void idleGui(void) { Sound_idle(); scripting_RunGC(); SDL_Delay(10); Video_Idle(); Input_Idle(); SystemPostRedisplay(); /* animate menu */ }
void GameMode_Idle(void) { Sound_idle(); Time_Idle(); if(game2->time.dt == 0) return; Game_Idle(); Video_Idle(); Input_Idle(); Scripting_Idle(); SystemPostRedisplay(); }