void AsScene1308JaggyDoor::stCloseDoor() { startAnimation(0xBA0AE050, -1, -1); _playBackwards = true; setVisible(true); playSound(0, calcHash("fxDoorClose38")); NextState(&AsScene1308JaggyDoor::stCloseDoorDone); }
// // StateInit // // Start the construction process // void UnitConstruct::StateInit() { // Unit should not have been added to the team list yet ASSERT(!subject->IsActivelyOnTeam()) // Get construction time F32 time = subject->UnitType()->GetConstructionTime(); // Setup progress counts progressTotal = 0.0F; progressMax = (time > 0.0F) ? (1.0F / (time * GameTime::SimTimeInv())) : 1.0F; // Grab total resource to be removed resourceRemoved = 0; resourceRemaining = subject->UnitType()->GetResourceCost(); // Setup number of hitpoints to add hitPointsLeft = subject->MapType()->GetHitPoints() - subject->UnitType()->GetConstructionHitPoints(); // Register construction of this object if ((constructListTeam = subject->GetTeam()) != NULL) { constructListTeam->RegisterConstructionBegin(subject); } // Create the construction effect CreateEffect(); NextState(0x4E5A04E4); // "Construct" }
// --------------------------------------------------------------------------- // CWlanBgScan::OnTimeout // --------------------------------------------------------------------------- // void CWlanBgScan::OnTimeout() { DEBUG( "CWlanBgScan::OnTimeout()" ); NextState( CWlanBgScanStates::EBgScanEventIntervalChanged ); }
AsScene1308KeyboardDoor::AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene) : AnimatedSprite(vm, 0xA08A0851, 1100, 320, 240), _parentScene(parentScene) { playSound(0, 0x51456049); SetMessageHandler(&AsScene1308KeyboardDoor::handleMessage); NextState(&AsScene1308KeyboardDoor::stFallingKeys); }
// ----------------------------------------------------------------------------- // CPhoneHandlerEndCall::RequestCompleted // Handler for completed asynchronous calls. // (other items were commented in a header). // ----------------------------------------------------------------------------- // void CPhoneHandlerEndCall::RequestCompleted( const TInt aError ) { COM_TRACE_2( "[PHONECMDHANDLER] CPhoneHandlerEndCall::RequestCompleted() aError=%d, iState=%d", aError, iState ); switch( iState ) { case EPhoneHandlerState1: { NextState(); iControl.CommandInitiator().SendResponse( GetStatus(), iOperation, aError ); Activate(); break; } case EPhoneHandlerState2: { IdleState(); delete this; break; } default: { COM_TRACE_( "[PHONECMDHANDLER] CPhoneHandlerEndCall::RequestCompleted() Unspecified state" ); break; } }; }
// // Notify // // Notify this task of an event // Bool TransportUnload::ProcessEvent(const Event &event) { switch (event.message) { case GameObjNotify::Interrupted: NextState(0xABAA7B48); // "Init" return (TRUE); case Movement::Notify::Incapable: if (moveHandle == event.param1) { Quit(); } return (TRUE); case Movement::Notify::Completed: if (moveHandle == event.param1) { subject->Move(moveHandle, &destination, NULL, FALSE); } return (TRUE); } return (GameTask<TransportObjType, TransportObj>::ProcessEvent(event)); }
// // StateStage2 // // Waiting to die // void ParasiteSight::StateStage2() { // Is the target still alive if (subject->GetTarget()) { // Is the parasite done if (timer.Test()) { NextState(0x8C1F21CA); // "Done" } } else { NextState(0x8C1F21CA); // "Done" } }
void Game::Loop() { do { switch ( state ) { case G_MAIN_MENU : { MainMenu(); } break; case G_NET_MENU : { NetMenu(); } break; case G_HOF_SCREEN : { NextState( G_MAIN_MENU ); } break; case G_SHIPS_SCREEN : { ShipsScr(); } break; case G_PLAY_SCREEN : { PlayScreen(); } break; case G_EXIT : return; } } while ( true ); }
void AsDiskplayerSceneKey::stDropKey() { startAnimation(0x100B90B4, 0, -1); SetUpdateHandler(&AnimatedSprite::update); SetMessageHandler(&AsDiskplayerSceneKey::handleMessage); NextState(&AsDiskplayerSceneKey::stDropKeyDone); setVisible(true); }
// // StateInit // // Just attached to target // void ParasiteSight::StateInit() { // Is the target still alive if (subject->GetTarget()) { // Start the countdown timer.Start(subject->ParasiteType()->GetTime1()); // Proceed NextState(0xC97BFBB9); // "Stage1" } else { NextState(0x8C1F21CA); // "Done" } }
// // Pathing State // void SquadMoveTogether::StatePathing() { switch (subject->GetPathFinder().State()) { case PathSearch::FS_QUEUED: case PathSearch::FS_ACTIVE: break; case PathSearch::FS_IDLE: ERR_FATAL(("Path is idle when it shouldn't be")) break; case PathSearch::FS_NOPATH: Quit(); break; case PathSearch::FS_DIRECT: // We should handle direct especially perhaps ? case PathSearch::FS_FOUND: case PathSearch::FS_CLOSEST: NextState(0x367BCF47); // "PathAnalysis" break; default: ERR_FATAL(("Unknown path finder state [%d]", subject->GetPathFinder().State())); } }
static void htmlf(FILE* Output, const char* Format, ...) { TMachine Machine = {STATE_START, 0}; int Opcode; const char* Rover; char* Buffer; va_list ArgPtr; Buffer = malloc(1024*8); assert(Buffer != NULL); assert(Format != NULL); va_start(ArgPtr, Format); Machine.Input = Format; while((Opcode=NextState(Output, &Machine)) != OP_EOS) { if(Opcode == OP_EOS) break; else if(Opcode == OP_GETARG) Machine.IntArg = va_arg(ArgPtr, int); else { if(Opcode == OP_OUTINT) sprintf(Buffer, Machine.FmtSpec, va_arg(ArgPtr, int)); else if(Opcode == OP_OUTLONG) sprintf(Buffer, Machine.FmtSpec, va_arg(ArgPtr, long)); else if(Opcode == OP_OUTPTR)
void AsScene2101Door::stCloseDoor() { startAnimation(0xC222A8D4, 0, -1); _newStickFrameIndex = STICK_LAST_FRAME; setVisible(true); playSound(0, calcHash("fxDoorClose32")); NextState(&AsScene2101Door::stCloseDoorDone); }
// // Initial state // void SquadAttack::StateInit() { // Attack that target already for (SquadObj::UnitList::Iterator i(&subject->GetList()); *i; ++i) { if (UnitObj *u = (*i)->GetPointer()) { // If the unit can damage the target then make it attack if ( !u->ForceAttacking(target) && u->CanDamageNow(target) && u->FlushTasks(Tasks::UnitAttack::GetConfigBlockingPriority()) ) { Task *task = new UnitAttack(u, target); u->PrependTask(task, GetFlags()); (*i)->task = task->GetTaskId(); (*i)->completed = FALSE; } else { (*i)->task = 0; (*i)->completed = TRUE; } } } NextState(0xA8FEF90A); // "Attack" }
// // Choose a time to play the idle animation // void UnitIdle::StateTime() { // How long until we play the idle animation timer.Start(Random::sync.Float() * 15.0F + 5.0F); // Proceed NextState(0x793360CC); // "Idle" }
void CTrieHolder::GetOccurrences (const TerminalString& Text, yvector< COccurrence >& Occurrences) const { int r = 0; Occurrences.clear(); for (size_t i=0; i<Text.size(); i++) { r = NextState(r, i, Text[i], Occurrences); }; };
void GSFileUpdateCheck::OnSkip() { // TODO Hmm, could be complicated as request is already in flight..?? // Ignore response if this state is no longer current. // DON'T update timestamp NextState(); }
void AsScene1306Elevator::stGoingUp() { setVisible(true); _isDown = false; startAnimation(0x043B0270, 0, -1); playSound(0); SetUpdateHandler(&AsScene1306Elevator::update); NextState(&AsScene1306Elevator::cbGoingUpEvent); }
void Game::MainMenu() { mmenu_state = MainMenuState(); while (true) { // update screen MainMenuDraw(); // process key int key = Console::GetInstance().WaitKey(); if (key == 'w' || key == 's') { if (key == 'w') { mmenu_state.menu_index = ( mmenu_state.menu_index - 1 < 0 ? NumMenuItems - 1 : mmenu_state.menu_index - 1 ); } else { mmenu_state.menu_index = ( mmenu_state.menu_index + 1 > NumMenuItems - 1 ? 0 : mmenu_state.menu_index + 1 ); } } // select item else if (key == 13) { if ( mmenu_state.menu_index == 2 ) { NextState( G_EXIT ); break; } if ( mmenu_state.menu_index == 1 ) { NextState( G_HOF_SCREEN ); break; } if ( mmenu_state.menu_index == 0 ) { NextState( G_NET_MENU ); break; } } else ; } }
void AsScene2402TV::upWait() { if (_countdown1 != 0 && (--_countdown1) == 0) { startAnimation(0x4919397A, 0, -1); SetMessageHandler(&AsScene2402TV::hmJoke); NextState(&AsScene2402TV::stJokeFinished); } AnimatedSprite::update(); }
// // StateInit // // Start moving towards destination // void TransportUnload::StateInit() { // Setup height at destination destination.y = TerrainData::FindFloor(destination.x, destination.z); // Start moving subject->Move(moveHandle, &destination, NULL, FALSE); NextState(0x9E947215); // "Moving" }
void AsScene3010DeadBolt::stDisabled() { setVisible(true); startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1); SetMessageHandler(&AsScene3010DeadBolt::hmAnimation); FinalizeState(&AsScene3010DeadBolt::stDisabledMessage); NextState(&AsScene3010DeadBolt::stIdle); _playBackwards = true; playSound(2); }
// --------------------------------------------------------------------------- // CWlanBgScan::AwsCommandComplete // -------------------------------------------------------------------------- // void CWlanBgScan::AwsCommandComplete( MWlanBgScanAwsComms::TAwsCommand& aCommand, TInt aStatus ) { DEBUG2( "CWlanBgScan::AwsCommandComplete( aCommand: %d, aStatus: %d )", aCommand, aStatus ); SetAwsCmdStatus( aCommand, aStatus ); NextState( CWlanBgScanStates::EBgScanEventAwsCmdComplete ); }
void AsScene1306Elevator::stGoingDown() { _isUp = false; setVisible(true); startAnimation(0x043B0270, -1, -1); _playBackwards = true; playSound(1); SetUpdateHandler(&AsScene1306Elevator::upGoingDown); NextState(&AsScene1306Elevator::cbGoingDownEvent); }
void CPolicyImporter::ChangeStateL() { switch (NextState()) { case EStateBeginPolicyImport: StateBeginPolicyImportL(); break; case EStateImportCaCert: StateImportCaCertL(); break; case EStateAfterImportCaCert: StateAfterImportCaCertL(); break; case EStateImportPeerCert: StateImportPeerCertL(); break; case EStateAfterImportPeerCert: StateAfterImportPeerCertL(); break; case EStateImportUserPrivKey: StateImportUserPrivKeyL(); break; case EStateAfterImportUserPrivKey: StateAfterImportUserPrivKeyL(); break; case EStateAttachCertificate: StateAttachCertificateL(); break; case EStateAfterAttachCertificate: StateAfterAttachCertificateL(); break; case EStateImportPinAndPol: StateImportPinAndPolL(); break; case EStateCreateVpnDestination: StateCreateVpnDestinationL(); break; case EStateEndPolicyImport: StateEndPolicyImportL(); break; default: User::Panic(KVpnManagerServer, EInvalidImportState); break; } }
void ACS_Idle::Send(AppLayerChannel* c, APDU& arAPDU, size_t aNumRetry) { AppControlField acf = arAPDU.GetControl(); FunctionCodes func = arAPDU.GetFunction(); acf.SEQ = (acf.FIR && func == FC_RESPONSE) ? c->Sequence() : c->IncrSequence(); arAPDU.SetControl(acf); c->ChangeState(NextState(c, arAPDU.GetFunction(), acf.CON)); c->SetRetry(aNumRetry); c->QueueSend(arAPDU); }
// // StateInit // void UnitExplore::StateInit() { // Find an unexplored point and go to it Vector location = subject->RootOrigin(); Point<S32> cell(subject->GetCellX(), subject->GetCellZ()); TaskUtil::FindUnexplored(location, cell, subject->UnitType()->GetTractionIndex(subject->GetCurrentLayer()), subject->GetTeam()); subject->Move(moveHandle, &location, NULL, GetFlags() & TF_AI ? TRUE : FALSE); NextState(0x9E947215); // "Moving" }
void KmScene1305::stCrashDown() { playSound(0, 0x41648271); _busyStatus = 1; _acceptInput = false; startAnimationByHash(0x000BAB02, 0x88003000, 0); SetUpdateHandler(&Klaymen::update); SetSpriteUpdate(NULL); SetMessageHandler(&Klaymen::hmLowLevelAnimation); NextState(&KmScene1305::stCrashDownFinished); }
// --------------------------------------------------------------------------- // CWlanBgScan::DoSetInterval // --------------------------------------------------------------------------- // void CWlanBgScan::DoSetInterval( TUint32 aNewInterval ) { DEBUG1( "CWlanBgScan::DoSetInterval( aNewInterval: %u )", aNewInterval ); SetAutoInterval( aNewInterval ); DEBUG( "CWlanBgScan::DoSetInterval() - interval stored, giving event to state machine" ); NextState( CWlanBgScanStates::EBgScanEventAwsIntervalChanged ); }
/** Accepts the input and checks if test can move to next/other state @param aClient a client which gives transition input @param aEvent event from the client @param aError error associated with the event return -1 if error should end the test; 0 test is in current state; 1 test move to new state */ TInt CTestStepVidPlayerARN::AnalyseInput(TClient aClient, TTestEvent aEvent, TInt aError) { TInt res = JumpStateIfRequired(aClient, aEvent, aError,iCurrentState); if(res) { return res; } if(aClient == ETestStep) { res = 1; } else { CTransitionInput* pSet = ipTransitionSet[iCurrentState]; for(TInt i = 0; i < iExpInputCnt[iCurrentState]; i++) { //check for client and event. if(pSet[i].iClient == aClient && pSet[i].iEvent == aEvent) { if(pSet[i].iError == aError) { if(!pSet[i].iMatched) { iRxInputCnt[iCurrentState]++; pSet[i].iMatched = ETrue; } } else if(!pSet[i].iIgnoreError) { return -1; } break; } } if(iRxInputCnt[iCurrentState] == iExpInputCnt[iCurrentState]) { res = 1; } else { res = 0; } } if(res == 1) { if(!NextState(iCurrentState)) { res = -1; } } return res; }