void CPpcMainWnd::OnPlayPlayStop() { if (MAP_GetStatus(m_hMap) == MAP_STATUS_STOP) OnPlayPlayPause(); else OnPlayStop(); }
void MidiPlayerWindow::MessageReceived(BMessage* msg) { switch (msg->what) { case MSG_PLAY_STOP: OnPlayStop(); break; case MSG_SHOW_SCOPE: OnShowScope(); break; case MSG_INPUT_CHANGED: OnInputChanged(msg); break; case MSG_REVERB_NONE: OnReverb(B_REVERB_NONE); break; case MSG_REVERB_CLOSET: OnReverb(B_REVERB_CLOSET); break; case MSG_REVERB_GARAGE: OnReverb(B_REVERB_GARAGE); break; case MSG_REVERB_IGOR: OnReverb(B_REVERB_BALLROOM); break; case MSG_REVERB_CAVERN: OnReverb(B_REVERB_CAVERN); break; case MSG_REVERB_DUNGEON: OnReverb(B_REVERB_DUNGEON); break; case MSG_VOLUME: OnVolume(); break; case B_SIMPLE_DATA: OnDrop(msg); break; default: super::MessageReceived(msg); break; } }