static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; DWORD lod; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This); wined3d_mutex_unlock(); return lod; }
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface) { IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); DWORD lod; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); lod = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return lod; }