Ejemplo n.º 1
0
Archivo: ip.c Proyecto: ryo/netbsd-src
void
labelip(void)
{

	wmove(wnd, 0, 0); wclrtoeol(wnd);

	LHD(0,  "total packets received");	
	LHD(1,  "  passed to upper layers");
	LHD(2,  "  with bad checksums");		
	LHD(3,  "  too short for header");	
	LHD(4,  "  too short for data");		
	LHD(5,  "  with invalid hlen");		
	LHD(6,  "  with invalid length");	
	LHD(7,  "  with invalid version");
	LHD(8,  "  too large");
	LHD(9,  "  option errors");	
	LHD(10, "  fragments received");
	LHD(11, "  fragments dropped");		
	LHD(12, "  fragments timed out");		
	LHD(13, "  packets reassembled ok");	

	LHD(15, "packets forwarded");	
	LHD(16, "  fast forwarded");	
	LHD(17, "  unreachable dests");	
	LHD(18, "  redirects generated");	

	RHD(0,  "total packets sent");
	RHD(1,  "  generated locally");
	RHD(2,  "  output drops");
	RHD(3,  "  output fragments generated");
	RHD(4,  "  fragmentation failed");	
	RHD(5,  "  destinations unreachable");
	RHD(6,  "  packets output via raw IP");	
	RHD(7,  "  total UDP packets sent");

	RHD(9, "total UDP packets received");
	RHD(10, "  too short for header");	
	RHD(11, "  invalid checksum");	
	RHD(12, "  invalid length");	
	RHD(13, "  no socket for dest port");
	RHD(14, "  no socket for broadcast");	
	RHD(15, "  socket buffer full");	
}
Ejemplo n.º 2
0
Archivo: tcp.c Proyecto: MarginC/kame
void
labeltcpsyn(void)
{

	wmove(wnd, 0, 0); wclrtoeol(wnd);
	LHD(0,  "entries added");		
	LHD(1,  "connections completed");
	LHD(2,  "entries timed out");
	LHD(3,  "duplicate SYNs recieved");
	LHD(4,  "hash collisions");
	LHD(5,  "retransmissions");
	LHD(6,  "entries aborted (no memory)");
	LHD(7,  "dropped (overflow)");
	LHD(8,  "dropped (RST)");
	LHD(9,  "dropped (ICMP UNRCH)");
	LHD(10,  "dropped (bucket overflow)");
	LHD(11,  "dropped (unreachable/no memory)");
}
Ejemplo n.º 3
0
Archivo: tcp.c Proyecto: MarginC/kame
void
labeltcp(void)
{

	wmove(wnd, 0, 0); wclrtoeol(wnd);

	LHD(0,  "connections initiated");		
	LHD(1,  "connections accepted");		
	LHD(2,  "connections established");
		
	LHD(4,  "connections dropped");		
	LHD(5,  "  in embryonic state");		
	LHD(6,  "  on retransmit timeout");	
	LHD(7,  "  by keepalive");			
	LHD(8,  "  by persist");		

	LHD(10, "potential rtt updates");
	LHD(11, "successful rtt updates");		
	LHD(12, "delayed acks sent");	
	LHD(13, "retransmit timeouts");	
	LHD(14, "persist timeouts");	
	LHD(15, "keepalive probes");	
	LHD(16, "keepalive timeouts");		
	
	RHD(9,  "total TCP packets received");
	RHD(10, "  in sequence");
	RHD(11, "  completely duplicate");
	RHD(12, "  with some duplicate data");
	RHD(13, "  out of order");
	RHD(14, "  duplicate acks");
	RHD(15, "  acks");	
	RHD(16, "  window probes");
	RHD(17, "  window updates");
	
	RHD(0, "total TCP packets sent");
	RHD(1, "  data");	
	RHD(2, "  data (retransmit)");	
	RHD(3, "  ack-only");
	RHD(4, "  window probes");
	RHD(5, "  window updates");
	RHD(6, "  urgent data only");
	RHD(7, "  control");
}
Ejemplo n.º 4
0
Archivo: ip6.c Proyecto: ryo/netbsd-src
void
labelip6(void)
{

	wmove(wnd, 0, 0); wclrtoeol(wnd);

	LHD(0,	"total packet received");
	LHD(1,	"  smaller than minimum");
	LHD(2,	"  data size < data length");
	LHD(3,	"  bad options");
	LHD(4,	"  incorrect version no");
	LHD(5,	"  headers not continuous");
	LHD(6,	"  packet for this host");
	LHD(7,	"  multicast we don't join");
	LHD(8,	"  too many headers");
	LHD(9,	"  tunneled packet w/o gif");

	LHD(11,	"  fragment received");
	LHD(12,	"  fragment dropped");
	LHD(13,	"  fragment timeout");
	LHD(14,	"  fragment exceeded limit");
	LHD(15,	"  packet reassembled ok");

#if 0
	LHD(17,	"one mbuf");
	LHD(18,	"one ext mbuf");
	LHD(19,	"two or more ext mbuf");
	LHD(20,	"two or more mbuf");
#endif

	RHD(0,	"packet forwarded");
	RHD(1,	"  packet not forwardable");
	RHD(2,	"  redirect sent");

	RHD(4,	"packet sent from this host");
	RHD(5,	"  fabricated ip header");
	RHD(6,	"  dropped output (no bufs)");
	RHD(7,	"  dropped output (no route)");
	RHD(8,	"  output datagram fragmented");
	RHD(9,	"  fragment created");
	RHD(10,	"  can't be fragmented");

	RHD(12,	"violated scope rules");
}