Ejemplo n.º 1
0
void Pcsx2Config::Save( const wxString& dstfile )
{
	//if( !m_IsLoaded ) return;

	wxFileConfig cfg( dstfile );
	IniSaver saver( cfg );
	LoadSave( saver );
}
Ejemplo n.º 2
0
void Pcsx2Config::Load( const wxString& srcfile )
{
	//m_IsLoaded = true;

	wxFileConfig cfg( srcfile );
	IniLoader loader( cfg );
	LoadSave( loader );
}
Ejemplo n.º 3
0
void		Engine::play()
{
  while (mode != QUIT && engine->hasScreen())
    switch (mode)
      {
      case START:
	Animation();
	break;
      case MENU:
	Menu();
	break;
      case GAME:
	Game();
	break;
      case MENU_GAME:
	MenuInGame();
	break;
      case LOAD:
	LoadSave();
	break;
      case SAVE:
	SaveGame();
	break;
      case NEW_GAME:
	LoadGame();
	break;
      case LAUNCH_GAME:
	NewGame();
	break;
      case OPTION_MENU:
	OptionMenu();
	break;
      case OPTION_GAME:
	MenuInGame();
	break;
      case HIGHSCORE:
	Highscore();
	break;
      default:
	mode = QUIT;
      }
}