Ejemplo n.º 1
0
static void MenuDisplaySubmenus(const MenuSystem *ms)
{
	int x = 0, yStart = 0;
	const menu_t *menu = ms->current;

	switch (menu->type)
	{
	// TODO: refactor the three menu types (normal, options, campaign) into one
	case MENU_TYPE_NORMAL:
	case MENU_TYPE_OPTIONS:
		{
			int iStart = 0;
			int iEnd = (int)menu->u.normal.subMenus.size;
			int numMenuLines = 0;
			int maxIEnd = (int)menu->u.normal.subMenus.size;
			if (menu->u.normal.maxItems > 0)
			{
				// Calculate first/last indices
				if (menu->u.normal.scroll != 0)
				{
					iStart = menu->u.normal.scroll;
				}
				maxIEnd = iStart + menu->u.normal.maxItems;
			}
			// Count the number of menu items that can fit
			// This is to account for multi-line items
			for (iEnd = iStart;
				iEnd < maxIEnd && iEnd < (int)menu->u.normal.subMenus.size;
				iEnd++)
			{
				const menu_t *subMenu =
					CArrayGet(&menu->u.normal.subMenus, iEnd);
				const int numLines = FontStrNumLines(subMenu->name);
				if (menu->u.normal.maxItems > 0 &&
					numMenuLines + numLines > menu->u.normal.maxItems)
				{
					break;
				}
				numMenuLines += numLines;
			}

			int maxWidth = 0;
			for (int i = 0; i < (int)menu->u.normal.subMenus.size; i++)
			{
				const menu_t *subMenu = CArrayGet(&menu->u.normal.subMenus, i);
				const int width = FontStrW(subMenu->name);
				if (width > maxWidth)
				{
					maxWidth = width;
				}
			}
			// Limit max width if it is larger than the menu system size
			maxWidth = MIN(ms->size.x, maxWidth);
			const bool isCentered = menu->type == MENU_TYPE_NORMAL;
			switch (ms->align)
			{
			case MENU_ALIGN_CENTER:
				x = MS_CENTER_X(*ms, maxWidth);
				if (!isCentered)
				{
					x -= 20;
				}
				break;
			case MENU_ALIGN_LEFT:
				x = ms->pos.x;
				break;
			default:
				assert(0 && "unknown alignment");
				break;
			}

			yStart = MS_CENTER_Y(*ms, numMenuLines * FontH());
			if (menu->u.normal.maxItems > 0)
			{
				// Display scroll arrows
				if (menu->u.normal.scroll != 0)
				{
					DisplayMenuItem(
						Vec2iNew(
							MS_CENTER_X(*ms, FontW('^')),
							yStart - 2 - FontH()),
						"^",
						0, 0,
						colorBlack);
				}
				if (iEnd < (int)menu->u.normal.subMenus.size - 1)
				{
					DisplayMenuItem(
						Vec2iNew(
							MS_CENTER_X(*ms, FontW('v')),
							yStart + numMenuLines*FontH() + 2),
						"v",
						0, 0,
						colorBlack);
				}
			}
			const int xOptions = x + maxWidth + 10;

			// Display normal menu items
			Vec2i pos = Vec2iNew(x, yStart);
			for (int i = iStart; i < iEnd; i++)
			{
				const menu_t *subMenu = CArrayGet(&menu->u.normal.subMenus, i);
				char *nameBuf;
				CMALLOC(nameBuf, strlen(subMenu->name) + 3);
				if (subMenu->type == MENU_TYPE_NORMAL &&
					subMenu->u.normal.isSubmenusAlt)
				{
					sprintf(nameBuf, "%s >", subMenu->name);
				}
				else
				{
					strcpy(nameBuf, subMenu->name);
				}

				switch (menu->u.normal.align)
				{
				case MENU_ALIGN_CENTER:
					pos.x = MS_CENTER_X(*ms, FontStrW(nameBuf));
					break;
				case MENU_ALIGN_LEFT:
					// Do nothing
					break;
				default:
					assert(0 && "unknown alignment");
					break;
				}

				const int yNext = DisplayMenuItem(
					pos,
					nameBuf,
					i == menu->u.normal.index,
					subMenu->isDisabled,
					subMenu->color).y + FontH();

				// display option value
				if (subMenu->type == MENU_TYPE_SET_OPTION_TOGGLE ||
					subMenu->type == MENU_TYPE_SET_OPTION_RANGE ||
					subMenu->type == MENU_TYPE_SET_OPTION_SEED ||
					subMenu->type == MENU_TYPE_SET_OPTION_UP_DOWN_VOID_FUNC_VOID ||
					subMenu->type == MENU_TYPE_SET_OPTION_RANGE_GET_SET)
				{
					const int optionInt = MenuOptionGetIntValue(subMenu);
					const Vec2i value_pos = Vec2iNew(xOptions, pos.y);
					switch (subMenu->u.option.displayStyle)
					{
					case MENU_OPTION_DISPLAY_STYLE_INT:
						{
							char buf[32];
							sprintf(buf, "%d", optionInt);
							FontStr(buf, value_pos);
						}
						break;
					case MENU_OPTION_DISPLAY_STYLE_YES_NO:
						FontStr(optionInt ? "Yes" : "No", value_pos);
						break;
					case MENU_OPTION_DISPLAY_STYLE_ON_OFF:
						FontStr(optionInt ? "On" : "Off", value_pos);
						break;
					case MENU_OPTION_DISPLAY_STYLE_STR_FUNC:
						FontStr(subMenu->u.option.uFunc.str(), value_pos);
						break;
					case MENU_OPTION_DISPLAY_STYLE_INT_TO_STR_FUNC:
						FontStr(
							subMenu->u.option.uFunc.intToStr(optionInt),
                            value_pos);
						break;
					default:
						break;
					}
				}

				pos.y = yNext;
			}
		}
		break;
	case MENU_TYPE_KEYS:
		{
			int xKeys;
			x = MS_CENTER_X(*ms, (FontW('a') * 10)) / 2;
			xKeys = x * 3;
			yStart = (gGraphicsDevice.cachedConfig.Res.y / 2) - (FontH() * 10);

			for (int i = 0; i < (int)menu->u.normal.subMenus.size; i++)
			{
				int y = yStart + i * FontH();
				int isSelected = i == menu->u.normal.index;
				const menu_t *subMenu = CArrayGet(&menu->u.normal.subMenus, i);

				const char *name = subMenu->name;
				if (isSelected &&
					subMenu->type != MENU_TYPE_SET_OPTION_CHANGE_KEY)
				{
					FontStrMask(name, Vec2iNew(x, y), colorRed);
				}
				else
				{
					FontStr(name, Vec2iNew(x, y));
				}

				if (subMenu->type == MENU_TYPE_SET_OPTION_CHANGE_KEY)
				{
					const char *keyName;
					if (menu->u.normal.changeKeyMenu == subMenu)
					{
						keyName = "Press a key";
					}
					else if (subMenu->u.changeKey.code == KEY_CODE_MAP)
					{
						keyName = SDL_GetKeyName(gConfig.Input.PlayerKeys[0].Keys.map);
					}
					else
					{
						keyName = SDL_GetKeyName(InputGetKey(
							subMenu->u.changeKey.keys,
							subMenu->u.changeKey.code));
					}
					DisplayMenuItem(
						Vec2iNew(xKeys, y),
						keyName,
						isSelected,
						0,
						colorBlack);
				}
			}
		}
		break;
	default:
		// No submenus, don't display anything
		break;
	}
}
Ejemplo n.º 2
0
void MenuDisplaySubmenus(MenuSystem *ms)
{
	int i;
	int x = 0, yStart = 0;
	int maxWidth = 0;
	menu_t *menu = ms->current;

	switch (menu->type)
	{
	// TODO: refactor the three menu types (normal, options, campaign) into one
	case MENU_TYPE_NORMAL:
	case MENU_TYPE_OPTIONS:
		{
			int isCentered = menu->type == MENU_TYPE_NORMAL;
			int xOptions;
			for (i = 0; i < menu->u.normal.numSubMenus; i++)
			{
				int width = TextGetStringWidth(menu->u.normal.subMenus[i].name);
				if (width > maxWidth)
				{
					maxWidth = width;
				}
			}
			switch (ms->align)
			{
			case MENU_ALIGN_CENTER:
				x = MS_CENTER_X(*ms, maxWidth);
				if (!isCentered)
				{
					x -= 20;
				}
				break;
			case MENU_ALIGN_LEFT:
				x = ms->pos.x;
				break;
			default:
				assert(0 && "unknown alignment");
				break;
			}
			yStart = MS_CENTER_Y(
				*ms, menu->u.normal.numSubMenus * CDogsTextHeight());
			xOptions = x + maxWidth + 10;

			// Display normal menu items
			for (i = 0; i < menu->u.normal.numSubMenus; i++)
			{
				int y = yStart + i * CDogsTextHeight();
				menu_t *subMenu = &menu->u.normal.subMenus[i];

				// Display menu item
				const char *name = subMenu->name;
				if (i == menu->u.normal.index)
				{
					DrawTextStringMasked(name, ms->graphics, Vec2iNew(x, y), colorRed);
				}
				else if (subMenu->isDisabled)
				{
					color_t dark = { 64, 64, 64, 255 };
					DrawTextStringMasked(name, ms->graphics, Vec2iNew(x, y), dark);
				}
				else
				{
					DrawTextString(name, ms->graphics, Vec2iNew(x, y));
				}

				// display option value
				if (subMenu->type == MENU_TYPE_SET_OPTION_TOGGLE ||
					subMenu->type == MENU_TYPE_SET_OPTION_RANGE ||
					subMenu->type == MENU_TYPE_SET_OPTION_SEED ||
					subMenu->type == MENU_TYPE_SET_OPTION_UP_DOWN_VOID_FUNC_VOID ||
					subMenu->type == MENU_TYPE_SET_OPTION_RANGE_GET_SET ||
					subMenu->type == MENU_TYPE_VOID_FUNC_VOID)
				{
					int optionInt = MenuOptionGetIntValue(subMenu);
					switch (subMenu->u.option.displayStyle)
					{
					case MENU_OPTION_DISPLAY_STYLE_INT:
						CDogsTextIntAt(xOptions, y, optionInt);
						break;
					case MENU_OPTION_DISPLAY_STYLE_YES_NO:
						CDogsTextStringAt(xOptions, y, optionInt ? "Yes" : "No");
						break;
					case MENU_OPTION_DISPLAY_STYLE_ON_OFF:
						CDogsTextStringAt(xOptions, y, optionInt ? "On" : "Off");
						break;
					case MENU_OPTION_DISPLAY_STYLE_STR_FUNC:
						CDogsTextStringAt(xOptions, y, subMenu->u.option.uFunc.str());
						break;
					case MENU_OPTION_DISPLAY_STYLE_INT_TO_STR_FUNC:
						CDogsTextStringAt(xOptions, y, subMenu->u.option.uFunc.intToStr(optionInt));
						break;
					default:
						break;
					}
				}
			}
		}
		break;
	case MENU_TYPE_CAMPAIGNS:
		{
			int y = MS_CENTER_Y(*ms, 12 * CDogsTextHeight());

		#define ARROW_UP	"\036"
		#define ARROW_DOWN	"\037"

			if (menu->u.normal.scroll != 0)
			{
				DisplayMenuItem(
					MS_CENTER_X(*ms, TextGetStringWidth(ARROW_UP)),
					y - 2 - CDogsTextHeight(),
					ARROW_UP,
					0);
			}

			for (i = menu->u.normal.scroll;
				i < MIN(menu->u.normal.scroll + 12, menu->u.normal.numSubMenus);
				i++)
			{
				int isSelected = i == menu->u.normal.index;
				menu_t *subMenu = &menu->u.normal.subMenus[i];
				const char *name = subMenu->name;
				// TODO: display subfolders
				DisplayMenuItem(
					MS_CENTER_X(*ms, TextGetStringWidth(name)),
					y,
					name,
					isSelected);

				if (isSelected && subMenu->type == MENU_TYPE_CAMPAIGN_ITEM)
				{
					char s[255];
					const char *filename = subMenu->u.campaign.filename;
					int isBuiltin = subMenu->u.campaign.isBuiltin;
					sprintf(s, "( %s )", isBuiltin ? "Internal" : filename);
					DrawTextStringSpecial(
						s,
						TEXT_XCENTER | TEXT_BOTTOM,
						ms->pos,
						ms->size,
						Vec2iNew(ms->size.x / 12, 0));
				}

				y += CDogsTextHeight();
			}

			if (i < menu->u.normal.numSubMenus - 1)
			{
				DisplayMenuItem(
					MS_CENTER_X(*ms, TextGetStringWidth(ARROW_DOWN)),
					y + 2,
					ARROW_DOWN,
					0);
			}
		}
		break;
	case MENU_TYPE_KEYS:
		{
			int xKeys;
			x = MS_CENTER_X(*ms, (CDogsTextCharWidth('a') * 10)) / 2;
			xKeys = x * 3;
			yStart = (gGraphicsDevice.cachedConfig.ResolutionHeight / 2) - (CDogsTextHeight() * 10);

			for (i = 0; i < menu->u.normal.numSubMenus; i++)
			{
				int y = yStart + i * CDogsTextHeight();
				int isSelected = i == menu->u.normal.index;
				menu_t *subMenu = &menu->u.normal.subMenus[i];

				const char *name = subMenu->name;
				if (isSelected &&
					subMenu->type != MENU_TYPE_SET_OPTION_CHANGE_KEY)
				{
					CDogsTextStringWithTableAt(x, y, name, &tableFlamed);
				}
				else
				{
					CDogsTextStringAt(x, y, name);
				}

				if (subMenu->type == MENU_TYPE_SET_OPTION_CHANGE_KEY)
				{
					const char *keyName;
					if (menu->u.normal.changeKeyMenu == subMenu)
					{
						keyName = "Press a key";
					}
					else if (subMenu->u.changeKey.code == KEY_CODE_MAP)
					{
						keyName = SDL_GetKeyName(gConfig.Input.PlayerKeys[0].Keys.map);
					}
					else
					{
						keyName = SDL_GetKeyName(InputGetKey(
							subMenu->u.changeKey.keys,
							subMenu->u.changeKey.code));
					}
					DisplayMenuItem(xKeys, y, keyName, isSelected);
				}
			}
		}
		break;
	default:
		// No submenus, don't display anything
		break;
	}
}