Ejemplo n.º 1
0
static int StateAction(StateMem *sm, int load, int data_only)
{
 if(Genie_BIOSInstalled())
 {
  if(!data_only)
   MDFN_DispMessage(_("Cannot use states in GG Screen."));
  return(0);
 }

 if(!X6502_StateAction(sm, load, data_only))
  return(0);

 if(!MDFNPPU_StateAction(sm, load, data_only))
  return(0);

 if(!MDFNSND_StateAction(sm, load, data_only))
  return(0);

 if(!load || load >= 0x0500)
 {
  if(!NESINPUT_StateAction(sm, load, data_only))
   return(0);
 }

 if(GameInterface->StateAction)
 {
  if(!GameInterface->StateAction(sm, load, data_only))
   return(0);
 }

 return(1);
}
Ejemplo n.º 2
0
static void StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 Genie_StateAction(sm, load, data_only);

 X6502_StateAction(sm, load, data_only);
 MDFNPPU_StateAction(sm, load, data_only);
 MDFNSND_StateAction(sm, load, data_only);
 NESINPUT_StateAction(sm, load, data_only);

 if(GameInterface.StateAction)
 {
  GameInterface.StateAction(sm, load, data_only);
 }
}