/* * vs_line -- * Update one line on the screen. * * PUBLIC: int vs_line __P((SCR *, SMAP *, size_t *, size_t *)); */ int vs_line(SCR *sp, SMAP *smp, size_t *yp, size_t *xp) { unsigned char *kp; GS *gp; SMAP *tsmp; size_t chlen = 0, cno_cnt, cols_per_screen, len, nlen; size_t offset_in_char, offset_in_line, oldx, oldy; size_t scno, skip_cols, skip_screens; int dne, is_cached, is_partial, is_tab, no_draw; int list_tab, list_dollar; CHAR_T *p; CHAR_T *cbp, *ecbp, cbuf[128]; ARG_CHAR_T ch = L('\0'); #if defined(DEBUG) && 0 vtrace(sp, "vs_line: row %u: line: %u off: %u\n", smp - HMAP, smp->lno, smp->off); #endif /* * If ex modifies the screen after ex output is already on the screen, * don't touch it -- we'll get scrolling wrong, at best. */ no_draw = 0; if (!F_ISSET(sp, SC_TINPUT_INFO) && VIP(sp)->totalcount > 1) no_draw = 1; if (F_ISSET(sp, SC_SCR_EXWROTE) && (size_t)(smp - HMAP) != LASTLINE(sp)) no_draw = 1; /* * Assume that, if the cache entry for the line is filled in, the * line is already on the screen, and all we need to do is return * the cursor position. If the calling routine doesn't need the * cursor position, we can just return. */ is_cached = SMAP_CACHE(smp); if (yp == NULL && (is_cached || no_draw)) return (0); /* * A nasty side effect of this routine is that it returns the screen * position for the "current" character. Not pretty, but this is the * only routine that really knows what's out there. * * Move to the line. This routine can be called by vs_sm_position(), * which uses it to fill in the cache entry so it can figure out what * the real contents of the screen are. Because of this, we have to * return to whereever we started from. */ gp = sp->gp; (void)gp->scr_cursor(sp, &oldy, &oldx); (void)gp->scr_move(sp, smp - HMAP, 0); /* Get the line. */ dne = db_get(sp, smp->lno, 0, &p, &len); /* * Special case if we're printing the info/mode line. Skip printing * the leading number, as well as other minor setup. The only time * this code paints the mode line is when the user is entering text * for a ":" command, so we can put the code here instead of dealing * with the empty line logic below. This is a kludge, but it's pretty * much confined to this module. * * Set the number of columns for this screen. * Set the number of chars or screens to skip until a character is to * be displayed. */ cols_per_screen = sp->cols; if (O_ISSET(sp, O_LEFTRIGHT)) { skip_screens = 0; skip_cols = smp->coff; } else { skip_screens = smp->soff - 1; skip_cols = skip_screens * cols_per_screen; } list_tab = O_ISSET(sp, O_LIST); if (F_ISSET(sp, SC_TINPUT_INFO)) list_dollar = 0; else { list_dollar = list_tab; /* * If O_NUMBER is set, the line doesn't exist and it's line * number 1, i.e., an empty file, display the line number. * * If O_NUMBER is set, the line exists and the first character * on the screen is the first character in the line, display * the line number. * * !!! * If O_NUMBER set, decrement the number of columns in the * first screen. DO NOT CHANGE THIS -- IT'S RIGHT! The * rest of the code expects this to reflect the number of * columns in the first screen, regardless of the number of * columns we're going to skip. */ if (O_ISSET(sp, O_NUMBER)) { cols_per_screen -= O_NUMBER_LENGTH; if ((!dne || smp->lno == 1) && skip_cols == 0) { nlen = snprintf((char*)cbuf, sizeof(cbuf), O_NUMBER_FMT, (unsigned long)smp->lno); (void)gp->scr_addstr(sp, (char*)cbuf, nlen); } } } /* * Special case non-existent lines and the first line of an empty * file. In both cases, the cursor position is 0, but corrected * as necessary for the O_NUMBER field, if it was displayed. */ if (dne || len == 0) { /* Fill in the cursor. */ if (yp != NULL && smp->lno == sp->lno) { *yp = smp - HMAP; *xp = sp->cols - cols_per_screen; } /* If the line is on the screen, quit. */ if (is_cached || no_draw) goto ret1; /* Set line cache information. */ smp->c_sboff = smp->c_eboff = 0; smp->c_scoff = smp->c_eclen = 0; /* * Lots of special cases for empty lines, but they only apply * if we're displaying the first screen of the line. */ if (skip_cols == 0) { if (dne) { if (smp->lno == 1) { if (list_dollar) { ch = L('$'); goto empty; } } else { ch = L('~'); goto empty; } } else if (list_dollar) { ch = L('$'); empty: (void)gp->scr_addstr(sp, (const char *)KEY_NAME(sp, ch), KEY_LEN(sp, ch)); } } (void)gp->scr_clrtoeol(sp); (void)gp->scr_move(sp, oldy, oldx); return (0); } /* If we shortened this line in another screen, the cursor * position may have fallen off. */ if (sp->lno == smp->lno && sp->cno >= len) sp->cno = len - 1; /* * If we just wrote this or a previous line, we cached the starting * and ending positions of that line. The way it works is we keep * information about the lines displayed in the SMAP. If we're * painting the screen in the forward direction, this saves us from * reformatting the physical line for every line on the screen. This * wins big on binary files with 10K lines. * * Test for the first screen of the line, then the current screen line, * then the line behind us, then do the hard work. Note, it doesn't * do us any good to have a line in front of us -- it would be really * hard to try and figure out tabs in the reverse direction, i.e. how * many spaces a tab takes up in the reverse direction depends on * what characters preceded it. * * Test for the first screen of the line. */ if (skip_cols == 0) { smp->c_sboff = offset_in_line = 0; smp->c_scoff = offset_in_char = 0; p = &p[offset_in_line]; goto display; } /* Test to see if we've seen this exact line before. */ if (is_cached) { offset_in_line = smp->c_sboff; offset_in_char = smp->c_scoff; p = &p[offset_in_line]; /* Set cols_per_screen to 2nd and later line length. */ if (O_ISSET(sp, O_LEFTRIGHT) || skip_cols > cols_per_screen) cols_per_screen = sp->cols; goto display; } /* Test to see if we saw an earlier part of this line before. */ if (smp != HMAP && SMAP_CACHE(tsmp = smp - 1) && tsmp->lno == smp->lno) { if (tsmp->c_eclen != tsmp->c_ecsize) { offset_in_line = tsmp->c_eboff; offset_in_char = tsmp->c_eclen; } else { offset_in_line = tsmp->c_eboff + 1; offset_in_char = 0; } /* Put starting info for this line in the cache. */ smp->c_sboff = offset_in_line; smp->c_scoff = offset_in_char; p = &p[offset_in_line]; /* Set cols_per_screen to 2nd and later line length. */ if (O_ISSET(sp, O_LEFTRIGHT) || skip_cols > cols_per_screen) cols_per_screen = sp->cols; goto display; } scno = 0; offset_in_line = 0; offset_in_char = 0; /* Do it the hard way, for leftright scrolling screens. */ if (O_ISSET(sp, O_LEFTRIGHT)) { for (; offset_in_line < len; ++offset_in_line) { chlen = (ch = (UCHAR_T)*p++) == L('\t') && !list_tab ? TAB_OFF(scno) : KEY_COL(sp, ch); if ((scno += chlen) >= skip_cols) break; } /* Set cols_per_screen to 2nd and later line length. */ cols_per_screen = sp->cols; /* Put starting info for this line in the cache. */ if (offset_in_line >= len) { smp->c_sboff = offset_in_line; smp->c_scoff = 255; } else if (scno != skip_cols) { smp->c_sboff = offset_in_line; smp->c_scoff = offset_in_char = chlen - (scno - skip_cols); --p; } else { smp->c_sboff = ++offset_in_line; smp->c_scoff = 0; } } /* Do it the hard way, for historic line-folding screens. */ else { for (; offset_in_line < len; ++offset_in_line) { chlen = (ch = (UCHAR_T)*p++) == L('\t') && !list_tab ? TAB_OFF(scno) : KEY_COL(sp, ch); if ((scno += chlen) < cols_per_screen) continue; scno -= cols_per_screen; /* Set cols_per_screen to 2nd and later line length. */ cols_per_screen = sp->cols; /* * If crossed the last skipped screen boundary, start * displaying the characters. */ if (--skip_screens == 0) break; } /* Put starting info for this line in the cache. */ if (scno != 0) { smp->c_sboff = offset_in_line; smp->c_scoff = offset_in_char = chlen - scno; --p; } else { smp->c_sboff = ++offset_in_line; smp->c_scoff = 0; } } display: /* * Set the number of characters to skip before reaching the cursor * character. Offset by 1 and use 0 as a flag value. Vs_line is * called repeatedly with a valid pointer to a cursor position. * Don't fill anything in unless it's the right line and the right * character, and the right part of the character... */ if (yp == NULL || smp->lno != sp->lno || sp->cno < offset_in_line || offset_in_line + cols_per_screen < sp->cno) { cno_cnt = 0; /* If the line is on the screen, quit. */ if (is_cached || no_draw) goto ret1; } else cno_cnt = (sp->cno - offset_in_line) + 1; /* This is the loop that actually displays characters. */ ecbp = (cbp = cbuf) + sizeof(cbuf)/sizeof(CHAR_T) - 1; for (is_partial = 0, scno = 0; offset_in_line < len; ++offset_in_line, offset_in_char = 0) { if ((ch = (UCHAR_T)*p++) == L('\t') && !list_tab) { scno += chlen = TAB_OFF(scno) - offset_in_char; is_tab = 1; } else { scno += chlen = KEY_COL(sp, ch) - offset_in_char; is_tab = 0; } /* * Only display up to the right-hand column. Set a flag if * the entire character wasn't displayed for use in setting * the cursor. If reached the end of the line, set the cache * info for the screen. Don't worry about there not being * characters to display on the next screen, its lno/off won't * match up in that case. */ if (scno >= cols_per_screen) { if (is_tab == 1) { chlen -= scno - cols_per_screen; smp->c_ecsize = smp->c_eclen = chlen; scno = cols_per_screen; } else { smp->c_ecsize = chlen; chlen -= scno - cols_per_screen; smp->c_eclen = chlen; if (scno > cols_per_screen) is_partial = 1; } smp->c_eboff = offset_in_line; /* Terminate the loop. */ offset_in_line = len; } /* * If the caller wants the cursor value, and this was the * cursor character, set the value. There are two ways to * put the cursor on a character -- if it's normal display * mode, it goes on the last column of the character. If * it's input mode, it goes on the first. In normal mode, * set the cursor only if the entire character was displayed. */ if (cno_cnt && --cno_cnt == 0 && (F_ISSET(sp, SC_TINPUT) || !is_partial)) { *yp = smp - HMAP; if (F_ISSET(sp, SC_TINPUT)) if (is_partial) *xp = scno - smp->c_ecsize; else *xp = scno - chlen; else *xp = scno - 1; if (O_ISSET(sp, O_NUMBER) && !F_ISSET(sp, SC_TINPUT_INFO) && skip_cols == 0) *xp += O_NUMBER_LENGTH; /* If the line is on the screen, quit. */ if (is_cached || no_draw) goto ret1; } /* If the line is on the screen, don't display anything. */ if (is_cached || no_draw) continue; #define FLUSH { \ *cbp = '\0'; \ (void)gp->scr_waddstr(sp, cbuf, cbp - cbuf); \ cbp = cbuf; \ } /* * Display the character. We do tab expansion here because * the screen interface doesn't have any way to set the tab * length. Note, it's theoretically possible for chlen to * be larger than cbuf, if the user set a impossibly large * tabstop. */ if (is_tab) while (chlen--) { if (cbp >= ecbp) FLUSH; *cbp++ = TABCH; } else { if (cbp + chlen >= ecbp) FLUSH; /* don't display half a wide character */ if (is_partial && CHAR_WIDTH(sp, ch) > 1) { *cbp++ = ' '; break; } /* XXXX this needs some rethinking */ if (INTISWIDE(ch)) { /* Put a space before non-spacing char. */ if (CHAR_WIDTH(sp, ch) <= 0) *cbp++ = L(' '); *cbp++ = ch; } else for (kp = KEY_NAME(sp, ch) + offset_in_char; chlen--;) *cbp++ = (u_char)*kp++; } } if (scno < cols_per_screen) { /* If didn't paint the whole line, update the cache. */ smp->c_ecsize = smp->c_eclen = KEY_LEN(sp, ch); smp->c_eboff = len - 1; /* * If not the info/mode line, and O_LIST set, and at the * end of the line, and the line ended on this screen, * add a trailing $. */ if (list_dollar) { ++scno; chlen = KEY_LEN(sp, L('$')); if (cbp + chlen >= ecbp) FLUSH; for (kp = KEY_NAME(sp, L('$')); chlen--;) *cbp++ = *kp++; } /* If still didn't paint the whole line, clear the rest. */ if (scno < cols_per_screen) (void)gp->scr_clrtoeol(sp); } /* Flush any buffered characters. */ if (cbp > cbuf) FLUSH; ret1: (void)gp->scr_move(sp, oldy, oldx); return (0); }
/* * v_key_name -- * Return the string that will display the key. This routine * is the backup for the KEY_NAME() macro. * * PUBLIC: char *v_key_name __P((SCR *, ARG_CHAR_T)); */ char * v_key_name( SCR *sp, ARG_CHAR_T ach) { static const char hexdigit[] = "0123456789abcdef"; static const char octdigit[] = "01234567"; int ch; size_t len; char *chp; /* * Cache the last checked character. It won't be a problem * since nvi will rescan the mapping when settings changed. */ if (ach && sp->lastc == ach) return (sp->cname); sp->lastc = ach; #ifdef USE_WIDECHAR len = wctomb(sp->cname, ach); if (len > MB_CUR_MAX) #endif sp->cname[(len = 1)-1] = (u_char)ach; ch = (u_char)sp->cname[0]; sp->cname[len] = '\0'; /* See if the character was explicitly declared printable or not. */ if ((chp = O_STR(sp, O_PRINT)) != NULL) if (strstr(chp, sp->cname) != NULL) goto done; if ((chp = O_STR(sp, O_NOPRINT)) != NULL) if (strstr(chp, sp->cname) != NULL) goto nopr; /* * Historical (ARPA standard) mappings. Printable characters are left * alone. Control characters less than 0x20 are represented as '^' * followed by the character offset from the '@' character in the ASCII * character set. Del (0x7f) is represented as '^' followed by '?'. * * XXX * The following code depends on the current locale being identical to * the ASCII map from 0x40 to 0x5f (since 0x1f + 0x40 == 0x5f). I'm * told that this is a reasonable assumption... * * XXX * The code prints non-printable wide characters in 4 or 5 digits * Unicode escape sequences, so only supports plane 0 to 15. */ if (ISPRINT(ach)) goto done; nopr: if (iscntrl(ch) && (ch < 0x20 || ch == 0x7f)) { sp->cname[0] = '^'; sp->cname[1] = ch == 0x7f ? '?' : '@' + ch; len = 2; goto done; } #ifdef USE_WIDECHAR if (INTISWIDE(ach)) { int uc = -1; if (!strcmp(codeset(), "UTF-8")) uc = decode_utf8(sp->cname); #ifdef USE_ICONV else { char buf[sizeof(sp->cname)] = ""; size_t left = sizeof(sp->cname); char *in = sp->cname; char *out = buf; iconv(sp->conv.id[IC_IE_TO_UTF16], (iconv_src_t)&in, &len, &out, &left); iconv(sp->conv.id[IC_IE_TO_UTF16], NULL, NULL, NULL, NULL); uc = decode_utf16(buf, 1); } #endif if (uc >= 0) { len = snprintf(sp->cname, sizeof(sp->cname), uc < 0x10000 ? "\\u%04x" : "\\U%05X", uc); goto done; } } #endif if (O_ISSET(sp, O_OCTAL)) { sp->cname[0] = '\\'; sp->cname[1] = octdigit[(ch & 0300) >> 6]; sp->cname[2] = octdigit[(ch & 070) >> 3]; sp->cname[3] = octdigit[ ch & 07 ]; } else {