bool LoadRSDBCs() { LOAD_DBC("DBC/AreaTable.dbc", areatableFormat, true, dbcArea, true); LOAD_DBC("DBC/ChatChannels.dbc", chatchannelformat, true, dbcChatChannels, true); return true; }
bool LoadRSDBCs(const char* datapath) { /* Needed for: */ LOAD_DBC(format("%s/AreaTable.dbc", datapath).c_str(), areatableFormat, true, dbcArea, true); /* Needed for: */ LOAD_DBC(format("%s/ChatChannels.dbc", datapath).c_str(), chatchannelformat, true, dbcChatChannels, true); /* Needed for: */ LOAD_DBC(format("%s/ChrClasses.dbc", datapath).c_str(), charclassFormat, true, dbcCharClass, true); /* Needed for: */ LOAD_DBC(format("%s/ChrRaces.dbc", datapath).c_str(), charraceFormat, true, dbcCharRace, true); return true; }
bool LoadDBCs() { LOAD_DBC("DBC/WorldMapOverlay.dbc", WorldMapOverlayStoreFormat, true, dbcWorldMapOverlayStore, true); #ifdef ENABLE_ACHIEVEMENTS LOAD_DBC("DBC/Achievement_Category.dbc", AchievementCategoryStoreFormat, true, dbcAchievementCategoryStore, true); LOAD_DBC("DBC/Achievement_Criteria.dbc", AchievementCriteriaStoreFormat, true, dbcAchievementCriteriaStore, true); LOAD_DBC("DBC/Achievement.dbc", AchievementStoreFormat, true, dbcAchievementStore, true); #endif //LOAD_DBC("DBC/BattlemasterList.dbc", BattlemasterListEntryFormat, true, dbcBattlemasterListStore, true); LOAD_DBC("DBC/CharTitles.dbc", CharTitlesEntryfmt, true, dbcCharTitlesEntry, true); LOAD_DBC("DBC/CurrencyTypes.dbc", CurrencyTypesEntryFormat, true, dbcCurrencyTypesStore, true); LOAD_DBC("DBC/BarberShopStyle.dbc", BarberShopStyleEntryFormat, true, dbcBarberShopStyleStore, true); LOAD_DBC("DBC/ItemSet.dbc", ItemSetFormat, true, dbcItemSet, true); LOAD_DBC("DBC/Lock.dbc", LockFormat, true, dbcLock, false); LOAD_DBC("DBC/EmotesText.dbc", EmoteEntryFormat, true, dbcEmoteEntry, false); LOAD_DBC("DBC/SkillLineAbility.dbc", skilllinespellFormat, false, dbcSkillLineSpell, false); LOAD_DBC("DBC/SpellItemEnchantment.dbc", EnchantEntrYFormat, true, dbcEnchant, true); LOAD_DBC("DBC/GemProperties.dbc", GemPropertyEntryFormat, true, dbcGemProperty, false); LOAD_DBC("DBC/GlyphProperties.dbc", GlyphPropertyEntryFormat, true, dbcGlyphProperty, false); LOAD_DBC("DBC/GlyphSlot.dbc", GlyphSlotEntryFormat, true, dbcGlyphSlot, false); LOAD_DBC("DBC/SkillLine.dbc", skilllineentrYFormat, true, dbcSkillLine, true); LOAD_DBC("DBC/Spell.dbc", spellentryFormat, true, dbcSpell, true); LOAD_DBC("DBC/ItemExtendedCost.dbc", itemextendedcostFormat, true, dbcItemExtendedCost, false); LOAD_DBC("DBC/Talent.dbc", talententryFormat, true, dbcTalent, false); LOAD_DBC("DBC/TalentTab.dbc", talenttabentryFormat, true, dbcTalentTab, false); LOAD_DBC("DBC/SpellCastTimes.dbc", spellcasttimeFormat, true, dbcSpellCastTime, false); LOAD_DBC("DBC/SpellDifficulty.dbc", spelldifficultyentryformat, true, dbcSpellDifficultyEntry, false); LOAD_DBC("DBC/SpellRadius.dbc", spellradiusFormat, true, dbcSpellRadius, false); LOAD_DBC("DBC/SpellRange.dbc", spellrangeFormat, true, dbcSpellRange, false); LOAD_DBC("DBC/SpellRuneCost.dbc", SpellRuneCostFormat, true, dbcSpellRuneCost, false); LOAD_DBC("DBC/SpellDuration.dbc", spelldurationFormat, true, dbcSpellDuration, false); LOAD_DBC("DBC/SpellShapeshiftForm.dbc", spellshapeshiftformformat, true, dbcSpellShapeshiftForm, false); LOAD_DBC("DBC/ItemRandomProperties.dbc", randompropsFormat, true, dbcRandomProps, false); LOAD_DBC("DBC/AreaGroup.dbc", areagroupFormat, true, dbcAreaGroup, true); LOAD_DBC("DBC/AreaTable.dbc", areatableFormat, true, dbcArea, true); LOAD_DBC("DBC/FactionTemplate.dbc", factiontemplatedbcFormat, true, dbcFactionTemplate, false); LOAD_DBC("DBC/Faction.dbc", factiondbcFormat, true, dbcFaction, true); LOAD_DBC("DBC/TaxiNodes.dbc", dbctaxinodeFormat, false, dbcTaxiNode, false); LOAD_DBC("DBC/TaxiPath.dbc", dbctaxipathFormat, false, dbcTaxiPath, false); LOAD_DBC("DBC/TaxiPathNode.dbc", dbctaxipathnodeFormat, false, dbcTaxiPathNode, false); LOAD_DBC("DBC/CreatureSpellData.dbc", creaturespelldataFormat, true, dbcCreatureSpellData, false); LOAD_DBC("DBC/CreatureFamily.dbc", creaturefamilyFormat, true, dbcCreatureFamily, true); LOAD_DBC("DBC/ChrRaces.dbc", charraceFormat, true, dbcCharRace, true); LOAD_DBC("DBC/ChrClasses.dbc", charclassFormat, true, dbcCharClass, true); LOAD_DBC("DBC/Map.dbc", mapentryFormat, true, dbcMap, true); LOAD_DBC("DBC/AuctionHouse.dbc", auctionhousedbcFormat, true, dbcAuctionHouse, false); LOAD_DBC("DBC/ItemRandomSuffix.dbc", itemrandomsuffixformat, true, dbcItemRandomSuffix, false); LOAD_DBC("DBC/gtCombatRatings.dbc", gtfloatformat, false, dbcCombatRating, false); LOAD_DBC("DBC/ChatChannels.dbc", chatchannelformat, true, dbcChatChannels, true); LOAD_DBC("DBC/DurabilityQuality.dbc", durabilityqualityFormat, true, dbcDurabilityQuality, false); LOAD_DBC("DBC/DurabilityCosts.dbc", durabilitycostsFormat, true, dbcDurabilityCosts, false); LOAD_DBC("DBC/BankBagSlotPrices.dbc", bankslotpriceformat, true, dbcBankSlotPrices, false); LOAD_DBC("DBC/StableSlotPrices.dbc", bankslotpriceformat, true, dbcStableSlotPrices, false); LOAD_DBC("DBC/gtBarberShopCostBase.dbc", gtfloatformat, false, dbcBarberShopPrices, false); LOAD_DBC("DBC/gtChanceToMeleeCrit.dbc", gtfloatformat, false, dbcMeleeCrit, false); LOAD_DBC("DBC/gtChanceToMeleeCritBase.dbc", gtfloatformat, false, dbcMeleeCritBase, false); LOAD_DBC("DBC/gtChanceToSpellCrit.dbc", gtfloatformat, false, dbcSpellCrit, false); LOAD_DBC("DBC/gtChanceToSpellCritBase.dbc", gtfloatformat, false, dbcSpellCritBase, false); LOAD_DBC("DBC/gtRegenMPPerSpt.dbc", gtfloatformat, false, dbcManaRegenBase, false); //it's not a mistake. LOAD_DBC("DBC/gtOCTRegenMP.dbc", gtfloatformat, false, dbcManaRegen, false); //it's not a mistake. LOAD_DBC("DBC/gtRegenHPPerSpt.dbc", gtfloatformat, false, dbcHPRegenBase, false); //it's not a mistake. LOAD_DBC("DBC/gtOCTRegenHP.dbc", gtfloatformat, false, dbcHPRegen, false); //it's not a mistake. LOAD_DBC("DBC/AreaTrigger.dbc", areatriggerformat, true, dbcAreaTrigger, true); LOAD_DBC("DBC/ScalingStatDistribution.dbc", scalingstatdistributionformat, true, dbcScalingStatDistribution, false); LOAD_DBC("DBC/ScalingStatValues.dbc", scalingstatvaluesformat, true, dbcScalingStatValues, false); LOAD_DBC("DBC/ItemLimitCategory.dbc", itemlimitcategoryformat, true, dbcItemLimitCategory, true); LOAD_DBC("DBC/QuestXP.dbc", questxpformat, true, dbcQuestXP, false); LOAD_DBC("DBC/MailTemplate.dbc", mailTemplateEntryFormat, true, dbcMailTemplateEntry, true); LOAD_DBC("DBC/WMOAreaTable.dbc", wmoareaformat, true, dbcWMOAreaTable, false); LOAD_DBC("DBC/SummonProperties.dbc", summonpropertiesformat, true, dbcSummonProperties, false); LOAD_DBC("DBC/NameGen.dbc", namegenentryformat, true, dbcNameGen, true); LOAD_DBC("DBC/LFGDungeons.dbc", LFGDungeonEntryformat, true, dbcLFGDungeon, false); //Is it not important to handle it? LOAD_DBC( "DBC/Vehicle.dbc", VehicleEntryfmt, true, dbcVehicle, true ); LOAD_DBC( "DBC/VehicleSeat.dbc", VehicleSeatEntryfmt, true, dbcVehicleSeat, false ); return true; }
void LoadDBCStores(const std::string& dataPath) { uint32 oldMSTime = getMSTime(); std::string dbcPath = dataPath + "dbc/"; StoreProblemList bad_dbc_files; uint32 availableDbcLocales = 0xFFFFFFFF; #define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file) LOAD_DBC(sAreaTableStore, "AreaTable.dbc"); LOAD_DBC(sAchievementCriteriaStore, "Achievement_Criteria.dbc"); LOAD_DBC(sAreaTriggerStore, "AreaTrigger.dbc"); LOAD_DBC(sAreaGroupStore, "AreaGroup.dbc"); LOAD_DBC(sAreaPOIStore, "AreaPOI.dbc"); LOAD_DBC(sAuctionHouseStore, "AuctionHouse.dbc"); LOAD_DBC(sBankBagSlotPricesStore, "BankBagSlotPrices.dbc"); LOAD_DBC(sBannedAddOnsStore, "BannedAddOns.dbc"); LOAD_DBC(sBattlemasterListStore, "BattlemasterList.dbc"); LOAD_DBC(sBarberShopStyleStore, "BarberShopStyle.dbc"); LOAD_DBC(sCharacterFacialHairStylesStore, "CharacterFacialHairStyles.dbc"); LOAD_DBC(sCharSectionsStore, "CharSections.dbc"); LOAD_DBC(sCharStartOutfitStore, "CharStartOutfit.dbc"); LOAD_DBC(sCharTitlesStore, "CharTitles.dbc"); LOAD_DBC(sChatChannelsStore, "ChatChannels.dbc"); LOAD_DBC(sChrClassesStore, "ChrClasses.dbc"); LOAD_DBC(sChrRacesStore, "ChrRaces.dbc"); LOAD_DBC(sCinematicCameraStore, "CinematicCamera.dbc"); LOAD_DBC(sCinematicSequencesStore, "CinematicSequences.dbc"); LOAD_DBC(sCreatureDisplayInfoStore, "CreatureDisplayInfo.dbc"); LOAD_DBC(sCreatureDisplayInfoExtraStore, "CreatureDisplayInfoExtra.dbc"); LOAD_DBC(sCreatureFamilyStore, "CreatureFamily.dbc"); LOAD_DBC(sCreatureModelDataStore, "CreatureModelData.dbc"); LOAD_DBC(sCreatureSpellDataStore, "CreatureSpellData.dbc"); LOAD_DBC(sCreatureTypeStore, "CreatureType.dbc"); LOAD_DBC(sCurrencyTypesStore, "CurrencyTypes.dbc"); LOAD_DBC(sDestructibleModelDataStore, "DestructibleModelData.dbc"); LOAD_DBC(sDungeonEncounterStore, "DungeonEncounter.dbc"); LOAD_DBC(sDurabilityCostsStore, "DurabilityCosts.dbc"); LOAD_DBC(sDurabilityQualityStore, "DurabilityQuality.dbc"); LOAD_DBC(sEmotesStore, "Emotes.dbc"); LOAD_DBC(sEmotesTextStore, "EmotesText.dbc"); LOAD_DBC(sEmotesTextSoundStore, "EmotesTextSound.dbc"); LOAD_DBC(sFactionStore, "Faction.dbc"); LOAD_DBC(sFactionTemplateStore, "FactionTemplate.dbc"); LOAD_DBC(sGameObjectDisplayInfoStore, "GameObjectDisplayInfo.dbc"); LOAD_DBC(sGemPropertiesStore, "GemProperties.dbc"); LOAD_DBC(sGlyphPropertiesStore, "GlyphProperties.dbc"); LOAD_DBC(sGlyphSlotStore, "GlyphSlot.dbc"); LOAD_DBC(sGtBarberShopCostBaseStore, "gtBarberShopCostBase.dbc"); LOAD_DBC(sGtCombatRatingsStore, "gtCombatRatings.dbc"); LOAD_DBC(sGtChanceToMeleeCritBaseStore, "gtChanceToMeleeCritBase.dbc"); LOAD_DBC(sGtChanceToMeleeCritStore, "gtChanceToMeleeCrit.dbc"); LOAD_DBC(sGtChanceToSpellCritBaseStore, "gtChanceToSpellCritBase.dbc"); LOAD_DBC(sGtChanceToSpellCritStore, "gtChanceToSpellCrit.dbc"); LOAD_DBC(sGtNPCManaCostScalerStore, "gtNPCManaCostScaler.dbc"); LOAD_DBC(sGtOCTClassCombatRatingScalarStore, "gtOCTClassCombatRatingScalar.dbc"); LOAD_DBC(sGtOCTRegenHPStore, "gtOCTRegenHP.dbc"); //LOAD_DBC(sGtOCTRegenMPStore, "gtOCTRegenMP.dbc"); -- not used currently LOAD_DBC(sGtRegenHPPerSptStore, "gtRegenHPPerSpt.dbc"); LOAD_DBC(sGtRegenMPPerSptStore, "gtRegenMPPerSpt.dbc"); LOAD_DBC(sHolidaysStore, "Holidays.dbc"); LOAD_DBC(sItemStore, "Item.dbc"); LOAD_DBC(sItemBagFamilyStore, "ItemBagFamily.dbc"); //LOAD_DBC(sItemDisplayInfoStore, "ItemDisplayInfo.dbc"); -- not used currently //LOAD_DBC(sItemCondExtCostsStore, "ItemCondExtCosts.dbc"); LOAD_DBC(sItemExtendedCostStore, "ItemExtendedCost.dbc"); LOAD_DBC(sItemLimitCategoryStore, "ItemLimitCategory.dbc"); LOAD_DBC(sItemRandomPropertiesStore, "ItemRandomProperties.dbc"); LOAD_DBC(sItemRandomSuffixStore, "ItemRandomSuffix.dbc"); LOAD_DBC(sItemSetStore, "ItemSet.dbc"); LOAD_DBC(sLFGDungeonStore, "LFGDungeons.dbc"); LOAD_DBC(sLightStore, "Light.dbc"); LOAD_DBC(sLiquidTypeStore, "LiquidType.dbc"); LOAD_DBC(sLockStore, "Lock.dbc"); LOAD_DBC(sMailTemplateStore, "MailTemplate.dbc"); LOAD_DBC(sMapStore, "Map.dbc"); LOAD_DBC(sMapDifficultyStore, "MapDifficulty.dbc"); LOAD_DBC(sMovieStore, "Movie.dbc"); LOAD_DBC(sNamesProfanityStore, "NamesProfanity.dbc"); LOAD_DBC(sNamesReservedStore, "NamesReserved.dbc"); LOAD_DBC(sOverrideSpellDataStore, "OverrideSpellData.dbc"); LOAD_DBC(sPowerDisplayStore, "PowerDisplay.dbc"); LOAD_DBC(sPvPDifficultyStore, "PvpDifficulty.dbc"); LOAD_DBC(sQuestXPStore, "QuestXP.dbc"); LOAD_DBC(sQuestFactionRewardStore, "QuestFactionReward.dbc"); LOAD_DBC(sQuestSortStore, "QuestSort.dbc"); LOAD_DBC(sRandomPropertiesPointsStore, "RandPropPoints.dbc"); LOAD_DBC(sScalingStatDistributionStore, "ScalingStatDistribution.dbc"); LOAD_DBC(sScalingStatValuesStore, "ScalingStatValues.dbc"); LOAD_DBC(sSkillLineStore, "SkillLine.dbc"); LOAD_DBC(sSkillLineAbilityStore, "SkillLineAbility.dbc"); LOAD_DBC(sSkillRaceClassInfoStore, "SkillRaceClassInfo.dbc"); LOAD_DBC(sSkillTiersStore, "SkillTiers.dbc"); LOAD_DBC(sSoundEntriesStore, "SoundEntries.dbc"); LOAD_DBC(sSpellCastTimesStore, "SpellCastTimes.dbc"); LOAD_DBC(sSpellCategoryStore, "SpellCategory.dbc"); LOAD_DBC(sSpellDurationStore, "SpellDuration.dbc"); LOAD_DBC(sSpellFocusObjectStore, "SpellFocusObject.dbc"); LOAD_DBC(sSpellItemEnchantmentStore, "SpellItemEnchantment.dbc"); LOAD_DBC(sSpellItemEnchantmentConditionStore, "SpellItemEnchantmentCondition.dbc"); LOAD_DBC(sSpellRadiusStore, "SpellRadius.dbc"); LOAD_DBC(sSpellRangeStore, "SpellRange.dbc"); LOAD_DBC(sSpellRuneCostStore, "SpellRuneCost.dbc"); LOAD_DBC(sSpellShapeshiftStore, "SpellShapeshiftForm.dbc"); LOAD_DBC(sStableSlotPricesStore, "StableSlotPrices.dbc"); LOAD_DBC(sSummonPropertiesStore, "SummonProperties.dbc"); LOAD_DBC(sTalentStore, "Talent.dbc"); LOAD_DBC(sTalentTabStore, "TalentTab.dbc"); LOAD_DBC(sTaxiNodesStore, "TaxiNodes.dbc"); LOAD_DBC(sTaxiPathStore, "TaxiPath.dbc"); LOAD_DBC(sTaxiPathNodeStore, "TaxiPathNode.dbc"); LOAD_DBC(sTeamContributionPointsStore, "TeamContributionPoints.dbc"); LOAD_DBC(sTotemCategoryStore, "TotemCategory.dbc"); LOAD_DBC(sTransportAnimationStore, "TransportAnimation.dbc"); LOAD_DBC(sTransportRotationStore, "TransportRotation.dbc"); LOAD_DBC(sVehicleStore, "Vehicle.dbc"); LOAD_DBC(sVehicleSeatStore, "VehicleSeat.dbc"); LOAD_DBC(sWMOAreaTableStore, "WMOAreaTable.dbc"); LOAD_DBC(sWorldMapAreaStore, "WorldMapArea.dbc"); LOAD_DBC(sWorldMapOverlayStore, "WorldMapOverlay.dbc"); LOAD_DBC(sWorldSafeLocsStore, "WorldSafeLocs.dbc"); #undef LOAD_DBC #define LOAD_DBC_EXT(store, file, dbtable, dbformat, dbpk) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file, dbtable, dbformat, dbpk) LOAD_DBC_EXT(sAchievementStore, "Achievement.dbc", "achievement_dbc", CustomAchievementfmt, CustomAchievementIndex); LOAD_DBC_EXT(sSpellStore, "Spell.dbc", "spell_dbc", CustomSpellEntryfmt, CustomSpellEntryIndex); LOAD_DBC_EXT(sSpellDifficultyStore, "SpellDifficulty.dbc", "spelldifficulty_dbc", CustomSpellDifficultyfmt, CustomSpellDifficultyIndex); #undef LOAD_DBC_EXT for (CharacterFacialHairStylesEntry const* entry : sCharacterFacialHairStylesStore) if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) // ignore nonplayable races sCharFacialHairMap.insert({ entry->Race | (entry->Gender << 8) | (entry->Variation << 16), entry }); for (CharSectionsEntry const* entry : sCharSectionsStore) if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) // ignore nonplayable races sCharSectionMap.insert({ entry->GenType | (entry->Gender << 8) | (entry->Race << 16), entry }); for (CharStartOutfitEntry const* outfit : sCharStartOutfitStore) sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit; for (EmotesTextSoundEntry const* entry : sEmotesTextSoundStore) sEmotesTextSoundMap[EmotesTextSoundKey(entry->EmotesTextId, entry->RaceId, entry->SexId)] = entry; for (FactionEntry const* faction : sFactionStore) { if (faction->team) { SimpleFactionsList& flist = sFactionTeamMap[faction->team]; flist.push_back(faction->ID); } } for (GameObjectDisplayInfoEntry const* info : sGameObjectDisplayInfoStore) { if (info->maxX < info->minX) std::swap(*(float*)(&info->maxX), *(float*)(&info->minX)); if (info->maxY < info->minY) std::swap(*(float*)(&info->maxY), *(float*)(&info->minY)); if (info->maxZ < info->minZ) std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ)); } // fill data for (MapDifficultyEntry const* entry : sMapDifficultyStore) sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0'); for (NamesProfanityEntry const* namesProfanity : sNamesProfanityStore) { ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1); std::wstring wname; bool conversionResult = Utf8toWStr(namesProfanity->Name, wname); ASSERT(conversionResult); if (namesProfanity->Language != -1) NamesProfaneValidators[namesProfanity->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize); else for (uint32 i = 0; i < TOTAL_LOCALES; ++i) NamesProfaneValidators[i].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize); } for (NamesReservedEntry const* namesReserved : sNamesReservedStore) { ASSERT(namesReserved->Language < TOTAL_LOCALES || namesReserved->Language == -1); std::wstring wname; bool conversionResult = Utf8toWStr(namesReserved->Name, wname); ASSERT(conversionResult); if (namesReserved->Language != -1) NamesReservedValidators[namesReserved->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize); else for (uint32 i = 0; i < TOTAL_LOCALES; ++i) NamesReservedValidators[i].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize); } for (PvPDifficultyEntry const* entry : sPvPDifficultyStore) { ASSERT(entry->bracketId < MAX_BATTLEGROUND_BRACKETS, "PvpDifficulty bracket (%d) exceeded max allowed value (%d)", entry->bracketId, MAX_BATTLEGROUND_BRACKETS); } for (SkillRaceClassInfoEntry const* entry : sSkillRaceClassInfoStore) if (sSkillLineStore.LookupEntry(entry->SkillId)) SkillRaceClassInfoBySkill.emplace(entry->SkillId, entry); for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId); if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE) { for (CreatureFamilyEntry const* cFamily : sCreatureFamilyStore) { if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1]) continue; if (spellInfo->spellLevel) continue; if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN) continue; sPetFamilySpellsStore[cFamily->ID].insert(spellInfo->Id); } } } // Create Spelldifficulty searcher for (SpellDifficultyEntry const* spellDiff : sSpellDifficultyStore) { SpellDifficultyEntry newEntry; memset(newEntry.SpellID, 0, 4*sizeof(uint32)); for (uint8 x = 0; x < MAX_DIFFICULTY; ++x) { if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x])) { if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values TC_LOG_ERROR("sql.sql", "spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x); newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0 } else newEntry.SpellID[x] = spellDiff->SpellID[x]; } if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set! continue; for (uint8 x = 0; x < MAX_DIFFICULTY; ++x) if (newEntry.SpellID[x]) sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID); } // create talent spells set for (TalentEntry const* talentInfo : sTalentStore) { for (uint8 j = 0; j < MAX_TALENT_RANK; ++j) if (talentInfo->RankID[j]) sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(talentInfo->TalentID, j); } // prepare fast data access to bit pos of talent ranks for use at inspecting { // now have all max ranks (and then bit amount used for store talent ranks in inspect) for (TalentTabEntry const* talentTabInfo : sTalentTabStore) { // prevent memory corruption; otherwise cls will become 12 below if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0) continue; // store class talent tab pages for (uint32 cls = 1; cls < MAX_CLASSES; ++cls) if (talentTabInfo->ClassMask & (1 << (cls - 1))) sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabInfo->TalentTabID; } } for (TaxiPathEntry const* entry : sTaxiPathStore) sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price); uint32 pathCount = sTaxiPathStore.GetNumRows(); // Calculate path nodes count std::vector<uint32> pathLength; pathLength.resize(pathCount); // 0 and some other indexes not used for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore) { if (pathLength[entry->PathID] < entry->NodeIndex + 1) pathLength[entry->PathID] = entry->NodeIndex + 1; } // Set path length sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i) sTaxiPathNodesByPath[i].resize(pathLength[i]); // fill data for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore) sTaxiPathNodesByPath[entry->PathID][entry->NodeIndex] = entry; // Initialize global taxinodes mask // include existed nodes that have at least single not spell base (scripted) path { std::set<uint32> spellPaths; for (SpellEntry const* sInfo : sSpellStore) for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI) spellPaths.insert(sInfo->EffectMiscValue[j]); sTaxiNodesMask.fill(0); sOldContinentsNodesMask.fill(0); sHordeTaxiNodesMask.fill(0); sAllianceTaxiNodesMask.fill(0); sDeathKnightTaxiNodesMask.fill(0); for (TaxiNodesEntry const* node : sTaxiNodesStore) { TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(node->ID); if (src_i != sTaxiPathSetBySource.end() && !src_i->second.empty()) { bool ok = false; for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i) { // not spell path if (dest_i->second.price || spellPaths.find(dest_i->second.ID) == spellPaths.end()) { ok = true; break; } } if (!ok) continue; } // valid taxi network node uint8 field = (uint8)((node->ID - 1) / 32); uint32 submask = 1 << ((node->ID - 1) % 32); sTaxiNodesMask[field] |= submask; if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981) sHordeTaxiNodesMask[field] |= submask; if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981) sAllianceTaxiNodesMask[field] |= submask; if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981) sDeathKnightTaxiNodesMask[field] |= submask; // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info) if (node->map_id < 2 || node->ID == 82 || node->ID == 83 || node->ID == 93 || node->ID == 94) sOldContinentsNodesMask[field] |= submask; // fix DK node at Ebon Hold and Shadow Vault flight master if (node->ID == 315 || node->ID == 333) const_cast<TaxiNodesEntry*>(node)->MountCreatureID[1] = 32981; } } for (WMOAreaTableEntry const* entry : sWMOAreaTableStore) sWMOAreaInfoByTripple[WMOAreaTableKey(entry->rootId, entry->adtId, entry->groupId)] = entry; // error checks if (bad_dbc_files.size() >= DBCFileCount) { TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str()); exit(1); } else if (!bad_dbc_files.empty()) { std::string str; for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i) str += *i + "\n"; TC_LOG_ERROR("misc", "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str()); exit(1); } // Check loaded DBC files proper version if (!sAreaTableStore.LookupEntry(4987) || // last area added in 3.3.5a !sCharTitlesStore.LookupEntry(177) || // last char title added in 3.3.5a !sGemPropertiesStore.LookupEntry(1629) || // last gem property added in 3.3.5a !sItemStore.LookupEntry(56806) || // last client known item added in 3.3.5a !sItemExtendedCostStore.LookupEntry(2997) || // last item extended cost added in 3.3.5a !sMapStore.LookupEntry(724) || // last map added in 3.3.5a !sSpellStore.LookupEntry(80864) ) // last added spell in 3.3.5a { TC_LOG_ERROR("misc", "You have _outdated_ DBC files. Please extract correct versions from current using client."); exit(1); } TC_LOG_INFO("server.loading", ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime)); }
void LoadDBCStores(const std::string& dataPath) { uint32 oldMSTime = getMSTime(); std::string dbcPath = dataPath+"dbc/"; StoreProblemList bad_dbc_files; uint32 availableDbcLocales = 0xFFFFFFFF; #define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file) LOAD_DBC(sAchievementStore, "Achievement.dbc"/*, &CustomAchievementfmt, &CustomAchievementIndex*/);//20201 LOAD_DBC(sAnimKitStore, "AnimKit.dbc");//20201 LOAD_DBC(sAreaStore, "AreaTable.dbc");//20201 LOAD_DBC(sAreaTriggerStore, "AreaTrigger.dbc");//20201 LOAD_DBC(sArmorLocationStore, "ArmorLocation.dbc");//20201 LOAD_DBC(sBankBagSlotPricesStore, "BankBagSlotPrices.dbc");//20201 LOAD_DBC(sBannedAddOnsStore, "BannedAddOns.dbc");//20201 LOAD_DBC(sBattlemasterListStore, "BattlemasterList.dbc");//20201 LOAD_DBC(sCharSectionsStore, "CharSections.dbc");//20201 LOAD_DBC(sCharTitlesStore, "CharTitles.dbc");//20201 LOAD_DBC(sChatChannelsStore, "ChatChannels.dbc");//20201 LOAD_DBC(sChrClassesStore, "ChrClasses.dbc");//20201 LOAD_DBC(sChrRacesStore, "ChrRaces.dbc");//20201 LOAD_DBC(sChrSpecializationStore, "ChrSpecialization.dbc");//20201 LOAD_DBC(sCreatureDisplayInfoExtraStore, "CreatureDisplayInfoExtra.dbc");//20201 LOAD_DBC(sCreatureFamilyStore, "CreatureFamily.dbc");//20201 LOAD_DBC(sCreatureModelDataStore, "CreatureModelData.dbc");//20201 LOAD_DBC(sCriteriaStore, "Criteria.dbc");//20201 LOAD_DBC(sCriteriaTreeStore, "CriteriaTree.dbc");//20201 LOAD_DBC(sDifficultyStore, "Difficulty.dbc");//20201 LOAD_DBC(sDungeonEncounterStore, "DungeonEncounter.dbc");//20201 LOAD_DBC(sDurabilityCostsStore, "DurabilityCosts.dbc");//20201 LOAD_DBC(sEmotesStore, "Emotes.dbc");//20201 LOAD_DBC(sEmotesTextStore, "EmotesText.dbc");//20201 LOAD_DBC(sFactionStore, "Faction.dbc");//20201 LOAD_DBC(sFactionTemplateStore, "FactionTemplate.dbc");//20201 LOAD_DBC(sGameObjectDisplayInfoStore, "GameObjectDisplayInfo.dbc");//20201 LOAD_DBC(sGemPropertiesStore, "GemProperties.dbc");//20201 LOAD_DBC(sGlyphPropertiesStore, "GlyphProperties.dbc");//20201 LOAD_DBC(sGuildColorBackgroundStore, "GuildColorBackground.dbc");//20201 LOAD_DBC(sGuildColorBorderStore, "GuildColorBorder.dbc"); //20201 LOAD_DBC(sGuildColorEmblemStore, "GuildColorEmblem.dbc");//20201 LOAD_DBC(sItemArmorQualityStore, "ItemArmorQuality.dbc");//20201 LOAD_DBC(sItemArmorShieldStore, "ItemArmorShield.dbc");//20201 LOAD_DBC(sItemArmorTotalStore, "ItemArmorTotal.dbc");//20201 LOAD_DBC(sItemBagFamilyStore, "ItemBagFamily.dbc");//20201 LOAD_DBC(sItemDamageAmmoStore, "ItemDamageAmmo.dbc");//20201 LOAD_DBC(sItemDamageOneHandCasterStore, "ItemDamageOneHandCaster.dbc");//20201 LOAD_DBC(sItemDamageOneHandStore, "ItemDamageOneHand.dbc");//20201 LOAD_DBC(sItemDamageRangedStore, "ItemDamageRanged.dbc");//20201 LOAD_DBC(sItemDamageThrownStore, "ItemDamageThrown.dbc");//20201 LOAD_DBC(sItemDamageTwoHandCasterStore, "ItemDamageTwoHandCaster.dbc");//20201 LOAD_DBC(sItemDamageTwoHandStore, "ItemDamageTwoHand.dbc");//20201 LOAD_DBC(sItemDamageWandStore, "ItemDamageWand.dbc");//20201 LOAD_DBC(sItemSetSpellStore, "ItemSetSpell.dbc");//20201 LOAD_DBC(sItemSetStore, "ItemSet.dbc");//20201 LOAD_DBC(sLFGDungeonStore, "LfgDungeons.dbc");//20201 LOAD_DBC(sLightStore, "Light.dbc"); //20201 LOAD_DBC(sLiquidTypeStore, "LiquidType.dbc");//20201 LOAD_DBC(sLockStore, "Lock.dbc");//20201 LOAD_DBC(sMapDifficultyStore, "MapDifficulty.dbc");//20201 LOAD_DBC(sMapStore, "Map.dbc");//20201 LOAD_DBC(sModifierTreeStore, "ModifierTree.dbc");//20201 LOAD_DBC(sMovieStore, "Movie.dbc");//20201 LOAD_DBC(sPhaseStore, "Phase.dbc"); // 20201 LOAD_DBC(sPowerDisplayStore, "PowerDisplay.dbc");//20201 LOAD_DBC(sPvPDifficultyStore, "PvpDifficulty.dbc");//20201 LOAD_DBC(sQuestFactionRewardStore, "QuestFactionReward.dbc");//20201 LOAD_DBC(sRandomPropertiesPointsStore, "RandPropPoints.dbc");//20201 LOAD_DBC(sSkillLineAbilityStore, "SkillLineAbility.dbc");//20201 LOAD_DBC(sSkillLineStore, "SkillLine.dbc");//20201 LOAD_DBC(sSkillRaceClassInfoStore, "SkillRaceClassInfo.dbc");//20201 LOAD_DBC(sSpellAuraOptionsStore, "SpellAuraOptions.dbc");//20201 LOAD_DBC(sSpellCategoriesStore, "SpellCategories.dbc");//20201 LOAD_DBC(sSpellCategoryStore, "SpellCategory.dbc");//20201 LOAD_DBC(sSpellCooldownsStore, "SpellCooldowns.dbc");//20201 LOAD_DBC(sSpellEffectScalingStore, "SpellEffectScaling.dbc");//20201 LOAD_DBC(sSpellEffectStore, "SpellEffect.dbc"/*, &CustomSpellEffectEntryfmt, &CustomSpellEffectEntryIndex*/);//20201 LOAD_DBC(sSpellEquippedItemsStore, "SpellEquippedItems.dbc");//20201 LOAD_DBC(sSpellFocusObjectStore, "SpellFocusObject.dbc");//20201 LOAD_DBC(sSpellInterruptsStore, "SpellInterrupts.dbc");//20201 LOAD_DBC(sSpellItemEnchantmentStore, "SpellItemEnchantment.dbc");//20201 LOAD_DBC(sSpellLevelsStore, "SpellLevels.dbc");//20201 LOAD_DBC(sSpellScalingStore, "SpellScaling.dbc");//20201 LOAD_DBC(sSpellShapeshiftFormStore, "SpellShapeshiftForm.dbc");//20201 LOAD_DBC(sSpellShapeshiftStore, "SpellShapeshift.dbc");//20201 LOAD_DBC(sSpellStore, "Spell.dbc"/*, &CustomSpellEntryfmt, &CustomSpellEntryIndex*/);//20201 LOAD_DBC(sSpellTargetRestrictionsStore, "SpellTargetRestrictions.dbc");//20201 LOAD_DBC(sSummonPropertiesStore, "SummonProperties.dbc");//20201 LOAD_DBC(sTalentStore, "Talent.dbc");//20201 LOAD_DBC(sVehicleSeatStore, "VehicleSeat.dbc");//20201 LOAD_DBC(sVehicleStore, "Vehicle.dbc");//20201 LOAD_DBC(sWMOAreaTableStore, "WMOAreaTable.dbc");//20201 LOAD_DBC(sWorldMapAreaStore, "WorldMapArea.dbc");//20201 LOAD_DBC(sWorldSafeLocsStore, "WorldSafeLocs.dbc"); // 20201 #undef LOAD_DBC // must be after sAreaStore loading for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0 { if (AreaTableEntry const* area = sAreaStore.LookupEntry(i)) { // fill AreaId->DBC records sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->AreaBit)); // fill MapId->DBC records (skip sub zones and continents) if (area->ParentAreaID == 0) sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->MapID, area->AreaBit)); } } for (uint32 i = 0; i < sCharSectionsStore.GetNumRows(); ++i) if (CharSectionsEntry const* entry = sCharSectionsStore.LookupEntry(i)) if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) //ignore Nonplayable races sCharSectionMap.insert({ entry->GenType | (entry->Gender << 8) | (entry->Race << 16), entry }); memset(sChrSpecializationByIndexStore, 0, sizeof(sChrSpecializationByIndexStore)); for (uint32 i = 0; i < sChrSpecializationStore.GetNumRows(); ++i) if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(i)) sChrSpecializationByIndexStore[chrSpec->ClassID][chrSpec->OrderIndex] = chrSpec; for (uint32 i = 0; i < sFactionStore.GetNumRows(); ++i) { FactionEntry const* faction = sFactionStore.LookupEntry(i); if (faction && faction->ParentFactionID) { SimpleFactionsList &flist = sFactionTeamMap[faction->ParentFactionID]; flist.push_back(i); } } for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i) { if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i)) { if (info->GeoBoxMax.X < info->GeoBoxMin.X) std::swap(*(float*)(&info->GeoBoxMax.X), *(float*)(&info->GeoBoxMin.X)); if (info->GeoBoxMax.Y < info->GeoBoxMin.Y) std::swap(*(float*)(&info->GeoBoxMax.Y), *(float*)(&info->GeoBoxMin.Y)); if (info->GeoBoxMax.Z < info->GeoBoxMin.Z) std::swap(*(float*)(&info->GeoBoxMax.Z), *(float*)(&info->GeoBoxMin.Z)); } } for (ItemSetSpellEntry const* entry : sItemSetSpellStore) sItemSetSpellsStore[entry->ItemSetID].push_back(entry); // fill data for (uint32 i = 0; i < sMapDifficultyStore.GetNumRows(); ++i) if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i)) sMapDifficultyMap[entry->MapID][entry->DifficultyID] = entry; sMapDifficultyMap[0][0] = sMapDifficultyMap[1][0]; //map 0 is missing from MapDifficulty.dbc use this till its ported to sql for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i) if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i)) if (entry->BracketID > MAX_BATTLEGROUND_BRACKETS) ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data"); for (uint32 i = 0; i < sSkillRaceClassInfoStore.GetNumRows(); ++i) if (SkillRaceClassInfoEntry const* entry = sSkillRaceClassInfoStore.LookupEntry(i)) if (sSkillLineStore.LookupEntry(entry->SkillID)) SkillRaceClassInfoBySkill.emplace(entry->SkillID, entry); for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const* spell = sSpellStore.LookupEntry(i); if (!spell) continue; if (SpellCategoriesEntry const* category = sSpellCategoriesStore.LookupEntry(spell->CategoriesID)) sSpellsByCategoryStore[category->Category].insert(i); } for (uint32 j = 0; j < sSpellEffectScalingStore.GetNumRows(); j++) { SpellEffectScalingEntry const* spellEffectScaling = sSpellEffectScalingStore.LookupEntry(j); if (!spellEffectScaling) continue; sSpellEffectScallingByEffectId.insert(std::make_pair(spellEffectScaling->SpellEffectID, j)); } for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) { if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(i)) { if (talentInfo->ClassID < MAX_CLASSES && talentInfo->TierID < MAX_TALENT_TIERS && talentInfo->ColumnIndex < MAX_TALENT_COLUMNS) sTalentByPos[talentInfo->ClassID][talentInfo->TierID][talentInfo->ColumnIndex].push_back(talentInfo); else TC_LOG_ERROR("server.loading", "Value of class (found: %u, max allowed %u) or (found: %u, max allowed %u) tier or column (found: %u, max allowed %u) is invalid.", talentInfo->ClassID, MAX_CLASSES, talentInfo->TierID, MAX_TALENT_TIERS, talentInfo->ColumnIndex, MAX_TALENT_COLUMNS); } } for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i) if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i)) sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->WMOID, entry->NameSet, entry->WMOGroupID), entry)); // error checks if (bad_dbc_files.size() >= DBCFileCount) { TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str()); exit(1); } else if (!bad_dbc_files.empty()) { std::string str; for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i) str += *i + "\n"; TC_LOG_ERROR("misc", "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str()); exit(1); } // Check loaded DBC files proper version if (!sAreaStore.LookupEntry(6133) || // last area (areaflag) added in 6.0.3 (19342) !sCharTitlesStore.LookupEntry(444) || // last char title added in 6.0.3 (19342) !sGemPropertiesStore.LookupEntry(2534) || // last gem property added in 6.0.3 (19342) !sMapStore.LookupEntry(1447) || // last map added in 6.0.3 (19342) !sSpellStore.LookupEntry(178987) ) // last spell added in 6.0.3 (19342) { TC_LOG_ERROR("misc", "You have _outdated_ DBC files. Please extract correct versions from current using client."); exit(1); } TC_LOG_INFO("server.loading", ">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime)); }
bool LoadDBCs() { uint32 available_dbc_locales = 0xFFFFFFFF; DBC::StoreProblemList bad_dbc_files; std::string dbc_path = "./dbc/"; LOAD_DBC("DBC/ItemSet.dbc", ItemSetFormat, true, dbcItemSet, true); LOAD_DBC("DBC/Lock.dbc", LockFormat, true, dbcLock, false); LOAD_DBC("DBC/EmotesText.dbc", EmoteEntryFormat, true, dbcEmoteEntry, false); LOAD_DBC("DBC/SkillLineAbility.dbc", skilllinespellFormat, false, dbcSkillLineSpell, false); LOAD_DBC("DBC/SpellItemEnchantment.dbc", EnchantEntrYFormat, true, dbcEnchant, true); LOAD_DBC("DBC/GemProperties.dbc", GemPropertyEntryFormat, true, dbcGemProperty, false); LOAD_DBC("DBC/SkillLine.dbc", skilllineentrYFormat, true, dbcSkillLine, true); LOAD_DBC("DBC/Spell.dbc", spellentryFormat, true, dbcSpell, true); LOAD_DBC("DBC/ItemExtendedCost.dbc", itemextendedcostFormat, true, dbcItemExtendedCost, false); LOAD_DBC("DBC/Talent.dbc", talententryFormat, true, dbcTalent, false); LOAD_DBC("DBC/TalentTab.dbc", talenttabentryFormat, true, dbcTalentTab, false); LOAD_DBC("DBC/SpellCastTimes.dbc", spellcasttimeFormat, true, dbcSpellCastTime, false); LOAD_DBC("DBC/SpellRadius.dbc", spellradiusFormat, true, dbcSpellRadius, false); LOAD_DBC("DBC/SpellRange.dbc", spellrangeFormat, true, dbcSpellRange, false); LOAD_DBC("DBC/SpellDuration.dbc", spelldurationFormat, true, dbcSpellDuration, false); LOAD_DBC("DBC/ItemRandomProperties.dbc", randompropsFormat, true, dbcRandomProps, false); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sAreaStore, dbc_path, "AreaTable.dbc"); LOAD_DBC("DBC/FactionTemplate.dbc", factiontemplatedbcFormat, true, dbcFactionTemplate, false); LOAD_DBC("DBC/Faction.dbc", factiondbcFormat, true, dbcFaction, true); LOAD_DBC("DBC/TaxiNodes.dbc", dbctaxinodeFormat, false, dbcTaxiNode, false); LOAD_DBC("DBC/TaxiPath.dbc", dbctaxipathFormat, false, dbcTaxiPath, false); LOAD_DBC("DBC/TaxiPathNode.dbc", dbctaxipathnodeFormat, false, dbcTaxiPathNode, false); LOAD_DBC("DBC/CreatureSpellData.dbc", creaturespelldataFormat, true, dbcCreatureSpellData, false); LOAD_DBC("DBC/CreatureFamily.dbc", creaturefamilyFormat, true, dbcCreatureFamily, true); LOAD_DBC("DBC/ChrRaces.dbc", charraceFormat, true, dbcCharRace, true); LOAD_DBC("DBC/ChrClasses.dbc", charclassFormat, true, dbcCharClass, true); LOAD_DBC("DBC/Map.dbc", mapentryFormat, true, dbcMap, true); LOAD_DBC("DBC/AuctionHouse.dbc", auctionhousedbcFormat, true, dbcAuctionHouse, false); LOAD_DBC("DBC/ItemRandomSuffix.dbc", itemrandomsuffixformat, true, dbcItemRandomSuffix, false); LOAD_DBC("DBC/gtCombatRatings.dbc", gtfloatformat, false, dbcCombatRating, false); LOAD_DBC("DBC/ChatChannels.dbc", chatchannelformat, true, dbcChatChannels, false); LOAD_DBC("DBC/DurabilityQuality.dbc", durabilityqualityFormat, true, dbcDurabilityQuality, false); LOAD_DBC("DBC/DurabilityCosts.dbc", durabilitycostsFormat, true, dbcDurabilityCosts, false); LOAD_DBC("DBC/BankBagSlotPrices.dbc", bankslotpriceformat, true, dbcBankSlotPrices, false); LOAD_DBC("DBC/StableSlotPrices.dbc", bankslotpriceformat, true, dbcStableSlotPrices, false); LOAD_DBC("DBC/gtChanceToMeleeCrit.dbc", gtfloatformat, false, dbcMeleeCrit, false); LOAD_DBC("DBC/gtChanceToMeleeCritBase.dbc", gtfloatformat, false, dbcMeleeCritBase, false); LOAD_DBC("DBC/gtChanceToSpellCrit.dbc", gtfloatformat, false, dbcSpellCrit, false); LOAD_DBC("DBC/gtChanceToSpellCritBase.dbc", gtfloatformat, false, dbcSpellCritBase, false); LOAD_DBC("DBC/gtRegenMPPerSpt.dbc", gtfloatformat, false, dbcManaRegenBase, false); //it's not a mistake. LOAD_DBC("DBC/gtOCTRegenMP.dbc", gtfloatformat, false, dbcManaRegen, false); //it's not a mistake. LOAD_DBC("DBC/gtRegenHPPerSpt.dbc", gtfloatformat, false, dbcHPRegenBase, false); //it's not a mistake. LOAD_DBC("DBC/gtOCTRegenHP.dbc", gtfloatformat, false, dbcHPRegen, false); //it's not a mistake. LOAD_DBC("DBC/AreaTrigger.dbc", areatriggerformat, true, dbcAreaTrigger, true); LOAD_DBC("DBC/WMOAreaTable.dbc", wmoareaformat, true, dbcWMOAreaTable, false); //LOAD_DBC("DBC/SummonProperties.dbc", summonpropertiesformat, true, dbcSummonProperties, false); LOAD_DBC("DBC/NameGen.dbc", namegenentryformat, true, dbcNameGen, true); LOAD_DBC("DBC/LFGDungeons.dbc", LFGDungeonEntryformat, true, dbcLFGDungeon, true); //Is it not important to handle it? //LOAD_DBC("DBC/Vehicle.dbc", VehicleEntryfmt, true, dbcVehicle, true); //LOAD_DBC("DBC/VehicleSeat.dbc", VehicleSeatEntryfmt, true, dbcVehicleSeat, false); MapManagement::AreaManagement::AreaStorage::Initialise(&sAreaStore); auto area_map_collection = MapManagement::AreaManagement::AreaStorage::GetMapCollection(); for (auto map_object : dbcMap) { area_map_collection->insert(std::pair<uint32, uint32>(map_object->id, map_object->linked_zone)); } //auto wmo_row_count = dbcWMOAreaTable.GetNumRows(); for (auto i = 0; i < 51119; ++i) // This is a hack, dbc loading needs rework { if (auto entry = dbcWMOAreaTable.LookupEntry(i)) { sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry)); MapManagement::AreaManagement::AreaStorage::AddWMOTripleEntry(entry->groupId, entry->rootId, entry->adtId, entry->areaId); } } // LOAD_DBC("DBC/CharTitles.dbc", chartitleFormat, true, dbcCharTitle, true); return true; }
bool LoadDBCs(const char* datapath) { /* Needed for: Used in loading of achievements and finding saving information and grabbing criteria info to see if player deserves achievement. */ LOAD_DBC(format("%s/Achievement.dbc", datapath).c_str(), achievementfmt,true, dbcAchievement,true); /* Needed for: */ LOAD_DBC(format("%s/Achievement_Criteria.dbc", datapath).c_str(), achievementCriteriafmt,true,dbcAchievementCriteria,true); /* Needed for: */ LOAD_DBC(format("%s/AreaGroup.dbc", datapath).c_str(), AreaGroupFormat, true, dbcAreaGroup, true); /* Needed for: */ LOAD_DBC(format("%s/AreaTable.dbc", datapath).c_str(), areatableFormat, true, dbcArea, true); /* Needed for: */ LOAD_DBC(format("%s/AuctionHouse.dbc", datapath).c_str(), auctionhousedbcFormat, true, dbcAuctionHouse, false); /* Needed for: */ LOAD_DBC(format("%s/BattlemasterList.dbc", datapath).c_str(), BattleMasterEntryFormat, true, dbcBattleMasterList, true); /* Needed for: */ LOAD_DBC(format("%s/BankBagSlotPrices.dbc", datapath).c_str(), bankslotpriceformat, true, dbcBankSlotPrices, false); /* Needed for: */ LOAD_DBC(format("%s/BarberShopStyle.dbc", datapath).c_str(), barbershopstyleFormat, true, dbcBarberShopStyle, true); /* Needed for: */ LOAD_DBC(format("%s/ChatChannels.dbc", datapath).c_str(), chatchannelformat, true, dbcChatChannels, true); /* Needed for: */ LOAD_DBC(format("%s/CurrencyTypes.dbc", datapath).c_str(), CurrencyTypesEntryFormat, true, dbcCurrencyTypes, true); /* Needed for: */ LOAD_DBC(format("%s/ChrClasses.dbc", datapath).c_str(), charclassFormat, true, dbcCharClass, true); /* Needed for: */ LOAD_DBC(format("%s/ChrRaces.dbc", datapath).c_str(), charraceFormat, true, dbcCharRace, true); /* Needed for: */ LOAD_DBC(format("%s/CreatureDisplayInfo.dbc", datapath).c_str(), creaturedisplayFormat, true, dbcCreatureDisplayInfo, true); /* Needed for: */ LOAD_DBC(format("%s/CreatureFamily.dbc", datapath).c_str(), creaturefamilyFormat, true, dbcCreatureFamily, true); /* Needed for: */ LOAD_DBC(format("%s/CreatureSpellData.dbc", datapath).c_str(), creaturespelldataFormat, true, dbcCreatureSpellData, false); /* Needed for: */ LOAD_DBC(format("%s/DurabilityQuality.dbc", datapath).c_str(), durabilityqualityFormat, true, dbcDurabilityQuality, false); /* Needed for: */ LOAD_DBC(format("%s/DurabilityCosts.dbc", datapath).c_str(), durabilitycostsFormat, true, dbcDurabilityCosts, false); /* Needed for: */ LOAD_DBC(format("%s/EmotesText.dbc", datapath).c_str(), EmoteEntryFormat, true, dbcEmoteEntry, false); /* Needed for: */ LOAD_DBC(format("%s/Faction.dbc", datapath).c_str(), factiondbcFormat, true, dbcFaction, true); /* Needed for: */ LOAD_DBC(format("%s/FactionTemplate.dbc", datapath).c_str(), factiontemplatedbcFormat, true, dbcFactionTemplate, false); /* Needed for: */ LOAD_DBC(format("%s/GemProperties.dbc", datapath).c_str(), GemPropertyEntryFormat, true, dbcGemProperty, false); /* Needed for: */ LOAD_DBC(format("%s/GlyphProperties.dbc", datapath).c_str(), GlyphPropertyEntryFormat, true, dbcGlyphProperty, false); /* Needed for: */ LOAD_DBC(format("%s/gtBarberShopCostBase.dbc", datapath).c_str(), gtfloatformat, false, dbcBarberShopPrices, false); /* Needed for: */ LOAD_DBC(format("%s/gtChanceToMeleeCrit.dbc", datapath).c_str(), gtfloatformat, false, dbcMeleeCrit, false); /* Needed for: */ LOAD_DBC(format("%s/gtChanceToMeleeCritBase.dbc", datapath).c_str(), gtfloatformat, false, dbcMeleeCritBase, false); /* Needed for: */ LOAD_DBC(format("%s/gtChanceToSpellCrit.dbc", datapath).c_str(), gtfloatformat, false, dbcSpellCrit, false); /* Needed for: */ LOAD_DBC(format("%s/gtChanceToSpellCritBase.dbc", datapath).c_str(), gtfloatformat, false, dbcSpellCritBase, false); /* Needed for: */ LOAD_DBC(format("%s/gtCombatRatings.dbc", datapath).c_str(), gtfloatformat, false, dbcCombatRating, false); /* Needed for: */ LOAD_DBC(format("%s/gtOCTRegenHP.dbc", datapath).c_str(), gtfloatformat, false, dbcHPRegen, false); /* Needed for: */ LOAD_DBC(format("%s/gtOCTRegenMP.dbc", datapath).c_str(), gtfloatformat, false, dbcManaRegen, false); /* Needed for: */ LOAD_DBC(format("%s/gtRegenHPPerSpt.dbc", datapath).c_str(), gtfloatformat, false, dbcHPRegenBase, false); /* Needed for: */ LOAD_DBC(format("%s/gtRegenMPPerSpt.dbc", datapath).c_str(), gtfloatformat, false, dbcManaRegenBase, false); /* Needed for: */ LOAD_DBC(format("%s/Item.dbc", datapath).c_str(), itemFormat, true, dbcItem, false); /* Needed for: */ LOAD_DBC(format("%s/ItemExtendedCost.dbc", datapath).c_str(), itemextendedcostFormat, true, dbcItemExtendedCost, false); /* Needed for: */ LOAD_DBC(format("%s/ItemSet.dbc", datapath).c_str(), ItemSetFormat, true, dbcItemSet, true); /* Needed for: */ LOAD_DBC(format("%s/ItemRandomProperties.dbc", datapath).c_str(), randompropsFormat, true, dbcRandomProps, false); /* Needed for: */ LOAD_DBC(format("%s/ItemRandomSuffix.dbc", datapath).c_str(), itemrandomsuffixformat, true, dbcItemRandomSuffix, false); /* Needed for: */ LOAD_DBC(format("%s/Lock.dbc", datapath).c_str(), LockFormat, true, dbcLock, false); /* Needed for: LFG and Random dungeon calculations */ LOAD_DBC(format("%s/LFGDungeons.dbc", datapath).c_str(), LFGDungeonsFormat, true, dbcLookingForGroup, false); /* Needed for: */ LOAD_DBC(format("%s/Map.dbc", datapath).c_str(), mapentryFormat, true, dbcMap, true); /* Needed for: */ LOAD_DBC(format("%s/ScalingStatDistribution.dbc", datapath).c_str(), scalingstatdistributionformat, true, dbcScalingStatDistribution, false); /* Needed for: */ LOAD_DBC(format("%s/ScalingStatValues.dbc", datapath).c_str(), scalingstatvaluesformat, true, dbcScalingStatValues, false); /* Needed for: */ LOAD_DBC(format("%s/StableSlotPrices.dbc", datapath).c_str(), bankslotpriceformat, true, dbcStableSlotPrices, false); /* Needed for: */ LOAD_DBC(format("%s/SkillLine.dbc", datapath).c_str(), skilllineentrYFormat, true, dbcSkillLine, true); /* Needed for: */ LOAD_DBC(format("%s/SkillLineAbility.dbc", datapath).c_str(), skilllinespellFormat, false, dbcSkillLineSpell, false); /* Needed for: */ LOAD_DBC(format("%s/Spell.dbc", datapath).c_str(), spellentryFormat, true, dbcSpell, true); /* Needed for: */ LOAD_DBC(format("%s/SpellCastTimes.dbc", datapath).c_str(), spellcasttimeFormat, true, dbcSpellCastTime, false); /* Needed for: */ LOAD_DBC(format("%s/SpellDifficulty.dbc", datapath).c_str(), spelldifficultyFormat, true, dbcSpellDifficulty, false); /* Needed for: */ LOAD_DBC(format("%s/SpellDuration.dbc", datapath).c_str(), spelldurationFormat, true, dbcSpellDuration, false); /* Needed for: */ LOAD_DBC(format("%s/SpellItemEnchantment.dbc", datapath).c_str(), EnchantEntrYFormat, true, dbcEnchant, true); /* Needed for: */ LOAD_DBC(format("%s/SpellRadius.dbc", datapath).c_str(), spellradiusFormat, true, dbcSpellRadius, false); /* Needed for: */ LOAD_DBC(format("%s/SpellRange.dbc", datapath).c_str(), spellrangeFormat, true, dbcSpellRange, false); /* Needed for: Spell costs and calculations for dummy scripts or scripted spells for DK's. */ LOAD_DBC(format("%s/SpellRuneCost.dbc", datapath).c_str(), SpellRuneCostfmt, true, dbcSpellRuneCost, false); /* Needed for: */ LOAD_DBC(format("%s/SpellShapeshiftForm.dbc", datapath).c_str(), spellshapeshiftformformat, true, dbcSpellShapeshiftForm, false); /* Needed for: */ LOAD_DBC(format("%s/SummonProperties.dbc", datapath).c_str(), SummonPropertiesfmt, true, dbcSummonProps, false); /* Needed for: */ LOAD_DBC(format("%s/Talent.dbc", datapath).c_str(), talententryFormat, true, dbcTalent, false); /* Needed for: */ LOAD_DBC(format("%s/TalentTab.dbc", datapath).c_str(), talenttabentryFormat, true, dbcTalentTab, false); /* Needed for: */ LOAD_DBC(format("%s/TaxiNodes.dbc", datapath).c_str(), dbctaxinodeFormat, false, dbcTaxiNode, false); /* Needed for: */ LOAD_DBC(format("%s/TaxiPath.dbc", datapath).c_str(), dbctaxipathFormat, false, dbcTaxiPath, false); /* Needed for: */ LOAD_DBC(format("%s/TaxiPathNode.dbc", datapath).c_str(), dbctaxipathnodeFormat, false, dbcTaxiPathNode, false); /* Needed for: */ LOAD_DBC(format("%s/Vehicle.dbc", datapath).c_str(), vehicleentryFormat, true, dbcVehicle, true); /* Needed for: */ LOAD_DBC(format("%s/VehicleSeat.dbc", datapath).c_str(), vehicleseatentryFormat, true, dbcVehicleSeat, true); /* Needed for: */ LOAD_DBC(format("%s/WorldMapOverlay.dbc", datapath).c_str(), WorldMapOverlayfmt, true, dbcWorldMapOverlay, true); /* Needed for: */ LOAD_DBC(format("%s/WMOAreaTable.dbc", datapath).c_str(), WMOAreaEntryfmt, true, dbcWMOAreaTable, true); /* Needed for: */ LOAD_DBC(format("%s/DestructibleModelData.dbc", datapath).c_str(), DestructibleModelDataFormat, true, dbcDestructibleModelDataEntry, false); return true; }
bool LoadDBCs() { uint32 available_dbc_locales = 0xFFFFFFFF; DBC::StoreProblemList bad_dbc_files; std::string dbc_path = "./DBC/"; DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sWorldMapOverlayStore, dbc_path, "WorldMapOverlay.dbc"); #ifdef ENABLE_ACHIEVEMENTS DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sAchievementCriteriaStore, dbc_path, "Achievement_Criteria.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sAchievementStore, dbc_path, "Achievement.dbc"); #endif DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sCharTitlesStore, dbc_path, "CharTitles.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sCurrencyTypesStore, dbc_path, "CurrencyTypes.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sBarberShopStyleStore, dbc_path, "BarberShopStyle.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sItemStore, dbc_path, "Item.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sItemSetStore, dbc_path, "ItemSet.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sLockStore, dbc_path, "Lock.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sEmotesTextStore, dbc_path, "EmotesText.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSkillLineAbilityStore, dbc_path, "SkillLineAbility.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellItemEnchantmentStore, dbc_path, "SpellItemEnchantment.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGemPropertiesStore, dbc_path, "GemProperties.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGlyphPropertiesStore, dbc_path, "GlyphProperties.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGlyphSlotStore, dbc_path, "GlyphSlot.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSkillLineStore, dbc_path, "SkillLine.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellStore, dbc_path, "Spell.dbc"); ///\todo remove the old spell loader LOAD_DBC("DBC/Spell.dbc", spellentryFormat, true, dbcSpell, true); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sItemExtendedCostStore, dbc_path, "ItemExtendedCost.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sTalentStore, dbc_path, "Talent.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sTalentTabStore, dbc_path, "TalentTab.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellCastTimesStore, dbc_path, "SpellCastTimes.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellDifficultyStore, dbc_path, "SpellDifficulty.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellRadiusStore, dbc_path, "SpellRadius.dbc"); ///\todo handle max and level radius DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellRangeStore, dbc_path, "SpellRange.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellRuneCostStore, dbc_path, "SpellRuneCost.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellDurationStore, dbc_path, "SpellDuration.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSpellShapeshiftFormStore, dbc_path, "SpellShapeshiftForm.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sItemRandomPropertiesStore, dbc_path, "ItemRandomProperties.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sAreaGroupStore, dbc_path, "AreaGroup.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sAreaStore, dbc_path, "AreaTable.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sFactionTemplateStore, dbc_path, "FactionTemplate.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sFactionStore, dbc_path, "Faction.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sTaxiNodesStore, dbc_path, "TaxiNodes.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sTaxiPathStore, dbc_path, "TaxiPath.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sTaxiPathNodeStore, dbc_path, "TaxiPathNode.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sCreatureSpellDataStore, dbc_path, "CreatureSpellData.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sCreatureFamilyStore, dbc_path, "CreatureFamily.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sChrRacesStore, dbc_path, "ChrRaces.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sChrClassesStore, dbc_path, "ChrClasses.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sMapStore, dbc_path, "Map.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sHolidaysStore, dbc_path, "Holidays.dbc"); //loaded but not used DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sAuctionHouseStore, dbc_path, "AuctionHouse.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sItemRandomSuffixStore, dbc_path, "ItemRandomSuffix.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtCombatRatingsStore, dbc_path, "gtCombatRatings.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sChatChannelsStore, dbc_path, "ChatChannels.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sDurabilityQualityStore, dbc_path, "DurabilityQuality.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sDurabilityCostsStore, dbc_path, "DurabilityCosts.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sBankBagSlotPricesStore, dbc_path, "BankBagSlotPrices.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sStableSlotPricesStore, dbc_path, "StableSlotPrices.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sBarberShopCostBaseStore, dbc_path, "gtBarberShopCostBase.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtChanceToMeleeCritStore, dbc_path, "gtChanceToMeleeCrit.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbc_path, "gtChanceToMeleeCritBase.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtChanceToSpellCritStore, dbc_path, "gtChanceToSpellCrit.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbc_path, "gtChanceToSpellCritBase.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtRegenMPPerSptStore, dbc_path, "gtRegenMPPerSpt.dbc"); //loaded but not used DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtOCTRegenMPStore, dbc_path, "gtOCTRegenMP.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtRegenHPPerSptStore, dbc_path, "gtRegenHPPerSpt.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sGtOCTRegenHPStore, dbc_path, "gtOCTRegenHP.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sAreaTriggerStore, dbc_path, "AreaTrigger.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sScalingStatDistributionStore, dbc_path, "ScalingStatDistribution.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sScalingStatValuesStore, dbc_path, "ScalingStatValues.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sItemLimitCategoryStore, dbc_path, "ItemLimitCategory.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sQuestXPStore, dbc_path, "QuestXP.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sMailTemplateStore, dbc_path, "MailTemplate.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sWMOAreaTableStore, dbc_path, "WMOAreaTable.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sSummonPropertiesStore, dbc_path, "SummonProperties.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sNameGenStore, dbc_path, "NameGen.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sLFGDungeonStore, dbc_path, "LFGDungeons.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sVehicleStore, dbc_path, "Vehicle.dbc"); DBC::LoadDBC(available_dbc_locales, bad_dbc_files, sVehicleSeatStore, dbc_path, "VehicleSeat.dbc"); MapManagement::AreaManagement::AreaStorage::Initialise(&sAreaStore); auto area_map_collection = MapManagement::AreaManagement::AreaStorage::GetMapCollection(); for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) { auto map_object = sMapStore.LookupEntry(i); if (map_object == nullptr) continue; area_map_collection->insert(std::pair<uint32, uint32>(map_object->id, map_object->linked_zone)); } auto wmo_row_count = sWMOAreaTableStore.GetNumRows(); for (uint32 i = 0; i < wmo_row_count; ++i) { if (auto entry = sWMOAreaTableStore.LookupEntry(i)) { sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry)); MapManagement::AreaManagement::AreaStorage::AddWMOTripleEntry(entry->groupId, entry->rootId, entry->adtId, entry->areaId); } } return true; }
bool LoadDBCs() { LOAD_DBC("DBC/Achievement.dbc", achievementfmt, true, dbcAchievement,true); LOAD_DBC("DBC/Achievement_Criteria.dbc", achievementCriteriafmt, true, dbcAchievementCriteria,true); LOAD_DBC("DBC/AreaGroup.dbc", AreaGroupFormat, true, dbcAreaGroup, true); LOAD_DBC("DBC/AreaTable.dbc", areatableFormat, true, dbcArea, true); LOAD_DBC("DBC/AreaTrigger.dbc", AreaTriggerFormat, true, dbcAreaTrigger, false); LOAD_DBC("DBC/AreaPOI.dbc",AreaPOIFormat,true, dbcAreaPOI, false); LOAD_DBC("DBC/AuctionHouse.dbc", auctionhousedbcFormat, true, dbcAuctionHouse, false); LOAD_DBC("DBC/BankBagSlotPrices.dbc", bankslotpriceformat, true, dbcBankSlotPrices, false); LOAD_DBC("DBC/BarberShopStyle.dbc", barbershopstyleFormat, true, dbcBarberShopStyle, true); LOAD_DBC("DBC/ChatChannels.dbc", chatchannelformat, true, dbcChatChannels, true); LOAD_DBC("DBC/ChrClasses.dbc", charclassFormat, true, dbcCharClass, true); LOAD_DBC("DBC/ChrRaces.dbc", charraceFormat, true, dbcCharRace, true); LOAD_DBC("DBC/CreatureDisplayInfo.dbc", creaturedisplayFormat, true, dbcCreatureDisplayInfo, true); LOAD_DBC("DBC/CreatureFamily.dbc", creaturefamilyFormat, true, dbcCreatureFamily, true); LOAD_DBC("DBC/CreatureSpellData.dbc", creaturespelldataFormat, true, dbcCreatureSpellData, false); LOAD_DBC("DBC/CurrencyTypes.dbc", currencyTypesFormat, true, dbcCurrencyTypes, false); LOAD_DBC("DBC/DurabilityQuality.dbc", durabilityqualityFormat, true, dbcDurabilityQuality, false); LOAD_DBC("DBC/DurabilityCosts.dbc", durabilitycostsFormat, true, dbcDurabilityCosts, false); LOAD_DBC("DBC/DestructibleModelData.dbc", DestructibleModelDataFormat, true, dbcDestructibleModelData, false); LOAD_DBC("DBC/EmotesText.dbc", EmoteEntryFormat, true, dbcEmoteEntry, false); LOAD_DBC("DBC/Faction.dbc", factiondbcFormat, true, dbcFaction, true); LOAD_DBC("DBC/FactionTemplate.dbc", factiontemplatedbcFormat, true, dbcFactionTemplate, false); LOAD_DBC("DBC/GemProperties.dbc", GemPropertyEntryFormat, true, dbcGemProperty, false); LOAD_DBC("DBC/GlyphProperties.dbc", GlyphPropertyEntryFormat, true, dbcGlyphProperty, false); LOAD_DBC("DBC/gtBarberShopCostBase.dbc", gtfloatformat, false, dbcBarberShopPrices, false); LOAD_DBC("DBC/gtChanceToMeleeCrit.dbc", gtfloatformat, false, dbcMeleeCrit, false); LOAD_DBC("DBC/gtChanceToMeleeCritBase.dbc", gtfloatformat, false, dbcMeleeCritBase, false); LOAD_DBC("DBC/gtChanceToSpellCrit.dbc", gtfloatformat, false, dbcSpellCrit, false); LOAD_DBC("DBC/gtChanceToSpellCritBase.dbc", gtfloatformat, false, dbcSpellCritBase, false); LOAD_DBC("DBC/gtCombatRatings.dbc", gtfloatformat, false, dbcCombatRating, false); LOAD_DBC("DBC/gtOCTRegenHP.dbc", gtfloatformat, false, dbcHPRegen, false); //it's not a mistake. LOAD_DBC("DBC/gtOCTRegenMP.dbc", gtfloatformat, false, dbcManaRegen, false); //it's not a mistake. LOAD_DBC("DBC/gtRegenHPPerSpt.dbc", gtfloatformat, false, dbcHPRegenBase, false); //it's not a mistake. LOAD_DBC("DBC/gtRegenMPPerSpt.dbc", gtfloatformat, false, dbcManaRegenBase, false); //it's not a mistake. LOAD_DBC("DBC/ItemExtendedCost.dbc", itemextendedcostFormat, true, dbcItemExtendedCost, false); LOAD_DBC("DBC/ItemSet.dbc", ItemSetFormat, true, dbcItemSet, true); LOAD_DBC("DBC/ItemRandomProperties.dbc", randompropsFormat, true, dbcRandomProps, false); LOAD_DBC("DBC/ItemRandomSuffix.dbc", itemrandomsuffixformat, true, dbcItemRandomSuffix, false); LOAD_DBC("DBC/Lock.dbc", LockFormat, true, dbcLock, false); LOAD_DBC("DBC/Map.dbc", mapentryFormat, true, dbcMap, true); LOAD_DBC("DBC/StableSlotPrices.dbc", bankslotpriceformat, true, dbcStableSlotPrices, false); LOAD_DBC("DBC/SkillLine.dbc", skilllineentrYFormat, true, dbcSkillLine, true); LOAD_DBC("DBC/SkillLineAbility.dbc", skilllinespellFormat, false, dbcSkillLineSpell, false); LOAD_DBC("DBC/Spell.dbc", spellentryFormat, true, dbcSpell, true); LOAD_DBC("DBC/SpellCastTimes.dbc", spellcasttimeFormat, true, dbcSpellCastTime, false); LOAD_DBC("DBC/SpellDuration.dbc", spelldurationFormat, true, dbcSpellDuration, false); LOAD_DBC("DBC/SpellItemEnchantment.dbc", EnchantEntrYFormat, true, dbcEnchant, true); LOAD_DBC("DBC/SpellRadius.dbc", spellradiusFormat, true, dbcSpellRadius, false); LOAD_DBC("DBC/SpellRange.dbc", spellrangeFormat, true, dbcSpellRange, false); LOAD_DBC("DBC/SpellRuneCost.dbc", SpellRuneCostfmt, true, dbcSpellRuneCost, false); LOAD_DBC("DBC/SpellShapeshiftForm.dbc", spellshapeshiftformformat, true, dbcSpellShapeshiftForm, false); LOAD_DBC("DBC/SummonProperties.dbc", SummonPropertiesfmt, true, dbcSummonProps, false); LOAD_DBC("DBC/ScalingStatDistribution.dbc", scalingstatdistributionformat, true, dbcScalingStatDistribution, false); LOAD_DBC("DBC/ScalingStatValues.dbc", scalingstatvaluesformat, true, dbcScalingStatValues, false); LOAD_DBC("DBC/Talent.dbc", talententryFormat, true, dbcTalent, false); LOAD_DBC("DBC/TalentTab.dbc", talenttabentryFormat, true, dbcTalentTab, false); LOAD_DBC("DBC/TaxiNodes.dbc", dbctaxinodeFormat, false, dbcTaxiNode, false); LOAD_DBC("DBC/TaxiPath.dbc", dbctaxipathFormat, false, dbcTaxiPath, false); LOAD_DBC("DBC/TaxiPathNode.dbc", dbctaxipathnodeFormat, false, dbcTaxiPathNode, false); LOAD_DBC("DBC/Vehicle.dbc", vehicleentryFormat, true, dbcVehicle, true); LOAD_DBC("DBC/VehicleSeat.dbc", vehicleseatentryFormat, true, dbcVehicleSeat, true); LOAD_DBC("DBC/WorldMapOverlay.dbc", WorldMapOverlayfmt, true, dbcWorldMapOverlay, true); LOAD_DBC("DBC/WMOAreaTable.dbc", wmoareaformat, true, dbcWMOAreaTable, false ); LOAD_DBC("DBC/QuestXP.dbc", questxpformat, true, dbcQuestXP, false ); return true; }
bool LoadDBCs() { LOAD_DBC("DBC/ItemSet.dbc", ItemSetFormat, true, dbcItemSet, true); LOAD_DBC("DBC/Lock.dbc", LockFormat, true, dbcLock, false); LOAD_DBC("DBC/EmotesText.dbc", EmoteEntryFormat, true, dbcEmoteEntry, false); LOAD_DBC("DBC/SkillLineAbility.dbc", skilllinespellFormat, false, dbcSkillLineSpell, false); LOAD_DBC("DBC/SpellItemEnchantment.dbc", EnchantEntrYFormat, true, dbcEnchant, true); LOAD_DBC("DBC/GemProperties.dbc", GemPropertyEntryFormat, true, dbcGemProperty, false); LOAD_DBC("DBC/SkillLine.dbc", skilllineentrYFormat, true, dbcSkillLine, true); LOAD_DBC("DBC/Spell.dbc", spellentryFormat, true, dbcSpell, true); LOAD_DBC("DBC/ItemExtendedCost.dbc", itemextendedcostFormat, true, dbcItemExtendedCost, false); LOAD_DBC("DBC/Talent.dbc", talententryFormat, true, dbcTalent, false); LOAD_DBC("DBC/TalentTab.dbc", talenttabentryFormat, true, dbcTalentTab, false); LOAD_DBC("DBC/SpellCastTimes.dbc", spellcasttimeFormat, true, dbcSpellCastTime, false); LOAD_DBC("DBC/SpellRadius.dbc", spellradiusFormat, true, dbcSpellRadius, false); LOAD_DBC("DBC/SpellRange.dbc", spellrangeFormat, true, dbcSpellRange, false); LOAD_DBC("DBC/SpellDuration.dbc", spelldurationFormat, true, dbcSpellDuration, false); LOAD_DBC("DBC/ItemRandomProperties.dbc", randompropsFormat, true, dbcRandomProps, true); LOAD_DBC("DBC/AreaTable.dbc", areatableFormat, true, dbcArea, true); LOAD_DBC("DBC/FactionTemplate.dbc", factiontemplatedbcFormat, true, dbcFactionTemplate, false); LOAD_DBC("DBC/Faction.dbc", factiondbcFormat, true, dbcFaction, true); LOAD_DBC("DBC/TaxiNodes.dbc", dbctaxinodeFormat, false, dbcTaxiNode, false); LOAD_DBC("DBC/TaxiPath.dbc", dbctaxipathFormat, false, dbcTaxiPath, false); LOAD_DBC("DBC/TaxiPathNode.dbc", dbctaxipathnodeFormat, false, dbcTaxiPathNode, false); LOAD_DBC("DBC/CreatureSpellData.dbc", creaturespelldataFormat, true, dbcCreatureSpellData, false); LOAD_DBC("DBC/CreatureFamily.dbc", creaturefamilyFormat, true, dbcCreatureFamily, true); LOAD_DBC("DBC/ChrRaces.dbc", charraceFormat, true, dbcCharRace, true); LOAD_DBC("DBC/ChrClasses.dbc", charclassFormat, true, dbcCharClass, true); LOAD_DBC("DBC/Map.dbc", mapentryFormat, true, dbcMap, true); LOAD_DBC("DBC/AuctionHouse.dbc", auctionhousedbcFormat, true, dbcAuctionHouse, false); LOAD_DBC("DBC/ItemRandomSuffix.dbc", itemrandomsuffixformat, true, dbcItemRandomSuffix, true); LOAD_DBC("DBC/gtCombatRatings.dbc", gtfloatformat, false, dbcCombatRating, false); LOAD_DBC("DBC/ChatChannels.dbc", chatchannelformat, true, dbcChatChannels, true); LOAD_DBC("DBC/DurabilityQuality.dbc", durabilityqualityFormat, true, dbcDurabilityQuality, false); LOAD_DBC("DBC/DurabilityCosts.dbc", durabilitycostsFormat, true, dbcDurabilityCosts, false); LOAD_DBC("DBC/BankBagSlotPrices.dbc", bankslotpriceformat, true, dbcBankSlotPrices, false); LOAD_DBC("DBC/StableSlotPrices.dbc", bankslotpriceformat, true, dbcStableSlotPrices, false); LOAD_DBC("DBC/gtChanceToMeleeCrit.dbc", gtfloatformat, false, dbcMeleeCrit, false); LOAD_DBC("DBC/gtChanceToMeleeCritBase.dbc", gtfloatformat, false, dbcMeleeCritBase, false); LOAD_DBC("DBC/gtChanceToSpellCrit.dbc", gtfloatformat, false, dbcSpellCrit, false); LOAD_DBC("DBC/gtChanceToSpellCritBase.dbc", gtfloatformat, false, dbcSpellCritBase, false); LOAD_DBC("DBC/gtRegenMPPerSpt.dbc", gtfloatformat, false, dbcManaRegenBase, false); //it's not a mistake. LOAD_DBC("DBC/gtOCTRegenMP.dbc", gtfloatformat, false, dbcManaRegen, false); //it's not a mistake. LOAD_DBC("DBC/gtRegenHPPerSpt.dbc", gtfloatformat, false, dbcHPRegenBase, false); //it's not a mistake. LOAD_DBC("DBC/gtOCTRegenHP.dbc", gtfloatformat, false, dbcHPRegen, false); //it's not a mistake. return true; }
bool LoadDBCs() { LOAD_DBC("DBC/WorldMapOverlay.dbc", WorldMapOverlayStoreFormat, true, dbcWorldMapOverlayStore, true); #ifdef ENABLE_ACHIEVEMENTS LOAD_DBC("DBC/Achievement.dbc", AchievementFormat, true, dbcAchievementStore, true); LOAD_DBC("DBC/Achievement_Criteria.dbc", AchievementCriteriaFormat, true, dbcAchievementCriteriaStore, true); #endif LOAD_DBC("DBC/WMOAreaTable.dbc", wmoareaformat, true, dbcWMOAreaTable, false); LOAD_DBC("DBC/WorldSafeLocs.dbc",dbcWorldsafelocsfmt,true,dbcWorldSafeLocs, false); LOAD_DBC("DBC/MountCapability.dbc",dbcMountCapabilityStorefmt,false,dbcMountCapabilityStore, false); LOAD_DBC("DBC/MountType.dbc",dbcMountTypeStorefmt,false,dbcMountTypeStore, false); LOAD_DBC("DBC/GuildPerkSpells.dbc",GuildPerkfmt,false,dbcGuildPerks, false); LOAD_DBC("DBC/ArmorLocation.dbc",ArmorLocationfmt,false,dbcArmorLocationStore, false); LOAD_DBC("DBC/ItemArmorQuality.dbc",ItemArmorQualityfmt,false,dbcItemArmorQualityStore, false); LOAD_DBC("DBC/ItemArmorShield.dbc",ItemArmorShieldfmt,false,dbcItemArmorShieldStore, false); LOAD_DBC("DBC/ItemArmorTotal.dbc",ItemArmorTotalfmt,false,dbcItemArmorTotalStore, false); LOAD_DBC("DBC/ItemDamageAmmo.dbc",ItemDamagefmt,false,dbcItemDamageAmmoStore, false); LOAD_DBC("DBC/ItemDamageOneHand.dbc",ItemDamagefmt,false,dbcItemDamageOneHandStore, false); LOAD_DBC("DBC/ItemDamageOneHandCaster.dbc",ItemDamagefmt,false,dbcItemDamageOneHandCasterStore, false); LOAD_DBC("DBC/ItemDamageRanged.dbc",ItemDamagefmt,false,dbcItemDamageRangedStore, false); LOAD_DBC("DBC/ItemDamageThrown.dbc",ItemDamagefmt,false,dbcItemDamageThrownStore, false); LOAD_DBC("DBC/ItemDamageTwoHand.dbc",ItemDamagefmt,false,dbcItemDamageTwoHandStore, false); LOAD_DBC("DBC/ItemDamageTwoHandCaster.dbc",ItemDamagefmt,false,dbcItemDamageTwoHandCasterStore, false); LOAD_DBC("DBC/ItemDamageWand.dbc",ItemDamagefmt,false,dbcItemDamageWandStore, false); LOAD_DBC("DBC/SpellEffect.dbc",SpellEffectEntryfmt,false,dbcSpellEffect, false); LOAD_DBC("DBC/SpellShapeshiftForm.dbc",SpellShapeshiftFormfmt,false,dbcSpellShapeshiftForm, false); LOAD_DBC("DBC/SpellShapeshift.dbc",SpellShapeshiftEntryfmt,false,dbcSpellShapeshift, false); LOAD_DBC("DBC/SpellAuraOptions.dbc",SpellAuraOptionsEntryfmt,false,dbcSpellAuraOptions, false); LOAD_DBC("DBC/SpellAuraRestrictions.dbc",SpellAuraRestrictionsEntryfmt,false,dbcSpellAuraRestrictions, false); LOAD_DBC("DBC/SpellCastingRequirements.dbc",SpellCastingRequirementsEntryfmt,false,dbcSpellCastingRequirements, false); LOAD_DBC("DBC/SpellCategories.dbc",SpellCategoriesEntryfmt,false,dbcSpellCategories, false); LOAD_DBC("DBC/SpellClassOptions.dbc",SpellClassOptionsEntryfmt,false,dbcSpellClassOptions, false); LOAD_DBC("DBC/SpellCooldowns.dbc",SpellCooldownsEntryfmt,false,dbcSpellCooldowns, false); LOAD_DBC("DBC/SpellEquippedItems.dbc",SpellEquippedItemsEntryfmt,false,dbcSpellEquippedItems, false); LOAD_DBC("DBC/SpellInterrupts.dbc",SpellInterruptsEntryfmt,false,dbcSpellInterrupts, false); LOAD_DBC("DBC/SpellLevels.dbc",SpellLevelsEntryfmt,false,dbcSpellLevels, false); LOAD_DBC("DBC/SpellPower.dbc",SpellPowerEntryfmt,false,dbcSpellPower, false); LOAD_DBC("DBC/SpellReagents.dbc",SpellReagentsEntryfmt,false,dbcSpellReagents, false); LOAD_DBC("DBC/SpellScaling.dbc",SpellScalingEntryfmt,false,dbcSpellScaling, false); LOAD_DBC("DBC/SpellTargetRestrictions.dbc",SpellTargetRestrictionsEntryfmt,false,dbcSpellTargetRestrictions, false); LOAD_DBC("DBC/SpellTotems.dbc",SpellTotemsEntryfmt,false,dbcSpellTotems, false); LOAD_DBC("DBC/gtSpellScaling.dbc", classSpellScalefmt, false, dbcGTSpellScale, true); LOAD_DBC("DBC/LFGDungeons.dbc",LFGDungeonFormat,false,dbcLFGDungeonStore, false); LOAD_DBC("DBC/WorldMapArea.dbc",WorldMapZoneFormat,false,dbcWorldMapZoneStore, false); LOAD_DBC("DBC/Vehicle.dbc",VehicleEntryFormat,true,dbcVehicleEntry, false); LOAD_DBC("DBC/VehicleSeat.dbc",VehicleSeatEntryFormat,true,dbcVehicleSeatEntry, false); LOAD_DBC("DBC/CurrencyTypes.dbc",CurrencyTypesEntryFormat,true,dbcCurrencyTypesStore, false); LOAD_DBC("DBC/ScalingStatDistribution.dbc",scalingstatdistributionformat,true,dbcScalingStatDistribution, false); LOAD_DBC("DBC/ScalingStatValues.dbc",scalingstatvaluesformat,true,dbcScalingStatValues, false); LOAD_DBC("DBC/BattlemasterList.dbc", BattlemasterListEntryFormat, true, dbcBattlemasterListStore, true); LOAD_DBC("DBC/ItemLimitCategory.dbc", itemlimitcategoryFormat, true, dbcItemLimitCategory, true); LOAD_DBC("DBC/AreaGroup.dbc", areagroupFormat, true, dbcAreaGroup, true); LOAD_DBC("DBC/SpellRuneCost.dbc", SpellRuneCostFormat, true, dbcSpellRuneCostEntry, true); LOAD_DBC("DBC/GlyphProperties.dbc", GlyphPropertiesFormat, true, dbcGlyphPropertiesStore, true); LOAD_DBC("DBC/GlyphSlot.dbc", GlyphSlotFormat, true, dbcGlyphSlotStore, true); LOAD_DBC("DBC/BarberShopStyle.dbc", BarberShopStyleEntryFormat, true, dbcBarberShopStyleStore, true); LOAD_DBC("DBC/gtBarberShopCostBase.dbc", BarberShopCostFormat, false, dbcBarberShopCostStore, true); LOAD_DBC("DBC/ItemSet.dbc", ItemSetFormat, true, dbcItemSet, true); LOAD_DBC("DBC/Lock.dbc", LockFormat, true, dbcLock, false); LOAD_DBC("DBC/EmotesText.dbc", EmoteEntryFormat, true, dbcEmoteEntry, false); LOAD_DBC("DBC/SkillLineAbility.dbc", skilllinespellFormat, false, dbcSkillLineSpell, false); LOAD_DBC("DBC/SpellItemEnchantment.dbc", EnchantEntrYFormat, true, dbcEnchant, true); LOAD_DBC("DBC/GemProperties.dbc", GemPropertyEntryFormat, true, dbcGemProperty, false); LOAD_DBC("DBC/SkillLine.dbc", skilllineentrYFormat, true, dbcSkillLine, true); LOAD_DBC("DBC/Spell.dbc", spellentryFormat, true, dbcSpell, true); LOAD_DBC("DBC/Talent.dbc", talententryFormat, true, dbcTalent, false); LOAD_DBC("DBC/TalentTab.dbc", talenttabentryFormat, true, dbcTalentTab, false); LOAD_DBC("DBC/TalentTreePrimarySpells.dbc", talentprimaryspellFormat, true, dbcTalentPrimarySpells, false); LOAD_DBC("DBC/SpellCastTimes.dbc", spellcasttimeFormat, true, dbcSpellCastTime, false); LOAD_DBC("DBC/SpellRadius.dbc", spellradiusFormat, true, dbcSpellRadius, false); LOAD_DBC("DBC/SpellRange.dbc", spellrangeFormat, true, dbcSpellRange, false); LOAD_DBC("DBC/SpellDuration.dbc", spelldurationFormat, true, dbcSpellDuration, false); LOAD_DBC("DBC/ItemRandomProperties.dbc", randompropsFormat, true, dbcRandomProps, false); LOAD_DBC("DBC/AreaTable.dbc", areatableFormat, true, dbcArea, true); LOAD_DBC("DBC/FactionTemplate.dbc", factiontemplatedbcFormat, true, dbcFactionTemplate, false); LOAD_DBC("DBC/ItemExtendedCost.db2", itemextendedcostFormat, true, dbcItemExtendedCost, false); LOAD_DBC("DBC/Faction.dbc", factiondbcFormat, true, dbcFaction, true); LOAD_DBC("DBC/TaxiNodes.dbc", dbctaxinodeFormat, false, dbcTaxiNode, false); LOAD_DBC("DBC/TaxiPath.dbc", dbctaxipathFormat, false, dbcTaxiPath, false); LOAD_DBC("DBC/TaxiPathNode.dbc", dbctaxipathnodeFormat, false, dbcTaxiPathNode, false); LOAD_DBC("DBC/CreatureSpellData.dbc", creaturespelldataFormat, true, dbcCreatureSpellData, false); LOAD_DBC("DBC/CreatureFamily.dbc", creaturefamilyFormat, true, dbcCreatureFamily, true); LOAD_DBC("DBC/ChrRaces.dbc", charraceFormat, true, dbcCharRace, true); LOAD_DBC("DBC/ChrClasses.dbc", charclassFormat, true, dbcCharClass, true); LOAD_DBC("DBC/Map.dbc", mapentryFormat, true, dbcMap, true); LOAD_DBC("DBC/AuctionHouse.dbc", auctionhousedbcFormat, true, dbcAuctionHouse, false); LOAD_DBC("DBC/ItemRandomSuffix.dbc", itemrandomsuffixformat, true, dbcItemRandomSuffix, false); LOAD_DBC("DBC/RandPropPoints.dbc", randompropopointsfmt, true, dbcRandomPropertyPoints, false); LOAD_DBC("DBC/ItemReforge.dbc", itemreforgeformat, true, dbcItemReforge, false); LOAD_DBC("DBC/gtCombatRatings.dbc", gtClassfloatformat, false, dbcCombatRating, false); LOAD_DBC("DBC/ChatChannels.dbc", chatchannelformat, true, dbcChatChannels, true); LOAD_DBC("DBC/DurabilityQuality.dbc", durabilityqualityFormat, true, dbcDurabilityQuality, false); LOAD_DBC("DBC/DurabilityCosts.dbc", durabilitycostsFormat, true, dbcDurabilityCosts, false); LOAD_DBC("DBC/BankBagSlotPrices.dbc", bankslotpriceformat, true, dbcBankSlotPrices, false); //LOAD_DBC("DBC/StableSlotPrices.dbc", bankslotpriceformat, true, dbcStableSlotPrices, false); LOAD_DBC("DBC/gtChanceToMeleeCrit.dbc", gtClassfloatformat, false, dbcMeleeCrit, false); LOAD_DBC("DBC/gtChanceToMeleeCritBase.dbc", gtClassfloatformat, false, dbcMeleeCritBase, false); LOAD_DBC("DBC/gtChanceToSpellCrit.dbc", gtClassfloatformat, false, dbcSpellCrit, false); LOAD_DBC("DBC/gtChanceToSpellCritBase.dbc", gtClassfloatformat, false, dbcSpellCritBase, false); LOAD_DBC("DBC/gtRegenMPPerSpt.dbc", gtClassfloatformat, false, dbcMPRegenBase, false); //it's not a mistake. //LOAD_DBC("DBC/gtOCTRegenHP.dbc", gtfloatformat, false, dbcHPRegen, false); //it's not a mistake. LOAD_DBC("DBC/AreaTrigger.dbc", areatriggerformat, true, dbcAreaTrigger, true); LOAD_DBC("DBC/QuestXP.dbc", questxpformat, false, dbcQuestXP, true); LOAD_DBC("DBC/QuestFactionReward.dbc", questrewrepformat, false, dbcQuestRewRep, true); LOAD_DBC("DBC/CharTitles.dbc", chartitleFormat, true, dbcCharTitle, true); LOAD_DBC("DBC/MailTemplate.dbc", mailTemplateEntryFormat, true, dbcMailTemplate, true); LOAD_DBC("DBC/SummonProperties.dbc", summonpropertiesformat, true, dbcSummonProperties, false); LOAD_DBC("DBC/NameGen.dbc", NameGenfmt, true, sNameGenStore, false); return true; }