Ejemplo n.º 1
0
void CApplication::Run( int argc, char* argv[] )
{
    startupError = 0;
    buildName = ENGINE_NAME; 
    buildName += " (build: "; 
    buildName += MakeBuildNumber( __DATE__ ); 
    buildName += " version: "; 
    buildName += ENGINE_VERSION;
    buildName += ")"; 

    // get and set the working directory
    appDir = getDirectoryFromArgs( argc, argv );
    changeWorkingDir( appDir );

    //open logfiles
    log = new CAppLog( "Logs/app.txt", true );

    APPLOG.Write( wide2string( buildName ).c_str() );

    //create a couple of singletons
    network = new CNetwork();

    if ( argc > 1 )
    {
      modDir = argv[1];
    }
    else
    {
      modDir = DEFAULT_MODDIR;
    }
    modDir += "/";

    //load and run the game
    String dllFile = modDir;
    dllFile += GAME_MODULE;
    if ( !LoadGameDLL( dllFile.c_str(), argc, argv ) )
    {
      startupError = ERROR_DLL_NOTLOADED;
      APPLOG.Write( "Could not load game module %s", dllFile.c_str() );
    }
    // no script and console at this point

    for ( int i = 0; i < modules.size(); i++ )
    {
      if ( modules[i] )
      {
        FreeLibrary( ( HMODULE )modules[i] );
      }
    }

    //clean up singletons
    delete network;

    if ( startupError > 0 )
    {
      getchar();
    }
}
Ejemplo n.º 2
0
int main( )
{
	char buf[ 256 ];
	GetCurrentDirectory( 256, buf );

	LoadGameDLL( );

	while( 1 )
	{
		FILETIME newTime = Win32GetLastWriteTime( "game.dll" );

		if ( CompareFileTime( &newTime, &GameDLLWriteTime ) )
			LoadGameDLL( );

		LoopPtr( );
	}

	return 0;
}