Ejemplo n.º 1
0
ENTRYPOINT void
draw_worm (ModeInfo * mi)
{
	Display    *display = MI_DISPLAY(mi);
	Window      window = MI_WINDOW(mi);
	GC          gc = MI_GC(mi);
	wormstruct *wp = &worms[MI_SCREEN(mi)];
	unsigned long wcolor;
	int         i;

	(void) memset((char *) wp->size, 0, wp->nc * sizeof (int));

	for (i = 0; i < wp->nw; i++) {
		if (MI_NPIXELS(mi) > 2) {
			wcolor = (i + wp->chromo) % wp->nc;

			worm_doit(mi, i, wcolor);
		} else
			worm_doit(mi, i, (unsigned long) 0);
	}

	if (MI_WIN_IS_USE3D(mi)) {
		if (MI_WIN_IS_INSTALL(mi))
			XSetFunction(display, gc, GXor);
		XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
		XFillRectangles(display, window, gc, &(wp->rects[0]), wp->size[0]);

		XSetForeground(display, gc, MI_LEFT_COLOR(mi));
		XFillRectangles(display, window, gc, &(wp->rects[wp->maxsize]), wp->size[1]);
		if (MI_WIN_IS_INSTALL(mi))
			XSetFunction(display, gc, GXcopy);
	} else if (MI_NPIXELS(mi) > 2) {
		for (i = 0; i < wp->nc; i++) {
			XSetForeground(display, gc, MI_PIXEL(mi, i));
			XFillRectangles(display, window, gc, &(wp->rects[i * wp->maxsize]), wp->size[i]);
		}
	} else {
		XSetForeground(display, gc, MI_WIN_WHITE_PIXEL(mi));
		XFillRectangles(display, window, gc,
				&(wp->rects[0]), wp->size[0]);
	}

	if (++wp->chromo == (unsigned long) wp->nc)
		wp->chromo = 0;
}
Ejemplo n.º 2
0
void
draw_bouboule(ModeInfo * mi)
/****************/

{
	Display    *display = MI_DISPLAY(mi);
	Window      window = MI_WINDOW(mi);
	GC          gc = MI_GC(mi);
	int         i, diff = 0;
	double      CX, CY, CZ, SX, SY, SZ;
	Star       *star;
	XArc       *arc, *arcleft = (XArc *) NULL;
	StarField  *sp;

#if (ADAPT_ERASE == 1)
	struct timeval tv1;
	struct timeval tv2;

#endif

#if ((USEOLDXARCS == 0) || (ADAPT_ERASE == 1))
	short       x_1, y_1, x_2, y_2;

	/* bounding rectangle around the old starfield,
	 * for erasing with the smallest rectangle
	 * instead of filling the whole screen */
	int         maxdiff = 0;	/* maximal distance between left and right */

	/* star in 3d mode, otherwise 0 */
#endif

	if (starfield == NULL)
		return;
	sp = &starfield[MI_SCREEN(mi)];
	if (sp->star == NULL)
		return;

	MI_IS_DRAWN(mi) = True;

#if ((USEOLDXARCS == 0) || (ADAPT_ERASE == 1))
	if (MI_IS_USE3D(mi)) {
		maxdiff = (int) MAXDIFF;
	}
	x_1 = (int) sp->x.value - (int) sp->sizex.value -
		sp->max_star_size - maxdiff;
	y_1 = (int) sp->y.value - (int) sp->sizey.value -
		sp->max_star_size;
	x_2 = 2 * ((int) sp->sizex.value + sp->max_star_size + maxdiff);
	y_2 = 2 * ((int) sp->sizey.value + sp->max_star_size);
#endif
	/* We make variables vary. */
	sinvary(&sp->thetax);
	sinvary(&sp->thetay);
	sinvary(&sp->thetaz);

	sinvary(&sp->x);
	sinvary(&sp->y);
	if (MI_IS_USE3D(mi))
		sinvary(&sp->z);

	/* A little trick to prevent the bouboule from being
	 * bigger than the screen */
	sp->sizex.maximum =
		MIN(((double) sp->width) - sp->x.value,
		    sp->x.value);
	sp->sizex.minimum = sp->sizex.maximum / 3.0;

	/* Another trick to make the ball not too flat */
	sp->sizey.minimum =
		MAX(sp->sizex.value / MAX_SIZEX_SIZEY,
		    sp->sizey.maximum / 3.0);
	sp->sizey.maximum =
		MIN(sp->sizex.value * MAX_SIZEX_SIZEY,
		    MIN(((double) sp->height) - sp->y.value,
			sp->y.value));

	sinvary(&sp->sizex);
	sinvary(&sp->sizey);

	/*
	 * We calculate the rotation matrix values. We just make the
	 * rotation on the fly, without using a matrix.
	 * Star positions are recorded as unit vectors pointing in various
	 * directions. We just make them all rotate.
	 */
	CX = cos(sp->thetax.value);
	SX = sin(sp->thetax.value);
	CY = cos(sp->thetay.value);
	SY = sin(sp->thetay.value);
	CZ = cos(sp->thetaz.value);
	SZ = sin(sp->thetaz.value);

	for (i = 0; i < sp->NbStars; i++) {
		star = &(sp->star[i]);
		arc = &(sp->xarc[i]);
		if (MI_IS_USE3D(mi)) {
			arcleft = &(sp->xarcleft[i]);
			/* to help the eyes, the starfield is always as wide as */
			/* deep, so .sizex.value can be used. */
			diff = (int) GETZDIFF(sp->sizex.value *
				      ((SY * CX) * star->x + (SX) * star->y +
				       (CX * CY) * star->z) + sp->z.value);
		}
		arc->x = (short) ((sp->sizex.value *
				   ((CY * CZ - SX * SY * SZ) * star->x +
				    (-CX * SZ) * star->y +
				    (SY * CZ + SZ * SX * CY) * star->z) +
				   sp->x.value));
		arc->y = (short) ((sp->sizey.value *
				   ((CY * SZ + SX * SY * CZ) * star->x +
				    (CX * CZ) * star->y +
				    (SY * SZ - SX * CY * CZ) * star->z) +
				   sp->y.value));

		if (MI_IS_USE3D(mi)) {
			arcleft->x = (short) ((sp->sizex.value *
					((CY * CZ - SX * SY * SZ) * star->x +
					 (-CX * SZ) * star->y +
					 (SY * CZ + SZ * SX * CY) * star->z) +
					       sp->x.value));
			arcleft->y = (short) ((sp->sizey.value *
					((CY * SZ + SX * SY * CZ) * star->x +
					 (CX * CZ) * star->y +
					 (SY * SZ - SX * CY * CZ) * star->z) +
					       sp->y.value));
			arc->x += diff;
			arcleft->x -= diff;
		}
		if (star->size != 0) {
			arc->x -= star->size;
			arc->y -= star->size;
			if (MI_IS_USE3D(mi)) {
				arcleft->x -= star->size;
				arcleft->y -= star->size;
			}
		}
	}

	/* First, we erase the previous starfield */
	if (MI_IS_INSTALL(mi) && MI_IS_USE3D(mi))
		XSetForeground(display, gc, MI_NONE_COLOR(mi));
	else
		XSetForeground(display, gc, MI_BLACK_PIXEL(mi));

#if (ADAPT_ERASE == 1)
	if (sp->hasbeenchecked == 0) {
		/* We just calculate which method is the faster and eventually free
		 * the oldxarc list */
		if (sp->xarc_time >
		    ADAPT_ARC_PREFERED * sp->rect_time) {
			sp->hasbeenchecked = -2;	/* XFillRectangle mode */
			free(sp->oldxarc);
			sp->oldxarc = (XArc *) NULL;
			if (MI_IS_USE3D(mi)) {
				free(sp->oldxarcleft);
				sp->oldxarcleft = (XArc *) NULL;
			}
		} else {
			sp->hasbeenchecked = -1;	/* XFillArcs mode */
		}
	}
	if (sp->hasbeenchecked == -2) {
		/* Erasing is done with XFillRectangle */
		XFillRectangle(display, window, gc,
			       x_1, y_1, x_2, y_2);
	} else if (sp->hasbeenchecked == -1) {
		/* Erasing is done with XFillArcs */
		XFillArcs(display, window, gc,
			  sp->oldxarc, sp->NbStars);
		if (MI_IS_USE3D(mi))
			XFillArcs(display, window, gc,
				  sp->oldxarcleft, sp->NbStars);
	} else {
		long        usec;

		if (sp->hasbeenchecked > ADAPT_CHECKS) {
			GETTIMEOFDAY(&tv1);
			XFillRectangle(display, window, gc,
				       x_1, y_1, x_2, y_2);
			GETTIMEOFDAY(&tv2);
			usec = (tv2.tv_sec - tv1.tv_sec) * 1000000;
			if (usec + tv2.tv_usec - tv1.tv_usec > 0) {
				sp->rect_time += usec + tv2.tv_usec - tv1.tv_usec;
				sp->hasbeenchecked--;
			}
		} else {
			GETTIMEOFDAY(&tv1);
			XFillArcs(display, window, gc,
				  sp->oldxarc, sp->NbStars);
			if (MI_IS_USE3D(mi))
				XFillArcs(display, window, gc,
					  sp->oldxarcleft, sp->NbStars);
			GETTIMEOFDAY(&tv2);
			usec = (tv2.tv_sec - tv1.tv_sec) * 1000000;
			if (usec + tv2.tv_usec - tv1.tv_usec > 0) {
				sp->xarc_time += usec + tv2.tv_usec - tv1.tv_usec;
				sp->hasbeenchecked--;
			}
		}
	}
#else
#if (USEOLDXARCS == 1)
	XFillArcs(display, window, gc,
		  sp->oldxarc, sp->NbStars);
	if (MI_IS_USE3D(mi))
		XFillArcs(display, window, gc,
			  sp->oldxarcleft, sp->NbStars);
#else
	XFillRectangle(display, window, gc,
		       x_1, y_1, x_2, y_2);
#endif
#endif

	/* Then we draw the new one */
	if (MI_IS_USE3D(mi)) {
		if (MI_IS_INSTALL(mi))
			XSetFunction(display, gc, GXor);
		XSetForeground(display, gc, MI_RIGHT_COLOR(mi));
		XFillArcs(display, window, gc, sp->xarc, sp->NbStars);
		XSetForeground(display, gc, MI_LEFT_COLOR(mi));
		XFillArcs(display, window, gc, sp->xarcleft, sp->NbStars);
		if (MI_IS_INSTALL(mi))
			XSetFunction(display, gc, GXcopy);
	} else {
		XSetForeground(display, gc, sp->color);
		XFillArcs(display, window, gc, sp->xarc, sp->NbStars);
	}

#if ((USEOLDXARCS == 1) || (ADAPT_ERASE == 1))
#if (ADAPT_ERASE == 1)
	if (sp->hasbeenchecked >= -1) {
		arc = sp->xarc;
		sp->xarc = sp->oldxarc;
		sp->oldxarc = arc;
		if (MI_IS_USE3D(mi)) {
			arcleft = sp->xarcleft;
			sp->xarcleft = sp->oldxarcleft;
			sp->oldxarcleft = arcleft;
		}
	}
#else
	arc = sp->xarc;
	sp->xarc = sp->oldxarc;
	sp->oldxarc = arc;
	if (MI_IS_USE3D(mi)) {
		arcleft = sp->xarcleft;
		sp->xarcleft = sp->oldxarcleft;
		sp->oldxarcleft = arcleft;
	}
#endif
#endif

	/* We set up the color for the next drawing */
	if (!MI_IS_USE3D(mi) && MI_NPIXELS(mi) > 2 &&
	    (++sp->colorchange >= COLOR_CHANGES)) {
		sp->colorchange = 0;
		if (++sp->colorp >= MI_NPIXELS(mi))
			sp->colorp = 0;
		sp->color = MI_PIXEL(mi, sp->colorp);
	}
}