Ejemplo n.º 1
0
static id0_boolean_t
Wait(id0_longword_t time)
{
	time += SD_GetTimeCount();
	while ((SD_GetTimeCount() < time) && (!IN_IsUserInput()))
	{
		if (!(SD_GetTimeCount() % MINTICS))
			RF_Refresh();
		else
			BE_ST_ShortSleep();
	}
	return(IN_IsUserInput());
}
Ejemplo n.º 2
0
static id0_boolean_t
MoveTitleTo(id0_int_t offset)
{
	id0_boolean_t         done;
	id0_int_t                     dir,
				chunk,
				move;
	id0_longword_t        lasttime,delay;

	if (offset < originxglobal)
		dir = -1;
	else
		dir = +1;

	chunk = dir * PIXGLOBAL;

	done = false;
	delay = 1;
	while (!done)
	{
		lasttime = SD_GetTimeCount();
		move = delay * chunk;
		if (chunk < 0)
			done = originxglobal + move <= offset;
		else
			done = originxglobal + move >= offset;
		if (!done)
		{
			RF_Scroll(move,0);
			RF_Refresh();
		}
		if (IN_IsUserInput())
			return(true);
		delay = SD_GetTimeCount() - lasttime;
	}
	if (originxglobal != offset)
	{
		RF_Scroll(offset - originxglobal,0);
		RF_Refresh();
	}
	return(false);
}
Ejemplo n.º 3
0
void	DemoLoop (void)
{
	id0_int_t	i,level;

//
// check for launch from ted
//
	if (tedlevel)
	{
		NewGame();
		gamestate.mapon = tedlevelnum;
		restartgame = gd_Normal;
		for (i = 1;i < id0_argc;i++)
		{
			if ( (level = US_CheckParm(id0_argv[i],ParmStrings)) == -1)
				continue;

			// REFKEEN - Cast for C++
			restartgame = (GameDiff)(gd_Easy+level);
			break;
		}
		GameLoop();
		TEDDeath();
	}


//
// main game cycle
//
	displayofs = bufferofs = 0;
	VW_Bar (0,0,320,200,0);

	while (1)
	{
		CA_CacheGrChunk (TITLEPIC);
		bufferofs = SCREEN2START;
		displayofs = SCREEN1START;
		VWB_DrawPic (0,0,TITLEPIC);
		MM_SetPurge (&grsegs[TITLEPIC],3);
		UNMARKGRCHUNK(TITLEPIC);
		FizzleFade (bufferofs,displayofs,320,200,true);

		if (!IN_UserInput(TickBase*3,false))
		{
			CA_CacheGrChunk (CREDITSPIC);
			VWB_DrawPic (0,0,CREDITSPIC);
			MM_SetPurge (&grsegs[CREDITSPIC],3);
			UNMARKGRCHUNK(CREDITSPIC);
			FizzleFade (bufferofs,displayofs,320,200,true);

		}

		if (!IN_UserInput(TickBase*3,false))
		{
highscores:
			DrawHighScores ();
			FizzleFade (bufferofs,displayofs,320,200,true);
			IN_UserInput(TickBase*3,false);
		}

		if (IN_IsUserInput())
		{
			US_ControlPanel ();

			if (restartgame || loadedgame)
			{
				GameLoop ();
				goto highscores;
			}
		}

	}
}