Ejemplo n.º 1
0
void CancelLoad(const CStrW& message)
{
	shared_ptr<ScriptInterface> pScriptInterface = g_GUI->GetActiveGUI()->GetScriptInterface();
	JSContext* cx = pScriptInterface->GetContext();
	JSAutoRequest rq(cx);
	
	JS::RootedValue global(cx, pScriptInterface->GetGlobalObject());
	// Cancel loader
	LDR_Cancel();

	// Call the cancelOnError GUI function, defined in ..gui/common/functions_utility_error.js
	// So all GUI pages that load games should include this script
	if (g_GUI && g_GUI->HasPages())
	{
		if (pScriptInterface->HasProperty(global, "cancelOnError" ))
			pScriptInterface->CallFunctionVoid(global, "cancelOnError", message);
	}
}
Ejemplo n.º 2
0
void CancelLoad(const CStrW& message)
{
	// Cancel loader
	LDR_Cancel();

	// Call the cancelOnError GUI function, defined in ..gui/common/functions_utility_error.js
	// So all GUI pages that load games should include this script
	if (g_GUI && g_GUI->HasPages())
	{
		JSContext* cx = g_ScriptingHost.getContext();
		jsval fval, rval;
		JSBool ok = JS_GetProperty(cx, g_GUI->GetScriptObject(), "cancelOnError", &fval);
		ENSURE(ok);

		jsval msgval = ToJSVal(message);

		if (ok && !JSVAL_IS_VOID(fval))
			JS_CallFunctionValue(cx, g_GUI->GetScriptObject(), fval, 1, &msgval, &rval);
	}
}