Ejemplo n.º 1
0
bool CActorInstance::__CanPushDestActor(CActorInstance& rkActorDst)
{
	if (rkActorDst.IsBuilding())
		return false;

	if (rkActorDst.IsDoor())
		return false;

	if (rkActorDst.IsStone())
		return false;

	if (rkActorDst.IsNPC())
		return false;

	// 거대 몬스터 밀림 제외
	extern bool IS_HUGE_RACE(unsigned int vnum);
	if (IS_HUGE_RACE(rkActorDst.GetRace()))
		return false;

	if (rkActorDst.IsStun())
		return true;
	
	if (rkActorDst.__GetOwnerVID()!=GetVirtualID())
		return false;

	if (rkActorDst.__GetOwnerTime()>3.0f)
		return false;

	return true;
}
Ejemplo n.º 2
0
void CPythonPlayerEventHandler::OnHit(UINT uSkill, CActorInstance& rkActorVictim, BOOL isSendPacket)
{
	DWORD dwVIDVictim=rkActorVictim.GetVirtualID();

	// Update Target
	CPythonPlayer::Instance().SetTarget(dwVIDVictim, FALSE);
	// Update Target

	if (isSendPacket)
	{
//#define ATTACK_TIME_LOG
#ifdef ATTACK_TIME_LOG
		static std::map<DWORD, float> s_prevTimed;
		float curTime = timeGetTime() / 1000.0f;
		bool isFirst = false;
		if (s_prevTimed.end() == s_prevTimed.find(dwVIDVictim))
		{
			s_prevTimed[dwVIDVictim] = curTime;
			isFirst = true;
		}
		float diffTime = curTime-s_prevTimed[dwVIDVictim];
		if (diffTime < 0.1f && !isFirst)
		{
			TraceError("ATTACK(SPEED_HACK): %.4f(%.4f) %d", curTime, diffTime, dwVIDVictim);
		}
		else
		{
			TraceError("ATTACK: %.4f(%.4f) %d", curTime, diffTime, dwVIDVictim);
		}
		
		s_prevTimed[dwVIDVictim] = curTime;
#endif
		CPythonNetworkStream& rkStream=CPythonNetworkStream::Instance();
		rkStream.SendAttackPacket(uSkill, dwVIDVictim);
	}

	if (!rkActorVictim.IsPushing())
		return;

	// 거대 몬스터 밀림 제외
	extern bool IS_HUGE_RACE(unsigned int vnum);
	if (IS_HUGE_RACE(rkActorVictim.GetRace()))
		return;


	CPythonCharacterManager::Instance().AdjustCollisionWithOtherObjects(&rkActorVictim);

	const TPixelPosition& kPPosLast=rkActorVictim.NEW_GetLastPixelPositionRef();

	SVictim kVictim;
	kVictim.m_dwVID=dwVIDVictim;
	kVictim.m_lPixelX=long(kPPosLast.x);
	kVictim.m_lPixelY=long(kPPosLast.y);

	rkActorVictim.TEMP_Push(kVictim.m_lPixelX, kVictim.m_lPixelY);

	m_kVctkVictim.push_back(kVictim);
}
Ejemplo n.º 3
0
bool CPythonPlayer::__ProcessEnemySkillTargetRange(CInstanceBase& rkInstMain, CInstanceBase& rkInstTarget, CPythonSkill::TSkillData& rkSkillData, DWORD dwSkillSlotIndex)
{
	DWORD dwSkillTargetRange=__GetSkillTargetRange(rkSkillData);
	float fSkillTargetRange = float(dwSkillTargetRange);
	if (fSkillTargetRange <= 0.0f)
		return true;

	// #0000806: [M2EU] 수룡에게 무사(나한군) 탄환격 스킬 사용 안됨	
	float fTargetDistance = rkInstMain.GetDistance(&rkInstTarget);

	extern bool IS_HUGE_RACE(unsigned int vnum);
	if (IS_HUGE_RACE(rkInstTarget.GetRace()))
	{
		fTargetDistance -= 200.0f; // TEMP: 일단 하드 코딩 처리. 정석적으로는 바운드 스피어를 고려해야함
	}

	if (fTargetDistance >= fSkillTargetRange)
	{
		if (rkSkillData.IsChargeSkill())
		{
			if (!__IsReservedUseSkill(dwSkillSlotIndex))
				__SendUseSkill(dwSkillSlotIndex, 0);
		}

		__ReserveUseSkill(rkInstTarget.GetVirtualID(), dwSkillSlotIndex, dwSkillTargetRange);

		return false;
	}

	// 2004.07.05.myevan. 궁신탄영 사용시 맵에 끼임. 사용하기전 갈수 있는곳 체크
	TPixelPosition kPPosTarget;
	rkInstTarget.NEW_GetPixelPosition(&kPPosTarget);

	IBackground& rkBG=IBackground::Instance();
	if (rkBG.IsBlock(kPPosTarget.x, kPPosTarget.y))
	{
		PyCallClassMemberFunc(m_ppyGameWindow, "OnCannotUseSkill", Py_BuildValue("(is)", GetMainCharacterIndex(), "CANNOT_APPROACH"));
		return false;
	}

	return true;
}
Ejemplo n.º 4
0
void CPythonPlayer::NEW_RefreshMouseWalkingDirection()
{
	CInstanceBase* pkInstMain = NEW_GetMainActorPtr();
	if (!pkInstMain) return;

	switch (m_eReservedMode)
	{
		case MODE_CLICK_ITEM:
		{
			CPythonItem& rkIT=CPythonItem::Instance();

			TPixelPosition kPPosPickedItem;
			if (rkIT.GetGroundItemPosition(m_dwIIDReserved, &kPPosPickedItem))
			{
				if (pkInstMain->NEW_GetDistanceFromDestPixelPosition(kPPosPickedItem)<20.0f)
				{
					CPythonNetworkStream& rkNetStream=CPythonNetworkStream::Instance();

					TPixelPosition kPPosCur;
					pkInstMain->NEW_GetPixelPosition(&kPPosCur);

					float fCurRot=pkInstMain->GetRotation();
					rkNetStream.SendCharacterStatePacket(kPPosCur,  fCurRot, CInstanceBase::FUNC_WAIT, 0);
					SendClickItemPacket(m_dwIIDReserved);

					pkInstMain->NEW_Stop();

					__ClearReservedAction();
				}
				else
				{
					pkInstMain->NEW_MoveToDestPixelPositionDirection(kPPosPickedItem);
				}
			}
			else
			{
				__ClearReservedAction();
			}

			break;
		}

		case MODE_CLICK_ACTOR:
		{
			__ReserveProcess_ClickActor();
			break;
		}

		case MODE_CLICK_POSITION:
		{
			if (!pkInstMain->isLock())
			if (NEW_IsEmptyReservedDelayTime(CPythonApplication::Instance().GetGlobalElapsedTime()))
			{
				pkInstMain->NEW_MoveToDestPixelPositionDirection(m_kPPosReserved);
				__ClearReservedAction();
			}
			break;
		}

		case MODE_USE_SKILL:
		{
			CInstanceBase* pkInstReserved=NEW_FindActorPtr(m_dwVIDReserved);
			if (pkInstReserved)
			{
				float fDistance=pkInstMain->GetDistance(pkInstReserved);

				// #0000806: [M2EU] 수룡에게 무사(나한군) 탄환격 스킬 사용 안됨
				extern bool IS_HUGE_RACE(unsigned int vnum);
				if (IS_HUGE_RACE(pkInstReserved->GetRace())) // 거대 종족은 근접을 못함
				{
					fDistance -= 200.0f; // TEMP: 일단 하드 코딩 처리. 정석적으로는 바운드 스피어를 고려해야함
				}

				if (fDistance < float(m_dwSkillRangeReserved))
				{
					// 접근 도중 Target 이 바뀌어 있을 수도 있다 - [levites]
					SetTarget(m_dwVIDReserved);
					if (__UseSkill(m_dwSkillSlotIndexReserved))
						__ClearReservedAction();
				}
				else
				{
					pkInstMain->NEW_MoveToDestInstanceDirection(*pkInstReserved);
				}
			}
			else
			{
				__ClearReservedAction();
			}
			break;
		}
	}

	if (m_isSmtMov)
		__OnPressSmart(*pkInstMain, false);

	if (m_isDirMov)
		NEW_MoveToMouseScreenDirection();

	if (m_isDirKey)
		NEW_SetMultiDirKeyState(m_isLeft, m_isRight, m_isUp, m_isDown);

	if (m_isAtkKey)
		NEW_Attack();

	m_iComboOld=pkInstMain->GetComboIndex();
}
Ejemplo n.º 5
0
void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData & c_rAttackData, CActorInstance & rVictim, const D3DXVECTOR3 & c_rv3Position, UINT uiSkill, BOOL isSendPacket)
{
	if (NRaceData::HIT_TYPE_NONE == c_rAttackData.iHittingType)
		return;	

	InsertDelay(c_rAttackData.fStiffenTime);

	if (__CanPushDestActor(rVictim) && c_rAttackData.fExternalForce > 0.0f)
	{
		__PushCircle(rVictim);
		
		// VICTIM_COLLISION_TEST
		const D3DXVECTOR3& kVictimPos = rVictim.GetPosition();
		rVictim.m_PhysicsObject.IncreaseExternalForce(kVictimPos, c_rAttackData.fExternalForce); //*nForceRatio/100.0f);

		// VICTIM_COLLISION_TEST_END
	}

	// Invisible Time
	if (IS_PARTY_HUNTING_RACE(rVictim.GetRace()))
	{
		if (uiSkill) // 파티 사냥 몬스터라도 스킬이면 무적시간 적용
			rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;

		if (m_isMain) // #0000794: [M2KR] 폴리모프 - 밸런싱 문제 타인 공격에 의한 무적 타임은 고려하지 않고 자신 공격에 의한것만 체크한다
			rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;
	}
	else // 파티 사냥 몬스터가 아닐 경우만 적용
	{
		rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;
	}
		
	// Stiffen Time
	rVictim.InsertDelay(c_rAttackData.fStiffenTime);

	// Hit Effect
	D3DXVECTOR3 vec3Effect(rVictim.m_x, rVictim.m_y, rVictim.m_z);
	
	// #0000780: [M2KR] 수룡 타격구 문제
	extern bool IS_HUGE_RACE(unsigned int vnum);
	if (IS_HUGE_RACE(rVictim.GetRace()))
	{
		vec3Effect = c_rv3Position;
	}
	
	const D3DXVECTOR3 & v3Pos = GetPosition();

	float fHeight = D3DXToDegree(atan2(-vec3Effect.x + v3Pos.x,+vec3Effect.y - v3Pos.y));

	// 2004.08.03.myevan.빌딩이나 문의 경우 타격 효과가 보이지 않는다
	if (rVictim.IsBuilding()||rVictim.IsDoor())
	{
		D3DXVECTOR3 vec3Delta=vec3Effect-v3Pos;
		D3DXVec3Normalize(&vec3Delta, &vec3Delta);
		vec3Delta*=30.0f;

		CEffectManager& rkEftMgr=CEffectManager::Instance();
		if (m_dwBattleHitEffectID)
			rkEftMgr.CreateEffect(m_dwBattleHitEffectID, v3Pos+vec3Delta, D3DXVECTOR3(0.0f, 0.0f, 0.0f));
	}
	else
	{
		CEffectManager& rkEftMgr=CEffectManager::Instance();
		if (m_dwBattleHitEffectID)
			rkEftMgr.CreateEffect(m_dwBattleHitEffectID, vec3Effect, D3DXVECTOR3(0.0f, 0.0f, fHeight));
		if (m_dwBattleAttachEffectID)
			rVictim.AttachEffectByID(0, NULL, m_dwBattleAttachEffectID);
	}

	if (rVictim.IsBuilding())
	{
		// 2004.08.03.빌딩의 경우 흔들리면 이상하다
	}
	else if (rVictim.IsStone() || rVictim.IsDoor())
	{
		__HitStone(rVictim);
	}
	else
	{
		///////////
		// Motion
		if (NRaceData::HIT_TYPE_GOOD == c_rAttackData.iHittingType || rVictim.IsResistFallen())
		{
			__HitGood(rVictim);
		}
		else if (NRaceData::HIT_TYPE_GREAT == c_rAttackData.iHittingType)
		{
			__HitGreate(rVictim);
		}
		else
		{
			TraceError("ProcessSucceedingAttacking: Unknown AttackingData.iHittingType %d", c_rAttackData.iHittingType);
		}
	}

	__OnHit(uiSkill, rVictim, isSendPacket);
}