Ejemplo n.º 1
0
std::string I_GetUserFileName (const char *file)
{
#if defined(UNIX) && !defined(GEKKO)
	// return absolute or explicitly relative pathnames unmodified,
	// so launchers or CLI/console users have control over netdemo placement
	if (file &&
		(file[0] == PATHSEPCHAR || // /path/to/file
		(file[0] == '.' && file[1] == PATHSEPCHAR) || // ./file
		(file[0] == '.' && file[1] == '.' && file[2] == PATHSEPCHAR))) // ../file
		return std::string (file);

	std::string path = I_GetHomeDir();

	if(path[path.length() - 1] != PATHSEPCHAR)
		path += PATHSEP;

	path += ".odamex";

	struct stat info;
	if (stat (path.c_str(), &info) == -1)
	{
		if (mkdir (path.c_str(), S_IRUSR | S_IWUSR | S_IXUSR) == -1)
		{
			I_FatalError ("Failed to create %s directory:\n%s",
						  path.c_str(), strerror (errno));
		}
	}
	else
	{
		if (!S_ISDIR(info.st_mode))
		{
			I_FatalError ("%s must be a directory", path.c_str());
		}
	}

	path += PATHSEP;
	path += file;
#elif defined(_XBOX)
	std::string path = "T:";

	path += PATHSEP;
	path += file;
#else
	if (!PathIsRelative(file))
		return std::string (file);

	std::string path = I_GetBinaryDir();

	if(path[path.length() - 1] != PATHSEPCHAR)
		path += PATHSEP;

	path += file;
#endif

	FixPathSeparator(path);

	return path;
}
Ejemplo n.º 2
0
std::string I_GetUserFileName (const char *file)
{
#if defined(UNIX) && !defined(GEKKO)
	std::string path = I_GetHomeDir();

	if(path[path.length() - 1] != PATHSEPCHAR)
		path += PATHSEP;

	path += ".odamex";

	struct stat info;
	if (stat (path.c_str(), &info) == -1)
	{
		if (mkdir (path.c_str(), S_IRUSR | S_IWUSR | S_IXUSR) == -1)
		{
			I_FatalError ("Failed to create %s directory:\n%s",
						  path.c_str(), strerror (errno));
		}
	}
	else
	{
		if (!S_ISDIR(info.st_mode))
		{
			I_FatalError ("%s must be a directory", path.c_str());
		}
	}

	path += PATHSEP;
	path += file;
#elif defined(_XBOX)
	std::string path = "T:";

	path += PATHSEP;
	path += file;
#else
	std::string path = I_GetBinaryDir();

	if(path[path.length() - 1] != PATHSEPCHAR)
		path += PATHSEP;

	path += file;
#endif

	FixPathSeparator(path);

	return path;
}
Ejemplo n.º 3
0
std::string I_GetUserFileName (const char *file)
{
#ifdef UNIX
	std::string path = I_GetHomeDir();

	if(path[path.length() - 1] != '/')
		path += "/";

	path += ".odamex";

	struct stat info;
	if (stat (path.c_str(), &info) == -1)
	{
		if (mkdir (path.c_str(), S_IRUSR | S_IWUSR | S_IXUSR) == -1)
		{
			I_FatalError ("Failed to create %s directory:\n%s",
						  path.c_str(), strerror (errno));
		}
	}
	else
	{
		if (!S_ISDIR(info.st_mode))
		{
			I_FatalError ("%s must be a directory", path.c_str());
		}
	}

	path += "/";
	path += file;
#endif

#ifdef WIN32
	std::string path = I_GetBinaryDir();

	if(path[path.length() - 1] != '/')
		path += "/";
	
	path += file;
#endif

	return path;
}
Ejemplo n.º 4
0
int main(int argc, char *argv[])
#endif
{
	try
	{
#if defined(UNIX) && !defined(GEKKO)
		if(!getuid() || !geteuid())
			I_FatalError("root user detected, quitting odamex immediately");
#endif

		// [ML] 2007/9/3: From Eternity (originally chocolate Doom) Thanks SoM & fraggle!
		Args.SetArgs (argc, argv);

		const char *CON_FILE = Args.CheckValue("-confile");
		if(CON_FILE)CON.open(CON_FILE, std::ios::in);

		// denis - if argv[1] starts with "odamex://"
		if(argc == 2 && argv && argv[1])
		{
			const char *protocol = "odamex://";
			const char *uri = argv[1];

			if(strncmp(uri, protocol, strlen(protocol)) == 0)
			{
				std::string location = uri + strlen(protocol);
				size_t term = location.find_first_of('/');

				if(term == std::string::npos)
					term = location.length();

				Args.AppendArg("-connect");
				Args.AppendArg(location.substr(0, term).c_str());
			}
		}

        // [Russell] - No more double-tapping of capslock to enable autorun
        putenv("SDL_DISABLE_LOCK_KEYS=1");

#if defined WIN32 && !defined _XBOX
    	// From the SDL 1.2.10 release notes:
    	//
    	// > The "windib" video driver is the default now, to prevent
    	// > problems with certain laptops, 64-bit Windows, and Windows
    	// > Vista.
    	//
    	// The hell with that.

   		// SoM: the gdi interface is much faster for windowed modes which are more
   		// commonly used. Thus, GDI is default.
		//
		// GDI mouse issues fill many users with great sadness. We are going back
		// to directx as defulat for now and the people will rejoice. --Hyper_Eye
     	if (Args.CheckParm ("-gdi"))
        	putenv("SDL_VIDEODRIVER=windib");
    	else if (getenv("SDL_VIDEODRIVER") == NULL || Args.CheckParm ("-directx") > 0)
        	putenv("SDL_VIDEODRIVER=directx");

        // Set the process affinity mask to 1 on Windows, so that all threads
        // run on the same processor.  This is a workaround for a bug in
        // SDL_mixer that causes occasional crashes.  Thanks to entryway and fraggle for this.
        //
        // [ML] 8/6/10: Updated to match prboom+'s I_SetAffinityMask.  We don't do everything
        // you might find in there but we do enough for now.
        HMODULE kernel32_dll = LoadLibrary("kernel32.dll");
        
        if (kernel32_dll)
        {
            SetAffinityFunc SetAffinity = (SetAffinityFunc)GetProcAddress(kernel32_dll, "SetProcessAffinityMask");
            
            if (SetAffinity)
            {
                if (!SetAffinity(GetCurrentProcess(), 1))
                    LOG << "Failed to set process affinity mask: " << GetLastError() << std::endl;                
            }
        }
#endif

		if (SDL_Init (SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) == -1)
			I_FatalError("Could not initialize SDL:\n%s\n", SDL_GetError());

		atterm (SDL_Quit);

		/*
		killough 1/98:

		  This fixes some problems with exit handling
		  during abnormal situations.

			The old code called I_Quit() to end program,
			while now I_Quit() is installed as an exit
			handler and exit() is called to exit, either
			normally or abnormally.
		*/

		atexit (call_terms);
		Z_Init ();					// 1/18/98 killough: start up memory stuff first

        atterm (R_Shutdown);
		atterm (I_Quit);
		atterm (DObject::StaticShutdown);

		// Figure out what directory the program resides in.
		progdir = I_GetBinaryDir();
		startdir = I_GetCWD();

		// init console
		C_InitConsole (80 * 8, 25 * 8, false);

		D_DoomMain ();
	}
	catch (CDoomError &error)
	{
		if (LOG.is_open())
        {
            LOG << error.GetMessage() << std::endl;
            LOG << std::endl;
        }
#ifndef WIN32
            fprintf(stderr, "%s\n", error.GetMessage().c_str());
#elif _XBOX
		// Use future Xbox error message handling.    -- Hyper_Eye
#else
		MessageBox(NULL, error.GetMessage().c_str(), "Odamex Error", MB_OK);
#endif
		exit (-1);
	}
#ifndef _DEBUG
	catch (...)
	{
		// If an exception is thrown, be sure to do a proper shutdown.
		// This is especially important if we are in fullscreen mode,
		// because the OS will only show the alert box if we are in
		// windowed mode. Graphics gets shut down first in case something
		// goes wrong calling the cleanup functions.
		call_terms ();
		// Now let somebody who understands the exception deal with it.
		throw;
	}
#endif
	return 0;
}
Ejemplo n.º 5
0
int main(int argc, char *argv[])
{
	try
	{
#ifdef UNIX
		if(!getuid() || !geteuid())
			I_FatalError("root user detected, quitting odamex immediately");
#endif

		// [ML] 2007/9/3: From Eternity (originally chocolate Doom) Thanks SoM & fraggle!
		Args.SetArgs (argc, argv);

		LOG_FILE = Args.CheckValue("-logfile");
		if(!LOG_FILE)LOG_FILE = "odamex.log";
		LOG.open(LOG_FILE, std::ios::out);

        if (!LOG.is_open())
            std::cerr << "Unable to create logfile: %s\n" << std::endl;

		const char *CON_FILE = Args.CheckValue("-confile");
		if(CON_FILE)CON.open(CON_FILE, std::ios::in);

		// denis - if argv[1] starts with "odamex://"
		if(argc == 2 && argv && argv[1])
		{
			const char *protocol = "odamex://";
			const char *uri = argv[1];

			if(strncmp(uri, protocol, strlen(protocol)) == 0)
			{
				std::string location = uri + strlen(protocol);
				size_t term = location.find_first_of('/');

				if(term == std::string::npos)
					term = location.length();

				Args.AppendArg("-connect");
				Args.AppendArg(location.substr(0, term).c_str());
			}
		}

#ifdef WIN32
    	// From the SDL 1.2.10 release notes: 
    	//
    	// > The "windib" video driver is the default now, to prevent 
    	// > problems with certain laptops, 64-bit Windows, and Windows 
    	// > Vista. 
    	//
    	// The hell with that.
   
   		// SoM: the gdi interface is much faster for windowed modes which are more
   		// commonly used. Thus, GDI is default.
     	if (Args.CheckParm ("-directx"))
        	putenv("SDL_VIDEODRIVER=directx");     
    	else if (getenv("SDL_VIDEODRIVER") == NULL || Args.CheckParm ("-gdi") > 0)
        	putenv("SDL_VIDEODRIVER=windib");
        	

        // Set the process affinity mask to 1 on Windows, so that all threads
        // run on the same processor.  This is a workaround for a bug in 
        // SDL_mixer that causes occasional crashes.
        // Thanks to entryway and fraggle for this.
        
        if (!SetProcessAffinityMask(GetCurrentProcess(), 1))
            LOG << "Failed to set process affinity mask: " << GetLastError() << std::endl;

#endif
		
		if (SDL_Init (SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) == -1)
			I_FatalError("Could not initialize SDL:\n%s\n", SDL_GetError());

		atterm (SDL_Quit);
		
		/*
		killough 1/98:
		
		  This fixes some problems with exit handling
		  during abnormal situations.
		  
			The old code called I_Quit() to end program,
			while now I_Quit() is installed as an exit
			handler and exit() is called to exit, either
			normally or abnormally.
		*/
		
		atexit (call_terms);
		Z_Init ();					// 1/18/98 killough: start up memory stuff first

		atterm (I_Quit);
		atterm (DObject::StaticShutdown);
		
		// Figure out what directory the program resides in.
		progdir = I_GetBinaryDir();
		startdir = I_GetCWD();
		
		// init console
		C_InitConsole (80 * 8, 25 * 8, false);
		
		Printf (PRINT_HIGH, "Heapsize: %u megabytes\n", got_heapsize);
		
		D_DoomMain ();
	}
	catch (CDoomError &error)
	{
		if (LOG.is_open())
        {
            LOG << error.GetMessage() << std::endl;
        }
#ifndef WIN32
            fprintf(stderr, "%s\n", error.GetMessage().c_str());
#else
		MessageBox(NULL, error.GetMessage().c_str(), "Odamex Error", MB_OK);
#endif
		exit (-1);
	}
#ifndef _DEBUG
	catch (...)
	{
		// If an exception is thrown, be sure to do a proper shutdown.
		// This is especially important if we are in fullscreen mode,
		// because the OS will only show the alert box if we are in
		// windowed mode. Graphics gets shut down first in case something
		// goes wrong calling the cleanup functions.
		call_terms ();
		// Now let somebody who understands the exception deal with it.
		throw;
	}
#endif
	return 0;
}