Ejemplo n.º 1
0
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
    ALCcontext *Context;

    Context = GetContextRef();
    if(!Context) return;

    if(n < 0 || IsBadWritePtr((void*)effectslots, n * sizeof(ALuint)))
        alSetError(Context, AL_INVALID_VALUE);
    else
    {
        ALenum err;
        ALsizei i;

        err = ResizeEffectSlotArray(Context, n);
        if(err != AL_NO_ERROR)
        {
            alSetError(Context, err);
            n = 0;
        }

        for(i = 0;i < n;i++)
        {
            ALeffectslot *slot = calloc(1, sizeof(ALeffectslot));
            if(!slot || InitEffectSlot(slot) != AL_NO_ERROR)
            {
                free(slot);
                // We must have run out or memory
                alSetError(Context, AL_OUT_OF_MEMORY);
                alDeleteAuxiliaryEffectSlots(i, effectslots);
                break;
            }

            LockContext(Context);
            err = ResizeEffectSlotArray(Context, 1);
            if(err == AL_NO_ERROR)
                Context->ActiveEffectSlots[Context->ActiveEffectSlotCount++] = slot;
            UnlockContext(Context);
            if(err == AL_NO_ERROR)
                err = NewThunkEntry(&slot->effectslot);
            if(err == AL_NO_ERROR)
                err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->effectslot, slot);
            if(err != AL_NO_ERROR)
            {
                RemoveEffectSlotArray(Context, slot);
                FreeThunkEntry(slot->effectslot);
                ALeffectState_Destroy(slot->EffectState);
                free(slot);

                alSetError(Context, err);
                alDeleteAuxiliaryEffectSlots(i, effectslots);
                break;
            }

            effectslots[i] = slot->effectslot;
        }
    }

    ALCcontext_DecRef(Context);
}
Ejemplo n.º 2
0
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
    ALCcontext *context;
    VECTOR(ALeffectslot*) slotvec;
    ALsizei cur;
    ALenum err;

    context = GetContextRef();
    if(!context) return;

    VECTOR_INIT(slotvec);

    if(!(n >= 0))
        SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
    if(!VECTOR_RESERVE(slotvec, n))
        SET_ERROR_AND_GOTO(context, AL_OUT_OF_MEMORY, done);

    for(cur = 0;cur < n;cur++)
    {
        ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
        err = AL_OUT_OF_MEMORY;
        if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
        {
            al_free(slot);
            alDeleteAuxiliaryEffectSlots(cur, effectslots);
            SET_ERROR_AND_GOTO(context, err, done);
        }

        err = NewThunkEntry(&slot->id);
        if(err == AL_NO_ERROR)
            err = InsertUIntMapEntry(&context->EffectSlotMap, slot->id, slot);
        if(err != AL_NO_ERROR)
        {
            FreeThunkEntry(slot->id);
            DELETE_OBJ(slot->Params.EffectState);
            al_free(slot);

            alDeleteAuxiliaryEffectSlots(cur, effectslots);
            SET_ERROR_AND_GOTO(context, err, done);
        }

        aluInitEffectPanning(slot);

        VECTOR_PUSH_BACK(slotvec, slot);

        effectslots[cur] = slot->id;
    }
    err = AddEffectSlotArray(context, VECTOR_BEGIN(slotvec), n);
    if(err != AL_NO_ERROR)
    {
        alDeleteAuxiliaryEffectSlots(cur, effectslots);
        SET_ERROR_AND_GOTO(context, err, done);
    }

done:
    VECTOR_DEINIT(slotvec);

    ALCcontext_DecRef(context);
}
Ejemplo n.º 3
0
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
    ALCcontext *context;
    ALeffectslot *first, *last;
    ALsizei cur;
    ALenum err;

    context = GetContextRef();
    if(!context) return;

    if(!(n >= 0))
        SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);

    first = last = NULL;
    for(cur = 0;cur < n;cur++)
    {
        ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
        err = AL_OUT_OF_MEMORY;
        if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
        {
            al_free(slot);
            alDeleteAuxiliaryEffectSlots(cur, effectslots);
            SET_ERROR_AND_GOTO(context, err, done);
        }

        err = NewThunkEntry(&slot->id);
        if(err == AL_NO_ERROR)
            err = InsertUIntMapEntry(&context->EffectSlotMap, slot->id, slot);
        if(err != AL_NO_ERROR)
        {
            FreeThunkEntry(slot->id);
            DELETE_OBJ(slot->Params.EffectState);
            al_free(slot);

            alDeleteAuxiliaryEffectSlots(cur, effectslots);
            SET_ERROR_AND_GOTO(context, err, done);
        }

        aluInitEffectPanning(slot);

        if(!first) first = slot;
        if(last) ATOMIC_STORE(&last->next, slot);
        last = slot;

        effectslots[cur] = slot->id;
    }
    AddEffectSlotList(context, first, last);

done:
    ALCcontext_DecRef(context);
}
Ejemplo n.º 4
0
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
    ALCcontext *Context;
    ALsizei    cur = 0;

    Context = GetContextRef();
    if(!Context) return;

    al_try
    {
        ALenum err;

        CHECK_VALUE(Context, n >= 0);
        for(cur = 0;cur < n;cur++)
        {
            ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
            err = AL_OUT_OF_MEMORY;
            if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
            {
                al_free(slot);
                al_throwerr(Context, err);
                break;
            }

            err = NewThunkEntry(&slot->id);
            if(err == AL_NO_ERROR)
                err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->id, slot);
            if(err != AL_NO_ERROR)
            {
                FreeThunkEntry(slot->id);
                ALeffectState_Destroy(slot->EffectState);
                al_free(slot);

                al_throwerr(Context, err);
            }

            effectslots[cur] = slot->id;
        }
        err = AddEffectSlotArray(Context, n, effectslots);
        if(err != AL_NO_ERROR)
            al_throwerr(Context, err);
    }
    al_catchany()
    {
        if(cur > 0)
            alDeleteAuxiliaryEffectSlots(cur, effectslots);
    }
    al_endtry;

    ALCcontext_DecRef(Context);
}
Ejemplo n.º 5
0
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
    ALCdevice *device;
    ALCcontext *context;
    ALsizei cur;

    context = GetContextRef();
    if(!context) return;

    if(n < 0)
        SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n);
    if(n == 0) goto done;

    LockEffectSlotList(context);
    device = context->Device;
    for(cur = 0;cur < n;cur++)
    {
        ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
        ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
        ALeffectslot *slot = NULL;
        ALenum err = AL_OUT_OF_MEMORY;

        for(;iter != end;iter++)
        {
            if(!*iter)
                break;
        }
        if(iter == end)
        {
            if(device->AuxiliaryEffectSlotMax == VECTOR_SIZE(context->EffectSlotList))
            {
                UnlockEffectSlotList(context);
                alDeleteAuxiliaryEffectSlots(cur, effectslots);
                SETERR_GOTO(context, AL_OUT_OF_MEMORY, done,
                    "Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax);
            }
            VECTOR_PUSH_BACK(context->EffectSlotList, NULL);
            iter = &VECTOR_BACK(context->EffectSlotList);
        }
        slot = al_calloc(16, sizeof(ALeffectslot));
        if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
        {
            al_free(slot);
            UnlockEffectSlotList(context);

            alDeleteAuxiliaryEffectSlots(cur, effectslots);
            SETERR_GOTO(context, err, done, "Effect slot object allocation failed");
        }
        aluInitEffectPanning(slot);

        slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1;
        *iter = slot;

        effectslots[cur] = slot->id;
    }
    AddActiveEffectSlots(effectslots, n, context);
    UnlockEffectSlotList(context);

done:
    ALCcontext_DecRef(context);
}