Ejemplo n.º 1
0
Player::Player()
	: SpeedForce(7.0)
	, Y_START(360.0)
	, LimitScreenXL(10.0)
	, LimitScreenXR(630.0)
	, LimitScreenYT(10.0)
	, LimitScreenYB(455.0)
	, graphic(new Graphic)
	, c_start(new Counter(150))
	, c_dead(new Counter(90))
	, elapsedTime(0)
	, keydir(InputDir::Neutral)
	, dead_ef(eSpread_SmallGrey)
	, isDead(false)
	, life(3)
	, isMuteki(false)
	, isShield(false)
{
	LoadDivGraph("GRAPH/GAME/player.png", 3, 3, 1, 20, 26, hg);	// 画像の分割読み込み
	hs_shiftUp = LoadSoundMem("SOUND/SE/shiftup.mp3");
	hs_shiftDown = LoadSoundMem("SOUND/SE/shiftdown.wav");
	hs_dead = LoadSoundMem("SOUND/SE/explosion02.wav");

	pos.SetVecor2D(320.0, 520.0);
	bombNum = 3;
	s_powlv		= 0;
	s_isStart	= false;
	isHit = false;
	s_isMuteki = true;
	state = ePlayerState_Start;
}
Ejemplo n.º 2
0
void Music_Ini(){
	Music[opening].Music = LoadSoundMem( "RPG DATA\\opening.ogg" );
	Music[battle].Music = LoadSoundMem( "RPG DATA\\sentoukyoku.ogg");

	SE[select].SE = LoadSoundMem("RPG DATA\\select.wav");
	SE[select2].SE = LoadSoundMem("RPG DATA\\select3.wav");
}
Ejemplo n.º 3
0
void load(){
	int t;
	SetCreateSoundDataType( DX_SOUNDDATATYPE_MEMPRESS ) ;

	t=GetNowCount();
	img_board[10] = LoadGraph("../dat/img/board/10.png");
	img_board[11] = LoadGraph("../dat/img/board/11.png");
	img_board[12] = LoadGraph("../dat/img/board/12.png");
	img_board[20] = LoadGraph("../dat/img/board/20.png");
	img_chetc[0]	= LoadGraph( "../dat/img/char/atari.png" );
	img_chetc[2]	= LoadGraph( "../dat/img/char/ball.png" );
	img_eff_bom[0] = LoadGraph( "../dat/img/effect/bom0.png" );
	img_eff_bom[1] = LoadGraph( "../dat/img/effect/bom1.png" );
	img_eff_bom[2] = LoadGraph( "../dat/img/char/body.png" );
	img_eff_bom[3] = LoadGraph( "../dat/img/bullet/bom_title0.png" );
	img_etc[1]	= LoadGraph( "../dat/img/enemy/hp.png" );
	img_etc[2]	= LoadGraph( "../dat/img/enemy/bossback.png" );
	img_etc[5]	= LoadGraph( "../dat/img/enemy/bossback3.png" );
	img_etc[6]	= LoadGraph( "../dat/img/enemy/bossback4.png" );
	img_etc[7]	= LoadGraph( "../dat/img/enemy/hp_boss.png" );//ボスのHP
	LoadDivGraph( "../dat/img/bullet/b0.png" , 5 , 5 , 1 , 76 , 76 , img_bullet[0] ) ;
	LoadDivGraph( "../dat/img/bullet/b1.png" , 6 , 6 , 1 , 22 , 22 , img_bullet[1] ) ;
	LoadDivGraph( "../dat/img/bullet/b2.png" , 10 , 10 , 1 , 5 , 120 , img_bullet[2] ) ;
	LoadDivGraph( "../dat/img/bullet/b3.png" , 5 , 5 , 1 , 19 , 34 , img_bullet[3] ) ;
	LoadDivGraph( "../dat/img/bullet/b4.png" , 10 , 10 , 1 , 38 , 38 , img_bullet[4]  ) ;
	LoadDivGraph( "../dat/img/bullet/b5.png" , 3 , 3 , 1 , 14 , 16 , img_bullet[5] ) ;
	LoadDivGraph( "../dat/img/bullet/b6.png" , 3 , 3 , 1 , 14 , 18 , img_bullet[6] ) ;
	LoadDivGraph( "../dat/img/bullet/b7.png" , 10 , 10 , 1 , 16 , 16 , img_bullet[7] ) ;
	LoadDivGraph( "../dat/img/bullet/b8.png" , 10 , 10 , 1 , 12 , 18 ,img_bullet[8] ) ;
	LoadDivGraph( "../dat/img/bullet/b9.png" , 3 , 3 , 1 , 13 , 19 , img_bullet[9] ) ;
	LoadDivGraph( "../dat/img/bullet/b10.png" , 8 , 8 , 1 , 8 , 8 , img_bullet[10] ) ;
	LoadDivGraph( "../dat/img/bullet/b11.png" , 8 , 8 , 1 , 35 , 32 , img_bullet[11] ) ;
	LoadDivGraph( "../dat/img/bullet/l0.png" , 2 , 2 , 1 , 30 , 460 , img_lazer[0] ) ;
	LoadDivGraph( "../dat/img/bullet/l0_moto.png" , 2 , 2 , 1 , 70 , 70 , img_lazer_moto[0] ) ;
	LoadDivGraph( "../dat/img/enemy/hit_effect.png" , 5 , 5 , 1 , 140 , 140 , img_del_effect ) ;
	LoadDivGraph( "../dat/img/char/riria.png" , 8 , 8 , 1 , 100 , 100 , img_dot_riria ) ;
	LoadDivGraph( "../dat/img/char/0.png" , 12 , 4 , 3 , 73 , 73 , img_ch[0] ) ;
	LoadDivGraph( "../dat/img/enemy/0.png" , 9 , 3 , 3 , 32 , 32 , img_enemy[0] ) ;
	img_cshot[0]=LoadGraph("../dat/img/char/bl_00.png");
	img_cshot[1]=LoadGraph("../dat/img/char/bl_01.png");
	img_back[0] = LoadGraph("../dat/img/back/0/back0.png");
	img_back[10] = LoadGraph("../dat/img/back/10/kotei0.png");
	img_back[11] = LoadGraph("../dat/img/back/10/scroll0.png");
	sound_se[0]=LoadSoundMem("../dat/se/enemy_shot.wav");
	sound_se[1]=LoadSoundMem("../dat/se/enemy_death.wav");
	sound_se[2]=LoadSoundMem("../dat/se/cshot.wav");
	sound_se[3]=LoadSoundMem("../dat/se/char_death.wav");
	sound_se[8]=LoadSoundMem("../dat/se/hit.wav");
	sound_se[11]=LoadSoundMem("../dat/se/boss_change.wav");
	sound_se[14]=LoadSoundMem("../dat/se/bom0.wav");
	sound_se[15]=LoadSoundMem("../dat/se/bom1.wav");
	sound_se[33]=LoadSoundMem("../dat/se/lazer.wav");
	//sound_se[99]=LoadSoundMem("../dat/music/youmu.wav");//反魂蝶のBGMを再生する場合はココに音楽ファイルを用意して下さい

	ChangeVolumeSoundMem( 50, sound_se[0] ) ;
	ChangeVolumeSoundMem(128, sound_se[1] ) ;
	ChangeVolumeSoundMem(128, sound_se[2] ) ;
	ChangeVolumeSoundMem( 80, sound_se[3] ) ;
	ChangeVolumeSoundMem( 80, sound_se[8] ) ;
}
Ejemplo n.º 4
0
void BmsPlayer::setSoundToMem(){
	std::vector<std::string> load_path = parser->getHeaderDataPath("WAV");
	for (unsigned int i = 0; i < load_path.size(); i++){
		if (PathFileExists(load_path.at(i).c_str()) == 1)
			sound_handle.at(i) = LoadSoundMem(load_path.at(i).c_str());
		else
			sound_handle.at(i) = LoadSoundMem((load_path.at(i).substr(0, load_path.at(i).find_last_of(".")) + ".ogg").c_str());
		if (ProcessMessage())
			break;
	}
}
Ejemplo n.º 5
0
void SoundManager::ChangeLoadTableMain( const std::string &tableStr, const bool &isLoadSound )
{
	//! まず初期化
	if(isLoadSound){
		for(uint32_t i = 0; i < m_vBGM.size(); ++i){
			DeleteSoundMem(m_vBGM.at(i).m_soundId);
		}
		m_vBGM.clear();
	}
	else{
		for(uint32_t i = 0; i < m_vSE.size(); ++i){
			DeleteSoundMem(m_vSE.at(i).m_soundId);
		}
		m_vSE.clear();
	}

	//! サウンドテーブルの読み込みとそこからファイルのロード
	std::string pathStr = JSON_SOUND_PATH;
	pathStr += tableStr;
	idxfstream ifs(pathStr.c_str());

	picojson::value root;
	picojson::parse( root, ifs);
	
	picojson::value null;
	picojson::value sceneData = root.get("soundTable");
	for(uint32_t i = 0;; ++i){
		if( sceneData == null || sceneData.get(i) == null){
			break;
		}
		SOUND_INFO data;
		data.Init();
		data.m_soundTag = sceneData.get(i).get("tag").get<std::string>();
		data.m_soundName = sceneData.get(i).get("file").get<std::string>();
		std::string filePath = "";
		if(isLoadSound){
			filePath = BGM_PATH;
		}
		else{
			filePath = SE_PATH;
		}
		filePath += data.m_soundName.c_str();
		int32_t soundId = LoadSoundMem(filePath.c_str());
		if(soundId != -1){
			data.m_soundId = soundId;
			if(isLoadSound){
				m_vBGM.push_back(data);
				DEBUG_PRINT("【BGMロード tag : %s ,FileName : %s】\n", data.m_soundTag.c_str(), data.m_soundName.c_str());
			}
			else{
				m_vSE.push_back(data);
				DEBUG_PRINT("【SEロード tag : %s ,FileName : %s】\n", data.m_soundTag.c_str(), data.m_soundName.c_str());
			}
		}
		else{
			DEBUG_PRINT("【サウンドファイルロードエラー : %s】\n", filePath.c_str());
		}
	}
}
Ejemplo n.º 6
0
/*==  ================*/
void PasPlay::Initialize(){
	pInput = Game::Instance()->GetInput();

	flgStart	=false;
	flgClear	=false;
	flgGameOver	=false;
	flgWarning	=false;
	flgBoss		=false;
	flgResult	=false;
	flgWarning	=false;

	/*== グラフィック ================*/
	// 背景
	GhBackground= LoadGraph("dat/image/play/background/galaxy00.jpg");			// 背景
	GhCloud		= LoadGraph("dat/image/play/background/cloud00.png");			// 雲
	LoadDivGraph("dat/image/play/effect/burn_00.png",16,16,1,32,32,GhBurn00);	// 爆発1
	LoadDivGraph("dat/image/play/effect/burn_01.png",10,10,1,64,64,GhBurn01);	// 爆発1
	LoadDivGraph("dat/image/play/effect/burn_02.png",8,7,2,88,88,GhBurn02);		// 爆発2

	// ボード
	GhBoard			= LoadGraph("dat/image/play/frame/scoreboard00.png");		// スコアボード
	GhPlayerStatus	= LoadGraph("dat/image/play/frame/playerstatus.png");		// ゲージフレーム

	/*== オーディオ ================*/
	mSE[0]->SetAudio(LoadSoundMem("dat/audio/se/alert2.ogg"));			// アラート
		mSE[0]->SetLoopFlag(true);
	mSE[1]->SetAudio(LoadSoundMem("dat/audio/se/alart2.ogg"));			// クリア
	mSE[2]->SetAudio(LoadSoundMem("dat/audio/music/st011.mp3"));		// ゲームオーバー
		mSE[2]->SetVolume(120);
	mSE[3]->SetAudio(LoadSoundMem("dat/audio/se/kati.ogg"));			// 選択
		mSE[3]->SetVolume(180);


	/*==  ================*/
	mUnitAdmin.reset(new UnitAdmin());											// ユニットマネージャー
	mBackground.reset(new BackGround(&GhBackground, &GhCloud));					// バックグラウンドマネージャー
	mScoreBoard.reset(new ScoreBoard(&GhBoard, mUnitAdmin.get()));				// スコアボードマネージャー

	mBackground->Initialize();
	mScoreBoard->Initialize();
	mUnitAdmin->Initialize();

	GoToStart();
}
Ejemplo n.º 7
0
Player::Player()
{


	LoadDivGraph("data\\graphics\\Player.png", 6, 3, 2, 32, 32, handle);
	LoadDivGraph("data\\graphics\\Player_death.png", 2, 2, 1, 32, 32, handleForDeath);
	DamegeSound = LoadSoundMem("data\\sound\\SE\\zikisibou3.wav");

	_x = 0;
	_y = 518;
	direction = Right;

	_live = 3;	//残機

	//あたり判定
	_sizeX = 32;
	_sizeY = 32;

	T_changing = 0.0;
	T_weapons = 0.0;

	weapon = Singly;
	weapon_n = 0;
	
	_gNum = 1;
	_gCount = 0;


	_moveX = 0;
	_moveY = 0;
	_weight = 15;	//キャラの横幅
	
	for (int i = 0; i < 2; i++){
		_weapon[i].count = 2;
		_weapon[i].sf_p = false;
	}

	wasAttackedFrame = 0;

	flag_changed = false;
	playerDiedFlag = false;
	wasAttackedFlag = false;

/*	SinglyWeapon();
	QuickWeapon();
	JetWeapon();
	PipeOfWeapon();
	RokusyakuWeapon();*/

	for (int i = 0; i < 2; i++){
		_pipe[i].pipe = new PipeOfWeapon();
	}
	_weapon[0].weapon_B = new SinglyWeapon();
	_weapon[1].weapon_B = new SinglyWeapon();

}
Ejemplo n.º 8
0
Boss::Boss(){
	
	graph = MV1LoadModel("Graph/Active Frame/Active Frame.pmx");
	if (!graph){
		DxLib_End();
	}
	boss_attack_sound = LoadSoundMem("sound/bomb.mp3");
	ChangeVolumeSoundMem(125, boss_attack_sound);
	score = 20000;
}
Ejemplo n.º 9
0
void InitSound(void){
	int i=0;
	char str[30];
	memset(str,0x00,sizeof(str));
	for(i=0;i<70;i++){
		sprintf(str,"BEEP/BEEP%d.ogg",i);
		SHandleBEEP[i]=LoadSoundMem(str);
	}
	return;
}
Ejemplo n.º 10
0
Title::Title()
{
	frame = 0;
	titleImage[0] = LoadGraph("data\\graphics\\title_1.png");
	titleImage[1] = LoadGraph("data\\graphics\\title_2_1.png");
	titleImage[2] = LoadGraph("data\\graphics\\title_2_2.png");
	titleImage[3] = LoadGraph("data\\graphics\\title_3_1.png");
	titleImage[4] = LoadGraph("data\\graphics\\title_3_2.png");
	titleImage[5] = LoadGraph("data\\graphics\\title_4.png");
	_selectHandle = LoadGraph("data/graphics/select_1.png");
	_keyCheck = 0;

	_T_changing = 0.0;

	titleBGM = LoadSoundMem("data\\sound\\BGM\\Urayama.wav");
	selectBGM = LoadSoundMem("data\\sound\\SE\\ok.wav");

	PlaySoundMem(titleBGM, DX_PLAYTYPE_LOOP);
	
}
Ejemplo n.º 11
0
FallingObject::FallingObject(void)
{
	this->speed = SPEED;
	this->starttime = GetNowCount();
	this->sound_h = LoadSoundMem("music/bomb.mp3");
	this->hit_area = HIT_AREA;
	this->color = GetColor(0, 255, 0);
	SetMouseDispFlag( TRUE );
	exist=true;
	once=false;
}
Ejemplo n.º 12
0
MusicApple::MusicApple(int x, int y, int num)
{
	this->x = x;
	this->y = y;
	this->num = num;
	if(this->num == 0){
		this->graphic_h_s = LoadGraph("picture/small_onestar.bmp");
		this->graphic_h_b = LoadGraph("picture/ultrasoul_apple2.bmp");
		this->sound_h = LoadSoundMem("music/ultrasoul.mp3");
		this->sound_h_demo = LoadSoundMem("music/ultrasoul_mini.mp3");
		this->musicfile = "ultrasoul_score.txt";
	}
	else if(this->num == 1){
		this->graphic_h_s = LoadGraph("picture/small_twostar.bmp");
		this->graphic_h_b = LoadGraph("picture/koi_apple.bmp");
		this->sound_h = LoadSoundMem("music/koi.mp3");
		this->sound_h_demo = LoadSoundMem("music/koi_mini.mp3");
		this->musicfile = "koi_score.txt";
	}
	else if(this->num == 2){
		this->graphic_h_s = LoadGraph("picture/small_threestar.bmp");
		this->graphic_h_b = LoadGraph("picture/johnetsu_apple.bmp");
		this->sound_h = LoadSoundMem("music/johnetsu.mp3");
		this->sound_h_demo = LoadSoundMem("music/johnetsu_mini.mp3");
		this->musicfile = "johnetsu_score.txt";
	}
	this->hit_area = MUSICAPPLE_HIT_AREA;
	SetMouseDispFlag( TRUE );

	this->color = GetColor(0, 0, 255);

	once = false;
}
Ejemplo n.º 13
0
void gamestart()
{
	shot_used2[0] = false;
	shot_used3[0] = false;
	shot_used2[1] = false;
	shot_used3[1] = false;
	game_startflag = true;
	if(loadbgm_flag == false)
	{
		PlaySoundMem(start_m,DX_PLAYTYPE_BACK);
		bgm[0] = LoadSoundMem("media\\bgm2.ogg");
		bgm[1] = LoadSoundMem("media\\bgm3.ogg");
		bgm[3] = LoadSoundMem("media\\bgm4.ogg");
		bgm[5] = LoadSoundMem("media\\bgm5.ogg");
		bgm[2] = LoadSoundMem("media\\bgm6.ogg");
		bgm[4] = LoadSoundMem("media\\bgm7.ogg");
		WaitTimer(2000);
		loadbgm_flag = true;
	}
	else
	{
		PlaySoundMem(start_m,DX_PLAYTYPE_NORMAL);
	}
	jiki_x = 304;
}
Ejemplo n.º 14
0
Menu::Menu(ISceneChanger* changer)
	: BaseScene		(changer)
	, title			(new Title)
	, graphic		(new Graphic)
	, score			(new Score)
	, c_game		(new Counter(100))
	, X				(280)
	, SPACE			(16)
	, X_CUR			(262)
	, ALL_SELECT_NUM(4)
	, isGame(false)
{
	h_twi		= LoadGraph   ("GRAPH/MENU/myacount.png");
	h_cursor	= LoadGraph   ("GRAPH/MENU/select.png");
	hs_move		= LoadSoundMem("SOUND/SE/select01.wav");
	hs_choice	= LoadSoundMem("SOUND/SE/choice01.wav");
	selectNum	= 0;
	ano_tri		= 0;

	// メニューセレクトの並び座標
	for (int i = 0; i != y.size(); ++i)		y.at(i) = 270 + (i * 30);
}
Ejemplo n.º 15
0
	void controll_reset()
	{
		how_to_g = LoadGraph("data\\graph\\how_to.jpg");

		chosen_player_g = LoadGraph("data\\graph\\select_body.png");
		two_way_g = LoadGraph("data\\graph\\select_two_way.png");
		four_way_g = LoadGraph("data\\graph\\select_four_way.png");
		one_way_g= LoadGraph("data\\graph\\select_one_way.png");

		hp_bar_g = LoadGraph("data\\graph\\hp_bar.png");
		player_hp_g = LoadGraph("data\\graph\\player_hp.png");	
		enemy_hp_g = LoadGraph("data\\graph\\enemy_hp.png");
		push_a_g = LoadGraph("data\\graph\\push_a.png");

		player_shot_s = LoadSoundMem("data\\sound\\player_shot.wav");
		enemy_down_s = LoadSoundMem("data\\sound\\enemy_down.wav");
		Cshot::hit_sound = LoadSoundMem("data\\sound\\hit.mp3");
		
		LoadDivGraph("data\\graph\\hit.png",10,10,1,120,120,Cshot::hit_graph);

		//初期化後に自動的にタイトル画面へ
		game_stage = Csystem::GAME_TITLE;
	}
Ejemplo n.º 16
0
void Sound::LoadToMap(std::string name, double volume, int play_rate){
	int tmphandle;
	std::string loadname = "Sounds/" + name;
	tmphandle = LoadSoundMem(loadname.c_str());
	if (tmphandle != -1){
		std::vector<std::string> extensionList = { ".wav", ".ogg", ".mp3" };
		for (auto &i : extensionList){
			Func::strReplace(name, i, "");
		}
		handlemap.emplace(name, SoundHandle(tmphandle, volume, play_rate));
		return;
	}
	OutputDebugString(("\n" + name + " is not exist\n").c_str());
}
Ejemplo n.º 17
0
void load(){
	img_board[10] = LoadGraph("../dat/img/board/10.png");
	img_board[11] = LoadGraph("../dat/img/board/11.png");
	img_board[12] = LoadGraph("../dat/img/board/12.png");
	img_board[20] = LoadGraph("../dat/img/board/20.png");
	LoadDivGraph( "../dat/img/char/0.png" , 12 , 4 , 3 , 73 , 73 , img_ch[0] ) ;
	LoadDivGraph( "../dat/img/enemy/0.png" , 9 , 3 , 3 , 32 , 32 , img_enemy[0] ) ;

	LoadDivGraph( "../dat/img/bullet/b0.png" , 5 , 5 , 1 , 76 , 76 , img_bullet[0] ) ;
	LoadDivGraph( "../dat/img/bullet/b1.png" , 6 , 6 , 1 , 22 , 22 , img_bullet[1] ) ;
	LoadDivGraph( "../dat/img/bullet/b2.png" , 10 , 10 , 1 , 5 , 120 , img_bullet[2] ) ;
	LoadDivGraph( "../dat/img/bullet/b3.png" , 5 , 5 , 1 , 19 , 34 , img_bullet[3] ) ;
	LoadDivGraph( "../dat/img/bullet/b4.png" , 10 , 10 , 1 , 38 , 38 , img_bullet[4]  ) ;
	LoadDivGraph( "../dat/img/bullet/b5.png" , 3 , 3 , 1 , 14 , 16 , img_bullet[5] ) ;
	LoadDivGraph( "../dat/img/bullet/b6.png" , 3 , 3 , 1 , 14 , 18 , img_bullet[6] ) ;
	LoadDivGraph( "../dat/img/bullet/b7.png" , 9 , 9 , 1 , 16 , 16 , img_bullet[7] ) ;
	LoadDivGraph( "../dat/img/bullet/b8.png" , 10 , 10 , 1 , 12 , 18 ,img_bullet[8] ) ;
	LoadDivGraph( "../dat/img/bullet/b9.png" , 3 , 3 , 1 , 13 , 19 , img_bullet[9] ) ;

	LoadDivGraph( "../dat/img/enemy/hit_effect.png" , 5 , 5 , 1 , 140 , 140 , img_del_effect ) ;

	img_cshot[0]=LoadGraph("../dat/img/char/bl_00.png");
	img_cshot[1]=LoadGraph("../dat/img/char/bl_01.png");

	img_back[0] = LoadGraph("../dat/img/back/0/back0.png");

	sound_se[0]=LoadSoundMem("../dat/se/enemy_shot.wav");
	sound_se[1]=LoadSoundMem("../dat/se/enemy_death.wav");
	sound_se[2]=LoadSoundMem("../dat/se/cshot.wav");
	sound_se[3]=LoadSoundMem("../dat/se/char_death.wav");
	sound_se[8]=LoadSoundMem("../dat/se/hit.wav");
	ChangeVolumeSoundMem( 50, sound_se[0] ) ;
	ChangeVolumeSoundMem(128, sound_se[1] ) ;
	ChangeVolumeSoundMem(128, sound_se[2] ) ;
	ChangeVolumeSoundMem( 80, sound_se[3] ) ;
	ChangeVolumeSoundMem( 80, sound_se[8] ) ;
}
Ejemplo n.º 18
0
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
	int test1;
	if(DxLib_Init() == -1) return -1;
	
	BGM = LoadSoundMem("kbc.wav");
	test1 = PlaySoundMem(BGM,DX_PLAYTYPE_NORMAL);
	
	while(ProcessMessage() != -1 && CheckHitKeyAll() == 0 ){
		if(test1 == -1)LoadGraphScreen( BGM , 0 , "0120.bmp" , true);
		if(BGM == -1)LoadGraphScreen( BGM , 100 , "0120.bmp" , true);
	}
	
	DxLib_End() ;
	return 0;
}
Ejemplo n.º 19
0
Player::Player(double x,double y,Field* field)
	:Character(x,y,5.0,15.0,5,"Image/witch1.png",true,new PlayerController(this,field), new NormalAttack(1,7,10,this,"Sound/shot_sound.wav")){
	//初期化
	score_=0;
	life_=3;
	super_=false;
	super_count_=0;
	alive=true;
	move_ghandle_=loadg.Load("Image/witch2.png");
	object_type_ = O_PLAYER;
	game_status_=NOTHING;
	jump_sound_ = LoadSoundMem("Sound/jump_sound.wav");
	next_map_flag_ = false;
	next_map_ = NULL;
	next_map_count_=1;
	map_name_=field->GetMapName();
}
Ejemplo n.º 20
0
void Character::Init(float a, float b, float c, float X, float Y, float Z, int graph){
	x = a;
	y = b;
	z = c;
	RotateX = X;
	RotateY = Y;
	RotateZ = Z;
	RotateZ2 = 0;
	life = 10;
	power = 0;
	this->graph = graph;
	DeathTimer = 180;
	targetwindow = MV1LoadModel("target.mqo");
	MV1SetScale(targetwindow, VGet(0.025f, 0.025f, 0.025f));
	MV1SetScale(graph, VGet(0.06f, 0.06f, 0.06f));
	for(int i = 0; i < SNUM; i++){
		shot[i].flag = 0;
		shot[i].graph = MV1LoadModel("shotp.pmx");
		shot[i].attach = MV1AttachAnim( shot[i].graph, 0, -1, FALSE ) ;
		shot[i].shottime = MV1GetAttachAnimTotalTime( shot[i].graph, shot[i].attach );
		shot[i].playtime = 0;
		MV1SetScale(shot[i].graph, VGet(0.3f, 0.3f, 0.8f));
	}
	
	//ブーストの初期化
	boost.graph = MV1LoadModel("boost.pmd");
	boost.attach = MV1AttachAnim(boost.graph, 1, -1, FALSE ) ;
	boost.totaltime= MV1GetAttachAnimTotalTime( boost.graph, boost.attach ) ;
	boost.playtime = 0;
	MV1SetScale(boost.graph, VGet(0.11f, 0.11f, 0.11f));
	
	boost2.graph = MV1LoadModel("boost.pmd");
	boost2.attach = MV1AttachAnim(boost2.graph, 2, -1, FALSE ) ;
	boost2.totaltime= MV1GetAttachAnimTotalTime( boost2.graph, boost2.attach ) ;
	boost2.playtime = 0;
	MV1SetScale(boost2.graph, VGet(0.11f, 0.11f, 0.11f));

	shotsound = LoadSoundMem( "sound/shoot1.mp3" );
	 ChangeVolumeSoundMem( 100, shotsound ) ;

}
Ejemplo n.º 21
0
Character::Character(float a, float b, float c, float X, float Y, float Z, int graph){
	x = a;
	y = b;
	z = c;
	RotateX = X;
	RotateY = Y;
	RotateZ = Z;
	life = 10;
	this->graph = graph;
	targetwindow = MV1LoadModel("target.mqo");
	MV1SetScale(targetwindow, VGet(0.025f, 0.025f, 0.025f));
	MV1SetScale(graph, VGet(0.015f, 0.015f, 0.015f));
	for(int i = 0; i < SNUM; i++){
		shot[i].flag = 0;
		shot[i].graph = MV1LoadModel("aaaa.mqo");
	}
	damage_sound = LoadSoundMem("sound/nc84550.mp3");
	ChangeVolumeSoundMem(100, damage_sound);
	damaged_timer = 0;
	damaged_flag = false;
}
Ejemplo n.º 22
0
void Stage::StageSet(eStage estage)
{
	// まず素材用のメモリを開放します
	for (int &Gr_Handle : hg)
	{
		if(Gr_Handle != NULL)	DeleteGraph(Gr_Handle);
	}

	if (hs_bgm != NULL)	DeleteSoundMem(hs_bgm);

	// ステージ用素材ロード
	switch (estage)
	{
	case eStage::stage1 :
		hs_bgm				= LoadSoundMem("SOUND/s0.mp3");
		hg.at(eBG_back)		= LoadGraph("GRAPH/GAME/BACKGROUND/RasterOnly/rbg00.png");
		hg.at(eBG_middle)	= LoadGraph("GRAPH/GAME/BACKGROUND/sumple_middle.png");
		hg.at(eBG_front)	= LoadGraph("GRAPH/GAME/BACKGROUND/RasterOnly/rbg01.png");
		break;
	case eStage::stage2 :
		break;
	case eStage::stage3 :
		break;
	case eStage::stage4 :
		break;
	case eStage::stage5 :
		break;
	case eStage::stage6 :
		break;
	case eStage::stage0 :
		break;
	}

	// 敵データを読み込む
	Game::LoadEnemy(estage);
	Game::StageCall();

	PlaySoundMem(hs_bgm, DX_PLAYTYPE_LOOP);
}
Ejemplo n.º 23
0
// データ読み込み
void GameRoad::DataLoad(void)
{
    int i;
    if(s_col < 0) {
        s_col = 0;
    }
    int c = s_col*5 + stage;
    spd[RO_SP_BG].num = LoadGraph(pix_bgs[c]);
    spd[RO_SP_FB].num = LoadGraph(pix_fgs[c]);

    // 画像ロード
    for(i=RO_SP_BR_R1; i<_RO_SP_END; i++) {
        spd[i].num = LoadGraph(ro_pixs[i]);
        spd[i].pat = 0;
    }


    // 効果音ロード
    for(i=0; i<_RO_SE_END; i++) {
        se_num[i] = LoadSoundMem(sounds[i]);
    }

    // いちパターン画像
    int tmp[I_PATMAX];
    int i_c = 0;
    LoadDivGraph(ro_pixs[RO_SP_ICHI], I_PATMAX, I_MOVS, I_PATS, spd[RO_SP_ICHI].w, spd[RO_SP_ICHI].h,tmp);
    for(i=0; i<I_PATS; i++) {
        for(int j=0; j<I_MOVS; j++) {
            ichi_num[i][j] = tmp[i_c];
            i_c++;
        }
    }
    spd[RO_SP_ICHI].num = spd[RO_SP_ICHI].pat = 0;
    spd[RO_SP_ICHI].x = 12;
    spd[RO_SP_ICHI].y = 300;
}
Ejemplo n.º 24
0
void loadg(void)
{
	for (t = 0; t < 51; t++) {
		mgrap[t] = 0;
	}
	for (int i = 0; i < 161; i++)
		for (int j = 0; j < 8; j++)
			grap[i][j] = NULL;

	/*
	for (t=0;t<161;t++){
	for (tt=0;tt<8;tt++){
	grap[t][tt]=0;
	}}
	*/

	// ma-=100;//mb==5000;
	// end();


	//画像読み込み

	// 透過色を変更
	//SetTransColor( 9*16+9 , 255 , 255 ) ;

	//プレイヤー
	mgrap[0] = LoadGraph("res/player.PNG");
	//ブロック
	mgrap[1] = LoadGraph("res/brock.PNG");
	//アイテム
	mgrap[2] = LoadGraph("res/item.PNG");
	//敵
	mgrap[3] = LoadGraph("res/teki.PNG");
	//背景
	mgrap[4] = LoadGraph("res/haikei.PNG");
	//ブロック2
	mgrap[5] = LoadGraph("res/brock2.PNG");
	//おまけ
	mgrap[6] = LoadGraph("res/omake.PNG");
	//おまけ2
	mgrap[7] = LoadGraph("res/omake2.PNG");
	//タイトル
	mgrap[30] = LoadGraph("res/syobon3.PNG");


	//プレイヤー読み込み
	grap[40][0] = DerivationGraph(0, 0, 30, 36, mgrap[0]);
	grap[0][0] = DerivationGraph(31 * 4, 0, 30, 36, mgrap[0]);
	grap[1][0] = DerivationGraph(31 * 1, 0, 30, 36, mgrap[0]);
	grap[2][0] = DerivationGraph(31 * 2, 0, 30, 36, mgrap[0]);
	grap[3][0] = DerivationGraph(31 * 3, 0, 30, 36, mgrap[0]);
	grap[41][0] = DerivationGraph(50, 0, 51, 73, mgrap[6]);

	x1 = 1;
	//ブロック読み込み
	for (t = 0; t <= 6; t++) {
		grap[t][x1] = DerivationGraph(33 * t, 0, 30, 30, mgrap[x1]);
		grap[t + 30][x1] = DerivationGraph(33 * t, 33, 30, 30, mgrap[x1]);
		grap[t + 60][x1] = DerivationGraph(33 * t, 66, 30, 30, mgrap[x1]);
		grap[t + 90][x1] = DerivationGraph(33 * t, 99, 30, 30, mgrap[x1]);
	}
	grap[8][x1] = DerivationGraph(33 * 7, 0, 30, 30, mgrap[x1]);
	grap[16][x1] = DerivationGraph(33 * 6, 0, 24, 27, mgrap[2]);
	grap[10][x1] = DerivationGraph(33 * 9, 0, 30, 30, mgrap[x1]);
	grap[40][x1] = DerivationGraph(33 * 9, 33, 30, 30, mgrap[x1]);
	grap[70][x1] = DerivationGraph(33 * 9, 66, 30, 30, mgrap[x1]);
	grap[100][x1] = DerivationGraph(33 * 9, 99, 30, 30, mgrap[x1]);
	//ブロック読み込み2
	x1 = 5;
	for (t = 0; t <= 6; t++) {
		grap[t][x1] = DerivationGraph(33 * t, 0, 30, 30, mgrap[x1]);
	}
	grap[10][5] = DerivationGraph(33 * 1, 33, 30, 30, mgrap[x1]);
	grap[11][5] = DerivationGraph(33 * 2, 33, 30, 30, mgrap[x1]);
	grap[12][5] = DerivationGraph(33 * 0, 66, 30, 30, mgrap[x1]);
	grap[13][5] = DerivationGraph(33 * 1, 66, 30, 30, mgrap[x1]);
	grap[14][5] = DerivationGraph(33 * 2, 66, 30, 30, mgrap[x1]);

	//アイテム読み込み
	x1 = 2;
	for (t = 0; t <= 5; t++) {
		grap[t][x1] = DerivationGraph(33 * t, 0, 30, 30, mgrap[x1]);
	}

	//敵キャラ読み込み
	x1 = 3;
	grap[0][x1] = DerivationGraph(33 * 0, 0, 30, 30, mgrap[x1]);
	grap[1][x1] = DerivationGraph(33 * 1, 0, 30, 43, mgrap[x1]);
	grap[2][x1] = DerivationGraph(33 * 2, 0, 30, 30, mgrap[x1]);
	grap[3][x1] = DerivationGraph(33 * 3, 0, 30, 44, mgrap[x1]);
	grap[4][x1] = DerivationGraph(33 * 4, 0, 33, 35, mgrap[x1]);
	grap[5][x1] = DerivationGraph(0, 0, 37, 55, mgrap[7]);
	grap[6][x1] = DerivationGraph(38 * 2, 0, 36, 50, mgrap[7]);
	grap[150][x1] = DerivationGraph(38 * 2 + 37 * 2, 0, 36, 50, mgrap[7]);
	grap[7][x1] = DerivationGraph(33 * 6 + 1, 0, 32, 32, mgrap[x1]);
	grap[8][x1] = DerivationGraph(38 * 2 + 37 * 3, 0, 37, 47, mgrap[7]);
	grap[151][x1] = DerivationGraph(38 * 3 + 37 * 3, 0, 37, 47, mgrap[7]);
	grap[9][x1] = DerivationGraph(33 * 7 + 1, 0, 26, 30, mgrap[x1]);
	grap[10][x1] = DerivationGraph(214, 0, 46, 16, mgrap[6]);

	//モララー
	grap[30][x1] = DerivationGraph(0, 56, 30, 36, mgrap[7]);
	grap[155][x1] = DerivationGraph(31 * 3, 56, 30, 36, mgrap[7]);
	grap[31][x1] = DerivationGraph(50, 74, 49, 79, mgrap[6]);


	grap[80][x1] = DerivationGraph(151, 31, 70, 40, mgrap[4]);
	grap[81][x1] = DerivationGraph(151, 72, 70, 40, mgrap[4]);
	grap[130][x1] = DerivationGraph(151 + 71, 72, 70, 40, mgrap[4]);
	grap[82][x1] = DerivationGraph(33 * 1, 0, 30, 30, mgrap[5]);
	grap[83][x1] = DerivationGraph(0, 0, 49, 48, mgrap[6]);
	grap[84][x1] = DerivationGraph(33 * 5 + 1, 0, 30, 30, mgrap[x1]);
	grap[86][x1] = DerivationGraph(102, 66, 49, 59, mgrap[6]);
	grap[152][x1] = DerivationGraph(152, 66, 49, 59, mgrap[6]);

	grap[90][x1] = DerivationGraph(102, 0, 64, 63, mgrap[6]);

	grap[100][x1] = DerivationGraph(33 * 1, 0, 30, 30, mgrap[2]);
	grap[101][x1] = DerivationGraph(33 * 7, 0, 30, 30, mgrap[2]);
	grap[102][x1] = DerivationGraph(33 * 3, 0, 30, 30, mgrap[2]);

	//grap[104][x1] = DerivationGraph( 33*2, 0, 30, 30, mgrap[5]) ;
	grap[105][x1] = DerivationGraph(33 * 5, 0, 30, 30, mgrap[2]);
	grap[110][x1] = DerivationGraph(33 * 4, 0, 30, 30, mgrap[2]);


	//背景読み込み
	x1 = 4;
	grap[0][x1] = DerivationGraph(0, 0, 150, 90, mgrap[x1]);
	grap[1][x1] = DerivationGraph(151, 0, 65, 29, mgrap[x1]);
	grap[2][x1] = DerivationGraph(151, 31, 70, 40, mgrap[x1]);
	grap[3][x1] = DerivationGraph(0, 91, 100, 90, mgrap[x1]);
	grap[4][x1] = DerivationGraph(151, 113, 51, 29, mgrap[x1]);
	grap[5][x1] = DerivationGraph(222, 0, 28, 60, mgrap[x1]);
	grap[6][x1] = DerivationGraph(151, 143, 90, 40, mgrap[x1]);
	grap[30][x1] = DerivationGraph(293, 0, 149, 90, mgrap[x1]);
	grap[31][x1] = DerivationGraph(293, 92, 64, 29, mgrap[x1]);

	//中間フラグ
	grap[20][x1] = DerivationGraph(40, 182, 40, 60, mgrap[x1]);


	//グラ
	x1 = 5;
	grap[0][x1] = DerivationGraph(167, 0, 45, 45, mgrap[6]);



	//敵サイズ収得
	//int GrHandle=0;
	x1 = 3;
	for (t = 0; t <= 140; t++) {
		if (grap[t][x1]) {
			anx[t] = grap[t][x1]->w;
			any[t] = grap[t][x1]->h;
			//GetGraphSize(grap[t][x1] ,&anx[t] ,&any[t]);
			anx[t] *= 100;
			any[t] *= 100;
		} else {
			anx[t] = 0;
			any[t] = 0;
		}
	}
	anx[79] = 120 * 100;
	any[79] = 15 * 100;
	anx[85] = 25 * 100;
	any[85] = 30 * 10 * 100;

	//背景サイズ収得
	x1 = 4;
	for (t = 0; t < 40; t++) {
		if (grap[t][x1]) {
			ne[t] = grap[t][x1]->w;
			nf[t] = grap[t][x1]->h;
			//GetGraphSize(grap[t][x1] ,&ne[t] ,&nf[t]);
			//ne[t]*=100;nf[t]*=100;
		} else {
			ne[t] = 0;
			nf[t] = 0;
		}
	}

	/*
	anx[0]=30;any[0]=30;
	anx[1]=30;any[1]=43;
	anx[2]=30;any[2]=30;
	anx[3]=30;any[3]=44;
	*/


	//ogg読み込み
	//try{
	//oto[2] = LoadSoundMem( "SE/1.mp3" ) ;
	otom[1] = LoadMusicMem("BGM/field.ogg"); //50
	otom[2] = LoadMusicMem("BGM/dungeon.ogg"); //40
	otom[3] = LoadMusicMem("BGM/star4.ogg"); //50
	otom[4] = LoadMusicMem("BGM/castle.ogg"); //50
	otom[5] = LoadMusicMem("BGM/puyo.ogg"); //50
	//otom[6]=LoadMusicMem( "BGM/last.ogg");
	//ChangeVolumeSoundMem(50, otom[6]);

	oto[1] = LoadSoundMem("SE/jump.ogg");
	//oto[2] = LoadSoundMem("SE/brockcoin.ogg");
	oto[3] = LoadSoundMem("SE/brockbreak.ogg");
	oto[4] = LoadSoundMem("SE/coin.ogg");
	oto[5] = LoadSoundMem("SE/humi.ogg");
	oto[6] = LoadSoundMem("SE/koura.ogg");
	oto[7] = LoadSoundMem("SE/dokan.ogg");
	oto[8] = LoadSoundMem("SE/brockkinoko.ogg");
	oto[9] = LoadSoundMem("SE/powerup.ogg");
	oto[10] = LoadSoundMem("SE/kirra.ogg");
	oto[11] = LoadSoundMem("SE/goal.ogg");
	oto[12] = LoadSoundMem("SE/death.ogg");
	oto[13] = LoadSoundMem("SE/Pswitch.ogg");
	oto[14] = LoadSoundMem("SE/jumpBlock.ogg");
	oto[15] = LoadSoundMem("SE/hintBlock.ogg");
	oto[16] = LoadSoundMem("SE/4-clear.ogg");
	oto[17] = LoadSoundMem("SE/allclear.ogg");
	oto[18] = LoadSoundMem("SE/tekifire.ogg");

	//}catch( int num){end();}


	//ループ設定-20000-20秒
	//SetLoopPosSoundMem( 1,oto[104]) ;
	//SetLoopSamplePosSoundMem(44100,oto[104]);
	//SetLoopSamplePosSoundMem(22050,oto[104]);

}
Ejemplo n.º 25
0
Pshot::Pshot()
	: SCREEN_LIMIT_XL(-10)
	, SCREEN_LIMIT_XR(650)
	, SCREEN_LIMIT_YT(-10)
	, SCREEN_LIMIT_YB(490)

	, A_SPEED(22.0) // 25
	, B_SPEED(18.0) // 20
	, C_SPEED(20.0) // 23
	, BASE_ANGLE(-DX_PI / 2.0)
	, ADD_ANGLE1(0.07) // 0.07
	, ADD_ANGLE2(0.10) // 0.12
	// +8
	, ADD_ANGLE3(0.18) // 0.18
	, ADD_ANGLE4(0.21) // 0.22
	// +8
	, ADD_ANGLE5(0.29) // 0.20
	, ADD_ANGLE6(0.32) // 0.12

	, ANGLE_L_1(BASE_ANGLE - ADD_ANGLE1)
	, ANGLE_L_2(BASE_ANGLE - ADD_ANGLE2)
	, ANGLE_L_3(BASE_ANGLE - ADD_ANGLE3)
	, ANGLE_L_4(BASE_ANGLE - ADD_ANGLE4)
	, ANGLE_L_5(BASE_ANGLE - ADD_ANGLE5)
	, ANGLE_L_6(BASE_ANGLE - ADD_ANGLE6)

	, ANGLE_R_1(BASE_ANGLE + ADD_ANGLE1)
	, ANGLE_R_2(BASE_ANGLE + ADD_ANGLE2)
	, ANGLE_R_3(BASE_ANGLE + ADD_ANGLE3)
	, ANGLE_R_4(BASE_ANGLE + ADD_ANGLE4)
	, ANGLE_R_5(BASE_ANGLE + ADD_ANGLE5)
	, ANGLE_R_6(BASE_ANGLE + ADD_ANGLE6)
	
	, ADD_FIRE_POS(18.)
	, ADD_FIRE_POS_Y(6.)

	, hg_fire(LoadGraph("GRAPH/GAME/pfire.png"))
	, hs_shot(LoadSoundMem("SOUND/SE/pshot00.wav"))
	, hs_hit(LoadSoundMem("SOUND/SE/damage01.wav"))
	, c_shot(new Counter(30))
	, effect(new Effect(new HitEffect))
	, bomb(new Bomb)
	, shiftLevel(0)
	, mPlayer_x(0.0)
	, mPlayer_y(0.0)
	, isShot(false)
	, isShotNext(false)
{
	for (auto &shot : Ashot)	shot = new Bullet();
	for (auto &shot : Bshot)	shot = new Bullet();
	for (auto &shot : Cshot)	shot = new Bullet();
	
	hg.at(eShot_Blue)		= LoadGraph("GRAPH/GAME/shot0.png");
	hg.at(eShot_Orange)		= LoadGraph("GRAPH/GAME/tama.png");
	hg.at(eShot_Red)		= LoadGraph("GRAPH/GAME/shot2.png");
	hg2.at(eShot_Blue)		= LoadGraph("GRAPH/GAME/shot0_2.png");
	hg2.at(eShot_Orange)	= LoadGraph("GRAPH/GAME/tama_2.png");
	hg2.at(eShot_Red)		= LoadGraph("GRAPH/GAME/shot2_2.png");

	ChangeVolumeSoundMem(110, hs_shot);
	ChangeVolumeSoundMem(135, hs_hit);

	for (auto shot : Ashot)	shot->atk = 2;
	for (auto shot : Bshot)	shot->atk = 3;
	for (auto shot : Cshot)	shot->atk = 1;

	x_pos.fill(0.0);
	y_pos.fill(0.0);
	angle.fill(0.0);

	// static------------------------------------
	for (int i = 0; i != s_Apos.size(); ++i)
	{
		s_Apos[i].x = Ashot[i]->x_pos;
		s_Apos[i].y = Ashot[i]->y_pos;
	}

	for (int i = 0; i != s_Bpos.size(); ++i)
	{
		s_Bpos[i].x = Bshot[i]->x_pos;
		s_Bpos[i].y = Bshot[i]->y_pos;
	}

	for (int i = 0; i != s_Cpos.size(); ++i)
	{
		s_Cpos[i].x = Cshot[i]->x_pos;
		s_Cpos[i].y = Cshot[i]->y_pos;
	}

}
Ejemplo n.º 26
0
Enemy::Enemy(int type, int stype, int m_pattern, int s_pattern, int in_time, int stop_time, int shot_time, int out_time, int x_pos, int y_pos, int s_speed, int hp, int item)
	: SCREEN_LIMIT_XL(-10)
	, SCREEN_LIMIT_XR(650)
	, SCREEN_LIMIT_YT(-10)
	, SCREEN_LIMIT_YB(490)
	, MAX_HP(hp)
	, DROP_RATE(2)
	, shot(nullptr)
	, shot2(nullptr)
	, shot3(nullptr)
	, SPEED_0(4.)
	, gh_shot00(NULL)
	, sh_voice(NULL)
	, elapsedTime(0)
	, moveTime(0)
	, s_time(0)
	, angle(0.)
	, isExist(false)
	, isMove(true)
	, isDamage(false)
	, isUngry(false)
{
	// 例外処理
	if(item < 0 || item > 3)
	{
		printfDx("アイテムID範囲外です。\n");
		std::min(4, std::max(0, item));
	}

	// データ設定
	this->type = type;
	this->stype = stype;
	this->m_pattern = m_pattern;
	this->s_pattern = s_pattern;
	this->in_time = in_time;
	this->stop_time = stop_time;
	this->shot_time = shot_time;
	this->out_time = out_time;
	this->x_pos = x_pos;
	this->y_pos = y_pos;
	this->s_speed = s_speed;
	this->hp = hp;
	this->item = item;
	pos.SetVecor2D(static_cast<double>(x_pos), static_cast<double>(y_pos));

	// タイプに合わせた
	switch (type)
	{
	case 0:
		gh_ene00 = LoadGraph("GRAPH/GAME/ENEMY/ene00.png");
		hitRange = 20.;
		break;
	case 1:
		break;
	case 2:
		LoadDivGraph("GRAPH/GAME/ENEMY/ene02.png", 4, 4, 1, 31, 16, gh_ene02);
		hitRange = 20.;
		hitSRange.SetVecor2D(40., 40.);
		break;
	case 3:
		break;
	case 4:
		LoadDivGraph("GRAPH/GAME/ENEMY/career.png", 8, 4, 2, 124, 78, gh_ene04);
		sh_voice = LoadSoundMem("SOUND/SE/scream00.wav");
		hitRange = 50.;
		break;
	case 5:
		break;
	case 6:
		break;
	case 7:
		break;
	}

	// 速度
	switch (m_pattern)
	{
	case 0:
		vspeed_x = 2.;
		vspeed_y = 4.;
		break;
	case 1:
		break;
	case 2:
		vspeed_x = 2.;
		vspeed_y = 0.1;
		break;
	case 3:
		break;
	case 4:
		break;
	case 5:
		break;
	case 6:
		break;
	case 7:
		break;
	}

	// 弾ロード
	switch (s_pattern)
	{
	case 0:	shot = new Shot(new EShot00);	break;
	case 1:	break;
	case 2:	shot = new Shot(new EShot00);	break;
	case 3:	break;
	case 4:
		shot = new Shot(new EShot04);
		shot2 = new Shot(new EShot01);	break;
	case 5:	break;
	case 6:	break;
	case 7:	break;

	default: printfDx("Enemy.cpp:ERROR");	break;
	}

	gh_shot00 = LoadGraph("GRAPH/GAME/Eshot/efire0.png");
}
Ejemplo n.º 27
0
//bgmのロード
void load_bgm(int flag) {
	char str[64];
	sprintf(str, "音楽/BGM/stage%d_%d.mp3", stage, flag);
	area[stage].bgm.handle=LoadSoundMem(str);
}
Ejemplo n.º 28
0
void load(){
	int t;
	SetCreateSoundDataType( DX_SOUNDDATATYPE_MEMPRESS ) ;

	t=GetNowCount();
	img_board[10] = LoadGraph("../dat/img/board/10.png");
	img_board[11] = LoadGraph("../dat/img/board/11.png");
	img_board[12] = LoadGraph("../dat/img/board/12.png");
	img_board[20] = LoadGraph("../dat/img/board/20.png");
	img_chetc[0]	= LoadGraph( "../dat/img/char/atari.png" );
	img_chetc[2]	= LoadGraph( "../dat/img/char/ball.png" );
	img_eff_bom[0] = LoadGraph( "../dat/img/effect/bom0.png" );
	img_eff_bom[1] = LoadGraph( "../dat/img/effect/bom1.png" );
	img_eff_bom[2] = LoadGraph( "../dat/img/char/body.png" );
	img_eff_bom[3] = LoadGraph( "../dat/img/bullet/bom_title0.png" );
	img_etc[1]	= LoadGraph( "../dat/img/enemy/hp.png" );
	img_etc[2]	= LoadGraph( "../dat/img/enemy/bossback.png" );
	img_etc[5]	= LoadGraph( "../dat/img/enemy/bossback3.png" );
	img_etc[6]	= LoadGraph( "../dat/img/enemy/bossback4.png" );
	img_etc[7]	= LoadGraph( "../dat/img/enemy/hp_boss.png" );//ボスのHP
	img_etc[8]	= LoadGraph( "../dat/img/board/hoshi.png" );//☆(41)
	LoadDivGraph( "../dat/img/bullet/b0.png" ,  5 ,  5 , 1 , 76 ,  76 , img_bullet[0] ) ;
	LoadDivGraph( "../dat/img/bullet/b1.png" ,  6 ,  6 , 1 , 22 ,  22 , img_bullet[1] ) ;
	LoadDivGraph( "../dat/img/bullet/b2.png" , 10 , 10 , 1 ,  5 , 120 , img_bullet[2] ) ;
	LoadDivGraph( "../dat/img/bullet/b3.png" ,  5 ,  5 , 1 , 19 ,  34 , img_bullet[3] ) ;
	LoadDivGraph( "../dat/img/bullet/b4.png" , 10 , 10 , 1 , 38 ,  38 , img_bullet[4]  ) ;
	LoadDivGraph( "../dat/img/bullet/b5.png" ,  3 ,  3 , 1 , 14 ,  16 , img_bullet[5] ) ;
	LoadDivGraph( "../dat/img/bullet/b6.png" ,  3 ,  3 , 1 , 14 ,  18 , img_bullet[6] ) ;
	LoadDivGraph( "../dat/img/bullet/b7.png" , 10 , 10 , 1 , 16 ,  16 , img_bullet[7] ) ;
	LoadDivGraph( "../dat/img/bullet/b8.png" , 10 , 10 , 1 , 12 ,  18 , img_bullet[8] ) ;
	LoadDivGraph( "../dat/img/bullet/b9.png" ,  3 ,  3 , 1 , 13 ,  19 , img_bullet[9] ) ;
	LoadDivGraph( "../dat/img/bullet/b10.png",  8 ,  8 , 1 ,  8 ,   8 , img_bullet[10] ) ;
	LoadDivGraph( "../dat/img/bullet/b11.png",  8 ,  8 , 1 , 35 ,  32 , img_bullet[11] ) ;
	LoadDivGraph( "../dat/img/bullet/l0.png" ,  2 ,  2 , 1 , 30 , 460 , img_lazer[0] ) ;
	LoadDivGraph( "../dat/img/bullet/l0_moto.png" ,  2 , 2 , 1 , 70 , 70 , img_lazer_moto[0] ) ;
	LoadDivGraph( "../dat/img/enemy/hit_effect.png" , 5 , 5 , 1 , 140 , 140 , img_del_effect ) ;
	LoadDivGraph( "../dat/img/char/riria.png" , 8 , 8 , 1 , 100 , 100 , img_dot_riria ) ;
	LoadDivGraph( "../dat/img/char/0.png" , 12 , 4 , 3 , 73 , 73 , img_ch[0] ) ;
	LoadDivGraph( "../dat/img/enemy/0.png" , 9 , 3 , 3 , 32 , 32 , img_enemy[0] ) ;
	LoadDivGraph( "../dat/img/item/p0.png" , 2 , 2 , 1 , 35 , 35 , img_item[0] ) ;
	LoadDivGraph( "../dat/img/item/p1.png" , 2 , 2 , 1 , 35 , 35 , img_item[1] ) ;
	LoadDivGraph( "../dat/img/item/p2.png" , 2 , 2 , 1 , 15 , 15 , img_item[2] ) ;
	LoadDivGraph( "../dat/img/item/p3.png" , 2 , 2 , 1 , 35 , 35 , img_item[3] ) ;
	LoadDivGraph( "../dat/img/item/p4.png" , 2 , 2 , 1 , 35 , 35 , img_item[4] ) ;
	LoadDivGraph( "../dat/img/item/p5.png" , 2 , 2 , 1 , 35 , 35 , img_item[5] ) ;
	LoadDivGraph( "../dat/img/num/2.png" , 10 , 10 , 1 , 16 , 18 , img_num[0] ) ;//(41)
	img_cshot[0]=LoadGraph("../dat/img/char/bl_00.png");
	img_cshot[1]=LoadGraph("../dat/img/char/bl_01.png");
	img_back[0] = LoadGraph("../dat/img/back/0/back0.png");
	img_back[10] = LoadGraph("../dat/img/back/10/kotei0.png");
	img_back[11] = LoadGraph("../dat/img/back/10/scroll0.png");
	sound_se[0]=LoadSoundMem("../dat/se/enemy_shot.wav");
	sound_se[1]=LoadSoundMem("../dat/se/enemy_death.wav");
	sound_se[2]=LoadSoundMem("../dat/se/cshot.wav");
	sound_se[3]=LoadSoundMem("../dat/se/char_death.wav");
	sound_se[8]=LoadSoundMem("../dat/se/hit.wav");
	sound_se[9]=LoadSoundMem("../dat/se/boss_death.wav");
	sound_se[11]=LoadSoundMem("../dat/se/boss_change.wav");
	sound_se[14]=LoadSoundMem("../dat/se/bom0.wav");
	sound_se[15]=LoadSoundMem("../dat/se/bom1.wav");
	sound_se[33]=LoadSoundMem("../dat/se/lazer.wav");
	sound_se[34]=LoadSoundMem("../dat/se/item_get.wav");
	//sound_se[99]=LoadSoundMem("../dat/music/youmu.wav");//反魂蝶のBGMを再生する場合はココに音楽ファイルを用意して下さい

	ChangeVolumeSoundMem( 50, sound_se[0] ) ;
	ChangeVolumeSoundMem(128, sound_se[1] ) ;
	ChangeVolumeSoundMem(128, sound_se[2] ) ;
	ChangeVolumeSoundMem( 80, sound_se[3] ) ;
	ChangeVolumeSoundMem( 80, sound_se[8] ) ;
	//(41)
	color[0] = GetColor(255,255,255);//白
	color[1] = GetColor(  0,  0,  0);//黒
	color[2] = GetColor(255,  0,  0);//赤
	color[3] = GetColor(  0,255,  0);//緑
	color[4] = GetColor(  0,  0,255);//青
	color[5] = GetColor(255,255,  0);//黄色
	color[6] = GetColor(  0,255,255);//青緑
	color[7] = GetColor(255,  0,255);//紫

	font[0] = CreateFontToHandle( "HGPゴシックE" , 15 , 2 , DX_FONTTYPE_ANTIALIASING_EDGE);
}
Ejemplo n.º 29
0
int Tutorial(void)
{
    int Color;
    int MovingGraph;//操作方法グラフィック
    int PItemExplainGraph;//プラスアイテム説明グラフィック
    int MItemExplainGraph;//マイナスアイテム説明グラフィック
    int GameGraph;//ゲーム画面説明グラフィック
    int WordBeforeGameGraph;//ゲーム画面前文字グラフィック
    int GameRuleGraph;//ゲームグラフィック説明グラフィック
    int ScoreExGraph; //スコア計算方法説明グラフィック
    
    int PageUpSound; //ページ進み音
    int PageDownSound; //ページ戻り音
    
     //キー関係-------
    int Key;
    int BeforeInput;
    int UpInput;
    int DownInput;
    //--------------
    
    int tutorialcounter;//ゲーム画面の出す順
    
    Color = GetColor(255,255,255);
    
    MovingGraph = LoadGraph("graphic/moving.png");
    PItemExplainGraph = LoadGraph("graphic/ItemExplain(Plus).png");
    MItemExplainGraph = LoadGraph("graphic/ItemExplain(Minus).png");
    GameGraph = LoadGraph("graphic/GameScreen.png");
    WordBeforeGameGraph = LoadGraph("graphic/GameExplain(Word).png");
    GameRuleGraph = LoadGraph("graphic/GameRule.png");
    ScoreExGraph = LoadGraph("graphic/Score.png");
    
    PageUpSound = LoadSoundMem("sound/pageup.wav");
    PageDownSound = LoadSoundMem("sound/pagedown.wav");
    
    tutorialcounter = 0;
    
    SetDrawScreen(DX_SCREEN_BACK);
    
    while(ProcessMessage()==0 && CheckHitKey(KEY_INPUT_ESCAPE)==0)
    {
       BeforeInput = Key;
    	
       Key = GetJoypadInputState(DX_INPUT_KEY_PAD1); 
    	
       UpInput = ~Key & BeforeInput;
       DownInput = Key & ~BeforeInput;
       
       ClsDrawScreen();

       if(DownInput & PAD_INPUT_A)
       {
        	tutorialcounter++; 
        	PlayEffect(PageUpSound);
        	WaitTimer(50);
       }
       
       if(DownInput & PAD_INPUT_B)
       {
           tutorialcounter--;
           PlayEffect(PageDownSound);
           WaitTimer(50);
       }
       
       if(tutorialcounter < 0)
       {
          PlayEffect(CancelSound);
          
          StopEffect(TitleMusic);

           Title();
       }
       
       if(tutorialcounter > 6)
       {
       		StopEffect(TitleMusic);

       		Title();
       }
       
       switch(tutorialcounter)
       {
       		case 0:
       		{
       		   DrawGraph(0, 0, MovingGraph, TRUE);
       		   break;
       		}
       		
       		case 1:
       		{
       		   DrawGraph(0, 0, WordBeforeGameGraph, TRUE);
       		    break;
       		}
       		
       		case 2:
       		{
       		   DrawGraph(0, 0,GameGraph, TRUE);
       		    break;
       		}
       		
       		case 3:
       		{
       			DrawGraph(0, 0,ScoreExGraph, TRUE);
       			break;
       		}
       		
       		case 4:
       		{
       		    DrawGraph(0, 0,PItemExplainGraph, TRUE);   
       		     break;
       		}
       		
       		case 5:
       		{
       		    DrawGraph(0, 0,MItemExplainGraph, TRUE);
       		     break;

       		}
       		
       		case 6:
       		{
       		    DrawGraph(0, 0,GameRuleGraph, TRUE);
       		    break;

       		}
       		
       }
       
       ScreenFlip();
       
    }
}
Ejemplo n.º 30
0
int Title()
{
	#define WORD_SIZE 20
    #define CMOVE 40
	#define TITLE_TIP 350
    #define TITLE_END TITLE_TIP + CMOVE * 2
    
    int TitleGraph; //タイトルグラフィックハンドル
    int CursorGraph; //カーソルグラフィックハンドル
    
    int TutorialGraph[9];
       
    int Color;
    
    //キー関係-------
    int Key;
    int BeforeInput;
    int UpInput;
    int DownInput;
    //--------------
    
    int CursorX; 
    int CursorY;
    
	TitleMusic = LoadSoundMem("sound/Title.ogg");//タイトルBGM
	LevelSelectMusic = LoadSoundMem("sound/levelselect.ogg");
	
	EnterSound = LoadSoundMem("sound/decide.wav");
    SelectSound = LoadSoundMem("sound/select.wav");
    CancelSound = LoadSoundMem("sound/cancel.wav");
    
    TitleGraph = LoadGraph("graphic/Title.png");
    CursorGraph = LoadGraph("graphic/handicon.png");
    
    LoadDivGraph("graphic/chip.png", 10, 2, 5, 32, 32, TutorialGraph); 
    
    Color = GetColor(0, 0, 0);
    
    SetFontSize(WORD_SIZE);
    
    //カーソル位置の初期化
    CursorX = 165;
    CursorY = TITLE_TIP;
    
    SetDrawScreen(DX_SCREEN_BACK);
    
    	    PlayEffectLoop(TitleMusic);

    
    

    while(ProcessMessage()==0 && CheckHitKey(KEY_INPUT_ESCAPE) ==0)
    {
	    ClsDrawScreen();
	    
	     
	    BeforeInput = Key;
	    
	    Key = GetJoypadInputState(DX_INPUT_KEY_PAD1);
	    
	    UpInput = ~Key & BeforeInput;
	    DownInput = Key & ~BeforeInput;
	    
	    if(DownInput & PAD_INPUT_UP)
	    {
	       CursorY -= CMOVE;
	       
	       PlayEffect(SelectSound);
	    }
	 
	    if(DownInput & PAD_INPUT_DOWN)
	    {
	       CursorY += CMOVE;
	       PlayEffect(SelectSound);
	    }
	 
	    if(CursorY<=TITLE_TIP) 
	    {
	       CursorY = TITLE_TIP;
	       
	         if(DownInput & PAD_INPUT_A)
	         {
	             StopEffect(TitleMusic);
	             
	             PlayEffect(EnterSound);
	             
	             PlayEffectLoop(LevelSelectMusic);
	                          
	             LevelSelect();
	             
	             return 0;
	             
	         } 
    
	    }
	    
	    if(CursorY == TITLE_TIP + CMOVE)
	    {
	        if(DownInput & PAD_INPUT_A)
	        {
	        	PlayEffect(EnterSound);
	        	
	        	return Tutorial();
	        }
	    }
	    
	 
	    if(CursorY>=TITLE_END)
	    {
	        CursorY = TITLE_END;
	    
	          if(DownInput & PAD_INPUT_A)
	          {
	             StopEffect(TitleMusic);
	             
	             exit(0);
	          }
	    }
	    
         DrawGraph(0, 0, TitleGraph, TRUE);
         
         DrawGraph(CursorX, CursorY, CursorGraph, TRUE);
             
         //画面の表示
         ScreenFlip();
         
    }
}