Ejemplo n.º 1
0
// JAB - Cache & start the appropriate music for this level
void StartMusic(void)
{
	musicnames	chunk;

	SD_MusicOff();
	chunk =	TOOHOT_MUS;
//	if ((chunk == -1) || (MusicMode != smm_AdLib))
//DEBUG control panel		return;

	MM_BombOnError (false);
	CA_CacheAudioChunk(STARTMUSIC + chunk);
	MM_BombOnError (true);
	if (mmerror)
		mmerror = false;
	else
	{
		MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true);
		SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]);
	}
}
Ejemplo n.º 2
0
void StartMusic(void)
{
	musicnames	chunk;

	SD_MusicOff();
	chunk = songs[gamestate.mapon+gamestate.episode*10];

//	if ((chunk == -1) || (MusicMode != smm_AdLib))
//DEBUG control panel		return;

	MM_BombOnError (False);
	CA_CacheAudioChunk(STARTMUSIC + chunk);
	MM_BombOnError (True);
	if (mmerror)
		mmerror = False;
	else
	{
		MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),True);
		SD_StartMusic((MusicGroup *)audiosegs[STARTMUSIC + chunk]);
	}
}