//----------------------------------------------------------------------------- // ___ _ _ _ _ _ _ _ // |_ _|_ _ (_) |_(_)__ _| (_)_____ _| |_(_)___ _ _ // | || ' \| | _| / _` | | |_ / _` | _| / _ \ ' \ // |___|_||_|_|\__|_\__,_|_|_/__\__,_|\__|_\___/_||_| // void SkyInit() { OPcmanLoad("skySphere.opm"); OPcmanLoad("skySphere.png"); // assign proxy variables to their assets in the content manager SKY_MESH = (OPmesh*)OPcmanGet("skySphere.opm"); SKY_COLORMAP = (OPtexture*)OPcmanGet("skySphere.png"); }
void GimbalLock::Init() { scene.Init(16); arrow.Init("person.opm"); ringX.Init("ring.opm"); ringY.Init("ring.opm"); ringZ.Init("ring.opm"); ringGrey.Init("ring.opm"); effect = OPeffectGen( "Common/Blinn.vert", "Common/BlinnColor.frag", OPATTR_POSITION | OPATTR_NORMAL, "Model Effect", ringX.mesh->vertexLayout.stride); effectTextured = OPeffectGen( "Common/Texture3D.vert", "Common/Texture.frag", OPATTR_POSITION | OPATTR_NORMAL | OPATTR_UV, "Textured Effect", arrow.mesh->vertexLayout.stride); colorRed = OPvec4(1, 0, 0, 1); colorGreen = OPvec4(1, 1, 0, 1); colorBlue = OPvec4(0, 0, 1, 1); colorGrey = OPvec4(0.7, 0.7, 0.7, 1); materialRed.Init(&effect); materialRed.AddParam("uColor", &colorRed); materialGreen.Init(&effect); materialGreen.AddParam("uColor", &colorGreen); materialBlue.Init(&effect); materialBlue.AddParam("uColor", &colorBlue); materialGrey.Init(&effect); materialGrey.AddParam("uColor", &colorGrey); texture = (OPtexture*)OPcmanLoadGet("person.png"); materialColored.Init(&effectTextured); materialColored.AddParam("uColorTexture", texture); scene.Add(&ringX, &materialRed); scene.Add(&ringY, &materialGreen); scene.Add(&ringZ, &materialBlue); scene.Add(&arrow, &materialColored); rotation = OPvec3(0); rotationTarget = OPvec3(0); OPcmanLoad("Ubuntu.opf"); OPfontSystemLoadEffects(); FontManager = OPfontManagerSetup("Ubuntu.opf", NULL, 0); FontManager->_align = OPfontAlign::OPFONT_ALIGN_CENTER; FontManager->scale = 0.5; }