Ejemplo n.º 1
0
static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
    ULONG ref = InterlockedIncrement(&This->ref);

    TRACE("%p increasing refcount to %u.\n", iface, ref);

    if (ref == 1)
    {
        IDirect3DDevice8_AddRef(This->parentDevice);
        wined3d_mutex_lock();
        IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
        wined3d_mutex_unlock();
    }

    return ref;
}
Ejemplo n.º 2
0
static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
{
    IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
    ULONG refcount = InterlockedIncrement(&buffer->ref);

    TRACE("%p increasing refcount to %u.\n", iface, refcount);

    if (refcount == 1)
    {
        IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
        wined3d_mutex_lock();
        IWineD3DBuffer_AddRef(buffer->wineD3DVertexBuffer);
        wined3d_mutex_unlock();
    }

    return refcount;
}