Ejemplo n.º 1
0
/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
	if (m_PosY >= cChunkDef::Height)
	{
		// This hopper is at the top of the world, no more blocks above
		return false;
	}

	if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
	{
		// Too early after the previous transfer
		return false;
	}
	
	// Try moving an item in:
	bool res = false;
	switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
	{
		case E_BLOCK_CHEST:       res = MoveItemsFromChest(a_Chunk); break;
		case E_BLOCK_FURNACE:     res = MoveItemsFromFurnace(a_Chunk); break;
		case E_BLOCK_DISPENSER:
		case E_BLOCK_DROPPER:     res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
		case E_BLOCK_HOPPER:      res = MoveItemsFromGrid(((cHopperEntity *)     a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
		case E_BLOCK_LIT_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
	}
	
	// If the item has been moved, reset the last tick:
	if (res)
	{
		m_LastMoveItemsInTick = a_CurrentTick;
	}
	
	return res;
}
Ejemplo n.º 2
0
/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
	if (m_PosY >= cChunkDef::Height)
	{
		// This hopper is at the top of the world, no more blocks above
		return false;
	}

	if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
	{
		// Too early after the previous transfer
		return false;
	}
	
	// Try moving an item in:
	bool res = false;
	switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
	{
		case E_BLOCK_TRAPPED_CHEST:
		case E_BLOCK_CHEST:
		{
			// Chests have special handling because of double-chests
			res = MoveItemsFromChest(a_Chunk);
			break;
		}
		case E_BLOCK_LIT_FURNACE:
		case E_BLOCK_FURNACE:
		{
			// Furnaces have special handling because only the output and leftover fuel buckets shall be moved
			res = MoveItemsFromFurnace(a_Chunk);
			break;
		}
		case E_BLOCK_DISPENSER:
		case E_BLOCK_DROPPER:
		case E_BLOCK_HOPPER:
		{
			res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
			break;
		}
	}
	
	// If the item has been moved, reset the last tick:
	if (res)
	{
		m_LastMoveItemsInTick = a_CurrentTick;
	}
	
	return res;
}