Ejemplo n.º 1
0
	bool LockPixels(MCRegionRef p_area, MCGRaster& r_raster)
	{
		if (m_bitmap == nil || m_locked)
			return false;

		MCRectangle t_bounds = MCRegionGetBoundingBox(m_region);
		MCRectangle t_actual_area;
		t_actual_area = MCU_intersect_rect(MCRegionGetBoundingBox(p_area), t_bounds);
		if (MCU_empty_rect(t_actual_area))
			return false;

		/* UNCHECKED */ MCRegionIncludeRect(m_redraw_region, t_actual_area);

		uint8_t *t_bits = (uint8_t*)m_raster.pixels + (t_actual_area.y - t_bounds.y) * m_raster.stride + (t_actual_area.x - t_bounds.x) * sizeof(uint32_t);

		m_locked_area = t_actual_area;

		r_raster . format = kMCGRasterFormat_ARGB;
		r_raster . width = t_actual_area . width;
		r_raster . height = t_actual_area . height;
		r_raster . stride = m_raster.stride;
		r_raster . pixels = t_bits;

		m_locked = true;

		return true;
	}
Ejemplo n.º 2
0
	bool LockGraphics(MCRegionRef p_area, MCContext*& r_context)
	{
		MCRectangle t_actual_area;
		t_actual_area = MCU_intersect_rect(MCRegionGetBoundingBox(p_area), MCRegionGetBoundingBox(m_region));
		
		if (MCU_empty_rect(t_actual_area))
			return false;
		
		m_locked_pixmap = MCscreen -> createpixmap(t_actual_area . width, t_actual_area . height, 0, False);
		if (m_locked_pixmap != nil)
		{
			m_locked_context = MCscreen -> createcontext(m_locked_pixmap, False, False);
			if (m_locked_context != nil)
			{
				m_locked_context -> setorigin(t_actual_area . x, t_actual_area . y);
				m_locked_context -> setclip(t_actual_area);
				
				m_locked_area = t_actual_area;
				r_context = m_locked_context;
				
				return true;
			}
			
			MCscreen -> freepixmap(m_locked_pixmap);
		}
		
		return false;
	}
Ejemplo n.º 3
0
void MCStack::updatewindowwithbuffer(Pixmap p_buffer, MCRegionRef p_region)
{
	s_update_pixmap = p_buffer;
	s_update_rect = MCRegionGetBoundingBox(p_region);
	updatewindow(p_region);
	s_update_pixmap = nil;
}
Ejemplo n.º 4
0
	bool LockPixmap(MCRegionRef p_area, Pixmap& r_pixmap)
	{
		MCRectangle t_actual_area;
		t_actual_area = MCU_intersect_rect(MCRegionGetBoundingBox(p_area), MCRegionGetBoundingBox(m_region));
		if (MCU_empty_rect(t_actual_area))
			return false;

		m_locked_pixmap = MCscreen -> createpixmap(t_actual_area . width, t_actual_area . height, 0, False);
		if (m_locked_pixmap == nil)
			return false;

		m_locked_area = t_actual_area;
		r_pixmap = m_locked_pixmap;
		
		return true;	
	}
Ejemplo n.º 5
0
bool MCRegionCalculateMask(MCRegionRef region, int32_t width, int32_t height, MCBitmap*& r_mask)
{
	MCRectangle t_rect;
	t_rect = MCRegionGetBoundingBox(region);
	
	MCBitmap *t_mask;
	t_mask = MCscreen -> createimage(1, width, height, True, 255, False, False);
	
	for(int y = 0; y < MCMin(t_rect . y, height); y++)
		memset(t_mask -> data + t_mask -> bytes_per_line * y, 0, t_mask -> bytes_per_line);

	if (t_rect . x > 0 || t_rect . x + t_rect . width < width)
	{
		for(int y = MCMin(t_rect . y, height); y < MCMin(t_rect . y + t_rect . height, height); y++)
		{
			char *t_row;
			t_row = t_mask -> data + t_mask -> bytes_per_line * y;
			
			for(int x = 0; x < MCMin(t_rect . x, width); x++)
				t_row[x / 8] &= ~(1 << (7 - (x & 7)));
			for(int x = MCMin(t_rect . x + t_rect . width, width); x < width; x++)
				t_row[x / 8] &= ~(1 << (7 - (x & 7)));
		}
	}
		
	for(int y = MCMin(t_rect . y + t_rect . height, height); y < height; y++)
		memset(t_mask -> data + t_mask -> bytes_per_line * y, 0, t_mask -> bytes_per_line);
		
	r_mask = t_mask;

	return true;
}
Ejemplo n.º 6
0
void MCStack::device_updatewindowwithcallback(MCRegionRef p_region, MCStackUpdateCallback p_callback, void *p_context)
{
	s_update_callback = p_callback;
	s_update_context = p_context;
	s_update_rect = MCRegionGetBoundingBox(p_region);
	device_updatewindow(p_region);
	s_update_callback = nil;
	s_update_context = nil;
}
Ejemplo n.º 7
0
	bool LockPixels(MCRegionRef p_area, void*& r_bits, uint32_t& r_stride)
	{
		MCRectangle t_actual_area;
		t_actual_area = MCU_intersect_rect(MCRegionGetBoundingBox(p_area), MCRegionGetBoundingBox(m_region));
		
		if (MCU_empty_rect(t_actual_area))
			return false;
		
		m_locked_bits = malloc(t_actual_area . width * t_actual_area . height * sizeof(uint32_t));
		if (m_locked_bits != nil)
		{
			m_locked_area = t_actual_area;
			
			r_bits = m_locked_bits;
			r_stride = t_actual_area . width * sizeof(uint32_t);
			return true;
		}
		
		return false;
	}
Ejemplo n.º 8
0
	bool LockPixels(MCRegionRef p_area, void*& r_bits, uint32_t& r_stride)
	{
		if (MCscreen -> lockpixmap(m_pixmap, m_locked_bits, m_locked_stride))
		{
			m_locked_area = MCRegionGetBoundingBox(p_area);
			r_bits = (uint8_t *)m_locked_bits + m_locked_area . y * m_locked_stride + m_locked_area . x * sizeof(uint32_t);
			r_stride = m_locked_stride;
			return true;
		}

		return false;
	}
Ejemplo n.º 9
0
	bool LockGraphics(MCRegionRef p_area, MCContext*& r_context)
	{
		m_locked_context = MCscreen -> createcontext(m_pixmap, False, True);
		if (m_locked_context != nil)
		{
			m_locked_area = MCRegionGetBoundingBox(p_area);
			m_locked_context -> setorigin(0, 0);
			m_locked_context -> setclip(m_locked_area);
			
			r_context = m_locked_context;
			
			return true;
		}
		
		return false;
	}
Ejemplo n.º 10
0
	bool LockPixels(MCRegionRef p_area, MCGRaster &r_raster)
	{
		m_locked_bits = m_raster.pixels;
		m_locked_stride = m_raster.stride;

		m_locked_area = MCRegionGetBoundingBox(p_area);
		// restrict locked area to intersection with raster
		m_locked_area = MCU_intersect_rect(m_locked_area, MCU_make_rect(0, 0, m_raster.width, m_raster.height));

		/* UNCHECKED */ MCRegionIncludeRect(m_redraw_region, m_locked_area);

		r_raster.width = m_locked_area.width;
		r_raster.height = m_locked_area.height;
		r_raster.pixels = (uint8_t *)m_locked_bits + m_locked_area . y * m_locked_stride + m_locked_area . x * sizeof(uint32_t);
		r_raster.stride = m_locked_stride;
		r_raster.format = m_raster.format;
		return true;
	}
Ejemplo n.º 11
0
	bool Lock(void)
	{
		if (m_bitmap != nil)
			return false;

		MCRectangle t_actual_area;
		t_actual_area = MCRegionGetBoundingBox(m_region);
		if (MCU_empty_rect(t_actual_area))
			return false;

		bool t_success = true;

		void *t_bits = nil;

		if (t_success)
			t_success = MCRegionCreate(m_redraw_region);

		if (t_success)
			t_success = create_temporary_dib(m_dc, t_actual_area . width, t_actual_area . height, m_bitmap, t_bits);

		if (t_success)
		{
			m_raster . format = kMCGRasterFormat_ARGB;
			m_raster . width = t_actual_area . width;
			m_raster . height = t_actual_area . height;
			m_raster . stride = t_actual_area . width * sizeof(uint32_t);
			m_raster . pixels = t_bits;

			m_area = t_actual_area;

			return true;
		}

		MCRegionDestroy(m_redraw_region);
		m_redraw_region = nil;

		if (m_bitmap != nil)
			DeleteObject(m_bitmap);
		m_bitmap = nil;

		return false;
	}
Ejemplo n.º 12
0
	bool LockTarget(MCStackSurfaceTargetType p_type, void*& r_context)
	{
		if (p_type != kMCStackSurfaceTargetCoreGraphics)
			return false;

		CGImageRef t_mask;
		t_mask = nil;
		if (m_stack -> getwindowshape() != nil)
			t_mask = (CGImageRef)m_stack -> getwindowshape() -> handle;
		
		if (t_mask != nil)
		{
			MCRectangle t_card_rect;
			t_card_rect = m_stack -> getcurcard() -> getrect();
			
			MCRectangle t_rect;
			t_rect = MCRegionGetBoundingBox(m_region);
			CGContextClearRect(m_context, CGRectMake(t_rect . x, t_card_rect . height - (t_rect . y + t_rect . height), t_rect . width, t_rect . height));
			
			// MW-2012-07-25: [[ Bug ]] Make sure we use signed arithmetic to
			//   compute the y-origin otherwise it wraps to 2^32!
			int32_t t_mask_height, t_mask_width;
			t_mask_width = (int32_t)CGImageGetWidth(t_mask);
			t_mask_height = (int32_t)CGImageGetHeight(t_mask);
			
			CGRect t_dst_rect;
			t_dst_rect . origin . x = 0;
			t_dst_rect . origin . y = ((int32_t)t_card_rect . height) - t_mask_height - m_stack -> getscroll();
			t_dst_rect . size . width = t_mask_width;
			t_dst_rect . size . height = t_mask_height;
			CGContextClipToMask(m_context, t_dst_rect, t_mask);
		}
	
		CGContextSaveGState(m_context);

		r_context = m_context;
		
		return true;
	}
Ejemplo n.º 13
0
bool MCTileCacheSoftwareCompositor_BeginFrame(void *p_context, MCStackSurface *p_surface, MCRegionRef p_dirty)
{
	MCTileCacheSoftwareCompositorContext *self;
	self = (MCTileCacheSoftwareCompositorContext *)p_context;
	
	MCGRaster t_raster;
	if (!p_surface -> LockPixels(p_dirty, t_raster))
		return false;
	
	self -> bits = t_raster . pixels;
	self -> stride = t_raster . stride;

	MCMemoryDeallocate(self -> tile_row);
	self -> tile_row = nil;
	self -> tile_row_color = 0;
	
	self -> tile_size = MCTileCacheGetTileSize(self -> tilecache);
	self -> dirty = MCRegionGetBoundingBox(p_dirty);
	self -> clip = self -> dirty;
	self -> combiner = s_surface_combiners_nda[GXcopy];
	self -> opacity = 255;
	
	return true;
}
Ejemplo n.º 14
0
OSStatus HIRevolutionStackViewHandler(EventHandlerCallRef p_call_ref, EventRef p_event, void *p_data)
{
	OSStatus t_status;
	t_status = eventNotHandledErr;
	
	UInt32 t_event_class;
	t_event_class = GetEventClass(p_event);
	
	UInt32 t_event_kind;
	t_event_kind = GetEventKind(p_event);
	
	HIRevolutionStackViewData *t_context;
	t_context = (HIRevolutionStackViewData *)p_data;
	
	switch(t_event_class)
	{
	case 'revo':
		switch(t_event_kind)
		{
			case 'rlnk':
				GetEventParameter(p_event, 'Stak', typeVoidPtr, NULL, sizeof(void *), NULL, &t_context -> stack);
			break;
		}
	break;
	
	case kEventClassHIObject:
		switch(t_event_kind)
		{
		case kEventHIObjectConstruct:
		{
			HIRevolutionStackViewData *t_data;
			t_data = new HIRevolutionStackViewData;
			t_data -> stack = NULL;
			GetEventParameter(p_event, kEventParamHIObjectInstance, typeHIObjectRef, NULL, sizeof(HIObjectRef), NULL, (HIObjectRef *)&t_data -> view);
			SetEventParameter(p_event, kEventParamHIObjectInstance, typeVoidPtr, sizeof(HIRevolutionStackViewData *), &t_data);
			t_status = noErr;
		}
		break;
		
		case kEventHIObjectInitialize:
		{
			GetEventParameter(p_event, 'Stak', typeVoidPtr, NULL, sizeof(void *), NULL, &t_context -> stack);
			
			Rect t_bounds;
			t_bounds . left = 0;
			// MW-2011-09-12: [[ MacScroll ]] Make sure the top of the HIView takes into
			//   account the scroll.
			t_bounds . top = -t_context -> stack -> getscroll();
			t_bounds . right = t_context -> stack -> getrect() . width;
			t_bounds . bottom = t_context -> stack -> getrect() . height;
			SetControlBounds((ControlRef)t_context -> view, &t_bounds);
			
			t_status = noErr;
		}
		break;
		
		case kEventHIObjectDestruct:
		{
			delete t_context;
			t_status = noErr;
		}
		break;
		}
	break;
	
	case kEventClassControl:
		switch(t_event_kind)
		{
		case kEventControlInitialize:
		{
			t_status = noErr;
		}
		break;
		
		case kEventControlDraw:
		{
			CGContextRef t_graphics;
			GetEventParameter(p_event, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof(CGContextRef), NULL, &t_graphics);
			
			RgnHandle t_dirty_rgn;
			GetEventParameter(p_event, kEventParamRgnHandle, typeQDRgnHandle, NULL, sizeof(RgnHandle), NULL, &t_dirty_rgn);

			if (t_context -> stack != NULL)
			{
				// Compute the clip region for players.
				RgnHandle t_clip_rgn, t_rect_rgn;
				t_clip_rgn = NULL;
				t_rect_rgn = NULL;
				for(MCPlayer *t_player = MCplayers; t_player != NULL; t_player = t_player -> getnextplayer())
					if (t_player -> isvisible() && t_player -> getcard() == t_context -> stack -> getcurcard() && !t_player -> isbuffering())
					{
						MCRectangle t_rect;
						Rect t_mac_rect;
						
						t_rect = t_player -> getactiverect();
						
						if (t_clip_rgn == NULL)
						{
							t_clip_rgn = NewRgn();
							CopyRgn((RgnHandle)t_dirty_rgn, t_clip_rgn);
							t_rect_rgn = NewRgn();
						}
						
						SetRect(&t_mac_rect, t_rect . x, t_rect . y, t_rect . x + t_rect . width, t_rect . y + t_rect . height);
						RectRgn(t_rect_rgn, &t_mac_rect);
						DiffRgn(t_clip_rgn, t_rect_rgn, t_clip_rgn);
						
					}
				
				// We don't need the rect rgn anymore.
				if (t_rect_rgn != NULL)
					DisposeRgn(t_rect_rgn);

				// If the clip region is non-nil, then apply it.
				if (t_clip_rgn != NULL)
				{
					// As we can't clip to empty path, if the region is empty, we set the context
					// to nil.
					if (!EmptyRgn(t_clip_rgn))
					{
						HIShapeRef t_shape;
						t_shape = HIShapeCreateWithQDRgn(t_clip_rgn);
						HIShapeReplacePathInCGContext(t_shape, t_graphics);
						CGContextClip(t_graphics);
						CFRelease(t_shape);
					}
					else
						t_graphics = nil;
					DisposeRgn(t_clip_rgn);
				}

				// If the graphics context is non-nil (i.e. we aren't completely occluded) then
				// draw something.
				if (t_graphics != nil)
				{
					// HIView gives us a context in top-left origin mode which isn't so good
					// for our CG rendering so, revert back to bottom-left.
					CGContextScaleCTM(t_graphics, 1.0, -1.0);
					CGContextTranslateCTM(t_graphics, 0.0, -t_context -> stack -> getcurcard() -> getrect() . height);
					
					// Save the context state
					CGContextSaveGState(t_graphics);
					
					// If we don't have an update pixmap, then use redrawwindow.
					if (s_update_pixmap == nil)
					{
						MCMacStackSurface t_surface(t_context -> stack, (MCRegionRef)t_dirty_rgn, t_graphics);
						t_context -> stack -> redrawwindow(&t_surface, (MCRegionRef)t_dirty_rgn);
					}
					else
					{
						int32_t t_height;
						t_height = t_context -> stack -> getcurcard() -> getrect() . height;
						
						MCRectangle t_rect;
						t_rect = MCRegionGetBoundingBox((MCRegionRef)t_dirty_rgn);
						
						CGRect t_area;
						t_area = CGRectMake(t_rect . x, t_height - (t_rect . y + t_rect . height), t_rect . width, t_rect . height);
						
						CGContextClearRect(t_graphics, t_area);

						void *t_bits;
						uint32_t t_stride;
						MCscreen -> lockpixmap(s_update_pixmap, t_bits, t_stride);
						MCMacRenderBitsToCG(t_graphics, t_area, t_bits, t_stride, t_context -> stack -> getwindowshape() != nil ? true : false);
						MCscreen -> unlockpixmap(s_update_pixmap, t_bits, t_stride);
					}

					// Restore the context state
					CGContextRestoreGState(t_graphics);
				}
				
				// MW-2011-11-23: [[ Bug ]] Force a redraw of the players on the stack
				//   after we've drawn the rest of the content. This ensures players
				//   which are just appearing don't disappear behind said content.
				for(MCPlayer *t_player = MCplayers; t_player != NULL; t_player = t_player -> getnextplayer())
					if (t_player -> isvisible() && t_player -> getcard() == t_context -> stack -> getcurcard() && !t_player -> isbuffering())
						MCDoAction((MovieController)t_player -> getMovieController(), mcActionDraw, t_context -> stack -> getqtwindow());
			}
			
			t_status = noErr;
		}
		break;
		
		case kEventControlHitTest:
		break;
		
		case kEventControlGetPartRegion:
		{
			ControlPartCode t_part;
			GetEventParameter(p_event, kEventParamControlPart, typeControlPartCode, NULL, sizeof(ControlPartCode), NULL, &t_part);
			
			RgnHandle t_region;
			GetEventParameter(p_event, kEventParamControlRegion, typeQDRgnHandle, NULL, sizeof(RgnHandle), NULL, &t_region);
		}
		break;
		
		case kEventControlHiliteChanged:
		break;
		
		case kEventControlActivate:
		break;
		
		case kEventControlDeactivate:
		break;
		}
	break;
	}

	return t_status;
}