Renderer::Renderer() : mGlProgram(0), mInputTextureName(-1), mInputTextureWidth(0), mInputTextureHeight(0), mSurfaceWidth(0), mSurfaceHeight(0) { InitializeGLContext(); }
void Engine::ToggleFullscreen() { static Uint32 toggle; if(fullscreen_) toggle = SDL_FULLSCREEN; else toggle = 0x00; int width = XMLParser::Instance()->engineParams_.width; int height = XMLParser::Instance()->engineParams_.height; SDL_SetVideoMode(width, height, bits_, videoFlags_ | toggle); InitializeGLContext(); Resize(width, height); }