static const GLubyte *mgaGetString( GLcontext *ctx, GLenum name ) { mgaContextPtr mmesa = MGA_CONTEXT( ctx ); static char buffer[128]; unsigned offset; switch ( name ) { case GL_VENDOR: return (GLubyte *) "VA Linux Systems Inc."; case GL_RENDERER: offset = driGetRendererString( buffer, MGA_IS_G400(mmesa) ? "G400" : MGA_IS_G200(mmesa) ? "G200" : "MGA", DRIVER_DATE, mmesa->mgaScreen->agpMode ); return (GLubyte *)buffer; default: return NULL; } }
/** * Upload a texture image from system memory to either on-card or AGP * memory. Uploads to on-card memory are performed using an ILOAD operation. * This is used for both initial loading of the entire image, and texSubImage * updates. * * Performed with the hardware lock held. * * Even though this function is named "upload subimage," the entire image * is uploaded. * * \param mmesa Driver context. * \param t Texture to be uploaded. * \param hwlevel Mipmap level of the texture to be uploaded. * * \bug As mentioned above, this fuction actually copies the entier mipmap * level. There should be a version of this function that performs * sub-rectangle uploads. This will perform quite a bit better if only * a small portion of a larger texture has been updated. Care would * need to be take with such an implementation once glCopyTexImage has * been hardware accelerated. */ static void mgaUploadSubImage( mgaContextPtr mmesa, mgaTextureObjectPtr t, GLint hwlevel ) { struct gl_texture_image * texImage; unsigned offset; unsigned texelBytes; unsigned length; const int level = hwlevel + t->base.firstLevel; if ( (hwlevel < 0) || (hwlevel >= (MGA_IS_G200(mmesa) ? G200_TEX_MAXLEVELS : G400_TEX_MAXLEVELS)) ) { fprintf( stderr, "[%s:%d] level = %d\n", __FILE__, __LINE__, level ); return; } texImage = t->base.tObj->Image[0][level]; if ( texImage == NULL ) { fprintf( stderr, "[%s:%d] Image[%d] = NULL\n", __FILE__, __LINE__, level ); return; } if (texImage->Data == NULL) { fprintf(stderr, "null texture image data tObj %p level %d\n", (void *) t->base.tObj, level); return; } /* find the proper destination offset for this level */ if ( MGA_IS_G200(mmesa) ) { offset = (t->base.memBlock->ofs + t->offsets[hwlevel]); } else { unsigned i; offset = t->base.memBlock->ofs; for ( i = 0 ; i < hwlevel ; i++ ) { offset += (t->offsets[1] >> (i * 2)); } } /* Copy the texture from system memory to a memory space that can be * directly used by the hardware for texturing. */ texelBytes = _mesa_get_format_bytes(texImage->TexFormat); length = texImage->Width * texImage->Height * texelBytes; if ( t->base.heap->heapId == MGA_CARD_HEAP ) { unsigned tex_offset = 0; unsigned to_copy; /* We may not be able to upload the entire texture in one batch due to * register limits or dma buffer limits. Split the copy up into maximum * sized chunks. */ offset += mmesa->mgaScreen->textureOffset[ t->base.heap->heapId ]; while ( length != 0 ) { mgaGetILoadBufferLocked( mmesa ); /* The kernel ILOAD ioctl requires that the lenght be an even multiple * of MGA_ILOAD_ALIGN. */ length = ((length) + MGA_ILOAD_MASK) & ~MGA_ILOAD_MASK; to_copy = MIN2( length, MGA_BUFFER_SIZE ); (void) memcpy( mmesa->iload_buffer->address, (GLubyte *) texImage->Data + tex_offset, to_copy ); if ( MGA_DEBUG & DEBUG_VERBOSE_TEXTURE ) fprintf(stderr, "[%s:%d] address/size = 0x%08lx/%d\n", __FILE__, __LINE__, (long) (offset + tex_offset), to_copy ); mgaFireILoadLocked( mmesa, offset + tex_offset, to_copy ); tex_offset += to_copy; length -= to_copy; } } else { /* FIXME: the sync for direct copy reduces speed.. */ /* This works, is slower for uploads to card space and needs * additional synchronization with the dma stream. */ UPDATE_LOCK(mmesa, DRM_LOCK_FLUSH | DRM_LOCK_QUIESCENT); memcpy( mmesa->mgaScreen->texVirtual[t->base.heap->heapId] + offset, texImage->Data, length ); if ( MGA_DEBUG & DEBUG_VERBOSE_TEXTURE ) fprintf(stderr, "[%s:%d] address/size = 0x%08lx/%d\n", __FILE__, __LINE__, (long) (mmesa->mgaScreen->texVirtual[t->base.heap->heapId] + offset), length); } }
int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t ) { int i; int ofs; if ( (t == NULL) || (t->base.totalSize == 0) ) return 0; LOCK_HARDWARE( mmesa ); if (t->base.memBlock == NULL ) { int heap; heap = driAllocateTexture( mmesa->texture_heaps, mmesa->nr_heaps, (driTextureObject *) t ); if ( heap == -1 ) { UNLOCK_HARDWARE( mmesa ); return -1; } ofs = mmesa->mgaScreen->textureOffset[ heap ] + t->base.memBlock->ofs; if ( MGA_IS_G200(mmesa) ) { t->setup.texorg = ofs; t->setup.texorg1 = ofs + t->offsets[1]; t->setup.texorg2 = ofs + t->offsets[2]; t->setup.texorg3 = ofs + t->offsets[3]; t->setup.texorg4 = ofs + t->offsets[4]; } else { t->setup.texorg = ofs | TO_texorgoffsetsel; t->setup.texorg1 = t->offsets[1]; t->setup.texorg2 = 0; t->setup.texorg3 = 0; t->setup.texorg4 = 0; } mmesa->dirty |= MGA_UPLOAD_CONTEXT; } /* Let the world know we've used this memory recently. */ driUpdateTextureLRU( (driTextureObject *) t ); if (MGA_DEBUG&DEBUG_VERBOSE_TEXTURE) fprintf(stderr, "[%s:%d] dispatch age: %d age freed memory: %d\n", __FILE__, __LINE__, GET_DISPATCH_AGE(mmesa), mmesa->dirtyAge); if (mmesa->dirtyAge >= GET_DISPATCH_AGE(mmesa)) mgaWaitAgeLocked( mmesa, mmesa->dirtyAge ); if (t->base.dirty_images[0]) { const int numLevels = t->base.lastLevel - t->base.firstLevel + 1; if (MGA_DEBUG&DEBUG_VERBOSE_TEXTURE) fprintf(stderr, "[%s:%d] dirty_images[0] = 0x%04x\n", __FILE__, __LINE__, t->base.dirty_images[0] ); for (i = 0 ; i < numLevels ; i++) { if ( (t->base.dirty_images[0] & (1U << i)) != 0 ) { mgaUploadSubImage( mmesa, t, i ); } } t->base.dirty_images[0] = 0; } UNLOCK_HARDWARE( mmesa ); return 0; }