Ejemplo n.º 1
0
// puts animal on the grid
void World::PutCreature(Animal* animal, const sf::Vector2i& dst)
{
    if (creatures.at(dst) != nullptr)
		throw NotEmpty();

    creatures.at(dst) = animal;
}
Ejemplo n.º 2
0
// write output to .clu file - with 1 added to cluster numbers, and empties removed.
void SaveOutput(Array<int> &OutputClass, double* OutputArray) {
	int p, c;
	int MaxClass = 0;
	Array<int> NotEmpty(MaxPossibleClusters);
	Array<int> NewLabel(MaxPossibleClusters);

	// find non-empty clusters
	for(c=0;c<MaxPossibleClusters;c++) NewLabel[c] = NotEmpty[c] = 0;
	for(p=0; p<OutputClass.size(); p++) NotEmpty[OutputClass[p]] = 1;

	// make new cluster labels so we don't have empty ones
    NewLabel[0] = 1;
	MaxClass = 1;
	for(c=1;c<MaxPossibleClusters;c++) {
		if (NotEmpty[c]) {
			MaxClass++;
			NewLabel[c] = MaxClass;
		}
	}

	// print file
	//sprintf(fname, "%s.clu.%d", FileBase, ElecNo);
	//fp = fopen_safe(fname, "w");

	//fprintf(fp, "%d\n", MaxClass);
	int q = 0;
	for (p=0; p<OutputClass.size(); p++) 
		OutputArray[q++] = (int)NewLabel[OutputClass[p]];

	//		fprintf(fp, "%d\n", NewLabel[OutputClass[p]]);
	//fclose(fp);
}
Ejemplo n.º 3
0
 void Take(std::list<T> & list) {
     std::unique_lock<std::mutex> locker(m_mutex);
     m_notEmpty.wait( locker , [this]{return m_stop || NotEmpty();});
     if( m_stop ) {
         return;
     }
     list = std::move(m_queue);
     m_notFull.notify_one();
 }
Ejemplo n.º 4
0
// moves animal from where it is to dst
void World::MoveCreature(Animal* animal, const sf::Vector2i& dst)
{
	if (creatures.at(dst) != nullptr)
		throw NotEmpty();

    auto src = animal->GetLocation();
    creatures.at(src) = nullptr;
    creatures.at(dst) = animal;
    animal->SetLocation(dst,lockey);
}
Ejemplo n.º 5
0
 void Take( T & t ) {
     std::unique_lock<std::mutex> locker(m_mutex);
     m_notEmpty.wait( locker , [this]{ return m_stop || NotEmpty();});
     if(m_stop)  {
         return;
     }
     t = m_queue.front();
     m_queue.pop_front();
     m_notFull.notify_one();
 }
Ejemplo n.º 6
0
 void Take(std::list<T> & list) {
     std::unique_lock<std::mutex> locker(m_mutex);
     m_notEmpty.wait( locker , [this]{return m_stop || NotEmpty();});
     if( m_stop ) {
         return;
     }
     list = m_queue;
     for(int i = 0 ; i < list.size() ; i++)  {
         m_queue.pop_back();
     }
     m_notFull.notify_one();
 }
Ejemplo n.º 7
0
nsFrameList
nsFrameList::RemoveFramesAfter(nsIFrame* aAfterFrame)
{
  if (!aAfterFrame) {
    nsFrameList result;
    result.InsertFrames(nullptr, nullptr, *this);
    return result;
  }

  NS_PRECONDITION(NotEmpty(), "illegal operation on empty list");
#ifdef DEBUG_FRAME_LIST
  NS_PRECONDITION(ContainsFrame(aAfterFrame), "wrong list");
#endif

  nsIFrame* tail = aAfterFrame->GetNextSibling();
  // if (!tail) return EmptyList();  -- worth optimizing this case?
  nsIFrame* oldLastChild = mLastChild;
  mLastChild = aAfterFrame;
  aAfterFrame->SetNextSibling(nullptr);
  return nsFrameList(tail, tail ? oldLastChild : nullptr);
}