Ejemplo n.º 1
0
/**
 * This function is used to allocate the unit simulated that you want to run.
 * Any parameters or other experimental setup can be done at this time.
 */
void CreateSimulation(int id)
{
	Map *map;
	if (gDefaultMap[0] == 0)
	{
		//ht_chantry.arl.map
		//		map = new Map("/Users/nathanst/hog2/maps/dao/lak503d.map");
		//map = new Map("/Users/nathanst/hog2/maps/da2/ht_chantry.arl.map");
		
//		map = new Map("/Users/nathanst/hog2/maps/bgmaps/AR0011SR.map");
		//map = new Map("/Users/nathanst/hog2/maps/rooms/8room_000.map");
		//map = new Map("/Users/nathanst/hog2/maps/mazes/maze512-16-0.map");
		
		//map = new Map("/Users/nathanst/hog2/maps/local/weight.map");
		//map = new Map("weight.map");
		map = new Map(mazeSize, mazeSize);
		MakeMaze(map, 5);
//		map->Scale(512, 512);
	}
	else {
		map = new Map(gDefaultMap);
		//map->Scale(512, 512);
	}
	map->SetTileSet(kWinter);
	msa = new MapSectorAbstraction(map, 8);
	msa->ToggleDrawAbstraction(1);
	//msa->ToggleDrawAbstraction(2);
	// ->ToggleDrawAbstraction(3);
	unitSims.resize(id+1);
	unitSims[id] = new UnitSimulation<xyLoc, tDirection, MapEnvironment>(new MapEnvironment(map));
	unitSims[id]->SetStepType(kMinTime);
	SetNumPorts(id, 1);
}
Ejemplo n.º 2
0
Maze* MazeGame::CreateMaze () {
    Maze* aMaze = MakeMaze();
/*
*/
    Room* r1 = MakeRoom(1);
    Room* r2 = MakeRoom(2);
    Door* theDoor = MakeDoor(r1, r2);
/*
*/
    aMaze->AddRoom(r1);
    aMaze->AddRoom(r2);
/*
*/
    r1->SetSide(North, MakeWall());
    r1->SetSide(East, theDoor);
    r1->SetSide(South, MakeWall());
    r1->SetSide(West, MakeWall());
/*
*/
    r2->SetSide(North, MakeWall());
    r2->SetSide(East, MakeWall());
    r2->SetSide(South, MakeWall());
    r2->SetSide(West, theDoor);
/*
*/
    return aMaze;
}