Ejemplo n.º 1
0
MF_API void MFSound_Unlock(MFSound *pSound)
{
	MFDebug_Assert(pSound->flags & MFPF_Locked, MFStr("Dynamic sound '%s' is not locked.", pSound->name));

	if(pSound->pInternal->p3DBuffer)
	{
		// copy new data into 3d buffer...
		VOID *pBuffer, *pB2;
		DWORD bufferLen, l2;

		pSound->pInternal->p3DBuffer->Lock((DWORD)pSound->lockOffset, (DWORD)pSound->lockBytes, &pBuffer, &bufferLen, &pB2, &l2, pSound->lockBytes == 0 ? DSBLOCK_ENTIREBUFFER : 0);
		MFCopyMemory(pBuffer, pSound->pLock1, pSound->lockSize1);
		if(pB2)
			MFCopyMemory(pB2, pSound->pLock2, pSound->lockSize2);
		pSound->pInternal->p3DBuffer->Unlock(pBuffer, bufferLen, pB2, l2);
	}

	// and unlock the main buffer
	pSound->pInternal->pBuffer->Unlock(pSound->pLock1, (DWORD)pSound->lockSize1, pSound->pLock2, (DWORD)pSound->lockSize2);

	pSound->pLock1 = NULL;
	pSound->lockSize1 = 0;
	pSound->pLock2 = NULL;
	pSound->lockSize2 = 0;

	pSound->flags = pSound->flags & ~MFPF_Locked;
}
Ejemplo n.º 2
0
MF_API void MFVertex_CopyVertexData(MFVertexBuffer *pVertexBuffer, MFVertexElementType targetElement, int targetElementIndex, const void *pSourceData, MFVertexDataFormat sourceDataFormat, int sourceDataStride, int numVertices)
{
	const MFVertexDeclaration *pDecl = pVertexBuffer->pVertexDeclatation;
	int element = MFVertex_FindVertexElement(pDecl, targetElement, targetElementIndex);

	if(!pVertexBuffer->bLocked || element == -1)
		return;

	MFDebug_Assert(numVertices <= pVertexBuffer->numVerts, "Too manu vertices for vertex buffer!");

	MFVertexDataFormat format = pDecl->pElements[element].format;
	int stride = pDecl->pElementData[element].stride;
	int offset = pDecl->pElementData[element].offset;
	void *pElementData = (char*)pVertexBuffer->pLocked + offset;

	if(format == sourceDataFormat && stride == sourceDataStride)
	{
		// The stream has only a single element, we can memcopy
		MFCopyMemory(pElementData, pSourceData, numVertices * sourceDataStride);
	}
	else if(format == sourceDataFormat)
	{
		// interleaved stream copy
		char *pSource = (char*)pSourceData;
		char *pTarget = (char*)pElementData;
		int dataSize = gVertexDataStride[sourceDataFormat];
		for(int a=0; a<numVertices; ++a)
		{
			MFCopyMemory(pTarget, pSource, dataSize);
			pSource += sourceDataStride;
			pTarget += stride;
		}
	}
	else
	{
		// transcode formats....
		char *pSource = (char*)pSourceData;
		char *pTarget = (char*)pElementData;
		if(sourceDataFormat == MFVDF_Float4)
		{
			// this is a really common case (filling a vertex buffer with generated vertex data, or blanket setting to zero/one)
			for(int a=0; a<numVertices; ++a)
			{
				MFVertex_PackVertexData(*(MFVector*)pSource, pTarget, format);
				pSource += sourceDataStride;
				pTarget += stride;
			}
		}
		else
		{
			for(int a=0; a<numVertices; ++a)
			{
				MFVector v = MFVertex_UnpackVertexData(pSource, sourceDataFormat);
				MFVertex_PackVertexData(v, pTarget, format);
				pSource += sourceDataStride;
				pTarget += stride;
			}
		}
	}
}
Ejemplo n.º 3
0
void MFModel_CreateMeshChunk(MFMeshChunk *pMeshChunk)
{
	MFCALLSTACK;

	MFMeshChunk_Generic *pMC = (MFMeshChunk_Generic*)pMeshChunk;

	pMC->pMaterial = MFMaterial_Create((char*)pMC->pMaterial);

	HRESULT hr;

	MFDebug_Assert(sizeof(MeshChunkD3DRuntimeData) <= sizeof(pMC->runtimeData), "MeshChunkD3DRuntimeData is larger than runtimeData!");
	MeshChunkD3DRuntimeData &runtimeData = (MeshChunkD3DRuntimeData&)pMC->runtimeData;

	// create D3D interfaces
	hr = MFModelD3D9_CreateVertexDeclaration(pMC->pVertexFormat, &runtimeData.vertexDecl);
	MFDebug_Assert(SUCCEEDED(hr), "Failed to create vertex declaration..");

	hr = pd3dDevice->CreateVertexBuffer(pMC->pVertexFormat->pStreams[0].streamStride*pMC->numVertices, 0, 0, D3DPOOL_MANAGED, &runtimeData.vertexBuffer, NULL);
	MFDebug_Assert(SUCCEEDED(hr), "Failed to create vertex buffer..");
	if(pMC->pVertexFormat->numVertexStreams > 1)
	{
		hr = pd3dDevice->CreateVertexBuffer(pMC->pVertexFormat->pStreams[1].streamStride*pMC->numVertices, 0, 0, D3DPOOL_MANAGED, &runtimeData.animBuffer, NULL);
		MFDebug_Assert(SUCCEEDED(hr), "Failed to create animation buffer..");
	}
	hr = pd3dDevice->CreateIndexBuffer(sizeof(uint16)*pMC->numIndices, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED, &runtimeData.indexBuffer, NULL);
	MFDebug_Assert(SUCCEEDED(hr), "Failed to create index buffer..");

	void *pData;

	// fill vertex buffer
	hr = runtimeData.vertexBuffer->Lock(0, 0, &pData, 0);
	MFDebug_Assert(SUCCEEDED(hr), "Failed to lock vertex buffer..");

	MFCopyMemory(pData, pMC->ppVertexStreams[0], pMC->pVertexFormat->pStreams[0].streamStride*pMC->numVertices);

	runtimeData.vertexBuffer->Unlock();

	// fill animation buffer
	if(pMC->pVertexFormat->numVertexStreams > 1)
	{
		hr = runtimeData.animBuffer->Lock(0, 0, &pData, 0);
		MFDebug_Assert(SUCCEEDED(hr), "Failed to lock animation buffer..");

		MFCopyMemory(pData, pMC->ppVertexStreams[1], pMC->pVertexFormat->pStreams[1].streamStride*pMC->numVertices);

		runtimeData.animBuffer->Unlock();
	}

	// fill index buffer
	hr = runtimeData.indexBuffer->Lock(0, 0, &pData, 0);
	MFDebug_Assert(SUCCEEDED(hr), "Failed to lock index buffer..");

	MFCopyMemory(pData, pMC->pIndexData, sizeof(uint16)*pMC->numIndices);

	runtimeData.indexBuffer->Unlock();
}
Ejemplo n.º 4
0
MF_API void MFIntSound_CreateRuntimeData(MFIntSound *pSound, void **ppOutput, size_t *pSize, MFPlatform platform)
{
	*ppOutput = NULL;

	MFAudioStream *pStream = (MFAudioStream*)pSound->pInternal;

	// decode audio into buffer
	size_t sampleSize = (pSound->soundTemplate.bitsPerSample * pSound->soundTemplate.numChannels) >> 3;
	size_t bytesAllocated = 44100 * sampleSize;
	size_t bytes = 0;

	char *pAudioData = (char*)MFHeap_Alloc(bytesAllocated);

	size_t read;
	do
	{
		// read samples from stream
		read = MFSound_ReadStreamSamples(pStream, pAudioData + bytes, bytesAllocated - bytes);
		bytes += read;

		// if we fill the buffer, increase it's size
		if(bytes == bytesAllocated)
		{
			bytesAllocated *= 4;
			pAudioData = (char*)MFHeap_Realloc(pAudioData, bytesAllocated);
		}
	}
	while(read);

	// calculate the number of samples from the bytes read
	int numSamples = (int)(bytes / sampleSize);

	// construct MFSoundTemplate
	size_t templateBytes = sizeof(MFSoundTemplate) + sizeof(char*)*pSound->soundTemplate.numStreams + sampleSize*numSamples;
	MFSoundTemplate *pTemplate = (MFSoundTemplate*)MFHeap_Alloc(templateBytes);
	MFCopyMemory(pTemplate, &pSound->soundTemplate, sizeof(MFSoundTemplate));
	pTemplate->numSamples = numSamples;
	pTemplate->ppStreams = (char**)&pTemplate[1];
	pTemplate->ppStreams[0] = (char*)&pTemplate->ppStreams[1];

	// copy sample data
	MFCopyMemory(pTemplate->ppStreams[0], pAudioData, sampleSize * numSamples);

	// free decode buffer
	MFHeap_Free(pAudioData);

	// fix down pointers
	for(int a=0; a<pTemplate->numStreams; a++)
		MFFixUp(pTemplate->ppStreams[a], pTemplate, false);
	MFFixUp(pTemplate->ppStreams, pTemplate, false);

	// return template data
	*ppOutput = pTemplate;
	if(pSize)
		*pSize = templateBytes;
}
Ejemplo n.º 5
0
MF_API void *MFHeap_AllocInternal(size_t bytes, MFHeap *pHeap)
{
	MFCALLSTACK;

	MFHeap *pAllocHeap = pOverrideHeap ? pOverrideHeap : (pHeap ? pHeap : pActiveHeap);

	size_t extra;
	size_t allocBytes = GetAllocSize(bytes, extra);

	MFThread_LockMutex(gAllocMutex);

	char *pMemory = (char*)pAllocHeap->pCallbacks->pMalloc(allocBytes, pAllocHeap->pHeapData);
	if(pMemory)
	{
#if defined(_USE_TRACKING_HASH_TABLE)
	#if defined(USE_PRE_MUNGWALL)
		int alignment = (int)(MFALIGN(pMemory + MFHeap_MungwallBytes, heapAlignment) - (uintp)pMemory);
	#else
		int alignment = (int)(MFALIGN(pMemory, heapAlignment) - (uintp)pMemory);
	#endif
#else
		int alignment = (int)(MFALIGN(pMemory + sizeof(MFAllocHeader), heapAlignment) - (uintp)pMemory);
#endif

		pMemory += alignment;

#if defined(_USE_TRACKING_HASH_TABLE)
		MFAllocHeader *pHeader = AddAlloc(pMemory, bytes, NULL);
#else
		MFAllocHeader *pHeader = GetAllocHeader(pMemory);
#endif
		pHeader->alignment = alignment;
		pHeader->pHeap = pAllocHeap;
		pHeader->size = bytes;
		pHeader->pFile = gpMFHeap_TrackerFile;
		pHeader->line = gMFHeap_TrackerLine;

#if defined(USE_PRE_MUNGWALL)
		MFCopyMemory(pMemory - MFHeap_MungwallBytes, gLlawgnum, MFHeap_MungwallBytes);
#endif
#if !defined(_RETAIL)
		MFCopyMemory(pMemory + bytes, gMungwall, MFHeap_MungwallBytes);

		pAllocHeap->totalAllocated += allocBytes;
		pAllocHeap->totalWaste += extra;
		++pAllocHeap->allocCount;

//		MFDebug_Log(2, MFStr("Alloc: %p(%p), %d bytes - %s:(%d)", pMemory, pMemory - pHeader->alignment, bytes, gpMFHeap_TrackerFile, gMFHeap_TrackerLine));
#endif
	}

	MFThread_ReleaseMutex(gAllocMutex);

	return (void*)pMemory;
}
Ejemplo n.º 6
0
// interface functions
void MFTexture_CreatePlatformSpecific(MFTexture *pTexture, bool generateMipChain)
{
	MFCALLSTACK;

	HRESULT hr;
	MFTextureTemplateData *pTemplate = pTexture->pTemplateData;

	// create texture
	D3DFORMAT platformFormat = (D3DFORMAT)MFTexture_GetPlatformFormatID(pTemplate->imageFormat, MFDD_D3D9);
	hr = D3DXCreateTexture(pd3dDevice, pTemplate->pSurfaces[0].width, pTemplate->pSurfaces[0].height, generateMipChain ? 0 : 1, 0, platformFormat, D3DPOOL_MANAGED, (IDirect3DTexture9**)&pTexture->pInternalData);

	MFDebug_Assert(hr != D3DERR_NOTAVAILABLE, MFStr("LoadTexture failed: D3DERR_NOTAVAILABLE, 0x%08X", hr));
	MFDebug_Assert(hr != D3DERR_OUTOFVIDEOMEMORY, MFStr("LoadTexture failed: D3DERR_OUTOFVIDEOMEMORY, 0x%08X", hr));
	MFDebug_Assert(hr != D3DERR_INVALIDCALL, MFStr("LoadTexture failed: D3DERR_INVALIDCALL, 0x%08X", hr));
	MFDebug_Assert(hr != D3DXERR_INVALIDDATA, MFStr("LoadTexture failed: D3DXERR_INVALIDDATA, 0x%08X", hr));

	MFDebug_Assert(hr == D3D_OK, MFStr("Failed to create texture '%s'.", pTexture->name));

	IDirect3DTexture9 *pTex = (IDirect3DTexture9*)pTexture->pInternalData;

	// copy image data
	D3DLOCKED_RECT rect;
	pTex->LockRect(0, &rect, NULL, 0);
	MFCopyMemory(rect.pBits, pTemplate->pSurfaces[0].pImageData, pTemplate->pSurfaces[0].bufferLength);
	pTex->UnlockRect(0);

	// filter mip levels
	if(generateMipChain)
		D3DXFilterTexture(pTex, NULL, 0, D3DX_DEFAULT);
}
Ejemplo n.º 7
0
MF_API int MFFileSystem_MountFujiPath(const char *pMountpoint, const char *pFujiPath, int priority, uint32 flags)
{
	const char *pColon = MFString_Chr(pFujiPath, ':');
	if(!pColon)
		return -1; // not a fuji path. needs a volume name!

	MFMount *pMount = MFFileSystem_FindVolume(MFStrN(pFujiPath, pColon-pFujiPath));

	if(!pMount)
		return -2; // volume not mounted

	// get the path
//	++pColon;
//	const char *pNewPath = MFStr("%s%s", pColon, MFString_EndsWith(pColon, "/") ? "" : "/");

	MFMount *pNew = (MFMount*)MFHeap_Alloc(sizeof(MFMount) + MFString_Length(pMountpoint) + 1);
	MFCopyMemory(pNew, pMount, sizeof(MFMount));

	pNew->volumeInfo.pVolumeName = (const char*)&pNew[1];
	MFString_Copy((char*)pNew->volumeInfo.pVolumeName, pMountpoint);

	pNew->volumeInfo.priority = priority;
	pNew->volumeInfo.flags = (pNew->volumeInfo.flags & ~MFMF_DontCacheTOC) | flags;

	return MFFileSystem_AddVolume(pNew);
}
Ejemplo n.º 8
0
int GetMADSamples(MFAudioStream *pStream, void *pBuffer, uint32 bytes)
{
	MFMADDecoder *pDecoder = (MFMADDecoder*)pStream->pStreamData;

	int written = 0;

	if(pDecoder->overflowBytes)
	{
		// grab from the overflow until we run out...
		uint32 numBytes = MFMin(pDecoder->overflowBytes - pDecoder->overflowOffset, bytes);
		MFCopyMemory(pBuffer, pDecoder->overflow + pDecoder->overflowOffset, numBytes);
		pDecoder->overflowOffset += numBytes;
		if(pDecoder->overflowOffset == pDecoder->overflowBytes)
			pDecoder->overflowBytes = 0;

		// increment timer
		mad_timer_t t = { 0, MAD_TIMER_RESOLUTION / pDecoder->firstHeader.samplerate };
		mad_timer_multiply(&t, numBytes >> 2);
		mad_timer_add(&pDecoder->timer, t);

		if(bytes == numBytes)
			return numBytes;

		bytes -= numBytes;
		(char*&)pBuffer += numBytes;
		written = (int)numBytes;
	}
Ejemplo n.º 9
0
void FlipImage(SourceImage *pImage)
{
	for(int a=0; a<pImage->mipLevels; a++)
	{
		int halfHeight = pImage->pLevels[a].height / 2;
		int stride = pImage->pLevels[a].width * sizeof(Pixel);
		int height = pImage->pLevels[a].height;

		char *pBuffer = (char*)malloc(stride);
		char *pData = (char*)pImage->pLevels[a].pData;

		for(int b=0; b<halfHeight; b++)
		{
			// swap lines
			MFCopyMemory(pBuffer, &pData[b*stride], stride);
			MFCopyMemory(&pData[b*stride], &pData[(height-b-1)*stride], stride);
			MFCopyMemory(&pData[(height-b-1)*stride], pBuffer, stride);
		}
	}
}
Ejemplo n.º 10
0
MF_API void MFHeap_Free(void *pMem)
{
	MFCALLSTACK;

	if(!pMem)
	{
		MFDebug_Warn(3, "Attemptd to Free 'NULL' pointer.");
		return;
	}

	MFThread_LockMutex(gAllocMutex);

	MFAllocHeader *pHeader = GetAllocHeader(pMem);
	MFDebug_Assert(MFHeap_ValidateMemory(pMem), MFStr("Memory corruption detected!!\n%s(" MFFMT_SIZE_T ")", pHeader->pFile, pHeader->line));

	MFHeap *pHeap = pHeader->pHeap;
#if !defined(_RETAIL)
	size_t extra;
	size_t allocBytes = GetAllocSize(pHeader->size, extra);

	pHeap->totalAllocated -= allocBytes;
	pHeap->totalWaste -= extra;
	--pHeap->allocCount;

//	MFDebug_Log(2, MFStr("Free: %p, %d bytes - %s:(%d)", pMem, pHeader->size, pHeader->pFile, (int)pHeader->line));
#endif

	MFCopyMemory((char*)pMem + pHeader->size, "freefreefreefree", MFHeap_MungwallBytes);
#if defined(USE_PRE_MUNGWALL)
	MFCopyMemory((char*)pMem - MFHeap_MungwallBytes, "eerfeerfeerfeerf", MFHeap_MungwallBytes);
#endif
	MFMemSet(pMem, 0xFE, pHeader->size);

	pHeap->pCallbacks->pFree((char*)pMem - pHeader->alignment, pHeap->pHeapData);

#if defined(_USE_TRACKING_HASH_TABLE)
	FreeAlloc(pMem);
#endif

	MFThread_ReleaseMutex(gAllocMutex);
}
Ejemplo n.º 11
0
bool MFVertex_CreateVertexBufferPlatformSpecific(MFVertexBuffer *pVertexBuffer, void *pVertexBufferMemory)
{
	DWORD usage;
	D3DPOOL pool;
	DWORD lockFlags = 0;
	switch(pVertexBuffer->bufferType)
	{
		case MFVBType_Static:
			pool = D3DPOOL_MANAGED;
			usage = 0;
			break;
		case MFVBType_Dynamic:
			pool = D3DPOOL_DEFAULT;
			usage = D3DUSAGE_WRITEONLY;
			usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY;
			lockFlags = D3DLOCK_DISCARD;
			break;
		case MFVBType_Scratch:
			// Maybe it's better to use UP draw calls for scratch buffers?
			pool = D3DPOOL_DEFAULT;
			usage = D3DUSAGE_WRITEONLY;
//			usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; // DYNAMIC is supposedly only for frequent locking... we don't intend to lock more than once 
			break;
		default:
			MFDebug_Assert(false, "Invalid vertex buffer type!");
			return false;
	}

	int stride = pVertexBuffer->pVertexDeclatation->pElementData[0].stride;

	IDirect3DVertexBuffer9 *pVertBuffer;
	HRESULT hr = pd3dDevice->CreateVertexBuffer(stride*pVertexBuffer->numVerts, usage, 0, pool, &pVertBuffer, NULL);
	MFDebug_Assert(SUCCEEDED(hr), "Failed to create vertex buffer");
	if(FAILED(hr))
		return false;

	if(pVertexBuffer->pName)
		MFRenderer_D3D9_SetDebugName(pVertBuffer, pVertexBuffer->pName);
	pVertexBuffer->pPlatformData = pVertBuffer;

	if(pVertexBufferMemory)
	{
		void *pData;
		pVertBuffer->Lock(0, 0, &pData, lockFlags);
		MFCopyMemory(pData, pVertexBufferMemory, stride*pVertexBuffer->numVerts);
		pVertBuffer->Unlock();
	}

	return true;
}
Ejemplo n.º 12
0
void MFObjectPoolGroup::Init(const MFObjectPoolGroupConfig *_pPools, int _numPools)
{
	pConfig = (MFObjectPoolGroupConfig*)MFHeap_Alloc(sizeof(MFObjectPoolGroupConfig)*_numPools + sizeof(MFObjectPool)*_numPools);
	pPools = (MFObjectPool*)&pConfig[_numPools];
	numPools = _numPools;

	MFCopyMemory(pConfig, _pPools, sizeof(MFObjectPoolGroupConfig)*_numPools);

	mutex = MFThread_CreateMutex("MFObjectPoolGroup alloc mutex");

	for(int a=0; a<_numPools; ++a)
	{
		pPools[a].Init(pConfig[a].objectSize, pConfig[a].numObjects, pConfig[a].growObjects);
	}
}
Ejemplo n.º 13
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MF_API size_t MFSound_SetBufferData(MFSound *pSound, const void *pData, size_t size)
{
	// lock the buffers and copy in the data
	void *pBuffer;
	size_t len;
	
	MFSound_Lock(pSound, 0, 0, &pBuffer, &len);
	MFDebug_Assert(len == size, "Incorrect number of bytes in source buffer.");

	MFCopyMemory(pBuffer, pData, len);

	MFSound_Unlock(pSound);

	return len;
}
Ejemplo n.º 14
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void MFMidi_UpdateInternal()
{
	// copy notes into lastNotes
	size_t numInputDevices = MFDevice_GetNumDevices(MFDT_MidiInput);
	for (int i = 0; i < numInputDevices; ++i)
	{
		MFDevice *pDevice = MFDevice_GetDeviceByIndex(MFDT_MidiInput, i);
		if (pDevice->state == MFDevState_Active)
		{
			MFMidiPC_MidiInputDevice *pMidi = (MFMidiPC_MidiInputDevice*)pDevice->pInternal;
			for (int j = 0; j < 16; ++j)
				MFCopyMemory(pMidi->channels[j].lastNotes, pMidi->channels[j].notes, sizeof(pMidi->channels[j].lastNotes));
		}
	}
}
Ejemplo n.º 15
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// interface functions
void MFTexture_CreatePlatformSpecific(MFTexture *pTexture, bool generateMipChain)
{
	MFTextureTemplateData *pTemplate = pTexture->pTemplateData;

	// create texture
	D3DFORMAT platformFormat = (D3DFORMAT)MFTexture_GetPlatformFormatID(pTemplate->imageFormat, MFDD_XBOX);

#if defined(XB_XGTEXTURES)
	pTexture->pTexture = &pTexture->texture;
	XGSetTextureHeader(pTemplate->pSurfaces[0].width, pTemplate->pSurfaces[0].height, 1, 0, platformFormat, 0, pTexture->pTexture, 0, 0);
	pTexture->pTexture->Register(pTemplate->pSurfaces[0].pImageData);

	if(pTemplate->imageFormat >= TexFmt_XB_A8R8G8B8s && pTemplate->imageFormat <= TexFmt_XB_R4G4B4A4s)
	{
		XGSwizzleRect(pTemplate->pSurfaces[0].pImageData, 0, NULL, pTemplate->pSurfaces[0].pImageData, pTemplate->pSurfaces[0].width, pTemplate->pSurfaces[0].height, NULL, pTemplate->pSurfaces[0].bitsPerPixel/8);
	}
#else

	HRESULT hr;
	hr = D3DXCreateTexture(pd3dDevice, pTemplate->pSurfaces[0].width, pTemplate->pSurfaces[0].height, generateMipChain ? 0 : 1, 0, platformFormat, 0, &pTexture->pTexture);

	MFDebug_Assert(hr != D3DERR_NOTAVAILABLE, MFStr("LoadTexture failed: D3DERR_NOTAVAILABLE, 0x%08X", hr));
	MFDebug_Assert(hr != D3DERR_OUTOFVIDEOMEMORY, MFStr("LoadTexture failed: D3DERR_OUTOFVIDEOMEMORY, 0x%08X", hr));
	MFDebug_Assert(hr != D3DERR_INVALIDCALL, MFStr("LoadTexture failed: D3DERR_INVALIDCALL, 0x%08X", hr));
	MFDebug_Assert(hr != D3DXERR_INVALIDDATA, MFStr("LoadTexture failed: D3DXERR_INVALIDDATA, 0x%08X", hr));

	MFDebug_Assert(hr == D3D_OK, MFStr("Failed to create texture '%s'.", pTexture->name));

	// copy image data
	D3DLOCKED_RECT rect;
	pTexture->pTexture->LockRect(0, &rect, NULL, 0);

	if(pTemplate->imageFormat >= TexFmt_XB_A8R8G8B8s && pTemplate->imageFormat <= TexFmt_XB_R4G4B4A4s)
	{
		XGSwizzleRect(pTemplate->pSurfaces[0].pImageData, 0, NULL, rect.pBits, pTemplate->pSurfaces[0].width, pTemplate->pSurfaces[0].height, NULL, pTemplate->pSurfaces[0].bitsPerPixel/8);
	}
	else
	{
		MFCopyMemory(rect.pBits, pTemplate->pSurfaces[0].pImageData, pTemplate->pSurfaces[0].bufferLength);
	}

	pTexture->pTexture->UnlockRect(0);

	// filter mip levels
	if(generateMipChain)
		D3DXFilterTexture(pTexture->pTexture, NULL, 0, D3DX_DEFAULT);
#endif
}
Ejemplo n.º 16
0
MF_API void MFMaterial_RegisterMaterialType(const char *pName, const MFMaterialCallbacks *pCallbacks)
{
	MFCALLSTACK;

	MFMaterialType *pMatType;
	pMatType = (MFMaterialType*)MFHeap_Alloc(sizeof(MFMaterialType) + MFString_Length(pName) + 1);

	pMatType->pTypeName = (char*)&pMatType[1];
	MFString_Copy(pMatType->pTypeName, pName);

	MFDebug_Assert(pCallbacks->pBegin, "Material must supply Begin() callback.");

	MFCopyMemory(&pMatType->materialCallbacks, pCallbacks, sizeof(MFMaterialCallbacks));

	gMaterialRegistry.Create(pMatType);

	pCallbacks->pRegisterMaterial(NULL);
}
Ejemplo n.º 17
0
MFFileSystemHandle MFFileSystem_RegisterFileSystem(const char *pFilesystemName, MFFileSystemCallbacks *pCallbacks)
{
	MFDebug_Log(5, MFStr("Call: MFFileSystem_RegisterFileSystem(\"%s\")", pFilesystemName));

	GET_MODULE_DATA(MFFileSystemState);

	for(uint32 a=0; a<gDefaults.filesys.maxFileSystems; a++)
	{
		if(pModuleData->ppFileSystemList[a] == NULL)
		{
			MFDebug_Assert(pCallbacks->Open, "No Open function supplied.");
			MFDebug_Assert(pCallbacks->Close, "No Close function supplied.");
			MFDebug_Assert(pCallbacks->Read, "No Read function supplied.");
			MFDebug_Assert(pCallbacks->Write, "No Write function supplied.");
			MFDebug_Assert(pCallbacks->Seek, "No Seek function supplied.");

			MFFileSystem *pFS = pModuleData->gFileSystems.Create();
			MFZeroMemory(pFS, sizeof(MFFileSystem));
			MFString_Copy(pFS->name, pFilesystemName);
			MFCopyMemory(&pFS->callbacks, pCallbacks, sizeof(MFFileSystemCallbacks));
			pModuleData->ppFileSystemList[a] = pFS;

#if defined(USE_JOB_THREAD)
			pFS->ppJobQueue = (MFJob**)MFHeap_Alloc(sizeof(MFJob*)*MAX_JOBS);
			pFS->jobs.Init(MFStr("%s Job List", pFilesystemName), MAX_JOBS+2);
			pFS->readJob = 0;
			pFS->writeJob = 0;
			pFS->numJobs = MAX_JOBS;
			pFS->semaphore = MFThread_CreateSemaphore("Filesystem Semaphore", MAX_JOBS, 0);
			pFS->thread = MFThread_CreateThread(MFStr("%s Thread", pFilesystemName), MKFileJobThread, pFS, MFPriority_AboveNormal);
#endif

			if(pFS->callbacks.RegisterFS)
				pFS->callbacks.RegisterFS();

			return a;
		}
	}

	MFDebug_Assert(false, MFStr("Exceeded maximum of %d Filesystems. Modify 'gDefaults.filesys.maxFileSystems'.", gDefaults.filesys.maxFileSystems));

	return -1;
}
Ejemplo n.º 18
0
MFSocket MFSockets_Accept(MFSocket socket, MFSocketAddress *pConnectingSocketAddress)
{
	char address[sizeof(sockaddr_in)*10];
	int size = sizeof(sockaddr_in)*10;

	MFSocket result = (MFSocket)accept((SOCKET)socket, (sockaddr*)&address, &size);

	if(pConnectingSocketAddress)
	{
		MFSocketAddress *pAddress = MFSocketsPC_GetSocketAddress((sockaddr*)&address);

		if(pConnectingSocketAddress->cbSize >= pAddress->cbSize)
		{
			MFCopyMemory(pConnectingSocketAddress, pAddress, pAddress->cbSize);
		}
	}

	return result;
}
Ejemplo n.º 19
0
int MFSockets_RecvFrom(MFSocket socket, char *pBuffer, int bufferSize, uint32 flags, MFSocketAddress *pSenderAddress)
{
	char address[sizeof(sockaddr_in)*10];
	int size = sizeof(sockaddr_in)*10;

	int result = recvfrom((SOCKET)socket, pBuffer, bufferSize, flags, (sockaddr*)&address, &size);

	if(pSenderAddress)
	{
		MFSocketAddress *pAddress = MFSocketsPC_GetSocketAddress((sockaddr*)&address);

		if(pSenderAddress->cbSize >= pAddress->cbSize)
		{
			MFCopyMemory(pSenderAddress, pAddress, pAddress->cbSize);
		}
	}

	return result;
}
Ejemplo n.º 20
0
MF_API size_t MFMidi_GetEvents(MFDevice *pDevice, MFMidiEvent *pEvents, size_t maxEvents, bool bPeek)
{
	MFMidiPC_MidiInputDevice *pMidi = (MFMidiPC_MidiInputDevice*)pDevice->pInternal;

	if (pMidi->numEvents == 0)
		return 0;
	if (!pEvents)
		return pMidi->numEvents - pMidi->numEventsRead;

	uint32 toRead = MFMin((uint32)maxEvents, pMidi->numEvents - pMidi->numEventsRead);
	MFCopyMemory(pEvents, pMidi->pEvents + pMidi->numEventsRead, sizeof(MFMidiEvent)*toRead);

	if (!bPeek)
	{
		pMidi->numEventsRead += toRead;
		if (pMidi->numEventsRead == pMidi->numEvents)
			pMidi->numEvents = pMidi->numEventsRead = 0;
	}

	return toRead;
}
Ejemplo n.º 21
0
bool MFVertex_CreateIndexBufferPlatformSpecific(MFIndexBuffer *pIndexBuffer, uint16 *pIndexBufferMemory)
{
	IDirect3DIndexBuffer9 *pIB;
	HRESULT hr = pd3dDevice->CreateIndexBuffer(sizeof(uint16)*pIndexBuffer->numIndices, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED, &pIB, NULL);
	MFDebug_Assert(SUCCEEDED(hr), "Failed to create index buffer");
	if(FAILED(hr))
		return false;

	if(pIndexBuffer->pName)
		MFRenderer_D3D9_SetDebugName(pIB, pIndexBuffer->pName);
	pIndexBuffer->pPlatformData = pIB;

	if(pIndexBufferMemory)
	{
		void *pData;
		pIB->Lock(0, 0, &pData, 0);
		MFCopyMemory(pData, pIndexBufferMemory, sizeof(uint16)*pIndexBuffer->numIndices);
		pIB->Unlock();
	}

	return true;
}
Ejemplo n.º 22
0
MF_API size_t MFInput_GetEvents(int device, int deviceID, MFInputEvent *pEvents, size_t maxEvents, bool bPeek)
{
	MFThread_LockMutex(gInputMutex);

	uint32 toRead = 0;
	if(gNumEvents[device][deviceID] != 0)
	{
		toRead = MFMin((uint32)maxEvents, gNumEvents[device][deviceID] - gNumEventsRead[device][deviceID]);
		MFCopyMemory(pEvents, gInputEvents[device][deviceID] + gNumEventsRead[device][deviceID], sizeof(MFInputEvent)*toRead);

		if(!bPeek)
		{
			gNumEventsRead[device][deviceID] += toRead;
			if(gNumEventsRead[device][deviceID] == gNumEvents[device][deviceID])
				gNumEvents[device][deviceID] = gNumEventsRead[device][deviceID] = 0;
		}
	}

	MFThread_ReleaseMutex(gInputMutex);

	return toRead;
}
Ejemplo n.º 23
0
MF_API void *MFHeap_ReallocInternal(void *pMem, size_t bytes)
{
	MFCALLSTACK;

	if(pMem)
	{
		MFAllocHeader *pHeader = &((MFAllocHeader*)pMem)[-1];
		MFDebug_Assert(MFHeap_ValidateMemory(pMem), MFStr("Memory corruption detected!!\n%s(%d)", pHeader->pFile, pHeader->line));

		void *pNew = MFHeap_AllocInternal(bytes, pHeader->pHeap);
		MFDebug_Assert(pNew, "Failed to allocate memory!");
		if(!pNew)
			return NULL;

		MFCopyMemory(pNew, pMem, MFMin(bytes, (size_t)pHeader->size));
		MFHeap_Free(pMem);
		return pNew;
	}
	else
	{
		return MFHeap_AllocInternal(bytes, NULL);
	}
}
Ejemplo n.º 24
0
void *MFPoolHeapCollection::Realloc(void *pItem, size_t size)
{
	if(!pItem)
		return Alloc(size);

	for(int i = 0; i < numHeaps; ++i)
	{
		MFPoolHeap *pHeap = pHeaps[i];

		if(pHeap->IsFromThisHeap(pItem))
		{
			size_t heapSize = pHeap->Size();
			if(size <= heapSize)
				return pItem;

			void *pNewItem = Alloc(size);
			MFCopyMemory(pNewItem, pItem, heapSize);
			Delete(pItem);
			return pNewItem;
		}
	}

	return MFHeap_Realloc(pItem, size);
}
Ejemplo n.º 25
0
void MFInput_Update()
{
	int a, b;

	// platform specific update
	MFInput_UpdatePlatformSpecific();

	// update state for each device
	for(a=0; a<IDD_Max; a++)
	{
		for(b=0; b<MFInput_MaxInputID; b++)
		{
			gDeviceStatus[a][b] = MFInput_GetDeviceStatusInternal(a, b);
		}
	}

	// count number of gamepads
	int maxGamepad = -1;
	for(a=0; a<MFInput_MaxInputID; a++)
	{
		if(MFInput_IsAvailable(IDD_Gamepad, a))
			maxGamepad = a;
	}
	gNumGamepads = maxGamepad+1;

	// update number of keyboards
	int maxKB = -1;
	for(a=0; a<MFInput_MaxInputID; a++)
	{
		if(MFInput_IsAvailable(IDD_Keyboard, a))
			maxKB = a;
	}
	gNumKeyboards = maxKB+1;

	// update number of pointers
	int maxMouse = -1;
	for(a=0; a<MFInput_MaxInputID; a++)
	{
		if(MFInput_IsAvailable(IDD_Mouse, a))
			maxMouse = a;
	}
	gNumPointers = maxMouse+1;

	// update number of accelerometers
	int maxAccelerometer = -1;
	for(a=0; a<MFInput_MaxInputID; a++)
	{
		if(MFInput_IsAvailable(IDD_Accelerometer, a))
			maxAccelerometer = a;
	}
	gNumAccelerometers = maxAccelerometer+1;

	// update number of touch panels
	int maxTouchPanel = -1;
	for(a=0; a<MFInput_MaxInputID; a++)
	{
		if(MFInput_IsAvailable(IDD_TouchPanel, a))
			maxTouchPanel = a;
	}
	gNumTouchPanels = maxTouchPanel+1;
	
	// copy current states into last states
	MFCopyMemory(gPrevGamepadStates, gGamepadStates, sizeof(gPrevGamepadStates));
	MFCopyMemory(gPrevKeyStates, gKeyStates, sizeof(gPrevKeyStates));
	MFCopyMemory(gPrevMouseStates, gMouseStates, sizeof(gPrevMouseStates));
	MFCopyMemory(gPrevAccelerometerStates, gAccelerometerStates, sizeof(gPrevAccelerometerStates));
	MFCopyMemory(gPrevTouchPanelStates, gTouchPanelStates, sizeof(gPrevTouchPanelStates));

	// update keyboard state
	for(a=0; a<gNumKeyboards; a++)
	{
		if(MFInput_IsAvailable(IDD_Keyboard, a))
			MFInput_GetKeyStateInternal(a, &gKeyStates[a]);
	}

	// update gamepad state
	for(a=0; a<gNumGamepads; a++)
	{
		if(MFInput_IsAvailable(IDD_Gamepad, a))
		{
			// update gamepad state
#if !defined(_RETAIL)
			if(gDeviceStatus[IDD_Gamepad][0] == IDS_Unavailable)
				MFInputInternal_GetGamepadStateFromKeyMap(&gGamepadStates[a], &gKeyStates[0]);
			else
#endif
			MFInput_GetGamepadStateInternal(a, &gGamepadStates[a]);

			// apply analog deadzone to axiis
			uint32 deviceFlags = MFInput_GetDeviceFlags(IDD_Gamepad, a);
			if(!(deviceFlags & MFGF_DontUseSphericalDeadzone))
			{
				MFInputInternal_ApplySphericalDeadZone(&gGamepadStates[a].values[Axis_LX], &gGamepadStates[a].values[Axis_LY]);
				MFInputInternal_ApplySphericalDeadZone(&gGamepadStates[a].values[Axis_RX], &gGamepadStates[a].values[Axis_RY]);
			}
		}
	}

	// update mouse state
	for(a=0; a<gNumPointers; a++)
	{
		if(MFInput_IsAvailable(IDD_Mouse, a))
			MFInput_GetMouseStateInternal(a, &gMouseStates[a]);
	}

	// update accelerometer state
	for(a=0; a<gNumAccelerometers; a++)
	{
		if(MFInput_IsAvailable(IDD_Accelerometer, a))
			MFInput_GetAccelerometerStateInternal(a, &gAccelerometerStates[a]);
	}

	// update touch panel state
	for(a=0; a<gNumTouchPanels; a++)
	{
		if(MFInput_IsAvailable(IDD_TouchPanel, a))
			MFInput_GetTouchPanelStateInternal(a, &gTouchPanelStates[a]);
	}
	
	// add network devices
	if(MFNetwork_IsRemoteInputServerRunning())
	{
		gNetGamepadStart = gNumGamepads;
		gNetKeyboardStart = gNumKeyboards;
		gNetPointerStart = gNumPointers;

		MFNetwork_LockInputMutex();

		// add additional gamepads
		for(a=0; a<MFNetwork_MaxRemoteDevices(); a++)
		{
			MFInputDeviceStatus status = (MFInputDeviceStatus)MFNetwork_GetRemoteDeviceStatus(a);

			if(status > IDS_Unavailable)
			{
				gDeviceStatus[IDD_Gamepad][gNetGamepadStart + a] = status;

				MFNetwork_GetRemoteGamepadState(a, &gGamepadStates[gNetGamepadStart + a]);

				gNumGamepads = gNetGamepadStart + a + 1;
			}
		}

		MFNetwork_ReleaseInputMutex();
	}
}
Ejemplo n.º 26
0
MF_API MFVertexDeclaration *MFVertex_CreateVertexDeclaration(const MFVertexElement *pElementArray, int elementCount)
{
	// assign the auto format components before calculating the hash
	MFVertexElement elements[16];
	MFCopyMemory(elements, pElementArray, sizeof(MFVertexElement)*elementCount);
	for(int e=0; e<elementCount; ++e)
	{
		if(pElementArray[e].format == MFVDF_Auto)
			elements[e].format = MFVertex_ChoooseVertexDataTypePlatformSpecific(pElementArray[e].type, pElementArray[e].componentCount);
	}

	uint32 hash = MFUtil_HashBuffer(elements, sizeof(MFVertexElement)*elementCount);

	MFVertexDeclaration *pDecl = (MFVertexDeclaration*)MFResource_Find(hash);
	if(!pDecl)
	{
		pDecl = (MFVertexDeclaration*)MFHeap_AllocAndZero(sizeof(MFVertexDeclaration) + (sizeof(MFVertexElement) + sizeof(MFVertexElementData))*elementCount);

		pDecl->numElements = elementCount;
		pDecl->pElements = (MFVertexElement*)&pDecl[1];
		pDecl->pElementData = (MFVertexElementData*)&pDecl->pElements[elementCount];

		MFCopyMemory(pDecl->pElements, elements, sizeof(MFVertexElement)*elementCount);

		int streamOffsets[16];
		MFZeroMemory(streamOffsets, sizeof(streamOffsets));

		// set the element data and calculate the strides
		for(int e=0; e<elementCount; ++e)
		{
			pDecl->pElementData[e].offset = streamOffsets[elements[e].stream];
			pDecl->pElementData[e].stride = 0;

			streamOffsets[elements[e].stream] += gVertexDataStride[elements[e].format];
			pDecl->streamsUsed |= MFBIT(elements[e].stream);
		}

		// set the strides for each component
		for(int e=0; e<elementCount; ++e)
			pDecl->pElementData[e].stride = streamOffsets[elements[e].stream];

		if(!MFVertex_CreateVertexDeclarationPlatformSpecific(pDecl))
		{
			MFHeap_Free(pDecl);
			return NULL;
		}

		MFResource_AddResource(pDecl, MFRT_VertexDecl, hash);

		if(pDecl->streamsUsed != 1)
		{
			// create the stream declarations...
			MFVertexElement streamElements[64];
			for(int s=0; s<16; ++s)
			{
				if(!(pDecl->streamsUsed & (1 << s)))
					continue;

				int numStreamElements = 0;
				for(int e=0; e<elementCount; ++e)
				{
					if(elements[e].stream == s)
					{
						streamElements[numStreamElements] = elements[e];
						streamElements[numStreamElements].stream = 0;
						++numStreamElements;
					}
				}

				if(numStreamElements)
					pDecl->pStreamDecl[s] = MFVertex_CreateVertexDeclaration(streamElements, numStreamElements);
			}
		}
	}

	return pDecl;
}
Ejemplo n.º 27
0
MF_API void MFHeap_Free(void *pMem)
{
	MFCALLSTACK;

	if(!pMem)
	{
		MFDebug_Warn(3, "Attemptd to Free 'NULL' pointer.");
		return;
	}

	MFAllocHeader *pHeader = &((MFAllocHeader*)pMem)[-1];
	MFDebug_Assert(MFHeap_ValidateMemory(pMem), MFStr("Memory corruption detected!!\n%s(%d)", pHeader->pFile, pHeader->line));

	MFThread_LockMutex(gAllocMutex);

	MFHeap *pHeap = pHeader->pHeap;
	if(pHeap->heapType != MFHT_Debug)
	{
#if defined(_USE_TRACKING_HASH_TABLE)
		int hash = MFUtil_HashPointer(pMem) % MFHeap_AllocTableLength;
		MFHeap_AllocItem *pT = gpAllocTable[hash];
		if(pT)
		{
			if(pT->pMemory == pMem)
			{
				gpAllocTable[hash] = pT->pNext;
				gAllocHeaderPool.Free(pT);
			}
			else
			{
				while(pT->pNext && pT->pNext->pMemory != pMem)
					pT = pT->pNext;
				if(pT->pNext)
				{
					MFHeap_AllocItem *pTN = pT->pNext;
					pT->pNext = pTN->pNext;
					gAllocHeaderPool.Free(pTN);
				}
			}
		}
#endif
#if defined(_USE_ALLOC_TRACKER)
		if(gPoolInitialised)
		{
			int numAllocs = gAllocList.GetNumAllocated();

			for(int a=0; a<numAllocs; ++a)
			{
				void **ppAlloc = (void**)gAllocList.GetItem(a);
				if(*ppAlloc == pMem)
				{
					gAllocList.Free(ppAlloc);
					break;
				}
			}
		}
#endif
	}

#if !defined(_RETAIL)
	int pad = 0;
	while(pad < (int)sizeof(MFAllocHeader))
		pad += heapAlignment;
	size_t extra = pad + sizeof(MFAllocHeader) + MFHeap_MungwallBytes;

	pHeap->totalAllocated -= pHeader->size + extra;
	pHeap->totalWaste -= extra;
	--pHeap->allocCount;

//	MFDebug_Log(2, MFStr("Free: %08X, %d bytes - %s:(%d)", pMem, pHeader->size, pHeader->pFile, (int)pHeader->line));
#endif

	MFHeap *pAllocHeap = pHeader->pHeap;

	MFCopyMemory((char*)pMem + pHeader->size, "freefreefreefree", MFHeap_MungwallBytes);
	MFCopyMemory((char*)pMem - 8, "freefreefreefree", MFHeap_MungwallBytes);
	MFMemSet(pMem, 0xFE, pHeader->size);

	pAllocHeap->pCallbacks->pFree((char*)pMem - pHeader->alignment, pAllocHeap->pHeapData);

	MFThread_ReleaseMutex(gAllocMutex);
}
Ejemplo n.º 28
0
int main(int argc, char *argv[])
{
    MFPlatform platform = FP_Unknown;
    MFWaveFormat targetFormat = MFWF_PCM_s16;

    char fileName[256] = "";
    char outFile[256] = "";

    int a;

    // process command line
    for(a=1; a<argc; a++)
    {
        if(argv[a][0] == '-' || argv[a][0] == '/')
        {
            for(int b=0; b<FP_Max; b++)
            {
                if(!MFString_CaseCmp(&argv[a][1], MFSystem_GetPlatformString(b)))
                {
                    platform = (MFPlatform)b;
                    break;
                }
            }

            if(!MFString_CaseCmp(&argv[a][1], "v") || !MFString_CaseCmp(&argv[a][1], "version"))
            {
                // print version
                return 0;
            }
        }
        else
        {
            if(!fileName[0])
                MFString_Copy(fileName, argv[a]);
            else if(!outFile[0])
                MFString_Copy(outFile, argv[a]);
        }
    }

    if(platform == FP_Unknown)
    {
        LOGERROR("No platform specified...\n");
        return 1;
    }

    if(!fileName[0])
    {
        LOGERROR("No file specified...\n");
        return 1;
    }

    if(!outFile[0])
    {
        // generate output filename
        MFString_Copy(outFile, fileName);
        for(int i=MFString_Length(outFile); --i; )
        {
            if(outFile[i] == '.')
            {
                outFile[i] = 0;
                break;
            }
        }

        MFString_Cat(outFile, ".snd");
    }

    // load image
    char *pBuffer;

    FILE *pFile = fopen(fileName, "rb");
    if(!pFile)
    {
        LOGERROR("Couldnt open source file '%s' for reading.", fileName);
        return 1;
    }

    fseek(pFile, 0, SEEK_END);
    int bytes = ftell(pFile) + 1;
    fseek(pFile, 0, SEEK_SET);

    pBuffer = (char*)malloc(bytes);
    fread(pBuffer, bytes, 1, pFile);
    fclose(pFile);

    FILE *pOutFile = fopen(outFile, "wb");

    if(!pOutFile)
    {
        LOGERROR("Couldnt open output file '%s' for writing.", outFile);
        return 2;
    }

    // parse the sound file...
    WAVHeader *pHeader = (WAVHeader*)pBuffer;

    if(pHeader->RIFF != MFMAKEFOURCC('R', 'I', 'F', 'F') || pHeader->WAVE != MFMAKEFOURCC('W', 'A', 'V', 'E'))
    {
        LOGERROR("Source file '%s' is not a wave file.", fileName);
        return 1;
    }

    WAVChunk *pChunk = (WAVChunk*)&pHeader[1];

    WAVFormatChunk *pFormat = NULL;
    WAVDataChunk *pData = NULL;

    while((char*)pChunk - pBuffer < bytes && bytes - ((char*)pChunk - pBuffer) >= sizeof(WAVChunk))
    {
        if(pChunk->id == MFMAKEFOURCC('f', 'm', 't', ' '))
        {
            pFormat = (WAVFormatChunk*)pChunk;
        }
        else if(pChunk->id == MFMAKEFOURCC('d', 'a', 't', 'a'))
        {
            pData = (WAVDataChunk*)pChunk;
        }

        pChunk = (WAVChunk*)((char*)pChunk + sizeof(WAVChunk) + ((pChunk->size+1) & ~1));
    }

    if(!pFormat || !pData)
    {
        LOGERROR("WAVE file '%s' has no format or data chunks.", fileName);
        return 2;
    }

    // we only output 1 stream for now..
    int numStreams = 1;
    int numSamples = ((pData->size*8) / ((pFormat->wBitsPerSample + 7) & ~7)) / pFormat->nChannels;

    int fileSize = sizeof(MFSoundTemplate) + sizeof(char*)*numStreams + bytesPerSample[targetFormat]*pFormat->nChannels*numSamples*numStreams;
    char *pSndFile = (char*)MFHeap_Alloc(fileSize);

    MFSoundTemplate *pTemplate = (MFSoundTemplate*)pSndFile;
    pTemplate->ppStreams = (char **)&pTemplate[1];
    char *pWaveData = (char*)&pTemplate->ppStreams[numStreams];
    for(int a=0; a<numStreams; a++)
    {
        pTemplate->ppStreams[a] = pWaveData;
        pWaveData += bytesPerSample[targetFormat]*pFormat->nChannels*numSamples;
    }

    pTemplate->magic = MFMAKEFOURCC('S', 'N', 'D', '1');
    pTemplate->flags = 0;
    pTemplate->format = targetFormat;
    pTemplate->numSamples = numSamples;
    pTemplate->numStreams = numStreams;
    pTemplate->numChannels = pFormat->nChannels;
    pTemplate->bitsPerSample = bytesPerSample[targetFormat]*8;
    pTemplate->sampleRate = pFormat->nSamplesPerSec;

    // write wave data into file
    if(pTemplate->bitsPerSample == pFormat->wBitsPerSample)
    {
        for(int a=0; a<pTemplate->numStreams; a++)
            MFCopyMemory(pTemplate->ppStreams[a], pData->data, bytesPerSample[targetFormat]*pTemplate->numChannels*pTemplate->numSamples);
    }
    else
    {
        // do a format conversion
        LOGERROR("Format conversion not written.");
        return 3;
    }

    // fix up template
    for(int a=0; a<numStreams; a++)
        MFFixUp(pTemplate->ppStreams[a], pTemplate, false);
    MFFixUp(pTemplate->ppStreams, pTemplate, false);

    // write to disk
    fwrite(pSndFile, fileSize, 1, pOutFile);
    fclose(pOutFile);

    printf("> %s\n", outFile);

    return 0;
}
Ejemplo n.º 29
0
MF_API void *MFHeap_AllocInternal(size_t bytes, MFHeap *pHeap)
{
	MFCALLSTACK;

	MFHeap *pAllocHeap = pOverrideHeap ? pOverrideHeap : (pHeap ? pHeap : pActiveHeap);

	int pad = 0;
	while(pad < (int)sizeof(MFAllocHeader))
		pad += heapAlignment;

	size_t allocExtra = pad + sizeof(MFAllocHeader) + MFHeap_MungwallBytes;
	size_t allocBytes = bytes + allocExtra;

	MFThread_LockMutex(gAllocMutex);

	char *pMemory = (char*)pAllocHeap->pCallbacks->pMalloc(allocBytes, pAllocHeap->pHeapData);

	MFDebug_Assert(pMemory, "Failed to allocate memory!");
	if(pMemory)
	{
		int alignment = (int)(MFALIGN(pMemory + sizeof(MFAllocHeader), heapAlignment) - (uintp)pMemory);

		pMemory += alignment;

		MFAllocHeader *pHeader = &((MFAllocHeader*)pMemory)[-1];

		pHeader->alignment = (uint16)alignment;
		pHeader->pHeap = pAllocHeap;
		pHeader->size = (uint32)bytes;
		pHeader->pFile = gpMFHeap_TrackerFile;
		pHeader->line = (uint16)gMFHeap_TrackerLine;
#if defined(USE_PRE_MUNGWALL)
		MFCopyMemory(pHeader->llawgnum, gLlawgnum, MFHeap_MungwallBytes);
#endif

		if(pAllocHeap->heapType != MFHT_Debug)
		{
#if defined(_USE_TRACKING_HASH_TABLE)
			MFHeap_AllocItem *pAlloc = (MFHeap_AllocItem*)gAllocHeaderPool.Alloc();
			pAlloc->header.alignment = (uint16)alignment;
			pAlloc->header.pHeap = pAllocHeap;
			pAlloc->header.size = (uint32)bytes;
			pAlloc->header.pFile = gpMFHeap_TrackerFile;
			pAlloc->header.line = (uint16)gMFHeap_TrackerLine;
			pAlloc->pMemory = pMemory;

			int hash = MFUtil_HashPointer(pMemory) % MFHeap_AllocTableLength;
			pAlloc->pNext = gpAllocTable[hash];
			gpAllocTable[hash] = pAlloc;
#endif
#if defined(_USE_ALLOC_TRACKER)
			if(gPoolInitialised)
				*(void**)gAllocList.Alloc() = pMemory;
#endif
		}

#if !defined(_RETAIL)
		MFCopyMemory(pMemory + bytes, gMungwall, MFHeap_MungwallBytes);

		pAllocHeap->totalAllocated += allocBytes;
		pAllocHeap->totalWaste += allocExtra;
		++pAllocHeap->allocCount;

//		MFDebug_Log(2, MFStr("Alloc: %08X(%08X), %d bytes - %s:(%d)", pMemory, pMemory - pHeader->alignment, bytes, gpMFHeap_TrackerFile, gMFHeap_TrackerLine));
#endif
	}

	MFThread_ReleaseMutex(gAllocMutex);

	return (void*)pMemory;
}
Ejemplo n.º 30
0
MF_API bool MFTexture_Update(MFTexture *pTexture, int element, int mipLevel, const void *pData, size_t lineStride, size_t sliceStride)
{
	int numFaces = pTexture->type == MFTexType_Cubemap ? 6 : 1;
	MFDebug_Assert(element < numFaces, "Array textures not supported in D3D9!");

	int s = mipLevel*pTexture->numElements + (element > -1 ? element : 0);
	MFTextureSurface &surface = pTexture->pSurfaces[s];

	DWORD lockFlags = (pTexture->createFlags & MFTCF_TypeMask) == MFTCF_Scratch ? D3DLOCK_DISCARD : 0;

	size_t lineBytes = (surface.bitsPerPixel * surface.width) / 8;
	if(lineStride == 0)
		lineStride = lineBytes;
	if(sliceStride == 0)
		sliceStride = lineStride * surface.width;

	switch(pTexture->type)
	{
		case MFTexType_1D:
		{
			IDirect3DTexture9 *pTex = (IDirect3DTexture9*)pTexture->pInternalData;

#if defined(MF_DEBUG)
			D3DSURFACE_DESC desc;
			pTex->GetLevelDesc(mipLevel, &desc);
			MFDebug_Assert((int)desc.Width == surface.width && (int)desc.Height == surface.height, "D3D9 mip dimensions don't match the texture template data...");
#endif

			D3DLOCKED_RECT rect;
			pTex->LockRect(mipLevel, &rect, NULL, lockFlags);
			MFCopyMemory(rect.pBits, pData, lineBytes);
			pTex->UnlockRect(mipLevel);
			break;
		}
		case MFTexType_2D:
		{
			IDirect3DTexture9 *pTex = (IDirect3DTexture9*)pTexture->pInternalData;

#if defined(MF_DEBUG)
			D3DSURFACE_DESC desc;
			pTex->GetLevelDesc(mipLevel, &desc);
			MFDebug_Assert((int)desc.Width == surface.width && (int)desc.Height == surface.height, "D3D9 mip dimensions don't match the texture template data...");
#endif

			D3DLOCKED_RECT rect;
			pTex->LockRect(mipLevel, &rect, NULL, lockFlags);

			const char *pSrc = (const char*)pData;
			char *pDest = (char*)rect.pBits;
			for(int i=0; i<surface.height; ++i)
			{
				MFCopyMemory(pDest, pSrc, lineBytes);
				pDest += rect.Pitch;
				pSrc += lineStride;
			}

			pTex->UnlockRect(mipLevel);
			break;
		}
		case MFTexType_3D:
		{
			IDirect3DVolumeTexture9 *pTex = (IDirect3DVolumeTexture9*)pTexture->pInternalData;

#if defined(MF_DEBUG)
			D3DVOLUME_DESC desc;
			pTex->GetLevelDesc(mipLevel, &desc);
			MFDebug_Assert((int)desc.Width == surface.width && (int)desc.Height == surface.height && (int)desc.Depth == surface.depth, "D3D9 mip dimensions don't match the texture template data...");
#endif

			D3DLOCKED_BOX box;
			pTex->LockBox(mipLevel, &box, NULL, lockFlags);
			MFCopyMemory(box.pBits, pData, surface.bufferLength);

			const char *pSrcSlice = (const char*)pData;
			char *pDestSlice = (char*)box.pBits;
			for(int d=0; d<surface.depth; ++d)
			{
				const char *pSrcLine = pSrcSlice;
				char *pDestLine = pDestSlice;
				for(int i=0; i<surface.height; ++i)
				{
					MFCopyMemory(pDestLine, pSrcLine, lineBytes);
					pDestLine += box.RowPitch;
					pSrcLine += lineStride;
				}
				pSrcSlice += sliceStride;
				pDestSlice += box.SlicePitch;
			}

			pTex->UnlockBox(mipLevel);
			break;
		}
		case MFTexType_Cubemap:
		{
			MFDebug_Assert(element != -1, "TODO: must handle setting all surfaces at once...");

			IDirect3DCubeTexture9 *pTex = (IDirect3DCubeTexture9*)pTexture->pInternalData;

#if defined(MF_DEBUG)
			D3DSURFACE_DESC desc;
			pTex->GetLevelDesc(mipLevel, &desc);
			MFDebug_Assert((int)desc.Width == surface.width && (int)desc.Height == surface.height, "D3D9 mip dimensions don't match the texture template data...");
#endif

			D3DLOCKED_RECT rect;
			pTex->LockRect(gD3DCubeFaces[element], mipLevel, &rect, NULL, lockFlags);

			const char *pSrc = (const char*)pData;
			char *pDest = (char*)rect.pBits;
			for(int i=0; i<surface.height; ++i)
			{
				MFCopyMemory(pDest, pSrc, lineBytes);
				pDest += rect.Pitch;
				pSrc += lineStride;
			}

			pTex->UnlockRect(gD3DCubeFaces[element], mipLevel);
			break;
		}
	}

	return true;
}