Ejemplo n.º 1
0
bool FormationEditor::StopSimulation()
{
	D_CHECK(IsSimulating());

	m_SimulatedCanvas->Stop();
	m_Mode = EEditorMode_Edit;
	m_SimulatedRefCanvas = NULL;

	return true;
}
Ejemplo n.º 2
0
void FormationEditor::Tick(f32 _fDeltaTime)
{
	if(IsEditor())
	{
		if(m_CurrentCanvas)
			m_CurrentCanvas->Tick(_fDeltaTime);
	}
	else if(IsSimulating())
	{
		m_SimulatedCanvas->Tick(_fDeltaTime);
	}
	else if(IsInRealGame())
	{
		m_RealGameCanvas->Tick(_fDeltaTime);
	}
}
Ejemplo n.º 3
0
void FormationEditor::Deselect(const Vec2& pos)
{
	if(IsEditor())
	{
		if(m_CurrentCanvas)
		{
			m_CurrentCanvas->Deselect(pos);
		}
	}
	else if(IsSimulating())
	{
		m_SimulatedCanvas->Deselect(pos);
	}
	else if(IsInRealGame())
	{
		m_RealGameCanvas->Deselect(pos);
	}
}
Ejemplo n.º 4
0
void FLevelCollectionModel::Tick( float DeltaTime )
{
	if (bRequestedUpdateAllLevels)
	{
		UpdateAllLevels();
	}

	if (bRequestedRedrawAllLevels)
	{		
		RedrawAllLevels();
	}

	if (bRequestedUpdateActorsCount)
	{
		UpdateLevelActorsCount();
	}
	
	if (IsSimulating())
	{
		// Reset simulation status for all levels
		for (TSharedPtr<FLevelModel>& LevelModel : AllLevelsList)
		{
			LevelModel->UpdateSimulationStatus(nullptr);
		}

		// Traverse streaming levels and update simulation status for corresponding level models
		for (ULevelStreaming* StreamingLevel : GetSimulationWorld()->StreamingLevels)
		{
			// Rebuild the original NonPrefixedPackageName so we can find it
			const FString PrefixedPackageName = StreamingLevel->GetWorldAssetPackageName();
			const FString NonPrefixedPackageName = FPackageName::GetLongPackagePath(PrefixedPackageName) + "/" 
					+ FPackageName::GetLongPackageAssetName(PrefixedPackageName).RightChop(GetSimulationWorld()->StreamingLevelsPrefix.Len());
								
			TSharedPtr<FLevelModel> LevelModel = FindLevelModel(FName(*NonPrefixedPackageName));
			if (LevelModel.IsValid())
			{
				LevelModel->UpdateSimulationStatus(StreamingLevel);
			}
		}
	}
}
Ejemplo n.º 5
0
void FormationEditor::Draw()
{
	if(IsEditor())
	{
		if(m_CurrentRefCanvas)
			m_CurrentRefCanvas->DrawWithColor(D_Color(192, 192, 192));

		if(m_CurrentCanvas)
			m_CurrentCanvas->Draw();
	}
	else if(IsSimulating())
	{
		if(m_SimulatedRefCanvas)
			m_SimulatedRefCanvas->DrawWithColor(D_Color(192, 192, 192));
		m_SimulatedCanvas->Draw();
	}
	else if(IsInRealGame())
	{
		if(m_SimulatedRefCanvas)
			m_SimulatedRefCanvas->DrawWithColor(D_Color(192, 192, 192));
		m_RealGameCanvas->Draw();
	}
}
Ejemplo n.º 6
0
bool FLevelCollectionModel::IsReadOnly() const
{
	// read only in PIE/SIE
	return IsSimulating();
}