Ejemplo n.º 1
0
void DrawKeycards(HUD *hud)
{
	int keyFlags[] =
	{
		FLAGS_KEYCARD_YELLOW,
		FLAGS_KEYCARD_GREEN,
		FLAGS_KEYCARD_BLUE,
		FLAGS_KEYCARD_RED
	};
	int i;
	int xOffset = -30;
	int xOffsetIncr = 20;
	int yOffset = 20;
	for (i = 0; i < 4; i++)
	{
		if (hud->mission->KeyFlags & keyFlags[i])
		{
			const Pic *pic = KeyPickupClass(hud->mission->keyStyle, i)->Pic;
			Blit(
				&gGraphicsDevice,
				pic,
				Vec2iNew(CenterX(pic->size.x) - xOffset, yOffset));
		}
		xOffset += xOffsetIncr;
	}
}
Ejemplo n.º 2
0
void DrawKey(UIObject *o, GraphicsDevice *g, Vec2i pos, void *vData)
{
	EditorBrushAndCampaign *data = vData;
	if (data->Brush.ItemIndex == -1)
	{
		// No key; don't draw
		return;
	}
	const Pic *pic =
		KeyPickupClass(gMission.keyStyle, data->Brush.ItemIndex)->Pic;
	pos = Vec2iAdd(Vec2iAdd(pos, o->Pos), Vec2iScaleDiv(o->Size, 2));
	pos = Vec2iMinus(pos, Vec2iScaleDiv(pic->size, 2));
	Blit(g, pic, pos);
}
Ejemplo n.º 3
0
void DrawKey(UIObject *o, GraphicsDevice *g, struct vec2i pos, void *vData)
{
	const IndexedEditorBrush *data = vData;
	if (data->u.ItemIndex == -1)
	{
		// No key; don't draw
		return;
	}
	const Mission *m = CampaignGetCurrentMission(&gCampaign);
	const Pic *pic = CPicGetPic(
		&KeyPickupClass(m->KeyStyle, data->u.ItemIndex)->Pic, 0);
	pos = svec2i_add(svec2i_add(pos, o->Pos), svec2i_scale_divide(o->Size, 2));
	pos = svec2i_subtract(pos, svec2i_scale_divide(pic->size, 2));
	Blit(g, pic, pos);
}