Ejemplo n.º 1
0
// any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
JSBool JSB_glGetUniformfv(JSContext *cx, uint32_t argc, jsval *vp)
{
    JSB_PRECONDITION2( argc == 2, cx, JS_FALSE, "JSB_glGetUniformfv: Invalid number of arguments" );
    jsval *argvp = JS_ARGV(cx,vp);
    JSBool ok = JS_TRUE;
    uint32_t arg0, arg1;

    ok &= jsval_to_uint( cx, *argvp++, &arg0 );
    ok &= jsval_to_uint( cx, *argvp++, &arg1 );

    JSB_PRECONDITION2(ok, cx, JS_FALSE, "JSB_glGetUniformfv: Error processing arguments");

    GLsizei length;
    glGetProgramiv(arg0, GL_ACTIVE_UNIFORM_MAX_LENGTH, &length);
    GLchar* namebuffer = new GLchar[length+1];
    GLint size = -1;
    GLenum type = -1;

    glGetActiveUniform(arg0, arg1, length, NULL, &size, &type, namebuffer);
    CC_SAFE_DELETE_ARRAY(namebuffer);

    int usize = 0;
    int utype = 0;
    switch(type) {

        // float
        case GL_FLOAT:
            usize = 1;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_MAT2:
            usize = 2 * 2;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_MAT3:
            usize = 3 * 3;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_MAT4:
            usize = 4 * 4;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_VEC2:
            usize = 2;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_VEC3:
            usize = 3;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_VEC4:
            usize = 4;
            utype = GL_FLOAT;           
            break;

        // int
        case GL_INT:
            usize = 1;
            utype = GL_INT;
            break;
        case GL_INT_VEC2:
            usize = 1;
            utype = GL_INT;
            break;
        case GL_INT_VEC3:
            usize = 1;
            utype = GL_INT;
            break;
        case GL_INT_VEC4:
            usize = 1;
            utype = GL_INT;
            break;

        default:
            JSB_PRECONDITION2(false, cx, JS_FALSE, "JSB_glGetUniformfv: Uniform Type not supported");
    }

    JSObject *typedArray = NULL;
    if( utype == GL_FLOAT) {
        // FIXME: glew on windows will cause array overflow after invoking glGetUniformfv.
        // It seems that glGetUniformfv re-assign the memeroy with a wrong size which is 4x than we pass in.
        // For temporary solution, we allocate 4x array. 
        GLfloat* param = new GLfloat[usize*4];
        glGetUniformfv(arg0, arg1, param);

        typedArray = JS_NewFloat32Array(cx, usize);
        float *buffer = (float*)JS_GetArrayBufferViewData(typedArray);
        memcpy( buffer, param, sizeof(float) * usize);
        CC_SAFE_DELETE_ARRAY(param);
    } else if( utype == GL_INT ) {
        // FIXME: glew on windows will cause array overflow after invoking glGetUniformfv.
        // It seems that glGetUniformfv re-assign the memeroy with a wrong size which is 4x than we pass in.
        // For temporary solution, we allocate 4x array. 
        GLint* param = new GLint[usize*4];
        glGetUniformiv(arg0, arg1, param);

        typedArray = JS_NewInt32Array(cx, usize);
        GLint *buffer = (GLint*)JS_GetArrayBufferViewData(typedArray);
        memcpy( buffer, param, sizeof(GLint) * usize);
        CC_SAFE_DELETE_ARRAY(param);
    }

    JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(typedArray));
    return JS_TRUE;
}
Ejemplo n.º 2
0
// any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
bool JSB_glGetUniformfv(JSContext *cx, uint32_t argc, jsval *vp)
{
    JSB_PRECONDITION2( argc == 2, cx, false, "JSB_glGetUniformfv: Invalid number of arguments" );
    JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
    bool ok = true;
    uint32_t arg0, arg1;

    ok &= jsval_to_uint( cx, args.get(0), &arg0 );
    ok &= jsval_to_uint( cx, args.get(1), &arg1 );

    JSB_PRECONDITION2(ok, cx, false, "JSB_glGetUniformfv: Error processing arguments");

    GLint activeUniforms;
    glGetProgramiv(arg0, GL_ACTIVE_UNIFORMS, &activeUniforms);
    
    GLsizei length;
    glGetProgramiv(arg0, GL_ACTIVE_UNIFORM_MAX_LENGTH, &length);
    GLchar* namebuffer = new (std::nothrow) GLchar[length+1];
    GLint size = -1;
    GLenum type = -1;

    bool isLocationFound = false;
    for(int i = 0; i  <  activeUniforms; ++i)
    {
        glGetActiveUniform(arg0, i, length, NULL, &size, &type, namebuffer);
        if(arg1 == glGetUniformLocation(arg0, namebuffer))
        {
            isLocationFound = true;
            break;
        }
    }
    if(!isLocationFound)
    {
        size = -1;
        type = -1;
    }
    CC_SAFE_DELETE_ARRAY(namebuffer);

    int usize = 0;
    int utype = 0;
    switch(type) {

        // float
        case GL_FLOAT:
            usize = 1;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_MAT2:
            usize = 2 * 2;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_MAT3:
            usize = 3 * 3;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_MAT4:
            usize = 4 * 4;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_VEC2:
            usize = 2;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_VEC3:
            usize = 3;
            utype = GL_FLOAT;
            break;
        case GL_FLOAT_VEC4:
            usize = 4;
            utype = GL_FLOAT;           
            break;

        // int
        case GL_INT:
            usize = 1;
            utype = GL_INT;
            break;
        case GL_INT_VEC2:
            usize = 1;
            utype = GL_INT;
            break;
        case GL_INT_VEC3:
            usize = 1;
            utype = GL_INT;
            break;
        case GL_INT_VEC4:
            usize = 1;
            utype = GL_INT;
            break;

        default:
            JSB_PRECONDITION2(false, cx, false, "JSB_glGetUniformfv: Uniform Type not supported");
    }

    JSObject *typedArray = NULL;
    if( utype == GL_FLOAT) {
        // FIXME: glew on windows will cause array overflow after invoking glGetUniformfv.
        // It seems that glGetUniformfv re-assign the memeroy with a wrong size which is 4x than we pass in.
        // For temporary solution, we allocate 4x array. 
        GLfloat* param = new (std::nothrow) GLfloat[usize*4];
        glGetUniformfv(arg0, arg1, param);

        typedArray = JS_NewFloat32Array(cx, usize);
        float *buffer = (float*)JS_GetArrayBufferViewData(typedArray);
        memcpy( buffer, param, sizeof(float) * usize);
        CC_SAFE_DELETE_ARRAY(param);
    } else if( utype == GL_INT ) {
        // FIXME: glew on windows will cause array overflow after invoking glGetUniformfv.
        // It seems that glGetUniformfv re-assign the memeroy with a wrong size which is 4x than we pass in.
        // For temporary solution, we allocate 4x array. 
        GLint* param = new (std::nothrow) GLint[usize*4];
        glGetUniformiv(arg0, arg1, param);

        typedArray = JS_NewInt32Array(cx, usize);
        GLint *buffer = (GLint*)JS_GetArrayBufferViewData(typedArray);
        memcpy( buffer, param, sizeof(GLint) * usize);
        CC_SAFE_DELETE_ARRAY(param);
    }

    args.rval().set(OBJECT_TO_JSVAL(typedArray));
    return true;
}
Ejemplo n.º 3
0
// any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
JSBool JSB_glGetUniformfv(JSContext *cx, uint32_t argc, jsval *vp)
{
    JSB_PRECONDITION2( argc == 2, cx, JS_FALSE, "JSB_glGetUniformfv: Invalid number of arguments" );
    jsval *argvp = JS_ARGV(cx,vp);
    JSBool ok = JS_TRUE;
    uint32_t arg0, arg1;

    ok &= jsval_to_uint( cx, *argvp++, &arg0 );
    ok &= jsval_to_uint( cx, *argvp++, &arg1 );

    JSB_PRECONDITION2(ok, cx, JS_FALSE, "JSB_glGetUniformfv: Error processing arguments");

    GLsizei length;
    glGetProgramiv(arg0, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &length);
    GLchar* namebuffer = new GLchar[length];
    GLint size = -1;
    GLenum type = -1;

    glGetActiveUniform(arg0, arg1, length, NULL, &size, &type, namebuffer);
    CC_SAFE_DELETE_ARRAY(namebuffer);

    int usize = 0;
    int utype = 0;
    switch(type) {

    // float
    case GL_FLOAT:
        usize = 1;
        utype = GL_FLOAT;
        break;
    case GL_FLOAT_MAT2:
        usize = 2 * 2;
        utype = GL_FLOAT;
        break;
    case GL_FLOAT_MAT3:
        usize = 3 * 3;
        utype = GL_FLOAT;
        break;
    case GL_FLOAT_MAT4:
        usize = 4 * 4;
        utype = GL_FLOAT;
        break;
    case GL_FLOAT_VEC2:
        usize = 2;
        utype = GL_FLOAT;
        break;
    case GL_FLOAT_VEC3:
        usize = 3;
        utype = GL_FLOAT;
        break;
    case GL_FLOAT_VEC4:
        usize = 4;
        utype = GL_FLOAT;
        break;

    // int
    case GL_INT:
        usize = 1;
        utype = GL_INT;
        break;
    case GL_INT_VEC2:
        usize = 1;
        utype = GL_INT;
        break;
    case GL_INT_VEC3:
        usize = 1;
        utype = GL_INT;
        break;
    case GL_INT_VEC4:
        usize = 1;
        utype = GL_INT;
        break;

    default:
        JSB_PRECONDITION2(false, cx, JS_FALSE, "JSB_glGetUniformfv: Uniform Type not supported");
    }

    JSObject *typedArray = NULL;
    if( utype == GL_FLOAT) {
        GLfloat* param = new GLfloat[usize];
        glGetUniformfv(arg0, arg1, param);

        typedArray = JS_NewFloat32Array(cx, usize);
        float *buffer = (float*)JS_GetArrayBufferViewData(typedArray);
        memcpy( buffer, param, sizeof(float) * usize);
        CC_SAFE_DELETE_ARRAY(param);
    } else if( utype == GL_INT ) {
        GLint* param = new GLint[usize];
        glGetUniformiv(arg0, arg1, param);

        typedArray = JS_NewInt32Array(cx, usize);
        GLint *buffer = (GLint*)JS_GetArrayBufferViewData(typedArray);
        memcpy( buffer, param, sizeof(GLint) * usize);
        CC_SAFE_DELETE_ARRAY(param);
    }

    JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(typedArray));
    return JS_TRUE;
}