//---------------------------------------------------------------------------- bool RoughPlaneSolidBox::OnKeyDown (unsigned char key, int x, int y) { switch (key) { case 'w': // toggle wireframe case 'W': mWireState->Enabled = !mWireState->Enabled; return true; case 'r': // restart case 'R': InitializeModule(); MoveBox(); return true; #ifdef SINGLE_STEP case 'g': case 'G': PhysicsTick(); return true; #endif } return WindowApplication3::OnKeyDown(key, x, y); }
int MoveCloseBox(int xmv,int ymv, int idwindow) { Circle CloseBox(Vec2D(xmv,ymv),15); Circle MoveBox(Vec2D(xmv+40,ymv),15); if(window_focus_id==idwindow) { if(mouse_y>ymv-15 && mouse_y<ymv+15) { if(mouse_x>xmv-15 && mouse_x<xmv+15) { CloseBox.Draw(CouleurSurvol); } else if(mouse_x>xmv+40-15 && mouse_x<xmv+40+15) { MoveBox.Draw(CouleurSurvol); if((mouse_button==1 && mouse_released==0)|| mouse_released==1) { MoveBox.Draw(CouleurFader); } } } } //close draw Line (Vec2D(xmv-5,ymv-5),Vec2D(xmv+5,ymv+5)).Draw(CouleurLigne); Line (Vec2D(xmv+5,ymv-5),Vec2D(xmv-5,ymv+5)).Draw(CouleurLigne); //move draw petitchiffre.Print("M",xmv+40-5,ymv+3); CloseBox.DrawOutline(CouleurLigne); MoveBox.DrawOutline(CouleurLigne); return(0); }
//---------------------------------------------------------------------------- void RoughPlaneSolidBox::PhysicsTick () { if (mDoUpdate) { mModule.Update(); MoveBox(); } }
//---------------------------------------------------------------------------- Node* RoughPlaneSolidBox::CreateBox () { mBox = new0 Node(); float xExtent = (float)mModule.XLocExt; float yExtent = (float)mModule.YLocExt; float zExtent = (float)mModule.ZLocExt; VertexFormat* vformat = VertexFormat::Create(2, VertexFormat::AU_POSITION, VertexFormat::AT_FLOAT3, 0, VertexFormat::AU_COLOR, VertexFormat::AT_FLOAT3, 0); StandardMesh sm(vformat); VertexColor3Effect* effect = new0 VertexColor3Effect(); VertexBufferAccessor vba; Transform transform; TriMesh* face; int i; // +z face Float3 red(1.0f, 0.0f, 0.0f); transform.SetTranslate(APoint(0.0f, 0.0f, zExtent)); sm.SetTransform(transform); face = sm.Rectangle(2, 2, xExtent, yExtent); vba.ApplyTo(face); for (i = 0; i < 4; ++i) { vba.Color<Float3>(0, 0) = red; vba.Color<Float3>(0, 1) = red; vba.Color<Float3>(0, 2) = red; vba.Color<Float3>(0, 3) = red; } face->SetEffectInstance(effect->CreateInstance()); mBox->AttachChild(face); // -z face Float3 darkRed(0.5f, 0.0f, 0.0f); transform.SetTranslate(APoint(0.0f, 0.0f, -zExtent)); transform.SetRotate(HMatrix(AVector::UNIT_Y, AVector::UNIT_X, -AVector::UNIT_Z, APoint::ORIGIN, true)); sm.SetTransform(transform); face = sm.Rectangle(2, 2, yExtent, xExtent); vba.ApplyTo(face); for (i = 0; i < 4; ++i) { vba.Color<Float3>(0, 0) = darkRed; vba.Color<Float3>(0, 1) = darkRed; vba.Color<Float3>(0, 2) = darkRed; vba.Color<Float3>(0, 3) = darkRed; } face->SetEffectInstance(effect->CreateInstance()); mBox->AttachChild(face); // +y face Float3 green(0.0f, 1.0f, 0.0f); transform.SetTranslate(APoint(0.0f, yExtent, 0.0f)); transform.SetRotate(HMatrix(AVector::UNIT_Z, AVector::UNIT_X, AVector::UNIT_Y, APoint::ORIGIN, true)); sm.SetTransform(transform); face = sm.Rectangle(2, 2, zExtent, xExtent); vba.ApplyTo(face); for (i = 0; i < 4; ++i) { vba.Color<Float3>(0, 0) = green; vba.Color<Float3>(0, 1) = green; vba.Color<Float3>(0, 2) = green; vba.Color<Float3>(0, 3) = green; } face->SetEffectInstance(effect->CreateInstance()); mBox->AttachChild(face); // -y face Float3 darkGreen(0.0f, 1.0f, 0.0f); transform.SetTranslate(APoint(0.0f, -yExtent, 0.0f)); transform.SetRotate(HMatrix(AVector::UNIT_X, AVector::UNIT_Z, -AVector::UNIT_Y, APoint::ORIGIN, true)); sm.SetTransform(transform); face = sm.Rectangle(2, 2, xExtent, zExtent); vba.ApplyTo(face); for (i = 0; i < 4; ++i) { vba.Color<Float3>(0, 0) = darkGreen; vba.Color<Float3>(0, 1) = darkGreen; vba.Color<Float3>(0, 2) = darkGreen; vba.Color<Float3>(0, 3) = darkGreen; } face->SetEffectInstance(effect->CreateInstance()); mBox->AttachChild(face); // +x face Float3 blue(0.0f, 0.0f, 1.0f); transform.SetTranslate(APoint(xExtent, 0.0f, 0.0f)); transform.SetRotate(HMatrix(AVector::UNIT_Y, AVector::UNIT_Z, AVector::UNIT_X, APoint::ORIGIN, true)); sm.SetTransform(transform); face = sm.Rectangle(2, 2, yExtent, zExtent); vba.ApplyTo(face); for (i = 0; i < 4; ++i) { vba.Color<Float3>(0, 0) = blue; vba.Color<Float3>(0, 1) = blue; vba.Color<Float3>(0, 2) = blue; vba.Color<Float3>(0, 3) = blue; } face->SetEffectInstance(effect->CreateInstance()); mBox->AttachChild(face); // -x face Float3 darkBlue(0.0f, 0.0f, 1.0f); transform.SetTranslate(APoint(-xExtent, 0.0f, 0.0f)); transform.SetRotate(HMatrix(AVector::UNIT_Z, AVector::UNIT_Y, -AVector::UNIT_X, APoint::ORIGIN, true)); sm.SetTransform(transform); face = sm.Rectangle(2, 2, zExtent, yExtent); vba.ApplyTo(face); for (i = 0; i < 4; ++i) { vba.Color<Float3>(0, 0) = darkBlue; vba.Color<Float3>(0, 1) = darkBlue; vba.Color<Float3>(0, 2) = darkBlue; vba.Color<Float3>(0, 3) = darkBlue; } face->SetEffectInstance(effect->CreateInstance()); mBox->AttachChild(face); MoveBox(); return mBox; }