Ejemplo n.º 1
0
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
	// Initialize comctl
	CoInitializeEx(NULL, COINIT_MULTITHREADED);

	static const wchar_t *class_name = L"ImGui Example";

	// Create application window
	HINSTANCE instance = GetModuleHandle(NULL);
	HICON icon = LoadIcon(instance, MAKEINTRESOURCE(IDI_ICON1));
	WNDCLASSEX wc = {sizeof(WNDCLASSEX),
	                 CS_CLASSDC,
	                 WndProc,
	                 0L,
	                 0L,
	                 instance,
	                 icon,
	                 NULL,
	                 NULL,
	                 NULL,
	                 class_name,
	                 NULL};
	RegisterClassEx(&wc);
	HWND hwnd =
	    CreateWindow(class_name, _T("Open Board Viewer"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
	                 CW_USEDEFAULT, 1280, 800, NULL, NULL, wc.hInstance, NULL);

	// Initialize Direct3D
	LPDIRECT3D9 pD3D;
	if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) {
		UnregisterClass(class_name, wc.hInstance);
		return 0;
	}
	ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
	g_d3dpp.Windowed = TRUE;
	g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
	g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
	g_d3dpp.EnableAutoDepthStencil = TRUE;
	g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
	g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;

	// Create the D3DDevice
	if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
	                       D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0) {
		pD3D->Release();
		UnregisterClass(class_name, wc.hInstance);
		return 0;
	}

	// Setup ImGui binding
	ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);

	// Load Fonts
	// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt
	// for more details)
	ImGuiIO &io = ImGui::GetIO();
	int ttf_size;
	unsigned char *ttf_data = LoadAsset(&ttf_size, ASSET_FIRA_SANS);
	ImFontConfig font_cfg{};
	font_cfg.FontDataOwnedByAtlas = false;
	io.Fonts->AddFontFromMemoryTTF(ttf_data, ttf_size, 20.0f, &font_cfg);
// io.Fonts->AddFontDefault();
// io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
// io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
// io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
// io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
// io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL,
// io.Fonts->GetGlyphRangesJapanese());
#if 0
	// Get current flag
	int tmpFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);

	// Turn on leak-checking bit.
	tmpFlag |= _CRTDBG_CHECK_ALWAYS_DF;

	// Set flag to the new value.
	_CrtSetDbgFlag(tmpFlag);
#endif
	BoardView app{};

	bool show_test_window = true;
	bool show_another_window = false;
	ImVec4 clear_col = ImColor(20, 20, 30);

	// Main loop
	MSG msg;
	ZeroMemory(&msg, sizeof(msg));
	ShowWindow(hwnd, SW_SHOWDEFAULT);
	UpdateWindow(hwnd);
	while (msg.message != WM_QUIT) {
		if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) {
			TranslateMessage(&msg);
			DispatchMessage(&msg);
			continue;
		}
		ImGui_ImplDX9_NewFrame();
#if 0
		// 1. Show a simple window
		// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window
		// automatically called "Debug"
		{
			static float f = 0.0f;
			ImGui::Text("Hello, world!");
			ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
			ImGui::ColorEdit3("clear color", (float *)&clear_col);
			if (ImGui::Button("Test Window"))
				show_test_window ^= 1;
			if (ImGui::Button("Another Window"))
				show_another_window ^= 1;
			ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
			            1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
		}

		// 2. Show another simple window, this time using an explicit Begin/End pair
		if (show_another_window) {
			ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiSetCond_FirstUseEver);
			ImGui::Begin("Another Window", &show_another_window);
			ImGui::Text("Hello");
			ImGui::End();
		}

#endif
#if 0
		// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
		if (show_test_window) {
			ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
			ImGui::ShowTestWindow(&show_test_window);
		}
#endif
		app.Update();
		if (app.m_wantsQuit) {
			PostMessage(hwnd, WM_QUIT, 0, 0);
		}

		// Rendering
		g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
		g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
		g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
		D3DCOLOR clear_col_dx =
		    D3DCOLOR_RGBA((int)(clear_col.x * 255.0f), (int)(clear_col.y * 255.0f),
		                  (int)(clear_col.z * 255.0f), (int)(clear_col.w * 255.0f));
		g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
		if (g_pd3dDevice->BeginScene() >= 0) {
			ImGui::Render();
			g_pd3dDevice->EndScene();
		}
		g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
	}

	ImGui_ImplDX9_Shutdown();
	if (g_pd3dDevice)
		g_pd3dDevice->Release();
	if (pD3D)
		pD3D->Release();
	UnregisterClass(class_name, wc.hInstance);

	return 0;
}
Ejemplo n.º 2
0
int main(int, char**)
{
    // Create application window
    WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
    RegisterClassEx(&wc);
    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);

    // Initialize Direct3D
    LPDIRECT3D9 pD3D;
    if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
    {
        UnregisterClass(_T("ImGui Example"), wc.hInstance);
        return 0;
    }
    ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
    g_d3dpp.Windowed = TRUE;
    g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
    g_d3dpp.EnableAutoDepthStencil = TRUE;
    g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
    g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
    //g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate

    // Create the D3DDevice
    if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
    {
        pD3D->Release();
        UnregisterClass(_T("ImGui Example"), wc.hInstance);
        return 0;
    }

    // Setup Dear ImGui binding
    IMGUI_CHECKVERSION();
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO(); (void)io;
    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
    ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);

    // Setup style
    ImGui::StyleColorsDark();
    //ImGui::StyleColorsClassic();

    // Load Fonts
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
    // - Read 'misc/fonts/README.txt' for more instructions and details.
    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
    //io.Fonts->AddFontDefault();
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
    //IM_ASSERT(font != NULL);

    bool show_demo_window = true;
    bool show_another_window = false;
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

    // Main loop
    MSG msg;
    ZeroMemory(&msg, sizeof(msg));
    ShowWindow(hwnd, SW_SHOWDEFAULT);
    UpdateWindow(hwnd);
    while (msg.message != WM_QUIT)
    {
        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
        if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
            continue;
        }
        ImGui_ImplDX9_NewFrame();

        // 1. Show a simple window.
        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
        {
            static float f = 0.0f;
            static int counter = 0;
            ImGui::Text("Hello, world!");                           // Display some text (you can use a format string too)
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f    
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color

            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our windows open/close state
            ImGui::Checkbox("Another Window", &show_another_window);

            if (ImGui::Button("Button"))                            // Buttons return true when clicked (NB: most widgets return true when edited/activated)
                counter++;
            ImGui::SameLine();
            ImGui::Text("counter = %d", counter);

            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
        }

        // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
        if (show_another_window)
        {
            ImGui::Begin("Another Window", &show_another_window);
            ImGui::Text("Hello from another window!");
            if (ImGui::Button("Close Me"))
                show_another_window = false;
            ImGui::End();
        }

        // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
        if (show_demo_window)
        {
            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
            ImGui::ShowDemoWindow(&show_demo_window);
        }

        // Rendering
        ImGui::EndFrame();
        g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
        g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
        g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
        D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*255.0f), (int)(clear_color.y*255.0f), (int)(clear_color.z*255.0f), (int)(clear_color.w*255.0f));
        g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
        if (g_pd3dDevice->BeginScene() >= 0)
        {
            ImGui::Render();
            ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
            g_pd3dDevice->EndScene();
        }
        HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);

        // Handle loss of D3D9 device
        if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
        {
            ImGui_ImplDX9_InvalidateDeviceObjects();
            g_pd3dDevice->Reset(&g_d3dpp);
            ImGui_ImplDX9_CreateDeviceObjects();
        }
    }

    ImGui_ImplDX9_Shutdown();
    ImGui::DestroyContext();

    if (g_pd3dDevice) g_pd3dDevice->Release();
    if (pD3D) pD3D->Release();
    DestroyWindow(hwnd);
    UnregisterClass(_T("ImGui Example"), wc.hInstance);

    return 0;
}
Ejemplo n.º 3
0
void Pyx::Graphics::Gui::ImGuiImpl::OnFrame()
{
    if (m_isInitialized)
    {

        if (!m_isResourcesCreated)
            CreateResources();

        if (m_isResourcesCreated)
        {
            auto* pRenderer = GraphicsContext::GetInstance().GetMainRenderer();

            if (pRenderer)
            {

                auto& io = ImGui::GetIO();

                if (Input::InputContext::GetInstance().CursorIsVisible() && pRenderer->GetAttachedWindow() == GetForegroundWindow())
                {
                    auto cursorPos = Input::InputContext::GetInstance().GetCursorPosition();
                    ScreenToClient(pRenderer->GetAttachedWindow(), &cursorPos);
                    io.MousePos.x = cursorPos.x;
                    io.MousePos.y = cursorPos.y;
                    io.MouseDown[0] = GetAsyncKeyState(VK_LBUTTON) != 0;
                    io.MouseDown[1] = GetAsyncKeyState(VK_RBUTTON) != 0;
                    io.MouseDown[2] = GetAsyncKeyState(VK_MBUTTON) != 0;
                    io.KeyCtrl = GetAsyncKeyState(VK_CONTROL) != 0;
                    io.KeyShift = GetAsyncKeyState(VK_SHIFT) != 0;
                    io.KeyAlt = GetAsyncKeyState(VK_MENU) != 0;
                }

                switch (pRenderer->GetRendererType())
                {
                case RendererType::D3D9:
                {
                    ImGui_ImplDX9_NewFrame();
                    break;
                }
                case RendererType::D3D11:
                {
                    ImGui_ImplDX11_NewFrame();
                    break;
                }
                default:
                    return;
                }

				if (m_isVisible)
				{

					BuildMainMenuBar();

					if (m_showConsole)
						BuildLogsWindow();

					if (m_showDebugWindow)
						BuildDebugWindow();

					GetOnRenderCallbacks().Run(this);
					Scripting::ScriptingContext::GetInstance().FireCallbacks(XorStringW(L"ImGui.OnRender"));

					ImGui::Render();

				}

            }

			static int lastToggleVisibilityTick = 0;
			if (GetTickCount() - lastToggleVisibilityTick > 250)
			{

				bool shouldToggleGui = true;
				for (auto vKey : PyxContext::GetInstance().GetSettings().GuiToggleVisibilityHotkeys)
				{
					if (GetAsyncKeyState(vKey) == NULL)
					{
						shouldToggleGui = false;
						break;
					}
				}

				if (shouldToggleGui)
				{
					ToggleVisibility(!IsVisible());
					lastToggleVisibilityTick = GetTickCount();
				}

			}

            static int lastToggleConsoleVisibilityTick = 0;
            if (GetTickCount() - lastToggleConsoleVisibilityTick > 250)
            {

                bool shouldToggleConsole = true;
                for (auto vKey : PyxContext::GetInstance().GetSettings().ImGuiToggleConsoleHotkeys)
                {
                    if (GetAsyncKeyState(vKey) == NULL)
                    {
                        shouldToggleConsole = false;
                        break;
                    }
                }

                if (shouldToggleConsole)
                {
                    m_showConsole = !m_showConsole;
                    lastToggleConsoleVisibilityTick = GetTickCount();
                }

            }

        }

    }

}
Ejemplo n.º 4
0
INDICIUM_EXPORT Present(IID guid, LPVOID unknown)
{
	static auto bIsImGuiInitialized = false;

	if (guid == IID_IDirect3DDevice9)
	{
		if (!bIsImGuiInitialized)
		{
			if (g_hWnd)
			{
				ImGui_ImplDX9_Init(g_hWnd, static_cast<IDirect3DDevice9*>(unknown));

				BOOST_LOG_TRIVIAL(info) << "ImGui (DX9) initialized";

				bIsImGuiInitialized = true;
			}
		}
		else
		{
			ImGui_ImplDX9_NewFrame();
			RenderScene();
		}
	}
	else if (guid == IID_IDirect3DDevice9Ex)
	{
		if (!bIsImGuiInitialized)
		{
			if (g_hWnd)
			{
				ImGui_ImplDX9_Init(g_hWnd, static_cast<IDirect3DDevice9Ex*>(unknown));

				BOOST_LOG_TRIVIAL(info) << "ImGui (DX9Ex) initialized";

				bIsImGuiInitialized = true;
			}
		}
		else
		{
			ImGui_ImplDX9_NewFrame();
			RenderScene();
		}
	}
	else if (guid == IID_IDXGISwapChain)
	{
		auto chain = static_cast<IDXGISwapChain*>(unknown);

		static ID3D11DeviceContext* ctx = nullptr;
		static ID3D11RenderTargetView* view = nullptr;
		static ID3D11Device* dev = nullptr;

		if (!bIsImGuiInitialized)
		{
			// window handle available, initialize
			if (g_hWnd)
			{
				// get device
				chain->GetDevice(__uuidof(dev), reinterpret_cast<void**>(&dev));

				// get device context
				dev->GetImmediateContext(&ctx);

				// initialize ImGui
				ImGui_ImplDX11_Init(g_hWnd, dev, ctx);

				BOOST_LOG_TRIVIAL(info) << "ImGui (DX11) initialized";

				bIsImGuiInitialized = true;
			}
		}
		else
		{
			DXGI_SWAP_CHAIN_DESC sd;
			chain->GetDesc(&sd);

			if (view)
				view->Release();

			// Create the render target
			ID3D11Texture2D* pBackBuffer;
			D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
			ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
			render_target_view_desc.Format = sd.BufferDesc.Format;
			render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
			chain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&pBackBuffer));
			dev->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &view);
			ctx->OMSetRenderTargets(1, &view, nullptr);
			pBackBuffer->Release();

			ImGui_ImplDX11_NewFrame();

			RenderScene();
		}
	}
}
Ejemplo n.º 5
0
long __stdcall Hooks::EndScene( IDirect3DDevice9* pDevice )
{
	if( !G::d3dinit )
		GUI_Init( pDevice );

	H::D3D9->ReHook();

	ImGui::GetIO().MouseDrawCursor = Vars.Menu.Opened;

	ImGui_ImplDX9_NewFrame();

	if( Vars.Menu.Opened )
	{
		int pX, pY;
		I::InputSystem->GetCursorPosition( &pX, &pY );
		ImGuiIO& io = ImGui::GetIO();
		io.MousePos.x = ( float )( pX );
		io.MousePos.y = ( float )( pY );

		ImGui::Begin( charenc( "Team Gamerfood" ), &Vars.Menu.Opened, ImVec2( 230, 141 ), 0.9f, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse );
		{
			ImGui::Checkbox( charenc( "Ragebot Settings" ), &Vars.Menu.Ragebot );
			ImGui::Checkbox( charenc( "Legitbot Settings" ), &Vars.Menu.Legitbot );
			ImGui::Checkbox( charenc( "Visual Settings" ), &Vars.Menu.Visual );
			ImGui::Checkbox( charenc( "Misc Settings" ), &Vars.Menu.Misc );
			ImGui::Separator();
			ImGui::Columns( 2, charenc( "##config-settings" ), false );
			if( ImGui::Button( charenc( "Save Config" ), ImVec2( 93.f, 20.f ) ) ) Config->Save();
			ImGui::NextColumn();
			if( ImGui::Button( charenc( "Load Config" ), ImVec2( 93.f, 20.f ) ) ) Config->Load();
			ImGui::Columns( 1 );
		}
		ImGui::End(); //End main window

		if( Vars.Menu.Ragebot )
		{
			ImGui::Begin( charenc( "Ragebot Settings" ), &Vars.Menu.Ragebot, ImVec2( 300, 500 ), 0.9f, ImGuiWindowFlags_NoCollapse );
			{
				ImGui::Separator();
				ImGui::Text( charenc( "Aimbot" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Enabled" ), &Vars.Ragebot.Enabled );	
				ImGui::Combo( charenc( "Hold Key" ), &Vars.Ragebot.HoldKey, keyNames, ARRAYSIZE( keyNames ) );
				ImGui::Checkbox( charenc( "Hold" ), &Vars.Ragebot.Hold );
				ImGui::Checkbox( charenc( "Auto Fire" ), &Vars.Ragebot.AutoFire );
				ImGui::SliderFloat( charenc( "FOV" ), &Vars.Ragebot.FOV, 1.f, 180.f, "%.0f" );
				ImGui::Checkbox( charenc( "Silent Aim" ), &Vars.Ragebot.Silent );
				ImGui::Checkbox( charenc( "Aim Step" ), &Vars.Ragebot.Aimstep );
				ImGui::SliderFloat( charenc( "Angle Per Tick" ), &Vars.Ragebot.AimstepAmount, 1.f, 180.f, "%.0f" );
				ImGui::Separator();

				ImGui::Text( charenc( "Target" ) );
				ImGui::Separator();
				ImGui::Combo( charenc( "Mode" ), &Vars.Ragebot.TargetMethod, targetMode, ARRAYSIZE( targetMode ) );
				ImGui::Combo( charenc( "Hitbox" ), &Vars.Ragebot.Hitbox, aimBones, ARRAYSIZE( aimBones ) );
				ImGui::Checkbox( charenc( "Friendly Fire" ), &Vars.Ragebot.FriendlyFire );
				ImGui::Checkbox( charenc( "Auto Wall" ), &Vars.Ragebot.AutoWall );
				ImGui::SliderFloat( charenc( "Min Damage" ), &Vars.Ragebot.AutoWallDmg, 0.1f, 120.f, "%.1f" );
				ImGui::Checkbox( charenc( "Hit Scan Hitbox" ), &Vars.Ragebot.HitScanHitbox );
				ImGui::Checkbox( charenc( "Hit Scan All" ), &Vars.Ragebot.HitScanAll );
				ImGui::Separator();

				ImGui::Text( charenc( "Accuracy" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Auto Stop" ), &Vars.Ragebot.AutoStop );
				ImGui::Checkbox( charenc( "Auto Crouch" ), &Vars.Ragebot.AutoCrouch );
				ImGui::Checkbox( charenc( "Hit Chance" ), &Vars.Ragebot.HitChance );
				ImGui::SliderFloat( charenc( "Amount" ), &Vars.Ragebot.HitChanceAmt, 1.f, 100.f, "%.1f" );
				ImGui::Separator();

				ImGui::Text( charenc( "Anti-Aim" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Anti-Aim Enabled" ), &Vars.Ragebot.Antiaim.Enabled );
				ImGui::Combo( charenc( "Pitch" ), &Vars.Ragebot.Antiaim.Pitch, antiaimpitch, ARRAYSIZE( antiaimpitch ) );
				ImGui::Combo( charenc( "Yaw" ), &Vars.Ragebot.Antiaim.Yaw, antiaimyaw, ARRAYSIZE( antiaimyaw ) );
				ImGui::Checkbox( charenc( "At Players" ), &Vars.Ragebot.Antiaim.AimAtPlayer );
				ImGui::Checkbox( charenc( "PSilent AA" ), &Vars.Ragebot.Antiaim.PSilent );
				ImGui::Separator();

				ImGui::Text( charenc( "Anti-Untrust" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Uncheck if not on Valve server" ), &Vars.Ragebot.UntrustedCheck );
			}
			ImGui::End(); //End Ragebot window
		}

		if( Vars.Menu.Legitbot )
		{
			ImGui::Begin( charenc( "Legitbot Settings" ), &Vars.Menu.Legitbot, ImVec2( 300, 500 ), 0.9f, ImGuiWindowFlags_NoCollapse );
			{
				ImGui::Separator();
				ImGui::Text( charenc( "Aimbot" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Enable Aimbot" ), &Vars.Legitbot.Aimbot.Enabled );
				ImGui::Checkbox( charenc( "Always On" ), &Vars.Legitbot.Aimbot.AlwaysOn );
				ImGui::Combo( charenc( "Aimbot Key" ), &Vars.Legitbot.Aimbot.Key, keyNames, ARRAYSIZE( keyNames ) );
				ImGui::Checkbox( charenc( "Aim on Key" ), &Vars.Legitbot.Aimbot.OnKey );
				ImGui::Checkbox( charenc( "Friendly Fire" ), &Vars.Legitbot.Aimbot.FriendlyFire );
				ImGui::Separator();
				ImGui::Combo( charenc( "Hitbox" ), &Vars.Legitbot.Aimbot.Hitbox, aimBones, ARRAYSIZE( aimBones ) );
				ImGui::SliderFloat( charenc( "FOV" ), &Vars.Legitbot.Aimbot.FOV, 0.1f, 45.f, "%.2f" );
				ImGui::SliderFloat( charenc( "Aim Speed" ), &Vars.Legitbot.Aimbot.Speed, 0.1f, 50.f, "%.2f" );
				ImGui::SliderFloat( charenc( "RCS Amount" ), &Vars.Legitbot.Aimbot.RCSAmount, 1.f, 100.f, "%.0f" );
				ImGui::Checkbox( charenc( "Always on RCS" ), &Vars.Legitbot.Aimbot.RCS );
				ImGui::Separator();

				ImGui::Text( charenc( "Triggerbot" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Enable Triggerbot" ), &Vars.Legitbot.Triggerbot.Enabled );
				ImGui::Checkbox( charenc( "Auto Fire" ), &Vars.Legitbot.Triggerbot.AutoFire );
				ImGui::Combo( charenc( "Triggerbot Key" ), &Vars.Legitbot.Triggerbot.Key, keyNames, ARRAYSIZE( keyNames ) );
				ImGui::Checkbox( charenc( "Hit Chance" ), &Vars.Legitbot.Triggerbot.HitChance );
				ImGui::SliderFloat( charenc( "Amount" ), &Vars.Legitbot.Triggerbot.HitChanceAmt, 1.f, 100.f, "%.0f" );
				ImGui::Separator();

				ImGui::Text( charenc( "Filter" ) );
				ImGui::Separator();
				ImGui::BeginChild( charenc( "Filter" ), ImVec2( ImGui::GetWindowContentRegionWidth() * 0.5f, 19 * 6 ) );
				{
					ImGui::Selectable( charenc( " Head" ), &Vars.Legitbot.Triggerbot.Filter.Head );
					ImGui::Selectable( charenc( " Chest" ), &Vars.Legitbot.Triggerbot.Filter.Chest );
					ImGui::Selectable( charenc( " Stomach" ), &Vars.Legitbot.Triggerbot.Filter.Stomach );
					ImGui::Selectable( charenc( " Arms" ), &Vars.Legitbot.Triggerbot.Filter.Arms );
					ImGui::Selectable( charenc( " Legs" ), &Vars.Legitbot.Triggerbot.Filter.Legs );
					ImGui::Selectable( charenc( " Friendlies" ), &Vars.Legitbot.Triggerbot.Filter.Friendly );
				}
				ImGui::EndChild();
			}
			ImGui::End(); //End Legitbot window
		}

		if( Vars.Menu.Visual )
		{
			ImGui::Begin( charenc( "Visual Settings" ), &Vars.Menu.Visual, ImVec2( 300, 500 ), 0.9f, ImGuiWindowFlags_NoCollapse );
			{
				ImGui::Separator();
				ImGui::Text( charenc( "Visuals" ) );
				ImGui::Separator();
				ImGui::Columns( 2, charenc( "##c1" ), false );
				ImGui::Checkbox( charenc( "Enable Visuals" ), &Vars.Visuals.Enabled );
				ImGui::Checkbox( charenc( "Box" ), &Vars.Visuals.Box );
				ImGui::Checkbox( charenc( "Skeleton" ), &Vars.Visuals.Skeleton );
				ImGui::NextColumn();
				ImGui::Checkbox( charenc( "Glow" ), &Vars.Visuals.Glow );
				ImGui::Checkbox( charenc( "Bullet Trace" ), &Vars.Visuals.BulletTrace );
				ImGui::Columns( 1 );
				ImGui::SliderFloat( charenc( "Trace Length" ), &Vars.Visuals.BulletTraceLength, 1.f, 3000.f, "%.0f" );

				ImGui::Separator();
				ImGui::Text( charenc( "Info" ) );
				ImGui::Separator();
				ImGui::BeginChild( charenc( "info" ), ImVec2( ImGui::GetWindowContentRegionWidth() * 0.5f, 19 * 4 ) );
				{
					ImGui::Selectable( charenc( " Name" ), &Vars.Visuals.Info.Name );
					ImGui::Selectable( charenc( " Health" ), &Vars.Visuals.Info.Health );
					ImGui::Selectable( charenc( " Weapon" ), &Vars.Visuals.Info.Weapon );
					ImGui::Selectable( charenc( " Flashed" ), &Vars.Visuals.Info.Flashed );
				}
				ImGui::EndChild();
				ImGui::Separator();

				ImGui::Text( charenc( "Filter" ) );
				ImGui::Separator();
				ImGui::BeginChild( charenc( "filter" ), ImVec2( ImGui::GetWindowContentRegionWidth() * 0.5f, 19 * 5 ) );
				{
					ImGui::Selectable( charenc( " Enemies" ), &Vars.Visuals.Filter.Enemies );
					ImGui::Selectable( charenc( " Friendlies" ), &Vars.Visuals.Filter.Friendlies );
					ImGui::Selectable( charenc( " Weapons" ), &Vars.Visuals.Filter.Weapons );
					ImGui::Selectable( charenc( " Decoy" ), &Vars.Visuals.Filter.Decoy );
					ImGui::Selectable( charenc( " C4" ), &Vars.Visuals.Filter.C4 );
				}
				ImGui::EndChild();
				ImGui::Separator();

				ImGui::Text( charenc( "Chams" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Enable Chams" ), &Vars.Visuals.Chams.Enabled );
				ImGui::Combo( charenc( "Mode" ), &Vars.Visuals.Chams.Mode, chamsMode, ARRAYSIZE( chamsMode ) );
				ImGui::Checkbox( charenc( "XQZ" ), &Vars.Visuals.Chams.XQZ );
				ImGui::Checkbox( charenc( "Wireframe" ), &Vars.Visuals.Chams.Wireframe );
				ImGui::Separator();

				ImGui::Text( charenc( "Removals" ) );
				ImGui::Separator();
				ImGui::Columns( 2, charenc( "##c2" ), false );
				ImGui::Checkbox( charenc( "No Hands" ), &Vars.Visuals.Removals.Hands );
				ImGui::Checkbox( charenc( "No Weapon" ), &Vars.Visuals.Removals.Weapon );
				ImGui::NextColumn();
				ImGui::Checkbox( charenc( "No Recoil" ), &Vars.Visuals.Removals.VisualRecoil );
				ImGui::Checkbox( charenc( "No Flash" ), &Vars.Visuals.Removals.Flash );
				ImGui::Columns( 1 );

				ImGui::Text( charenc( "Crosshair" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Crosshair Enabled" ), &Vars.Visuals.CrosshairOn );
				ImGui::Combo( charenc( "Type" ), &Vars.Visuals.CrosshairType, crosshairType, ARRAYSIZE( crosshairType ) );
				ImGui::Combo( charenc( "Style" ), &Vars.Visuals.CrosshairStyle, crosshairStyle, ARRAYSIZE( crosshairStyle ) );
			}
			ImGui::End(); //End Visuals window
		}

		if( Vars.Menu.Misc )
		{
			ImGui::Begin( charenc( "Misc Settings" ), &Vars.Menu.Misc, ImVec2( 300, 500 ), 0.9f, ImGuiWindowFlags_NoCollapse );
			{
				ImGui::Separator();
				ImGui::Text( charenc( "Movement" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Bunny Hop" ), &Vars.Misc.Bhop );
				ImGui::Checkbox( charenc( "Autostrafe" ), &Vars.Misc.AutoStrafe );
				ImGui::Separator();

				ImGui::Text( charenc( "Custom Name" ) );
				ImGui::Separator();
				ImGui::PushItemWidth( 180 );
				static char buf1[ 128 ] = ""; ImGui::InputText( charenc( "##Name" ), buf1, 128 );
				ImGui::SameLine();
				ImGui::PushItemWidth( 50 );
				if( ImGui::Button( charenc( "Change Name" ) ) ) E::Misc->ChangeName( buf1 );
				ImGui::Separator();

				ImGui::Text( charenc( "Chat Spam" ) );
				ImGui::Separator();
				ImGui::PushItemWidth( 180 );
				static char buf2[ 128 ] = ""; ImGui::InputText( charenc( "##File" ), buf2, 128 );
				ImGui::SameLine();
				ImGui::PushItemWidth( 50 );
				if( ImGui::Button( charenc( "Load File" ) ) ) E::Misc->ReadChatspam( buf2 );
				ImGui::PushItemWidth( 180 );
				ImGui::Combo( charenc( "Mode" ), &Vars.Misc.ChatSpamMode, chatspamMode, ARRAYSIZE( chatspamMode ) );
				ImGui::Checkbox( charenc( "ChatSpam" ), &Vars.Misc.ChatSpam );
				ImGui::Separator();
				ImGui::Text( charenc( "Random Shit" ) );
				ImGui::Separator();
				ImGui::Checkbox( charenc( "Ranks" ), &Vars.Misc.Ranks );
				ImGui::Checkbox( charenc( "Auto Accept" ), &Vars.Misc.AutoAccept );
				ImGui::Checkbox( charenc( "Watermark" ), &Vars.Misc.Watermark );
				ImGui::Checkbox( charenc( "AirStuck" ), &Vars.Misc.AirStuck );
				ImGui::Combo( charenc( "AirStuck Key" ), &Vars.Misc.AirStuckKey, keyNames, ARRAYSIZE( keyNames ) );

				ImGui::Separator();
				ImGui::Text( charenc( "Netvar Dump" ) );
				ImGui::Separator();
				ImGui::PushItemWidth( 180 );
				static char buf3[ 128 ] = ""; ImGui::InputText( charenc( "##NetVar" ), buf2, 128 );
				ImGui::SameLine();
				ImGui::PushItemWidth( 50 );
				if( ImGui::Button( charenc( "Save File" ) ) ) NetVarManager->DumpNetvars( buf3 );
			}
			ImGui::End(); //End Misc window
		}
	}

	ImGui::Render();

	return oEndScene( pDevice );
}
Ejemplo n.º 6
0
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
	// Initialize comctl
	CoInitializeEx(NULL, COINIT_MULTITHREADED);

	static const wchar_t *class_name = L"ImGui Example";

	// Create application window
	HINSTANCE instance = GetModuleHandle(NULL);
	HICON icon = LoadIcon(instance, MAKEINTRESOURCE(IDI_ICON1));
	WNDCLASSEX wc = {sizeof(WNDCLASSEX),
	                 CS_CLASSDC,
	                 WndProc,
	                 0L,
	                 0L,
	                 instance,
	                 icon,
	                 NULL,
	                 NULL,
	                 NULL,
	                 class_name,
	                 NULL};
	RegisterClassEx(&wc);
	HWND hwnd =
	    CreateWindow(class_name, _T("Open Board Viewer"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
	                 CW_USEDEFAULT, 1280, 800, NULL, NULL, wc.hInstance, NULL);

	DragAcceptFiles(hwnd, true);

	// Initialize Direct3D
	LPDIRECT3D9 pD3D;
	if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) {
		UnregisterClass(class_name, wc.hInstance);
		MessageBox(hwnd, L"Failed to initialise Direct3D", NULL, 0);
		return 0;
	}
	ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
	g_d3dpp.Windowed = TRUE;
	g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
	g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
	g_d3dpp.EnableAutoDepthStencil = TRUE;
	g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
	g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;

	// Create the D3DDevice
	if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
	                       D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0) {
		pD3D->Release();
		UnregisterClass(class_name, wc.hInstance);
		MessageBox(hwnd, L"Failed to create Direct3D device", NULL, 0);
		return 0;
	}

	// Setup ImGui binding
	ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);

	ImGuiIO &io = ImGui::GetIO();
	io.IniFilename = NULL; // Disable imgui.ini

	// Load Fonts
	for (auto name : {"Liberation Sans", "DejaVu Sans", "Arial",
	                  ""}) { // Empty string = use system default font
		ImFontConfig font_cfg{};
		font_cfg.FontDataOwnedByAtlas = false;
		const std::vector<char> ttf = load_font(name);
		if (!ttf.empty()) {
			io.Fonts->AddFontFromMemoryTTF(
			    const_cast<void *>(reinterpret_cast<const void *>(ttf.data())), ttf.size(), 20.0f,
			    &font_cfg);
			break;
		}
	}
	io.Fonts->AddFontDefault(); // ImGui fallback font
#if 0
	// Get current flag
	int tmpFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);

	// Turn on leak-checking bit.
	tmpFlag |= _CRTDBG_CHECK_ALWAYS_DF;

	// Set flag to the new value.
	_CrtSetDbgFlag(tmpFlag);
#endif
	BoardView app{};

	bool show_test_window = true;
	bool show_another_window = false;
	ImVec4 clear_col = ImColor(20, 20, 30);

	// Main loop
	MSG msg;
	ZeroMemory(&msg, sizeof(msg));
	ShowWindow(hwnd, SW_SHOWDEFAULT);
	UpdateWindow(hwnd);
	while (msg.message != WM_QUIT) {
		if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) {
			TranslateMessage(&msg);
			DispatchMessage(&msg);
			continue;
		}
		ImGui_ImplDX9_NewFrame();

		if (msg.message == WM_DROPFILES) {

			HDROP hDrop = (HDROP)msg.wParam;
			TCHAR *lpszFile = new TCHAR[MAX_PATH];
			UINT uFile = 0;

			uFile = DragQueryFile(hDrop, 0xFFFFFFFF, NULL, NULL);

			if (uFile > 1) {
				app.ShowError("Multiple files not supported");
			} else {
				lpszFile[0] = '\0';
				if (DragQueryFile(hDrop, 0, lpszFile, MAX_PATH)) {
					char *fileAsChar = new char[MAX_PATH];
					wcstombs_s(NULL, fileAsChar, MAX_PATH, lpszFile, wcslen(lpszFile) + 1);
					app.OpenFile(fileAsChar);
				}
			}

			DragFinish(hDrop);
		}

#if 0
		// 1. Show a simple window
		// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window
		// automatically called "Debug"
		{
			static float f = 0.0f;
			ImGui::Text("Hello, world!");
			ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
			ImGui::ColorEdit3("clear color", (float *)&clear_col);
			if (ImGui::Button("Test Window"))
				show_test_window ^= 1;
			if (ImGui::Button("Another Window"))
				show_another_window ^= 1;
			ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
			            1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
		}

		// 2. Show another simple window, this time using an explicit Begin/End pair
		if (show_another_window) {
			ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiSetCond_FirstUseEver);
			ImGui::Begin("Another Window", &show_another_window);
			ImGui::Text("Hello");
			ImGui::End();
		}

#endif
#if 0
		// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
		if (show_test_window) {
			ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
			ImGui::ShowTestWindow(&show_test_window);
		}
#endif
		app.Update();
		if (app.m_wantsQuit) {
			PostMessage(hwnd, WM_QUIT, 0, 0);
		}

		if (app.m_wantsTitleChange) {
			app.m_wantsTitleChange = false;

			TCHAR title[MAX_PATH + 100];
			TCHAR filename[MAX_PATH + 10];

			// Convert character encoding if required, and format the window title
			mbstowcs_s(NULL, filename, _countof(filename), app.m_lastFileOpenName,
			           strlen(app.m_lastFileOpenName));
			_stprintf_s(title, _countof(title), L"%s - Open Board Viewer", filename);

			SetWindowText(hwnd, title);
		}

		// Rendering
		g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
		g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
		g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
		D3DCOLOR clear_col_dx =
		    D3DCOLOR_RGBA((int)(clear_col.x * 255.0f), (int)(clear_col.y * 255.0f),
		                  (int)(clear_col.z * 255.0f), (int)(clear_col.w * 255.0f));
		g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0);
		if (g_pd3dDevice->BeginScene() >= 0) {
			ImGui::Render();
			g_pd3dDevice->EndScene();
		}
		g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
	}

	ImGui_ImplDX9_Shutdown();
	if (g_pd3dDevice)
		g_pd3dDevice->Release();
	if (pD3D)
		pD3D->Release();
	UnregisterClass(class_name, wc.hInstance);

	DragAcceptFiles(hwnd, false);

	return 0;
}