Ejemplo n.º 1
0
 void OSXPBuffer::createPBuffer()
 {
     LogManager::getSingleton().logMessage( "OSXPBuffer::createPBuffer()" );
     
     GLint attrib[] = { AGL_NO_RECOVERY, GL_TRUE, AGL_ACCELERATED, GL_TRUE, AGL_RGBA, AGL_NONE };
     AGLPixelFormat pixelFormat = aglChoosePixelFormat(NULL, 0, attrib);
     mAGLContext = aglCreateContext(pixelFormat, NULL);
     
     //mAGLContext = aglGetCurrentContext();
     aglCreatePBuffer( mWidth, mHeight, GL_TEXTURE_2D, GL_RGBA, 0, &mPBuffer );
     
     GLint vs = aglGetVirtualScreen( mAGLContext );
     aglSetPBuffer( mAGLContext, mPBuffer, 0, 0, vs );
     mContext = OGRE_NEW OSXCarbonContext(mAGLContext, pixelFormat);
 }
Ejemplo n.º 2
0
    void OSXCarbonWindow::setFullscreen(bool fullScreen, unsigned int width, unsigned int height)
    {
        if (mIsFullScreen != fullScreen || width != mWidth || height != mHeight)
        {
            // Set the full screen flag
            mIsFullScreen = fullScreen;

            createAGLContext(mFSAA, mColourDepth);

            if (mIsFullScreen)
            {
                GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());

                CGLContextObj share = NULL;
                aglGetCGLContext(mAGLContext, (void**)&share);

                // Create the CGL context object if it doesn't already exist, sharing the AGL context.
                if(!mCGLContext)
                {
                    void *cglPixFormat;
                    aglGetCGLPixelFormat(mAGLPixelFormat, (void **)&cglPixFormat);
                    mCGLContext = OGRE_NEW OSXCGLContext(mCGLContextObj, (CGLPixelFormatObj) cglPixFormat);
                }

                // Create the context, keeping the current colour depth and FSAA settings
                createCGLFullscreen(width, height, getColourDepth(), getFSAA(), share);
                rs->_switchContext(mContext);

                // Hide the Carbon window
                HideWindow(mWindow);

                // And tell the rendersystem to stop rendering to it too
                WindowEventUtilities::_removeRenderWindow(this);
            }
            else
            {
                // Create a new AGL context and pixel format if necessary
                createAGLContext(mFSAA, mColourDepth);

                // Create a window if we haven't already, existence check is done within the functions
                if(!mWindow)
                {
                    if(mIsExternal)
                        createWindowFromExternal(mView);
                    else
                        createNewWindow(width, height, mWindowTitle);
                }

                // Destroy the current CGL context, we will create a new one when/if we go back to full screen
                destroyCGLFullscreen();

                // Set the drawable, and current context
                // If you do this last, there is a moment before the rendering window pops-up
                #if defined(MAC_OS_X_VERSION_10_4) && MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4
                    aglSetDrawable(mAGLContext, GetWindowPort(mWindow));
                #else
                    aglSetWindowRef(mAGLContext, mWindow);
                #endif
                aglSetCurrentContext(mAGLContext);

                if(!mCarbonContext)
                {
                    mCarbonContext = OGRE_NEW OSXCarbonContext(mAGLContext, mAGLPixelFormat);
                }
                
                GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
                mContext = mCarbonContext;
                rs->_switchContext(mContext);

                WindowEventUtilities::_addRenderWindow(this);

                ShowWindow(mWindow);
                SelectWindow(mWindow);
                RepositionWindow(mWindow, NULL, kWindowCenterOnMainScreen);
            }
            mWidth = width;
            mHeight = height;
        }
    }
Ejemplo n.º 3
0
    //-------------------------------------------------------------------------------------------------//
    void OSXCarbonWindow::create( const String& name, unsigned int width, unsigned int height,
                    bool fullScreen, const NameValuePairList *miscParams )
    {
        bool hasDepthBuffer = false;
        String title = name;
        size_t fsaa_samples = 0;
        int left = 0;
        int top = 0;
        bool vsync = false;
        bool hidden = false;
        int depth = 32;

        if( miscParams )
        {
            NameValuePairList::const_iterator opt(NULL);
            NameValuePairList::const_iterator end = miscParams->end();

            // Full screen anti aliasing
            if((opt = miscParams->find("FSAA")) != end) 
                fsaa_samples = StringConverter::parseUnsignedInt( opt->second );

            if((opt = miscParams->find("left")) != end) 
                left = StringConverter::parseUnsignedInt( opt->second );

            if((opt = miscParams->find("top")) != end) 
                top = StringConverter::parseUnsignedInt( opt->second );

            if((opt = miscParams->find("title")) != end) 
                title = opt->second;

            if((opt = miscParams->find("vsync")) != end) 
                vsync = StringConverter::parseBool(opt->second);

            if((opt = miscParams->find("hidden")) != end) 
                hidden = StringConverter::parseBool(opt->second);

            if((opt = miscParams->find("gamma")) != end) 
				mHwGamma = StringConverter::parseBool(opt->second);

            if((opt = miscParams->find("depthBuffer")) != end) 
                hasDepthBuffer = StringConverter::parseBool( opt->second );
            
            if((opt = miscParams->find("colourDepth")) != end) 
                depth = StringConverter::parseUnsignedInt( opt->second );

            if((opt = miscParams->find("Full Screen")) != end) 
                fullScreen = StringConverter::parseBool( opt->second );
        }

        if(fullScreen)
        {
            setFullscreen(fullScreen, width, height);
        }
        else
        {
            createAGLContext(fsaa_samples, depth);

            NameValuePairList::const_iterator opt(NULL);
            if(miscParams)
                opt = miscParams->find("externalWindowHandle");

            if(!miscParams || opt == miscParams->end())
                createNewWindow(width, height, title.c_str());
            else
                createWindowFromExternal((HIViewRef)StringConverter::parseUnsignedLong(opt->second));

            // Set the drawable, and current context
            // If you do this last, there is a moment before the rendering window pops-up
            // This could go once inside each case above, before the window is displayed,
            // if desired.
    #if defined(MAC_OS_X_VERSION_10_4) && MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4
            aglSetDrawable(mAGLContext, GetWindowPort(mWindow));
    #else
            aglSetWindowRef(mAGLContext, mWindow);
    #endif
            aglSetCurrentContext(mAGLContext);

            // Give a copy of our context to the render system
            if(!mCarbonContext)
            {
                mCarbonContext = OGRE_NEW OSXCarbonContext(mAGLContext, mAGLPixelFormat);
                mContext = mCarbonContext;
            }
        }

        // Apply vsync settings. call setVSyncInterval first to avoid 
		// setting vsync more than once.
        setVSyncEnabled(vsync);
        setHidden(hidden);

        mName = name;
        mWidth = width;
        mHeight = height;
        mColourDepth = depth;
        mFSAA = fsaa_samples;
        mIsFullScreen = fullScreen;
        mActive = true;
        mClosed = false;
        mCreated = true;
    }
Ejemplo n.º 4
0
 GLContext* OSXCarbonContext::clone() const
 {
     aglSetCurrentContext(NULL);
     AGLContext aglCtxShare = aglCreateContext(mPixelFormat, mAGLContext);
     return OGRE_NEW OSXCarbonContext(aglCtxShare, mPixelFormat);
 }