pbool MyContext::onInitialized() { m_scene = PNEW(MyScene(this)); PSceneManager *sceneMgr = module<PSceneManager>("scene-manager"); sceneMgr->addScene(m_scene); sceneMgr->setMainScene(m_scene); return true; }
pbool MyContext::onInitialized() { m_scene = PNEW(MyScene(this)); PSceneManager *sceneMgr = module<PSceneManager>("scene-manager"); sceneMgr->addScene(m_scene); sceneMgr->setMainScene(m_scene); PLOG_INFO("Press key 'P' to stop/start the rotation."); return true; }
pbool MyContext::onInitialized() { m_scene = PNEW(MyScene(this)); PSceneManager *sceneMgr = module<PSceneManager>("scene-manager"); sceneMgr->addScene(m_scene); sceneMgr->setMainScene(m_scene); PLOG_INFO("<Key settings>"); PLOG_INFO("P - use point lighting"); PLOG_INFO("D - use directional lighting"); PLOG_INFO("S - use spot lighting"); PLOG_INFO("H - switch low and high lighting quality"); return true; }