Ejemplo n.º 1
0
/*****************************************************************************
 * IDirect3DVertexBuffer7::Lock
 *
 * Locks the vertex buffer and returns a pointer to the vertex data
 * Locking vertex buffers is similar to locking surfaces, because Windows
 * uses surfaces to store vertex data internally (According to the DX sdk)
 *
 * Params:
 *  Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
 *         DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
 *  Data:  Returns a pointer to the vertex data
 *  Size:  Returns the size of the buffer if not NULL
 *
 * Returns:
 *  D3D_OK on success
 *  DDERR_INVALIDPARAMS if Data is NULL
 *  D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
 *
 *****************************************************************************/
static HRESULT WINAPI
IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
                               DWORD Flags,
                               void **Data,
                               DWORD *Size)
{
    IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
    WINED3DBUFFER_DESC Desc;
    HRESULT hr;
    DWORD wined3d_flags = 0;

    TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);

    /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
     * nosyslock: Not applicable
     */
    if(!(Flags & DDLOCK_WAIT))          wined3d_flags |= WINED3DLOCK_DONOTWAIT;
    if(Flags & DDLOCK_READONLY)         wined3d_flags |= WINED3DLOCK_READONLY;
    if(Flags & DDLOCK_NOOVERWRITE)      wined3d_flags |= WINED3DLOCK_NOOVERWRITE;
    if(Flags & DDLOCK_DISCARDCONTENTS)  wined3d_flags |= WINED3DLOCK_DISCARD;

    EnterCriticalSection(&ddraw_cs);
    if(Size)
    {
        /* Get the size, for returning it, and for locking */
        IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &Desc);
        *Size = Desc.Size;
    }

    hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, 0 /* OffsetToLock */,
            0 /* SizeToLock, 0 == Full lock */, (BYTE **)Data, wined3d_flags);
    LeaveCriticalSection(&ddraw_cs);
    return hr;
}
Ejemplo n.º 2
0
/* IDirect3DVertexBuffer8 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
    HRESULT hr;

    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
            iface, OffsetToLock, SizeToLock, ppbData, Flags);

    wined3d_mutex_lock();
    hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
    wined3d_mutex_unlock();

    return hr;
}
Ejemplo n.º 3
0
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
        UINT offset, UINT size, void **data, DWORD flags)
{
    HRESULT hr;

    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
            iface, offset, size, data, flags);

    wined3d_mutex_lock();
    hr = IWineD3DBuffer_Map(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
            offset, size, (BYTE **)data, flags);
    wined3d_mutex_unlock();

    return hr;
}