void CLanguage::SetLanguage(const char * LanguageName) { m_SelectedLanguage = LanguageName; if (LoadCurrentStrings()) { g_Settings->SaveString(Setting_CurrentLanguage, LanguageName); } }
void CLanguage::SetLanguage ( const wchar_t * LanguageName ) { m_SelectedLanguage = LanguageName; if (LoadCurrentStrings()) { stdstr Language; Language.FromUTF16(LanguageName); g_Settings->SaveString(Setting_CurrentLanguage,Language); } }