void atyfb_imageblit(struct fb_info *info, const struct fb_image *image) { struct atyfb_par *par = (struct atyfb_par *) info->par; u32 src_bytes, dx = image->dx, dy = image->dy, width = image->width; u32 pix_width_save, pix_width, host_cntl, rotation = 0, src, mix; if (par->asleep) return; if (!image->width || !image->height) return; if (!par->accel_flags || (image->depth != 1 && info->var.bits_per_pixel != image->depth)) { cfb_imageblit(info, image); return; } pix_width = pix_width_save = aty_ld_le32(DP_PIX_WIDTH, par); host_cntl = aty_ld_le32(HOST_CNTL, par) | HOST_BYTE_ALIGN; switch (image->depth) { case 1: pix_width &= ~(BYTE_ORDER_MASK | HOST_MASK); pix_width |= (BYTE_ORDER_MSB_TO_LSB | HOST_1BPP); break; case 4: pix_width &= ~(BYTE_ORDER_MASK | HOST_MASK); pix_width |= (BYTE_ORDER_MSB_TO_LSB | HOST_4BPP); break; case 8: pix_width &= ~HOST_MASK; pix_width |= HOST_8BPP; break; case 15: pix_width &= ~HOST_MASK; pix_width |= HOST_15BPP; break; case 16: pix_width &= ~HOST_MASK; pix_width |= HOST_16BPP; break; case 24: pix_width &= ~HOST_MASK; pix_width |= HOST_24BPP; break; case 32: pix_width &= ~HOST_MASK; pix_width |= HOST_32BPP; break; } if (info->var.bits_per_pixel == 24) { /* In 24 bpp, the engine is in 8 bpp - this requires that all */ /* horizontal coordinates and widths must be adjusted */ dx *= 3; width *= 3; rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT); pix_width &= ~DST_MASK; pix_width |= DST_8BPP; /* * since Rage 3D IIc we have DP_HOST_TRIPLE_EN bit * this hwaccelerated triple has an issue with not aligned data */ if (M64_HAS(HW_TRIPLE) && image->width % 8 == 0) pix_width |= DP_HOST_TRIPLE_EN; } if (image->depth == 1) { u32 fg, bg; if (info->fix.visual == FB_VISUAL_TRUECOLOR || info->fix.visual == FB_VISUAL_DIRECTCOLOR) { fg = ((u32*)(info->pseudo_palette))[image->fg_color]; bg = ((u32*)(info->pseudo_palette))[image->bg_color]; } else { fg = image->fg_color; bg = image->bg_color; } wait_for_fifo(2, par); aty_st_le32(DP_BKGD_CLR, bg, par); aty_st_le32(DP_FRGD_CLR, fg, par); src = MONO_SRC_HOST | FRGD_SRC_FRGD_CLR | BKGD_SRC_BKGD_CLR; mix = FRGD_MIX_S | BKGD_MIX_S; } else { src = MONO_SRC_ONE | FRGD_SRC_HOST; mix = FRGD_MIX_D_XOR_S | BKGD_MIX_D; } wait_for_fifo(6, par); aty_st_le32(DP_WRITE_MASK, 0xFFFFFFFF, par); aty_st_le32(DP_PIX_WIDTH, pix_width, par); aty_st_le32(DP_MIX, mix, par); aty_st_le32(DP_SRC, src, par); aty_st_le32(HOST_CNTL, host_cntl, par); aty_st_le32(DST_CNTL, DST_Y_TOP_TO_BOTTOM | DST_X_LEFT_TO_RIGHT | rotation, par); draw_rect(dx, dy, width, image->height, par); src_bytes = (((image->width * image->depth) + 7) / 8) * image->height; /* manual triple each pixel */ if (info->var.bits_per_pixel == 24 && !(pix_width & DP_HOST_TRIPLE_EN)) { int inbit, outbit, mult24, byte_id_in_dword, width; u8 *pbitmapin = (u8*)image->data, *pbitmapout; u32 hostdword; for (width = image->width, inbit = 7, mult24 = 0; src_bytes; ) { for (hostdword = 0, pbitmapout = (u8*)&hostdword, byte_id_in_dword = 0; byte_id_in_dword < 4 && src_bytes; byte_id_in_dword++, pbitmapout++) { for (outbit = 7; outbit >= 0; outbit--) { *pbitmapout |= (((*pbitmapin >> inbit) & 1) << outbit); mult24++; /* next bit */ if (mult24 == 3) { mult24 = 0; inbit--; width--; } /* next byte */ if (inbit < 0 || width == 0) { src_bytes--; pbitmapin++; inbit = 7; if (width == 0) { width = image->width; outbit = 0; } } } } wait_for_fifo(1, par); aty_st_le32(HOST_DATA0, hostdword, par); } } else {
void aty_init_engine(struct atyfb_par *par, struct fb_info *info) { u32 pitch_value; u32 vxres; /* determine modal information from global mode structure */ pitch_value = info->fix.line_length / (info->var.bits_per_pixel / 8); vxres = info->var.xres_virtual; if (info->var.bits_per_pixel == 24) { /* In 24 bpp, the engine is in 8 bpp - this requires that all */ /* horizontal coordinates and widths must be adjusted */ pitch_value *= 3; vxres *= 3; } /* On GTC (RagePro), we need to reset the 3D engine before */ if (M64_HAS(RESET_3D)) reset_GTC_3D_engine(par); /* Reset engine, enable, and clear any engine errors */ aty_reset_engine(par); /* Ensure that vga page pointers are set to zero - the upper */ /* page pointers are set to 1 to handle overflows in the */ /* lower page */ aty_st_le32(MEM_VGA_WP_SEL, 0x00010000, par); aty_st_le32(MEM_VGA_RP_SEL, 0x00010000, par); /* ---- Setup standard engine context ---- */ /* All GUI registers here are FIFOed - therefore, wait for */ /* the appropriate number of empty FIFO entries */ wait_for_fifo(14, par); /* enable all registers to be loaded for context loads */ aty_st_le32(CONTEXT_MASK, 0xFFFFFFFF, par); /* set destination pitch to modal pitch, set offset to zero */ aty_st_le32(DST_OFF_PITCH, (pitch_value / 8) << 22, par); /* zero these registers (set them to a known state) */ aty_st_le32(DST_Y_X, 0, par); aty_st_le32(DST_HEIGHT, 0, par); aty_st_le32(DST_BRES_ERR, 0, par); aty_st_le32(DST_BRES_INC, 0, par); aty_st_le32(DST_BRES_DEC, 0, par); /* set destination drawing attributes */ aty_st_le32(DST_CNTL, DST_LAST_PEL | DST_Y_TOP_TO_BOTTOM | DST_X_LEFT_TO_RIGHT, par); /* set source pitch to modal pitch, set offset to zero */ aty_st_le32(SRC_OFF_PITCH, (pitch_value / 8) << 22, par); /* set these registers to a known state */ aty_st_le32(SRC_Y_X, 0, par); aty_st_le32(SRC_HEIGHT1_WIDTH1, 1, par); aty_st_le32(SRC_Y_X_START, 0, par); aty_st_le32(SRC_HEIGHT2_WIDTH2, 1, par); /* set source pixel retrieving attributes */ aty_st_le32(SRC_CNTL, SRC_LINE_X_LEFT_TO_RIGHT, par); /* set host attributes */ wait_for_fifo(13, par); aty_st_le32(HOST_CNTL, 0, par); /* set pattern attributes */ aty_st_le32(PAT_REG0, 0, par); aty_st_le32(PAT_REG1, 0, par); aty_st_le32(PAT_CNTL, 0, par); /* set scissors to modal size */ aty_st_le32(SC_LEFT, 0, par); aty_st_le32(SC_TOP, 0, par); aty_st_le32(SC_BOTTOM, par->crtc.vyres - 1, par); aty_st_le32(SC_RIGHT, vxres - 1, par); /* set background color to minimum value (usually BLACK) */ aty_st_le32(DP_BKGD_CLR, 0, par); /* set foreground color to maximum value (usually WHITE) */ aty_st_le32(DP_FRGD_CLR, 0xFFFFFFFF, par); /* set write mask to effect all pixel bits */ aty_st_le32(DP_WRITE_MASK, 0xFFFFFFFF, par); /* set foreground mix to overpaint and background mix to */ /* no-effect */ aty_st_le32(DP_MIX, FRGD_MIX_S | BKGD_MIX_D, par); /* set primary source pixel channel to foreground color */ /* register */ aty_st_le32(DP_SRC, FRGD_SRC_FRGD_CLR, par); /* set compare functionality to false (no-effect on */ /* destination) */ wait_for_fifo(3, par); aty_st_le32(CLR_CMP_CLR, 0, par); aty_st_le32(CLR_CMP_MASK, 0xFFFFFFFF, par); aty_st_le32(CLR_CMP_CNTL, 0, par); /* set pixel depth */ wait_for_fifo(2, par); aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par); aty_st_le32(DP_CHAIN_MASK, par->crtc.dp_chain_mask, par); wait_for_fifo(5, par); aty_st_le32(SCALE_3D_CNTL, 0, par); aty_st_le32(Z_CNTL, 0, par); aty_st_le32(CRTC_INT_CNTL, aty_ld_le32(CRTC_INT_CNTL, par) & ~0x20, par); aty_st_le32(GUI_TRAJ_CNTL, 0x100023, par); /* insure engine is idle before leaving */ wait_for_idle(par); }
void aty_init_engine(struct atyfb_par *par, struct fb_info *info) { u32 pitch_value; u32 vxres; pitch_value = info->fix.line_length / (info->var.bits_per_pixel / 8); vxres = info->var.xres_virtual; if (info->var.bits_per_pixel == 24) { pitch_value *= 3; vxres *= 3; } if (M64_HAS(RESET_3D)) reset_GTC_3D_engine(par); aty_reset_engine(par); aty_st_le32(MEM_VGA_WP_SEL, 0x00010000, par); aty_st_le32(MEM_VGA_RP_SEL, 0x00010000, par); wait_for_fifo(14, par); aty_st_le32(CONTEXT_MASK, 0xFFFFFFFF, par); aty_st_le32(DST_OFF_PITCH, (pitch_value / 8) << 22, par); aty_st_le32(DST_Y_X, 0, par); aty_st_le32(DST_HEIGHT, 0, par); aty_st_le32(DST_BRES_ERR, 0, par); aty_st_le32(DST_BRES_INC, 0, par); aty_st_le32(DST_BRES_DEC, 0, par); aty_st_le32(DST_CNTL, DST_LAST_PEL | DST_Y_TOP_TO_BOTTOM | DST_X_LEFT_TO_RIGHT, par); aty_st_le32(SRC_OFF_PITCH, (pitch_value / 8) << 22, par); aty_st_le32(SRC_Y_X, 0, par); aty_st_le32(SRC_HEIGHT1_WIDTH1, 1, par); aty_st_le32(SRC_Y_X_START, 0, par); aty_st_le32(SRC_HEIGHT2_WIDTH2, 1, par); aty_st_le32(SRC_CNTL, SRC_LINE_X_LEFT_TO_RIGHT, par); wait_for_fifo(13, par); aty_st_le32(HOST_CNTL, 0, par); aty_st_le32(PAT_REG0, 0, par); aty_st_le32(PAT_REG1, 0, par); aty_st_le32(PAT_CNTL, 0, par); aty_st_le32(SC_LEFT, 0, par); aty_st_le32(SC_TOP, 0, par); aty_st_le32(SC_BOTTOM, par->crtc.vyres - 1, par); aty_st_le32(SC_RIGHT, vxres - 1, par); aty_st_le32(DP_BKGD_CLR, 0, par); aty_st_le32(DP_FRGD_CLR, 0xFFFFFFFF, par); aty_st_le32(DP_WRITE_MASK, 0xFFFFFFFF, par); aty_st_le32(DP_MIX, FRGD_MIX_S | BKGD_MIX_D, par); aty_st_le32(DP_SRC, FRGD_SRC_FRGD_CLR, par); wait_for_fifo(3, par); aty_st_le32(CLR_CMP_CLR, 0, par); aty_st_le32(CLR_CMP_MASK, 0xFFFFFFFF, par); aty_st_le32(CLR_CMP_CNTL, 0, par); wait_for_fifo(2, par); aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par); aty_st_le32(DP_CHAIN_MASK, par->crtc.dp_chain_mask, par); wait_for_fifo(5, par); aty_st_le32(SCALE_3D_CNTL, 0, par); aty_st_le32(Z_CNTL, 0, par); aty_st_le32(CRTC_INT_CNTL, aty_ld_le32(CRTC_INT_CNTL, par) & ~0x20, par); aty_st_le32(GUI_TRAJ_CNTL, 0x100023, par); wait_for_idle(par); }