Ejemplo n.º 1
0
 void PointingMove (PointingEvent *e)
   { //  Drag the object
     if (IsHeeding (e))
       { IncRotation (WrangleRay (Feld () -> Up ()),
                      IntersectionDiff (e, Loc ()) . x / 200);
         IncRotation (WrangleRay (Feld () -> Over ()),
                      - IntersectionDiff (e, Loc ()) . y / 200);
       }
   }
Ejemplo n.º 2
0
void CameraClass::Frame(int xMouse, int yMouse, bool w, bool a, bool s, bool d)
{
	float step = .5, mag;
	D3DXVECTOR3 at(0.0f, 0.0f, 0.0f);

	float x = static_cast<float>(xMouse);
	float y = static_cast<float>(yMouse);

	IncRotation(y / 5.0f, x / 5.0f, 0);
	
	if (w)
	{
		at += m_direction;
	}
	if (s)
	{
		at -= m_direction;
	}
	if (a)
	{
		at -= m_right;
	}
	if (d)
	{
		at += m_right;
	}

	//m_positionX += step * at.x;
	//m_positionY += step * at.y;
	//m_positionZ += step * at.z;
	m_position += step * at;
}
Ejemplo n.º 3
0
 void FingerMove (PointingEvent *e)
   { IncRotation (WrangleRay (Feld () -> Up ()),
                  (e -> PhysOrigin () . x - e -> PrevOrigin () . x) / 250);
     IncRotation (WrangleRay (Feld () -> Over ()),
                  -(e -> PhysOrigin () . y - e -> PrevOrigin () . y) / 250);
   }