void G_SkipDemoStop(void) { fastdemo = saved_fastdemo; nodrawers = saved_nodrawers; nosfxparm = saved_nosfxparm; nomusicparm = saved_nomusicparm; render_precise = saved_render_precise; M_ChangeRenderPrecise(); demo_stoponnext = false; demo_stoponend = false; demo_warp = false; doSkip = false; demo_skiptics = 0; startmap = 0; I_Init2(); if (!sound_inited_once && !(nomusicparm && nosfxparm)) { I_InitSound(); } S_Init(snd_SfxVolume, snd_MusicVolume); S_Stop(); S_RestartMusic(); #ifdef GL_DOOM if (V_GetMode() == VID_MODEGL) { gld_PreprocessLevel(); } #endif }
void G_SkipDemoStart(void) { saved_fastdemo = fastdemo; saved_nodrawers = nodrawers; saved_nosfxparm = nosfxparm; saved_nomusicparm = nomusicparm; paused = false; doSkip = true; S_StopMusic(); fastdemo = true; nodrawers = true; nosfxparm = true; nomusicparm = true; I_Init2(); }
void G_SkipDemoStart(void) { saved_fastdemo = fastdemo; saved_nodrawers = nodrawers; saved_nosfxparm = nosfxparm; saved_nomusicparm = nomusicparm; saved_render_precise = render_precise; paused = false; doSkip = true; S_StopMusic(); fastdemo = true; nodrawers = true; nosfxparm = true; nomusicparm = true; render_precise = false; M_ChangeRenderPrecise(); I_Init2(); }