Ejemplo n.º 1
0
void IN_Init(void)
{
	int appState;

	if (!SDL_WasInit(SDL_INIT_VIDEO))
	{
		Com_Error(ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )");
		return;
	}

	mainScreen = (SDL_Window *)GLimp_MainWindow();

	Com_DPrintf("\n------- Input Initialization -------\n");

	in_keyboardDebug = Cvar_Get("in_keyboardDebug", "0", CVAR_TEMP);

	// mouse variables
	in_mouse = Cvar_Get("in_mouse", "1", CVAR_ARCHIVE);

	if (in_mouse->integer == 2)
	{
		Com_Printf("Trying to emulate non raw input\n");
		if (!SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE))
		{
			Com_Printf(S_COLOR_RED "Failed to set the hint");
		}
	}
	else
	{
		SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "0", SDL_HINT_OVERRIDE);
	}

	in_nograb = Cvar_Get("in_nograb", "0", CVAR_ARCHIVE);

	in_joystick          = Cvar_Get("in_joystick", "0", CVAR_ARCHIVE | CVAR_LATCH);
	in_joystickThreshold = Cvar_Get("joy_threshold", "0.15", CVAR_ARCHIVE);

	SDL_StartTextInput();

	mouseAvailable = (in_mouse->value != 0);
	IN_DeactivateMouse();

	appState = SDL_GetWindowFlags(mainScreen);
	Cvar_SetValue("com_unfocused", !((appState & SDL_WINDOW_INPUT_FOCUS) && (appState & SDL_WINDOW_MOUSE_FOCUS)));
	Cvar_SetValue("com_minimized", appState & SDL_WINDOW_MINIMIZED);

	IN_InitKeyLockStates();

	// FIXME: Joystick initialization crashes some Windows and Mac OS X clients (see SDL #2833)
	//IN_InitJoystick();

#ifdef DISABLE_DINGY
	IN_EnableDingFilter();
#endif
	Com_DPrintf("------------------------------------\n");
}
Ejemplo n.º 2
0
/*
===============
IN_Init
===============
*/
void IN_Init( void )
{
	int appState;

	if( !SDL_WasInit( SDL_INIT_VIDEO ) )
	{
		Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )" );
		return;
	}

	Com_DPrintf( "\n------- Input Initialization -------\n" );

	in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE );

	// mouse variables
	in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE );
	in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE );

	in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
	in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP );
	in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE );
	cg_touchscreenControls = Cvar_Get ("cg_touchscreenControls", "0", CVAR_ARCHIVE);
	in_gyroscope = Cvar_Get ("in_gyroscope", "1", CVAR_ARCHIVE);

#ifdef MACOS_X_ACCELERATION_HACK
	in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE );
#endif

	SDL_EnableUNICODE( 1 );
	SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
	keyRepeatEnabled = qtrue;

	mouseAvailable = ( in_mouse->value != 0 );
	IN_DeactivateMouse( );

	appState = SDL_GetAppState( );
	Cvar_SetValue( "com_unfocused",	!( appState & SDL_APPINPUTFOCUS ) );
	Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );

	IN_InitKeyLockStates( );

	IN_InitJoystick( );
	Com_DPrintf( "------------------------------------\n" );
}
Ejemplo n.º 3
0
void IN_Init( void *windowData )
{
	int appState;

	if( !SDL_WasInit( SDL_INIT_VIDEO ) )
	{
		Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )" );
		return;
	}

	SDL_window = (SDL_Window *)windowData;

	Com_DPrintf( "\n------- Input Initialization -------\n" );

	// joystick variables
	in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE );

	in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
	in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE );

	// mouse variables
	in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE );
	in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE );

#ifdef MACOS_X_ACCELERATION_HACK
	in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE );
#endif

	SDL_StartTextInput( );

	mouseAvailable = (qboolean)( in_mouse->value != 0 );
	IN_DeactivateMouse( );

	appState = SDL_GetWindowFlags( SDL_window );
	Cvar_SetValue( "com_unfocused",	!( appState & SDL_WINDOW_INPUT_FOCUS ) );
	Cvar_SetValue( "com_minimized", appState & SDL_WINDOW_MINIMIZED );

	IN_InitKeyLockStates( );

	IN_InitJoystick( );
	Com_DPrintf( "------------------------------------\n" );
}
Ejemplo n.º 4
0
/*
===============
IN_Init
===============
*/
void IN_Init( void )
{
	int appState;

	if( !SDL_WasInit( SDL_INIT_VIDEO ) )
	{
		Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )" );
		return;
	}

	Com_DPrintf( "\n------- Input Initialization -------\n" );

	in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE );

	// mouse variables
	in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE );
	in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE );

	in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
	in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP );
	in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE );
	cg_touchscreenControls = Cvar_Get ("cg_touchscreenControls", "0", CVAR_ARCHIVE);
	in_gyroscope = Cvar_Get ("in_gyroscope", "1", CVAR_ARCHIVE);

#ifdef MACOS_X_ACCELERATION_HACK
	in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE );
#endif

	SDL_EnableUNICODE( 1 );
	SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
	keyRepeatEnabled = qtrue;

	mouseAvailable = ( in_mouse->value != 0 );
	IN_DeactivateMouse( );

	appState = SDL_GetAppState( );
	Cvar_SetValue( "com_unfocused",	!( appState & SDL_APPINPUTFOCUS ) );
	Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );

	IN_InitKeyLockStates( );

	IN_InitJoystick( );
	#ifdef __ANDROID__
	hideScreenKeys = cl_runningOnOuya->integer;
    if (hideScreenKeys)
    {
    	// Hide everything
		SDL_Rect rect;
		rect.x = rect.y = rect.w = rect.h = 0;
		SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, &rect);
		SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_0, &rect);
		SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_1, &rect);
		SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_2, &rect);
		SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_3, &rect);
		SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_4, &rect);
		SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_5, &rect);
		SDL_ANDROID_SetScreenKeyboardButtonPos(SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, &rect);
	}
	#endif
	Com_DPrintf( "------------------------------------\n" );
}
Ejemplo n.º 5
0
void IN_Init(void)
{
	int appState;

	if (!SDL_WasInit(SDL_INIT_VIDEO))
	{
		Com_Error(ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )");
		return;
	}

	Com_DPrintf("\n------- Input Initialization -------\n");

	in_keyboardDebug = Cvar_Get("in_keyboardDebug", "0", CVAR_ARCHIVE);

	// mouse variables
	in_mouse  = Cvar_Get("in_mouse", "1", CVAR_ARCHIVE);
	in_nograb = Cvar_Get("in_nograb", "0", CVAR_ARCHIVE);

	in_joystick          = Cvar_Get("in_joystick", "0", CVAR_ARCHIVE | CVAR_LATCH);
	in_joystickDebug     = Cvar_Get("in_joystickDebug", "0", CVAR_TEMP);
	in_joystickThreshold = Cvar_Get("joy_threshold", "0.15", CVAR_ARCHIVE);

#ifdef MACOS_X_ACCELERATION_HACK
	in_disablemacosxmouseaccel = Cvar_Get("in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE);
#endif

	SDL_EnableUNICODE(1);
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
	keyRepeatEnabled = qtrue;

#ifdef USE_RAW_INPUT_MOUSE
	if (mouseRaw)
	{
		IN_ShutdownRawMouse();
	}
	if (in_mouse->integer == 3 && IN_InitRawMouse())
	{
		SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
		SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
		SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE);
	}
	else
	{
		SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
		SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_ENABLE);
		SDL_EventState(SDL_MOUSEBUTTONUP, SDL_ENABLE);
	}
#endif

	mouseAvailable = (in_mouse->value != 0);
	IN_DeactivateMouse();

	appState = SDL_GetAppState();
	Cvar_SetValue("com_unfocused", !(appState & SDL_APPINPUTFOCUS));
	Cvar_SetValue("com_minimized", !(appState & SDL_APPACTIVE));

	IN_InitKeyLockStates();

	// FIXME: Joystick initialization crashes some Mac OS X clients
	//IN_InitJoystick();
	Com_DPrintf("------------------------------------\n");
}