bool netplay_handshake(netplay_t *netplay) { size_t i; uint32_t local_pmagic, remote_pmagic; unsigned sram_size, remote_sram_size; retro_ctx_memory_info_t mem_info; char msg[512]; uint32_t *content_crc_ptr = NULL; void *sram = NULL; uint32_t header[5] = {0}; bool is_server = netplay->is_server; int compression = 0; msg[0] = '\0'; mem_info.id = RETRO_MEMORY_SAVE_RAM; core_get_memory(&mem_info); content_get_crc(&content_crc_ptr); local_pmagic = netplay_platform_magic(); header[0] = htonl(*content_crc_ptr); header[1] = htonl(netplay_impl_magic()); header[2] = htonl(mem_info.size); header[3] = htonl(local_pmagic); header[4] = htonl(NETPLAY_COMPRESSION_SUPPORTED); if (!socket_send_all_blocking(netplay->fd, header, sizeof(header), false)) return false; if (!socket_receive_all_blocking(netplay->fd, header, sizeof(header))) { strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT), sizeof(msg)); goto error; } if (*content_crc_ptr != ntohl(header[0])) { strlcpy(msg, msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER), sizeof(msg)); goto error; } if (netplay_impl_magic() != ntohl(header[1])) { strlcpy(msg, "Implementations differ. Make sure you're using exact same " "libretro implementations and RetroArch version.", sizeof(msg)); goto error; } /* Some cores only report the correct sram size late, so we can't actually * error out if the sram size seems wrong. */ sram_size = mem_info.size; remote_sram_size = ntohl(header[2]); if (sram_size != 0 && remote_sram_size != 0 && sram_size != remote_sram_size) { RARCH_WARN("Content SRAM sizes do not correspond.\n"); } /* We only care about platform magic if our core is quirky */ remote_pmagic = ntohl(header[3]); if ((netplay->quirks & NETPLAY_QUIRK_ENDIAN_DEPENDENT) && netplay_endian_mismatch(local_pmagic, remote_pmagic)) { RARCH_ERR("Endianness mismatch with an endian-sensitive core.\n"); strlcpy(msg, "This core does not support inter-architecture netplay " "between these systems.", sizeof(msg)); goto error; } if ((netplay->quirks & NETPLAY_QUIRK_PLATFORM_DEPENDENT) && (local_pmagic != remote_pmagic)) { RARCH_ERR("Platform mismatch with a platform-sensitive core.\n"); strlcpy(msg, "This core does not support inter-architecture netplay.", sizeof(msg)); goto error; } /* Clear any existing compression */ if (netplay->compression_stream) netplay->compression_backend->stream_free(netplay->compression_stream); if (netplay->decompression_stream) netplay->decompression_backend->stream_free(netplay->decompression_stream); /* Check what compression is supported */ compression = ntohl(header[4]); compression &= NETPLAY_COMPRESSION_SUPPORTED; if (compression & NETPLAY_COMPRESSION_ZLIB) { netplay->compression_backend = trans_stream_get_zlib_deflate_backend(); if (!netplay->compression_backend) netplay->compression_backend = trans_stream_get_pipe_backend(); } else { netplay->compression_backend = trans_stream_get_pipe_backend(); } netplay->decompression_backend = netplay->compression_backend->reverse; /* Allocate our compression stream */ netplay->compression_stream = netplay->compression_backend->stream_new(); netplay->decompression_stream = netplay->decompression_backend->stream_new(); if (!netplay->compression_stream || !netplay->decompression_stream) { RARCH_ERR("Failed to allocate compression transcoder!\n"); return false; } /* Client sends nickname first, server replies with nickname */ if (!is_server) { if (!netplay_send_nickname(netplay, netplay->fd)) { strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_HOST), sizeof(msg)); goto error; } } if (!netplay_get_nickname(netplay, netplay->fd)) { if (is_server) strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT), sizeof(msg)); else strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST), sizeof(msg)); goto error; } if (is_server) { if (!netplay_send_nickname(netplay, netplay->fd)) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_CLIENT)); return false; } } /* Server sends SRAM, client receives */ if (is_server) { /* Send SRAM data to the client */ sram = mem_info.data; if (!socket_send_all_blocking(netplay->fd, sram, sram_size, false)) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_SEND_SRAM_DATA_TO_CLIENT)); return false; } } else { /* Get SRAM data from User 1. */ if (sram_size != 0 && sram_size == remote_sram_size) { sram = mem_info.data; if (!socket_receive_all_blocking(netplay->fd, sram, sram_size)) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST)); return false; } } else if (remote_sram_size != 0) { /* We can't load this, but we still need to get rid of the data */ uint32_t quickbuf; while (remote_sram_size > 0) { if (!socket_receive_all_blocking(netplay->fd, &quickbuf, (remote_sram_size > sizeof(uint32_t)) ? sizeof(uint32_t) : remote_sram_size)) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST)); return false; } if (remote_sram_size > sizeof(uint32_t)) remote_sram_size -= sizeof(uint32_t); else remote_sram_size = 0; } } } /* Reset our frame count so it's consistent with the server */ netplay->self_frame_count = netplay->other_frame_count = 0; netplay->read_frame_count = 1; for (i = 0; i < netplay->buffer_size; i++) { netplay->buffer[i].used = false; if (i == netplay->self_ptr) { netplay_delta_frame_ready(netplay, &netplay->buffer[i], 0); netplay->buffer[i].have_remote = true; netplay->other_ptr = i; netplay->read_ptr = NEXT_PTR(i); } else { netplay->buffer[i].used = false; } } if (is_server) { netplay_log_connection(&netplay->other_addr, 0, netplay->other_nick); } else { snprintf(msg, sizeof(msg), "%s: \"%s\"", msg_hash_to_str(MSG_CONNECTED_TO), netplay->other_nick); RARCH_LOG("%s\n", msg); runloop_msg_queue_push(msg, 1, 180, false); } return true; error: if (msg[0]) { RARCH_ERR("%s\n", msg); runloop_msg_queue_push(msg, 1, 180, false); } return false; }
static bool netplay_get_cmd(netplay_t *netplay) { uint32_t cmd; uint32_t flip_frame; uint32_t cmd_size; /* FIXME: This depends on delta_frame_ready */ netplay->timeout_cnt = 0; if (!socket_receive_all_blocking(netplay->fd, &cmd, sizeof(cmd))) return false; cmd = ntohl(cmd); if (!socket_receive_all_blocking(netplay->fd, &cmd_size, sizeof(cmd))) return false; cmd_size = ntohl(cmd_size); switch (cmd) { case NETPLAY_CMD_ACK: /* Why are we even bothering? */ return true; case NETPLAY_CMD_NAK: /* Disconnect now! */ return false; case NETPLAY_CMD_INPUT: { uint32_t buffer[WORDS_PER_FRAME]; unsigned i; if (cmd_size != WORDS_PER_FRAME * sizeof(uint32_t)) { RARCH_ERR("NETPLAY_CMD_INPUT received an unexpected payload size.\n"); return netplay_cmd_nak(netplay); } if (!socket_receive_all_blocking(netplay->fd, buffer, sizeof(buffer))) { RARCH_ERR("Failed to receive NETPLAY_CMD_INPUT input.\n"); return netplay_cmd_nak(netplay); } for (i = 0; i < WORDS_PER_FRAME; i++) buffer[i] = ntohl(buffer[i]); if (buffer[0] < netplay->read_frame_count) { /* We already had this, so ignore the new transmission */ return true; } else if (buffer[0] > netplay->read_frame_count) { /* Out of order = out of luck */ return netplay_cmd_nak(netplay); } /* The data's good! */ netplay->buffer[netplay->read_ptr].have_remote = true; memcpy(netplay->buffer[netplay->read_ptr].real_input_state, buffer + 1, sizeof(buffer) - sizeof(uint32_t)); netplay->read_ptr = NEXT_PTR(netplay->read_ptr); netplay->read_frame_count++; return true; } case NETPLAY_CMD_FLIP_PLAYERS: if (cmd_size != sizeof(uint32_t)) { RARCH_ERR("CMD_FLIP_PLAYERS received an unexpected command size.\n"); return netplay_cmd_nak(netplay); } if (!socket_receive_all_blocking( netplay->fd, &flip_frame, sizeof(flip_frame))) { RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n"); return netplay_cmd_nak(netplay); } flip_frame = ntohl(flip_frame); if (flip_frame < netplay->read_frame_count) { RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n"); return netplay_cmd_nak(netplay); } netplay->flip ^= true; netplay->flip_frame = flip_frame; /* Force a rewind to assure the flip happens: This just prevents us * from skipping other past the flip because our prediction was * correct */ if (flip_frame < netplay->self_frame_count) netplay->force_rewind = true; RARCH_LOG("%s.\n", msg_hash_to_str(MSG_NETPLAY_USERS_HAS_FLIPPED)); runloop_msg_queue_push( msg_hash_to_str(MSG_NETPLAY_USERS_HAS_FLIPPED), 1, 180, false); return true; case NETPLAY_CMD_SPECTATE: RARCH_ERR("NETPLAY_CMD_SPECTATE unimplemented.\n"); return netplay_cmd_nak(netplay); case NETPLAY_CMD_DISCONNECT: hangup(netplay); return true; case NETPLAY_CMD_CRC: { uint32_t buffer[2]; size_t tmp_ptr = netplay->self_ptr; bool found = false; if (cmd_size != sizeof(buffer)) { RARCH_ERR("NETPLAY_CMD_CRC received unexpected payload size.\n"); return netplay_cmd_nak(netplay); } if (!socket_receive_all_blocking(netplay->fd, buffer, sizeof(buffer))) { RARCH_ERR("NETPLAY_CMD_CRC failed to receive payload.\n"); return netplay_cmd_nak(netplay); } buffer[0] = ntohl(buffer[0]); buffer[1] = ntohl(buffer[1]); /* Received a CRC for some frame. If we still have it, check if it * matched. This approach could be improved with some quick modular * arithmetic. */ do { if ( netplay->buffer[tmp_ptr].used && netplay->buffer[tmp_ptr].frame == buffer[0]) { found = true; break; } tmp_ptr = PREV_PTR(tmp_ptr); } while (tmp_ptr != netplay->self_ptr); if (!found) { /* Oh well, we got rid of it! */ return true; } if (buffer[0] <= netplay->other_frame_count) { /* We've already replayed up to this frame, so we can check it * directly */ uint32_t local_crc = netplay_delta_frame_crc( netplay, &netplay->buffer[tmp_ptr]); if (buffer[1] != local_crc) { /* Problem! */ netplay_cmd_request_savestate(netplay); } } else { /* We'll have to check it when we catch up */ netplay->buffer[tmp_ptr].crc = buffer[1]; } return true; } case NETPLAY_CMD_REQUEST_SAVESTATE: /* Delay until next frame so we don't send the savestate after the * input */ netplay->force_send_savestate = true; return true; case NETPLAY_CMD_LOAD_SAVESTATE: { uint32_t frame; /* Make sure we're ready for it */ if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) { if (!netplay->is_replay) { netplay->is_replay = true; netplay->replay_ptr = netplay->self_ptr; netplay->replay_frame_count = netplay->self_frame_count; netplay_wait_and_init_serialization(netplay); netplay->is_replay = false; } else { netplay_wait_and_init_serialization(netplay); } } /* There is a subtlty in whether the load comes before or after the * current frame: * * If it comes before the current frame, then we need to force a * rewind to that point. * * If it comes after the current frame, we need to jump ahead, then * (strangely) force a rewind to the frame we're already on, so it * gets loaded. This is just to avoid having reloading implemented in * too many places. */ if (cmd_size > netplay->state_size + sizeof(uint32_t)) { RARCH_ERR("CMD_LOAD_SAVESTATE received an unexpected save state size.\n"); return netplay_cmd_nak(netplay); } if (!socket_receive_all_blocking(netplay->fd, &frame, sizeof(frame))) { RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive savestate frame.\n"); return netplay_cmd_nak(netplay); } frame = ntohl(frame); if (frame != netplay->read_frame_count) { RARCH_ERR("CMD_LOAD_SAVESTATE loading a state out of order!\n"); return netplay_cmd_nak(netplay); } if (!socket_receive_all_blocking(netplay->fd, netplay->buffer[netplay->read_ptr].state, cmd_size - sizeof(uint32_t))) { RARCH_ERR("CMD_LOAD_SAVESTATE failed to receive savestate.\n"); return netplay_cmd_nak(netplay); } /* Skip ahead if it's past where we are */ if (frame > netplay->self_frame_count) { /* This is squirrely: We need to assure that when we advance the * frame in post_frame, THEN we're referring to the frame to * load into. If we refer directly to read_ptr, then we'll end * up never reading the input for read_frame_count itself, which * will make the other side unhappy. */ netplay->self_ptr = PREV_PTR(netplay->read_ptr); netplay->self_frame_count = frame - 1; } /* And force rewind to it */ netplay->force_rewind = true; netplay->savestate_request_outstanding = false; netplay->other_ptr = netplay->read_ptr; netplay->other_frame_count = frame; return true; } case NETPLAY_CMD_PAUSE: netplay->remote_paused = true; return true; case NETPLAY_CMD_RESUME: netplay->remote_paused = false; return true; default: break; } RARCH_ERR("%s.\n", msg_hash_to_str(MSG_UNKNOWN_NETPLAY_COMMAND_RECEIVED)); return netplay_cmd_nak(netplay); }
// Poll network to see if we have anything new. If our network buffer is full, we simply have to block for new input data. static bool netplay_poll(netplay_t *handle) { if (!handle->has_connection) return false; handle->can_poll = false; if (!get_self_input_state(handle)) return false; // We skip reading the first frame so the host has a chance to grab our host info so we don't block forever :') if (handle->frame_count == 0) { handle->buffer[0].used_real = true; handle->buffer[0].is_simulated = false; handle->buffer[0].real_input_state = 0; handle->read_ptr = NEXT_PTR(handle->read_ptr); handle->read_frame_count++; return true; } // We might have reached the end of the buffer, where we simply have to block. int res = poll_input(handle, handle->other_ptr == handle->self_ptr); if (res == -1) { handle->has_connection = false; warn_hangup(); return false; } if (res == 1) { uint32_t first_read = handle->read_frame_count; do { uint32_t buffer[UDP_FRAME_PACKETS * 2]; if (!receive_data(handle, buffer, sizeof(buffer))) { warn_hangup(); handle->has_connection = false; return false; } parse_packet(handle, buffer, UDP_FRAME_PACKETS); } while ((handle->read_frame_count <= handle->frame_count) && poll_input(handle, (handle->other_ptr == handle->self_ptr) && (first_read == handle->read_frame_count)) == 1); } else { // Cannot allow this. Should not happen though. if (handle->self_ptr == handle->other_ptr) { warn_hangup(); return false; } } if (handle->read_ptr != handle->self_ptr) simulate_input(handle); else handle->buffer[PREV_PTR(handle->self_ptr)].used_real = true; return true; }
/** * get_self_input_state: * @netplay : pointer to netplay object * * Grab our own input state and send this frame's input state (self and remote) * over the network * * Returns: true (1) if successful, otherwise false (0). */ static bool get_self_input_state(netplay_t *netplay) { unsigned i; struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr]; netplay_input_state_t istate = NULL; uint32_t devices, used_devices = 0, devi, dev_type, local_device; if (!netplay_delta_frame_ready(netplay, ptr, netplay->self_frame_count)) return false; if (ptr->have_local) { /* We've already read this frame! */ return true; } devices = netplay->self_devices; used_devices = 0; for (devi = 0; devi < MAX_INPUT_DEVICES; devi++) { if (!(devices & (1<<devi))) continue; /* Find an appropriate local device */ dev_type = netplay->config_devices[devi]&RETRO_DEVICE_MASK; for (local_device = 0; local_device < MAX_INPUT_DEVICES; local_device++) { if (used_devices & (1<<local_device)) continue; if ((netplay->config_devices[local_device]&RETRO_DEVICE_MASK) == dev_type) break; } if (local_device == MAX_INPUT_DEVICES) local_device = 0; used_devices |= (1<<local_device); istate = netplay_input_state_for(&ptr->real_input[devi], /* If we're a slave, we write our own input to MAX_CLIENTS to keep it separate */ (netplay->self_mode==NETPLAY_CONNECTION_SLAVE)?MAX_CLIENTS:netplay->self_client_num, netplay_expected_input_size(netplay, 1 << devi), true, false); if (!istate) continue; /* FIXME: More severe? */ /* First frame we always give zero input since relying on * input from first frame screws up when we use -F 0. */ if (!input_driver_is_libretro_input_blocked() && netplay->self_frame_count > 0) { uint32_t *state = istate->data; retro_input_state_t cb = netplay->cbs.state_cb; unsigned dtype = netplay->config_devices[devi]&RETRO_DEVICE_MASK; switch (dtype) { case RETRO_DEVICE_ANALOG: for (i = 0; i < 2; i++) { int16_t tmp_x = cb(local_device, RETRO_DEVICE_ANALOG, (unsigned)i, 0); int16_t tmp_y = cb(local_device, RETRO_DEVICE_ANALOG, (unsigned)i, 1); state[1 + i] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16); } /* no break */ case RETRO_DEVICE_JOYPAD: for (i = 0; i <= RETRO_DEVICE_ID_JOYPAD_R3; i++) { int16_t tmp = cb(local_device, RETRO_DEVICE_JOYPAD, 0, (unsigned)i); state[0] |= tmp ? 1 << i : 0; } break; case RETRO_DEVICE_MOUSE: case RETRO_DEVICE_LIGHTGUN: { int16_t tmp_x = cb(local_device, dtype, 0, 0); int16_t tmp_y = cb(local_device, dtype, 0, 1); state[1] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16); for (i = 2; i <= (unsigned)((dtype == RETRO_DEVICE_MOUSE) ? RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN : RETRO_DEVICE_ID_LIGHTGUN_START); i++) { int16_t tmp = cb(local_device, dtype, 0, (unsigned) i); state[0] |= tmp ? 1 << i : 0; } break; } case RETRO_DEVICE_KEYBOARD: { unsigned key, word = 0, bit = 1; for (key = 1; key < NETPLAY_KEY_LAST; key++) { state[word] |= cb(local_device, RETRO_DEVICE_KEYBOARD, 0, netplay_key_ntoh(key)) ? (1U << bit) : 0; bit++; if (bit >= 32) { bit = 0; word++; if (word >= istate->size) break; } } break; } } } } ptr->have_local = true; if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING) { ptr->have_real[netplay->self_client_num] = true; netplay->read_ptr[netplay->self_client_num] = NEXT_PTR(netplay->self_ptr); netplay->read_frame_count[netplay->self_client_num] = netplay->self_frame_count + 1; } /* And send this input to our peers */ for (i = 0; i < netplay->connections_size; i++) { struct netplay_connection *connection = &netplay->connections[i]; if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED) netplay_send_cur_input(netplay, &netplay->connections[i]); } /* Handle any delayed state changes */ if (netplay->is_server) netplay_delayed_state_change(netplay); return true; }