Ejemplo n.º 1
0
int main(int argc, char** argv)
{
    const char *inPath = argv[0];
    // Get application directory
    int i, j;
    for (i = 0, j = 0; inPath[i] != '\0'; i++) {
        if ((inPath[i] == '\\') || (inPath[i] == '/'))
            j = i + 1;
    }
    strncpy(g_AppDirectory, inPath, j);
    g_AppDirectory[j] = '\0';

    // Get application INI file path
    const char *inPathDot = strrchr(inPath, '.');
    int c = (inPathDot == NULL) ? strlen(inPath) : inPathDot - inPath;
    strncpy(g_AppIniPath, inPath, c);
    strncpy(g_AppIniPath + c, ".ini", 4);

#if defined(_DINGOO)
    SDL_putenv("DINGOO_IGNORE_OS_EVENTS=1");  //HACK to fix "push long time on X" problem
#endif

    Settings_ParseIniFile(g_AppIniPath);

    // Init SDL video
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
        return 255;  // Unable to initialize SDL

#ifdef _WIN32
    SDL_putenv("SDL_VIDEO_WINDOW_POS=300,200");
    SDL_WM_SetCaption("BKBTL SDL", "BKBTL SDL");
#else
    SDL_ShowCursor(SDL_DISABLE);
#endif

    // Prepare screen surface
    g_Screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BITPERPIXEL, 0);
    if (g_Screen == NULL)
        return 254;  // Unable to set video mode
    g_Keyboard = SDL_CreateRGBSurface(0, KEYBOARD_WIDTH, KEYBOARD_HEIGHT, 32, 0,0,0,0);
    SDL_SetAlpha(g_Keyboard, SDL_SRCALPHA, 180);
    SDL_SetColorKey(g_Keyboard, SDL_SRCCOLORKEY, SDL_MapRGB(g_Keyboard->format, 0,0,0));

    SDL_Delay(1000);
    if (SDL_NumJoysticks())
        g_Joystick = SDL_JoystickOpen(0);

    Fonts_Initialize();

    if (!Emulator_Init())
        return 255;
    if (!Emulator_InitConfiguration(DEFAULT_BK_CONF))
        return 255;

    Main_ClearScreen();
    Main_SetScreenMode(0);

    Emulator_Start();

    Uint32 ticksLast;
    Uint32 ticksLastFps = SDL_GetTicks();
    int frames = 0;
    while (!g_okQuit)
    {
        ticksLast = SDL_GetTicks();  // Time at frame start
        SDL_Event evt;
        while (SDL_PollEvent(&evt))
        {
            if (evt.type == SDL_QUIT)
            {
                g_okQuit = TRUE;
                break;
            }
            else
            {
                if (evt.type == SDL_KEYDOWN || evt.type == SDL_KEYUP ||
                        evt.type == SDL_JOYBUTTONDOWN || evt.type == SDL_JOYBUTTONUP)
                {
                    Main_OnKeyJoyEvent(evt);
                }
            }
        }

        if (g_okEmulatorRunning)
        {
            Emulator_SystemFrame();

            Main_DrawScreen();

            frames++;
        }

        // Delay
        Uint32 ticksNew = SDL_GetTicks();
        Uint32 ticksElapsed = ticksNew - ticksLast;
        g_LastDelay = 0;
        if (ticksElapsed < FRAME_TICKS)
        {
            g_LastDelay = FRAME_TICKS - ticksElapsed;
            SDL_Delay(FRAME_TICKS - ticksElapsed);
        }
        ticksLast = ticksNew;

        if (ticksLast - ticksLastFps > 1000)  //DEBUG: FPS calculation
        {
            g_LastFps = frames;
            frames = 0;
            ticksLastFps += 1000;
        }
    }

    Emulator_Stop();
    Emulator_Done();

    Main_SetScreenMode(-1);

    if (g_Joystick != NULL)
    {
        SDL_JoystickClose(g_Joystick);
    }

    // Free memory
    SDL_FreeSurface(g_Keyboard);
    SDL_FreeSurface(g_Screen);

    Fonts_Finalize();

    SDL_Quit();

    return 0;
}
Ejemplo n.º 2
0
int main(int argc, char* argv[])
{
    // Get application path
    g_ApplicationExePath.append(argv[0]);

    // Calculate INI file path
    g_ApplicationIniPath = g_ApplicationExePath;
    g_ApplicationIniPath.resize(g_ApplicationIniPath.find_last_of(_T('.')));
    g_ApplicationIniPath.append(_T(".ini"));

    if (! InitInstance())
        return 255;

    Emulator_Start();

    // The main loop
    Uint32 ticksLast;
    Uint32 ticksLastFps = SDL_GetTicks();
    int frames = 0;
    while (!g_okQuit)
    {
        ticksLast = SDL_GetTicks();  // Time at frame start
        SDL_Event evt;
        while (SDL_PollEvent(&evt))
        {
            if (evt.type == SDL_QUIT)
            {
                g_okQuit = TRUE;
                break;
            }
            else
            {
                if (evt.type == SDL_KEYDOWN || evt.type == SDL_KEYUP ||
                        evt.type == SDL_JOYBUTTONDOWN || evt.type == SDL_JOYBUTTONUP)
                {
                    Main_OnKeyJoyEvent(evt);
                }
            }
        }

        if (g_okEmulatorRunning)
        {
            Emulator_SystemFrame();

            Main_DrawScreen();

            frames++;
        }

        // Delay
        Uint32 ticksNew = SDL_GetTicks();
        Uint32 ticksElapsed = ticksNew - ticksLast;
        g_LastDelay = 0;
        if (ticksElapsed < FRAME_TICKS)
        {
            g_LastDelay = FRAME_TICKS - ticksElapsed;
            SDL_Delay(FRAME_TICKS - ticksElapsed);
        }
        ticksLast = ticksNew;

        if (ticksLast - ticksLastFps > 1000)  //DEBUG: FPS calculation
        {
            g_LastFps = frames;
            frames = 0;
            ticksLastFps += 1000;
        }
    }

    Emulator_Stop();

    DoneInstance();

    return 0;
}