void GLCanvasCubeTest(void) { Ihandle *dlg, *canvas, *box; IupGLCanvasOpen(); box = IupVbox(NULL); IupSetAttribute(box, "MARGIN", "5x5"); canvas = IupGLCanvas(NULL); IupSetCallback(canvas, "ACTION", action); IupSetCallback(canvas, "BUTTON_CB", (Icallback)button_cb); IupSetCallback(canvas, "MOTION_CB", (Icallback)motion_cb); // IupSetAttribute(canvas, "BUFFER", "DOUBLE"); IupSetAttribute(canvas, "RASTERSIZE", "300x300"); IupAppend(box, canvas); dlg = IupDialog(IupSetAttributes(IupFrame(box), "TITLE=Test")); IupSetAttribute(dlg, "TITLE", "IupGLCanvas Test"); // IupSetAttribute(dlg, "COMPOSITED", "YES"); IupMap(dlg); IupGLMakeCurrent(canvas); // init(); printf("Vendor: %s\n", glGetString(GL_VENDOR)); printf("Renderer: %s\n", glGetString(GL_RENDERER)); printf("Version: %s\n", glGetString(GL_VERSION)); IupSetAttribute(canvas, "RASTERSIZE", NULL); IupShowXY(dlg, IUP_CENTER, IUP_CENTER); }
int main(int argc, char **argv) { Ihandle *dlg; Ihandle *config; IupOpen(&argc, &argv); IupGLCanvasOpen(); IupImageLibOpen(); config = IupConfig(); IupSetAttribute(config, "APP_NAME", "simple_paint"); IupConfigLoad(config); dlg = create_main_dialog(config); /* show the dialog at the last position, with the last size */ IupConfigDialogShow(config, dlg, "MainWindow"); /* open a file from the command line (allow file association in Windows) */ if (argc > 1 && argv[1]) { const char* filename = argv[1]; open_file(dlg, filename); } /* initialize the current file, if not already loaded */ check_new_file(dlg); IupMainLoop(); IupClose(); return EXIT_SUCCESS; }
int main(void) { Ihandle *dlg; int res; extern void (*routine_drawPixel) (float x, float y); srand((unsigned int) time(0)); /* Seed to current time value */ routine_drawPixel = clipal_drawPixel; list_init(&pointList, free); res = util_readFromFile("clip_rectangle.txt"); printf("Clip Rectangle loaded, return value: %d\n", res); if (res == -1) { printf("File read error\n");\ getche(); goto TERMINATE; } IupOpen(0, 0); IupGLCanvasOpen(); dlg = createMainWindow(); IupShowXY(dlg, IUP_CENTER, IUP_CENTER); IupMainLoop(); IupClose(); TERMINATE: list_destroy(&pointList); return 0; }
int main(int argc, char **argv) { Ihandle *canvas, *finale, *dg; IupOpen(&argc, &argv); IupGLCanvasOpen(); canvas = IupGLCanvas(NULL); IupSetCallback(canvas, "ACTION", (Icallback) redraw); IupSetAttribute(canvas, IUP_BUFFER, IUP_DOUBLE); IupSetAttribute(canvas, "RASTERSIZE", "123x200"); finale = IupHbox(IupFill(), canvas, IupFill(), NULL); dg = IupDialog(finale); IupSetAttribute(dg, "TITLE", "IupGLCanvas"); IupShow(dg); IupMainLoop(); IupClose(); return EXIT_SUCCESS; }
/*-------------------------------------------------------------------------*/ void main(int argc, char* argv[]) { IupOpen(&argc,&argv); IupGLCanvasOpen(); //IconLibOpen(); if ( init() ) IupMainLoop(); IupClose(); }
int iupgllua_open(lua_State * L) { if (iuplua_opencall_internal(L)) IupGLCanvasOpen(); iuplua_get_env(L); iupglcanvaslua_open(L); return 0; }
/*-----------------------*/ int main(int argc, char* argv[]) { Ihandle* dialog; IupOpen(&argc, &argv); /* opens the IUP lib */ IupGLCanvasOpen(); /* enable the use of OpenGL to draw in canvas */ dialog = initDialog(); /* local function to create a dialog with buttons and canvas */ IupShowXY(dialog, IUP_CENTER, IUP_CENTER); /* shows dialog in the center of screen */ IupMainLoop(); /* handle the program control to the IUP lib until a return IUP_CLOSE */ IupClose(); /* closes the IUP lib */ }
int main(int argc, char* argv[]) { IupOpen(&argc, &argv); IupControlsOpen(); #ifdef USE_OPENGL IupGLCanvasOpen(); #endif PreDialogsTest(); IupMainLoop(); IupClose(); return EXIT_SUCCESS; }
int main(int argc, char* argv[]) { /* IUP initialization */ IupOpen(); IupGLCanvasOpen(); /* Create and show the main dialog */ mainDialogCreate(); /* IUP event loop */ IupMainLoop(); /* IUP closing */ IupClose(); return 0; }
static void factoryCache_Init() { InitializeCriticalSection(&cs_factoryCache); #ifdef IUP /* iup initialization */ IupOpen(); #ifndef NO_CPICONTROLS IupGLCanvasOpen(); IupControlsOpen(); #endif #ifdef SPEECH_SDK IupSpeechOpen(); #endif #endif factoryCache = luaL_newstate(); lua_newtable(factoryCache); lua_setglobal(factoryCache,"factories"); }
int main( int argc, char **argv ) { //Inicializa IUP. IupOpen( &argc, &argv ); //Abre o canvas OpenGL. IupGLCanvasOpen( ); //Instancia a janela. Window *window = new Window( ); //Exibe a Janela. window->show( ); IupMainLoop( ); delete window; IupClose( ); return EXIT_SUCCESS; }
void PreDialogsTest(void) { char* msg = "Press a key for a pre-defined dialog:\n" "e = IupMessageDlg(ERROR)\n" "i = IupMessageDlg(INFORMATION)\n" "w = IupMessageDlg(WARNING)\n" "q = IupMessageDlg(QUESTION)\n" "--------------------\n" "o = IupFileDlg(OPEN)\n" "O = IupFileDlg(OPEN+PREVIEW)\n" "G = IupFileDlg(OPEN+PREVIEW+OPENGL)\n" "s = IupFileDlg(SAVE)\n" "d = IupFileDlg(DIR)\n" "--------------------\n" "c = IupColorDlg\n" "f = IupFontDlg\n" "--------------------\n" "m = IupMessage\n" "a = IupAlarm\n" "t = IupGetText\n" "g = IupGetFile\n" "l = IupListDialog\n" "y = IupLayoutDialog\n" "--------------------\n" "Esc = quit"; Ihandle *dlg = IupDialog(IupVbox(IupLabel(msg), NULL)); #ifdef USE_OPENGL IupGLCanvasOpen(); #endif IupSetHandle("_MAIN_DIALOG_TEST_", dlg); IupSetAttribute(dlg, "TITLE", "Pre-defined Dialogs Test"); IupSetAttribute(dlg, "MARGIN", "10x10"); IupSetCallback(dlg, "K_ANY", (Icallback)k_any); IupSetCallback(dlg, "CLOSE_CB", (Icallback)close_cb); IupShow(dlg); }
// ------------------------------------------------------------------------------------------------- // ------------------------------------------------------------------------------------------------- int main (int argc, char** argv) { // Init //glutInit(&argc, argv); IupOpen(&argc, &argv); IupGLCanvasOpen(); IupImageLibOpen(); // Create dialog cMainDialog *main_dialog = new cMainDialog(); //glewExperimental = GL_TRUE; GLenum err = glewInit(); if(GLEW_OK != err) { fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); return EXIT_FAILURE; } printf("Glew Version: %s\n", glewGetString(GLEW_VERSION)); printf("GL Vendor: %s\n", glGetString(GL_VENDOR)); printf("GL Renderer: %s\n", glGetString(GL_RENDERER)); printf("\nGL Version: %s\n", glGetString(GL_VERSION)); //This is the new way for getting the GL version. //It returns integers. Much better than the old glGetString(GL_VERSION). int OpenGLVersion[2]; glGetIntegerv(GL_MAJOR_VERSION, &OpenGLVersion[0]); glGetIntegerv(GL_MINOR_VERSION, &OpenGLVersion[1]); printf("OpenGL major version = %d\n", OpenGLVersion[0]); printf("OpenGL minor version = %d\n", OpenGLVersion[1]); // For all versions of OpenGL 3.3 and above, // the corresponding GLSL version matches the OpenGL version. // So GL 4.1 uses GLSL 4.10. printf("Shader Version: %s\n\n", glGetString(GL_SHADING_LANGUAGE_VERSION)); int major, minor, rev; _glfwParseGLVersion(&major, &minor, &rev); cRender::m_new_render = major <= 2 ? false: true; g_model = new cModel(); if(!g_render_att) g_render_att = new cRenderAtt(); if(cRender::m_new_render) { if(!g_shader) { g_shader = new cShader(); if(!g_shader->create()) { delete g_shader; g_shader = NULL; } } if(!g_shader2) { g_shader2 = new cShader(); if(!g_shader2->create()) { delete g_shader2; g_shader2 = NULL; } } } init_opengl(); main_dialog->show_dialog(); IupMainLoop(); IupClose(); delete main_dialog; //delete obj_dialog; return EXIT_SUCCESS; }
int main ( int argc, char **argv ) { IupOpen(&argc, &argv); #ifndef IUPLUA_NO_GL IupGLCanvasOpen(); #endif #ifndef IUPLUA_NO_CD IupControlsOpen(); IupPPlotOpen(); #endif lua_open(); lua_setdebug(1); lua_iolibopen( ); lua_strlibopen( ); lua_mathlibopen( ); iuplua_open( ); iupkey_open( ); #ifndef IUPLUA_NO_GL iupgllua_open(); #endif #ifndef IUPLUA_NO_CD iupcontrolslua_open(); iup_pplotlua_open(); cdlua_open(); cdluaiup_open(); #endif #ifndef IUPLUA_NO_IM iupimlua_open(); imlua_open(); #endif if (argc <= 1) { if(!iuplua_dofile("console3.lua")) { #ifdef TEC_BIGENDIAN #ifdef TEC_64 #include "loh/console3_be64.loh" #else #include "loh/console3_be32.loh" #endif #else #ifdef TEC_64 #ifdef WIN64 #include "loh/console3_le64w.loh" #else #include "loh/console3_le64.loh" #endif #else #include "loh/console3.loh" #endif #endif } } else { int ok = 1, i = 1; /* Running all .lua given as arguments */ while(ok & (i < argc)) { ok = iuplua_dofile(argv[i]); i++; } if(!ok) { return EXIT_FAILURE; } } #ifndef IUPLUA_NO_CD cdlua_close(); IupControlsClose(); #endif IupClose(); lua_close(); return EXIT_SUCCESS; }
void GLCanvasCubeTest(void) { Ihandle *dlg, *canvas, *box, *gtoggle, *gtoggle1, *gtoggle2, *hbox, *vbox, *glabel, *gsep1, *gsep2, *gbutton1, *gbutton2, *pbar1, *pbar2, *glink, *gval1, *gval2, *gframe1, *gframe2, *gexp1, *gexp2, *image_open, *image_close, *image_high, *gframe3, *vbox2, *gtoggle3, *gtoggle4, *gtoggle5, *gsbox, *text, *vbox3, *matrix, *image_val; IupGLCanvasOpen(); IupGLControlsOpen(); IupControlsOpen(); glabel = IupGLLabel("Label"); // IupSetAttribute(glabel, "FGCOLOR", "255 255 255"); IupSetAttribute(glabel, "FONT", "Helvetica, 24"); IupSetAttributeHandle(glabel, "IMAGE", load_image_Tecgraf()); gbutton1 = IupGLButton("Button"); IupSetAttribute(gbutton1, "PADDING", "5x5"); //IupSetAttribute(gbutton1, "BGCOLOR", "245 0 245 92"); IupSetCallback(gbutton1, "ACTION", button_action_cb); IupSetAttribute(gbutton1, "NAME", "button1"); IupSetAttribute(gbutton1, "TIP", "Button Tip"); // IupSetAttribute(gbutton1, "RASTERSIZE", "x100"); if (0) { Ihandle* pressed_back = IupLoadImage("../test/pressed_back.png"); Ihandle* enabled_back = IupLoadImage("../test/enabled_back.png"); Ihandle* highlighted_back = IupLoadImage("../test/highlighted_back.png"); IupSetAttributeHandle(gbutton1, "BACKIMAGE", enabled_back); IupSetAttributeHandle(gbutton1, "BACKIMAGEPRESS", pressed_back); IupSetAttributeHandle(gbutton1, "BACKIMAGEHIGHLIGHT", highlighted_back); IupSetAttribute(gbutton1, "BORDERCOLOR", "0 0 0 0"); } gbutton2 = IupGLButton(NULL); IupSetAttribute(gbutton2, "PADDING", "5x5"); IupSetAttributeHandle(gbutton2, "IMAGE", load_image_FileSave()); IupSetCallback(gbutton2, "ACTION", button_action_cb); IupSetAttribute(gbutton2, "NAME", "button2"); gtoggle = IupGLToggle("Toggle"); IupSetAttribute(gtoggle, "PADDING", "5x5"); IupSetCallback(gtoggle, "ACTION", (Icallback)toggle_action_cb); IupSetAttribute(gtoggle, "NAME", "toggle"); gtoggle1 = IupGLToggle(NULL); IupSetAttribute(gtoggle1, "PADDING", "5x5"); IupSetAttributeHandle(gtoggle1, "IMAGE", load_image_Test()); IupSetCallback(gtoggle1, "ACTION", (Icallback)toggle_action_cb); IupSetAttribute(gtoggle1, "NAME", "toggle1"); gtoggle2 = IupGLToggle(NULL); IupSetAttribute(gtoggle2, "PADDING", "5x5"); IupSetAttributeHandle(gtoggle2, "IMAGE", load_image_Test()); IupSetCallback(gtoggle2, "ACTION", (Icallback)toggle_action_cb); IupSetAttribute(gtoggle2, "NAME", "toggle2"); gsep1 = IupGLSeparator(); glink = IupGLLink("http://www.tecgraf.puc-rio.br/iup", "IUP Toolkit"); IupSetCallback(glink, "ACTION", (Icallback)link_action_cb); pbar1 = IupGLProgressBar(); IupSetAttribute(pbar1, "VALUE", "0.3"); IupSetAttribute(pbar1, "SHOWTEXT", "Yes"); //image_val = IupLoadImage("../test/slider_handler.png"); gval1 = IupGLVal(); IupSetAttribute(gval1, "VALUE", "0.3"); IupSetCallback(gval1, "VALUECHANGED_CB", val_action_cb); IupSetAttribute(gval1, "PROGRESSBAR", (char*)pbar1); IupSetAttribute(gval1, "NAME", "val1"); IupSetAttribute(gval1, "TIP", "Val Tip"); //IupSetAttributeHandle(gval1, "IMAGE", image_val); hbox = IupHbox(glabel, gsep1, gbutton1, gtoggle, glink, pbar1, gval1, NULL); IupSetAttribute(hbox, "ALIGNMENT", "ACENTER"); IupSetAttribute(hbox, "MARGIN", "5x5"); IupSetAttribute(hbox, "GAP", "5"); pbar2 = IupGLProgressBar(); IupSetAttribute(pbar2, "VALUE", "0.3"); IupSetAttribute(pbar2, "ORIENTATION", "VERTICAL"); gval2 = IupGLVal(); IupSetAttribute(gval2, "VALUE", "0.3"); IupSetAttribute(gval2, "ORIENTATION", "VERTICAL"); IupSetCallback(gval2, "VALUECHANGED_CB", val_action_cb); IupSetAttribute(gval2, "PROGRESSBAR", (char*)pbar2); IupSetAttribute(gval2, "NAME", "val2"); gsep2 = IupGLSeparator(); IupSetAttribute(gsep2, "ORIENTATION", "HORIZONTAL"); vbox = IupVbox(gbutton2, gsep2, IupRadio(IupSetAttributes(IupVbox(gtoggle1, gtoggle2, NULL), "MARGIN=0x0")), pbar2, gval2, NULL); IupSetAttribute(vbox, "ALIGNMENT", "ACENTER"); IupSetAttribute(vbox, "MARGIN", "5x5"); IupSetAttribute(vbox, "GAP", "5"); gtoggle5 = IupGLToggle("Toggle"); IupSetAttribute(gtoggle5, "PADDING", "5x5"); IupSetCallback(gtoggle5, "ACTION", (Icallback)toggle_action_cb); IupSetAttribute(gtoggle5, "NAME", "toggle5"); IupSetAttribute(gtoggle5, "CHECKMARK", "Yes"); // IupSetAttribute(gtoggle5, "RIGHTBUTTON", "Yes"); gtoggle3 = IupGLToggle("Radio Toggle"); IupSetAttribute(gtoggle3, "PADDING", "5x5"); IupSetCallback(gtoggle3, "ACTION", (Icallback)toggle_action_cb); IupSetAttribute(gtoggle3, "NAME", "toggle3"); IupSetAttribute(gtoggle3, "CHECKMARK", "Yes"); gtoggle4 = IupGLToggle("Radio Toggle"); IupSetAttribute(gtoggle4, "PADDING", "5x5"); IupSetAttributeHandle(gtoggle4, "IMAGE", load_image_Test()); IupSetCallback(gtoggle4, "ACTION", (Icallback)toggle_action_cb); IupSetAttribute(gtoggle4, "NAME", "toggle4"); IupSetAttribute(gtoggle4, "CHECKMARK", "Yes"); // IupSetAttribute(gtoggle4, "RIGHTBUTTON", "Yes"); vbox2 = IupVbox( IupRadio(IupSetAttributes(IupVbox(gtoggle3, gtoggle4, NULL), "MARGIN=0x0")), gtoggle5, NULL); gsbox = IupSetAttributes(IupGLScrollBox(vbox2), "RASTERSIZE=90x90"); gsbox = IupGLSizeBox(gsbox); gframe1 = IupSetAttributes(IupGLFrame(hbox), "TITLE=Frame1"); gframe2 = IupSetAttributes(IupGLFrame(vbox), "BACKCOLOR=\"250 250 160 128\", FRAMECOLOR=\"250 250 160\""); gframe3 = IupSetAttributes(IupGLFrame(gsbox), "TITLE=Frame3, TITLEBOX=Yes"); // IupSetAttributeHandle(gframe3, "TITLEBACKIMAGE", load_image_Tecgraf()); gexp1 = IupSetAttributes(IupGLExpander(gframe1), "TITLE=Expander"); gexp2 = IupSetAttributes(IupGLExpander(gframe2), "BARPOSITION=LEFT"); text = IupText(NULL); IupSetAttribute(text, "VALUE", "Text"); matrix = IupMatrix(NULL); IupSetAttribute(matrix, "NUMLIN", "3"); IupSetAttribute(matrix, "NUMCOL", "2"); IupSetAttribute(matrix, "NUMLIN_VISIBLE", "3"); IupSetAttribute(matrix, "NUMCOL_VISIBLE", "2"); IupSetAttribute(matrix, "0:0", "Inflation"); IupSetAttribute(matrix, "1:0", "Medicine"); IupSetAttribute(matrix, "2:0", "Food"); IupSetAttribute(matrix, "3:0", "Energy"); IupSetAttribute(matrix, "0:1", "January 2000"); IupSetAttribute(matrix, "0:2", "February 2000"); IupSetAttribute(matrix, "1:1", "5.6"); IupSetAttribute(matrix, "2:1", "2.2"); IupSetAttribute(matrix, "3:1", "4.1"); IupSetAttribute(matrix, "1:2", "10"); IupSetAttribute(matrix, "2:2", "1"); IupSetAttribute(matrix, "3:2", "0.5"); // IupSetAttribute(matrix, "EXPAND", "No"); IupSetAttribute(matrix, "SCROLLBAR", "No"); vbox3 = IupVbox( text, matrix, NULL); vbox3 = IupSetAttributes(IupGLFrame(vbox3), "TITLE=Frame4"); canvas = IupGLCanvasBox( IupSetAttributes(gexp1, "HORIZONTALALIGN=ACENTER, VERTICALALIGN=ATOP, MOVEABLE=Yes, MOVETOTOP=Yes"), IupSetAttributes(gexp2, "HORIZONTALALIGN=ALEFT, VERTICALALIGN=ACENTER"), IupSetAttributes(gframe3, "MOVEABLE=Yes, POSITION=\"550,200\", MOVETOTOP=Yes"), IupSetAttributes(vbox3, "MOVEABLE=Yes, POSITION=\"250,350\""), NULL); IupSetAttribute(canvas, "DEPTH_SIZE", "16"); image_open = IupImage(16, 16, img_open); image_close = IupImage(16, 16, img_close); image_high = IupImage(16, 16, img_close); IupSetAttribute(image_open, "0", "BGCOLOR"); IupSetAttribute(image_open, "1", "192 192 192"); IupSetAttribute(image_close, "0", "BGCOLOR"); IupSetAttribute(image_close, "1", "192 192 192"); IupSetAttribute(image_high, "1", "192 192 192"); // IupSetAttribute(gexp1, "BARSIZE", "50"); // IupSetAttributeHandle(gexp1, "IMAGE", image_close); // IupSetAttributeHandle(gexp1, "IMOPEN", image_open); // IupSetAttribute(gexp1, "IMAGE", "img1"); IupSetCallback(gexp1, "ACTION", (Icallback)expand_cb); IupSetAttribute(gexp1, "EXTRABUTTONS", "3"); IupSetCallback(gexp1, "EXTRABUTTON_CB", (Icallback)extrabutton_cb); IupSetAttributeHandle(gexp1, "IMAGEEXTRA1", image_close); IupSetAttributeHandle(gexp1, "IMAGEEXTRAPRESS1", image_open); IupSetAttributeHandle(gexp1, "IMAGEEXTRAHIGHLIGHT1", image_high); IupSetAttributeHandle(gexp1, "IMAGEEXTRA2", image_close); IupSetAttributeHandle(gexp1, "IMAGEEXTRAPRESS2", image_open); IupSetAttributeHandle(gexp1, "IMAGEEXTRAHIGHLIGHT2", image_high); IupSetAttributeHandle(gexp1, "IMAGEEXTRA3", image_close); IupSetAttributeHandle(gexp1, "IMAGEEXTRAPRESS3", image_open); IupSetAttributeHandle(gexp1, "IMAGEEXTRAHIGHLIGHT3", image_high); //IupSetAttribute(gexp1, "REDRAWALL", "No"); IupSetCallback(canvas, "ACTION", action); IupSetCallback(canvas, "BUTTON_CB", (Icallback)button_cb); IupSetCallback(canvas, "MOTION_CB", (Icallback)motion_cb); IupSetAttribute(canvas, "BUFFER", "DOUBLE"); IupSetAttribute(canvas, "MARGIN", "10x10"); box = IupVbox(canvas, NULL); IupSetAttribute(box, "MARGIN", "25x25"); dlg = IupDialog(box); IupSetAttribute(dlg, "TITLE", "IupGLCanvas Test"); IupSetAttribute(dlg, "RASTERSIZE", "800x600"); IupMap(dlg); IupGLMakeCurrent(canvas); printf("Vendor: %s\n", glGetString(GL_VENDOR)); printf("Renderer: %s\n", glGetString(GL_RENDERER)); printf("Version: %s\n", glGetString(GL_VERSION)); IupShowXY(dlg, IUP_CENTER, IUP_CENTER); IupSetAttribute(dlg, "RASTERSIZE", NULL); }
int main(int argc, char** argv) { IupOpen(&argc, &argv); #ifdef USE_CONTEXTPLUS cdInitContextPlus(); #endif #ifdef USE_OPENGL IupGLCanvasOpen(); #endif simple_loadled(); #ifdef USE_OPENGL { Ihandle* dialog = IupGetHandle("SimpleDialog"); Ihandle* canvas = IupGetHandle("SimpleCanvas"); IupDestroy(canvas); canvas = IupGLCanvas("SimpleRepaint"); IupSetAttribute(canvas, "BUFFER", "DOUBLE"); IupSetHandle("SimpleCanvas", canvas); IupAppend(dialog, canvas); } #endif IupSetAttribute(IupGetHandle("SimpleDialog"), "SIZE", "HALFxHALF"); IupSetAttribute(IupGetHandle("SimpleDialog"), "PLACEMENT", "MAXIMIZED"); IupShow(IupGetHandle("SimpleDialog")); IupSetAttribute(IupGetHandle("SimpleDialog"), "SIZE", NULL); SimpleCreateCanvas((char*)IupGetHandle("SimpleCanvas")); IupSetFunction("cmdExit", (Icallback) cmdExit); IupSetFunction("SimplePlayClipboard", (Icallback) SimplePlayClipboard); IupSetFunction("SimplePlayCGMText", (Icallback) SimplePlayCGMText); IupSetFunction("SimplePlayCGMBin", (Icallback) SimplePlayCGMBin); IupSetFunction("SimplePlayMetafile", (Icallback) SimplePlayMetafile); IupSetFunction("SimplePlayWMF", (Icallback) SimplePlayWMF); IupSetFunction("SimplePlayEMF", (Icallback) SimplePlayEMF); IupSetFunction("SimpleDrawDebug", (Icallback) SimpleDrawDebug); IupSetFunction("SimpleDrawWindow", (Icallback) SimpleDrawWindow); IupSetFunction("SimpleDrawCGMText", (Icallback) SimpleDrawCGMText); IupSetFunction("SimpleDrawCGMBin", (Icallback) SimpleDrawCGMBin); IupSetFunction("SimpleDrawDXF", (Icallback) SimpleDrawDXF); IupSetFunction("SimpleDrawDGN", (Icallback) SimpleDrawDGN); IupSetFunction("SimpleDrawEMF", (Icallback) SimpleDrawEMF); IupSetFunction("SimpleDrawMetafile", (Icallback) SimpleDrawMetafile); IupSetFunction("SimpleDrawPDF", (Icallback) SimpleDrawPDF); IupSetFunction("SimpleDrawPS", (Icallback) SimpleDrawPS); IupSetFunction("SimpleDrawEPS", (Icallback) SimpleDrawEPS); IupSetFunction("SimpleDrawSVG", (Icallback) SimpleDrawSVG); IupSetFunction("SimpleDrawWMF", (Icallback)SimpleDrawWMF); IupSetFunction("SimpleDrawPPTX", (Icallback)SimpleDrawPPTX); IupSetFunction("SimpleDrawPrint", (Icallback)SimpleDrawPrint); IupSetFunction("SimpleDrawPrintDialog", (Icallback) SimpleDrawPrintDialog); IupSetFunction("SimpleDrawClipboardBitmap", (Icallback) SimpleDrawClipboardBitmap); IupSetFunction("SimpleDrawClipboardMetafile", (Icallback) SimpleDrawClipboardMetafile); IupSetFunction("SimpleDrawClipboardEMF", (Icallback) SimpleDrawClipboardEMF); IupSetFunction("SimpleDrawImage", (Icallback) SimpleDrawImage); IupSetFunction("SimpleDrawImageRGB", (Icallback) SimpleDrawImageRGB); IupSetFunction("SimpleDrawSimulate", (Icallback) SimpleDrawSimulate); #ifdef USE_OPENGL IupSetFunction("SimpleDrawGL", (Icallback) SimpleDrawGL); #endif IupSetFunction("SimpleNotXor", (Icallback) SimpleNotXor); IupSetFunction("SimpleXor", (Icallback) SimpleXor); IupSetFunction("SimpleReplace", (Icallback) SimpleReplace); IupSetFunction("SimpleClippingOff", (Icallback) SimpleClippingOff); IupSetFunction("SimpleClippingArea", (Icallback) SimpleClippingArea); IupSetFunction("SimpleClippingPolygon", (Icallback) SimpleClippingPolygon); IupSetFunction("SimpleClippingRegion", (Icallback) SimpleClippingRegion); IupSetFunction("SimpleContextPlus", (Icallback) SimpleContextPlus); IupSetFunction("SimpleTransform", (Icallback) SimpleTransform); IupSetFunction("SimpleAll", (Icallback) SimpleAll); IupSetFunction("SimpleTextAlign", (Icallback)SimpleTextAlign); IupSetFunction("SimpleTextFonts", (Icallback)SimpleTextFonts); IupSetFunction("SimpleTest", (Icallback) SimpleTest); IupSetFunction("SimpleRepaint", (Icallback) SimpleRepaint); SimpleDrawWindow(); #ifdef USE_OPENGL SimpleUpdateSize(NULL); IupUpdate(IupGetHandle("SimpleCanvas")); #endif IupMainLoop(); SimpleKillCanvas(); #ifdef USE_CONTEXTPLUS cdFinishContextPlus(); #endif IupClose(); return EXIT_SUCCESS; }