void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/) { // sometimes flag aura not removed :( if (IsAllianceFlagPickedup() && m_FlagKeepers[TEAM_ALLIANCE] == guid) { if (!player) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!"); SetAllianceFlagPicker(0); RespawnFlag(ALLIANCE, false); } else EventPlayerDroppedFlag(player); } if (IsHordeFlagPickedup() && m_FlagKeepers[TEAM_HORDE] == guid) { if (!player) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!"); SetHordeFlagPicker(0); RespawnFlag(HORDE, false); } else EventPlayerDroppedFlag(player); } }
void BattlegroundTP::RemovePlayer(Player *plr, uint64 guid) { // sometimes flag aura not removed :( if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) { if (!plr) { sLog->outError("BattlegroundTP: Removing offline player who has the FLAG!!"); this->SetAllianceFlagPicker(0); this->RespawnFlag(ALLIANCE, false); } else this->EventPlayerDroppedFlag(plr); } if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) { if (!plr) { sLog->outError("BattlegroundTP: Removing offline player who has the FLAG!!"); this->SetHordeFlagPicker(0); this->RespawnFlag(HORDE, false); } else this->EventPlayerDroppedFlag(plr); } }
void BattleGroundWS::RemovePlayer(Player *plr, ObjectGuid guid) { // sometimes flag aura not removed :( if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) { if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); ClearAllianceFlagPicker(); RespawnFlag(ALLIANCE, false); } else EventPlayerDroppedFlag(plr); } if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) { if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); ClearHordeFlagPicker(); RespawnFlag(HORDE, false); } else EventPlayerDroppedFlag(plr); } }
void BattlegroundTP::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/) { // sometimes flag aura not removed :( if (IsAllianceFlagPickedup() && m_FlagKeepers[TEAM_ALLIANCE] == guid) { if (!player) { TC_LOG_ERROR("bg.battleground", "BattlegroundTP: Removing offline player who has the FLAG!!"); SetAllianceFlagPicker(0); RespawnFlag(ALLIANCE, false); } else EventPlayerDroppedFlag(player); } if (IsHordeFlagPickedup() && m_FlagKeepers[TEAM_HORDE] == guid) { if (!player) { TC_LOG_ERROR("bg.battleground", "BattlegroundTP: Removing offline player who has the FLAG!!"); SetHordeFlagPicker(0); RespawnFlag(HORDE, false); } else EventPlayerDroppedFlag(player); } }
void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid) { // sometimes flag aura not removed :( if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) { if (!plr) { sLog.outLog(LOG_DEFAULT, "ERROR: BattleGroundWS: Removing offline player who has the FLAG!!"); SetAllianceFlagPicker(0); RespawnFlag(ALLIANCE, false); } else EventPlayerDroppedFlag(plr); } if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) { if (!plr) { sLog.outLog(LOG_DEFAULT, "ERROR: BattleGroundWS: Removing offline player who has the FLAG!!"); SetHordeFlagPicker(0); RespawnFlag(HORDE, false); } else EventPlayerDroppedFlag(plr); } }
void BattlegroundTP::EventPlayerDroppedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages // just take off the aura if (Source->GetTeam() == ALLIANCE) { if (!this->IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGUID() == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG); } } else { if (!this->IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGUID() == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG); } } return; } bool set = false; if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGUID() == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG); if (m_FlagDebuffState == 1) Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT); if (m_FlagDebuffState == 2) Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT); m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG_DROPPED, true); set = true; } } else { if (!IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGUID() == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG); if (m_FlagDebuffState == 1) Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT); if (m_FlagDebuffState == 2) Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT); m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG_DROPPED, true); set = true; } } if (set) { Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); UpdateFlagState(Source->GetTeam(), 1); if (Source->GetTeam() == ALLIANCE) { SendMessageToAll(LANG_BG_TP_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateWorldState(BG_TP_FLAG_UNK_HORDE, uint32(-1)); } else { SendMessageToAll(LANG_BG_TP_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, uint32(-1)); } m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_TP_FLAG_DROP_TIME; } }
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages // just take off the aura if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGuid() == Source->GetObjectGuid()) { ClearHordeFlagPicker(); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); } } else { if (!IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGuid() == Source->GetObjectGuid()) { ClearAllianceFlagPicker(); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); } } return; } bool set = false; if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGuid() == Source->GetObjectGuid()) { ClearHordeFlagPicker(); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } } else { if (!IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGuid() == Source->GetObjectGuid()) { ClearAllianceFlagPicker(); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } } if (set) { Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); UpdateFlagState(Source->GetTeam(), 1); if (Source->GetTeam() == ALLIANCE) { SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); } else { SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); } m_FlagsDropTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(Source->GetTeam()))] = BG_WS_FLAG_DROP_TIME; } }
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; m_LastCapturedFlagTeam = Source->GetTeam(); Team winner = TEAM_NONE; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; ClearHordeFlagPicker(); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; ClearAllianceFlagPicker(); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(Source->GetTeam()))] = BG_WS_FLAG_RESPAWN_TIME; } }
void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 winner = 0; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(TEAM_ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(TEAM_HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeamId()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures // update last flag capture to be used if teamscore is equal SetLastFlagCapture(Source->GetTeam()); if (GetTeamScore(TEAM_ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(TEAM_HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0); RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner); EndBattleground(winner); } else { _flagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } }
void BattlegroundWS::EventPlayerDroppedFlag(Player* player) { if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages // just take off the aura if (player->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID()) { SetHordeFlagPicker(0); player->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); } } else { if (!IsAllianceFlagPickedup()) return; if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID()) { SetAllianceFlagPicker(0); player->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); } } return; } bool set = false; if (player->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID()) { SetHordeFlagPicker(0); player->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (_flagDebuffState == 1) player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); else if (_flagDebuffState == 2) player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } } else { if (!IsAllianceFlagPickedup()) return; if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID()) { SetAllianceFlagPicker(0); player->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (_flagDebuffState == 1) player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); else if (_flagDebuffState == 2) player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } } if (set) { player->CastSpell(player, SPELL_RECENTLY_DROPPED_FLAG, true); UpdateFlagState(player->GetTeam(), 1); if (player->GetTeam() == ALLIANCE) { SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, player); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); } else { SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, player); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); } _flagsDropTimer[GetTeamIndexByTeamId(player->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; } }
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; m_LastCapturedFlagTeam = Source->GetTeam(); uint32 winner = 0; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->HasAura(BG_WS_SPELL_FOCUSED_ASSAULT)) Source->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT); if (Source->HasAura(BG_WS_SPELL_BRUTAL_ASSAULT)) Source->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)), Source->GetTeam()); RewardXpToTeam(0, 0.6f, Source->GetTeam()); //flag carrier gets another 2 honorable kills Source->RewardHonor(NULL, 0, GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG))); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE,1); if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } }
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages // just take off the aura if (Source->GetTeam() == ALLIANCE) { if (!this->IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGUID() == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); } } else { if (!this->IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGUID() == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); } } return; } const char *message = ""; uint8 type = 0; bool set = false; if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGUID() == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; message = GetMangosString(LANG_BG_WS_DROPPED_HF); type = CHAT_MSG_BG_SYSTEM_HORDE; Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } } else { if (!IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGUID() == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; message = GetMangosString(LANG_BG_WS_DROPPED_AF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } } if (set) { UpdateFlagState(Source->GetTeam(), 1); WorldPacket data; ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); SendPacketToAll(&data); if (Source->GetTeam() == ALLIANCE) UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); else UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; } }
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; uint8 type = 0; uint32 winner = 0; const char *message = ""; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); message = GetMangosString(LANG_BG_WS_CAPTURED_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); message = GetMangosString(LANG_BG_WS_CAPTURED_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward distributed according level range RewardHonorToTeamDepOnLvl(BG_WSG_FlagCapturedHonor, Source->GetTeam()); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); WorldPacket data; ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); SendPacketToAll(&data); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; } }