Ejemplo n.º 1
0
int FX_Shutdown
   (
   void
   )

   {
   int status;

   if ( !FX_Installed )
      {
      return( FX_Ok );
      }

   status = FX_Ok;
   switch( FX_SoundDevice )
      {
      case SoundBlaster :
      case Awe32 :
      case ProAudioSpectrum :
      case SoundMan16 :
      case SoundScape :
      case SoundSource :
      case TandySoundSource :
      case UltraSound :
         status = MV_Shutdown();
         if ( status != MV_Ok )
            {
            FX_SetErrorCode( FX_MultiVocError );
            status = FX_Error;
            }
         break;

      default :
         FX_SetErrorCode( FX_InvalidCard );
         status = FX_Error;
      }

   FX_Installed = FALSE;
   LL_UnlockMemory();

   return( status );
   }
Ejemplo n.º 2
0
int FX_Shutdown
(
    void
)

{
    int status;

    if ( !FX_Installed )
    {
        return( FX_Ok );
    }

    status = MV_Shutdown();
    if ( status != MV_Ok )
    {
        FX_SetErrorCode( FX_MultiVocError );
        status = FX_Error;
    }

    FX_Installed = FALSE;

    return( status );
}
Ejemplo n.º 3
0
int32_t MV_Init(int32_t soundcard, int32_t MixRate, int32_t Voices, int32_t numchannels, void *initdata)
{
    if (MV_Installed)
        MV_Shutdown();

    MV_SetErrorCode(MV_Ok);

    // MV_TotalMemory + 2: FIXME, see valgrind_errors.log
    int const totalmem = Voices * sizeof(VoiceNode) + MV_TOTALBUFFERSIZE + 2;
    #ifdef _3DS
    char *ptr = (char *) linearAlloc( totalmem);
    #else
    char *ptr = (char *) Xaligned_alloc(16, totalmem);
    #endif

    if (!ptr)
    {
        MV_SetErrorCode(MV_NoMem);
        return MV_Error;
    }

    Bmemset(ptr, 0, totalmem);

    MV_Voices = (VoiceNode *)ptr;
    ptr += Voices * sizeof(VoiceNode);

    // Set number of voices before calculating volume table
    MV_MaxVoices = Voices;

    LL_Reset((VoiceNode*) &VoiceList, next, prev);
    LL_Reset((VoiceNode*) &VoicePool, next, prev);

    for (int index = 0; index < Voices; index++)
    {
        LL_Add((VoiceNode*) &VoicePool, &MV_Voices[ index ], next, prev);
    }

    MV_SetReverseStereo(FALSE);

    ASS_SoundDriver = soundcard;

    // Initialize the sound card

    if (SoundDriver_Init(&MixRate, &numchannels, initdata) != MV_Ok)
        MV_SetErrorCode(MV_DriverError);

    if (MV_ErrorCode != MV_Ok)
    {
        ALIGNED_FREE_AND_NULL(MV_Voices);

        return MV_Error;
    }

    MV_Installed    = TRUE;
    MV_CallBackFunc = NULL;
    MV_ReverbLevel  = 0;
    MV_ReverbTable  = NULL;

    // Set the sampling rate
    MV_MixRate = MixRate;

    // Set Mixer to play stereo digitized sound
    MV_SetMixMode(numchannels);
    MV_ReverbDelay = MV_BufferSize * 3;

    // Make sure we don't cross a physical page
    MV_MixBuffer[ MV_NumberOfBuffers ] = ptr;
    for (int buffer = 0; buffer < MV_NumberOfBuffers; buffer++)
    {
        MV_MixBuffer[ buffer ] = ptr;
        ptr += MV_BufferSize;
    }

    // Calculate pan table
    MV_CalcPanTable();

    MV_SetVolume(MV_MAXTOTALVOLUME);

    // Start the playback engine
    if (MV_StartPlayback() != MV_Ok)
    {
        // Preserve error code while we shutdown.
        int status = MV_ErrorCode;
        MV_Shutdown();
        MV_SetErrorCode(status);
        return MV_Error;
    }

    return MV_Ok;
}