Ejemplo n.º 1
0
void RenderMessagePicture(CDrawPort *pdp)
{
  CCompMessage &cm = _acmMessages[_iActiveMessage];
  // try to
  try {
    // load image
    _toPicture.SetData_t(cm.cm_fnmPicture);
    ((CTextureData*)_toPicture.GetData())->Force(TEX_CONSTANT);
  // if failed
  } catch(char *strError) {
    // report error
    CPrintF("Cannot load '%s':\n%s\n", (CTString&)cm.cm_fnmPicture, strError);
    // do nothing
    return;
  }

  // get image and box sizes
  PIX pixImgSizeI = _toPicture.GetWidth();
  PIX pixImgSizeJ = _toPicture.GetHeight();
  PIXaabbox2D boxPic(PIX2D(_pixMarginI, _pixMarginJ),
      PIX2D(_boxMsgImage.Size()(1)-_pixMarginI, _boxMsgImage.Size()(2)-_pixMarginJ));
  PIX pixBoxSizeI = boxPic.Size()(1);
  PIX pixBoxSizeJ = boxPic.Size()(2);
  PIX pixCenterI = _boxMsgImage.Size()(1)/2;
  PIX pixCenterJ = _boxMsgImage.Size()(2)/2;
  // find image stretch to fit in box
  FLOAT fStretch = Min(FLOAT(pixBoxSizeI)/pixImgSizeI, FLOAT(pixBoxSizeJ)/pixImgSizeJ);
  // draw the image
  pdp->PutTexture(&_toPicture,
    PIXaabbox2D(
      PIX2D(pixCenterI-pixImgSizeI*fStretch/2, pixCenterJ-pixImgSizeJ*fStretch/2),
      PIX2D(pixCenterI+pixImgSizeI*fStretch/2, pixCenterJ+pixImgSizeJ*fStretch/2)));
}
Ejemplo n.º 2
0
extern void LCDSetDrawport(CDrawPort *pdp)
{
  _pdp = pdp;
  _pixSizeI = _pdp->GetWidth();
  _pixSizeJ = _pdp->GetHeight();
  _boxScreen = PIXaabbox2D ( PIX2D(0,0), PIX2D(_pixSizeI, _pixSizeJ));
}
Ejemplo n.º 3
0
PIXaabbox2D CWndTerrainTilePalette::GetTileBBox( INDEX iTile)
{
  PIXaabbox2D boxScr=PIXaabbox2D(
    PIX2D( (iTile%m_ctPaletteTilesH)*PIX_TILE_WIDTH+1, 
           (iTile/m_ctPaletteTilesH)*PIX_TILE_HEIGHT+1),
    PIX2D( (iTile%m_ctPaletteTilesH+1)*PIX_TILE_WIDTH+1, 
           (iTile/m_ctPaletteTilesH+1)*PIX_TILE_HEIGHT+1) );
  // return calculated box
  return boxScr;
}
Ejemplo n.º 4
0
static PIXaabbox2D GetMsgListBox(INDEX i)
{
  PIX pixI0 = _boxMsgList.Min()(1)+_pixMarginI;
  PIX pixI1 = _boxMsgList.Max()(1)-_pixMarginI*3;
  PIX pixJ0 = _boxMsgList.Min()(2)+_pixMarginJ;
  PIX pixDJ = _pixCharSizeJ;
  return PIXaabbox2D(
    PIX2D(pixI0, pixJ0+pixDJ*i),
    PIX2D(pixI1, pixJ0+pixDJ*(i+1)-1));
}
Ejemplo n.º 5
0
static PIXaabbox2D GetSliderBox(INDEX iFirst, INDEX iVisible, INDEX iTotal,
  PIXaabbox2D boxFull)
{
  FLOAT fSize = ClampUp(FLOAT(iVisible)/iTotal, 1.0f);
  PIX pixFull = boxFull.Size()(2);
  PIX pixSize = PIX(pixFull*fSize);
  pixSize = ClampDn(pixSize, boxFull.Size()(1));
  PIX pixTop = pixFull*(FLOAT(iFirst)/iTotal)+boxFull.Min()(2);
  PIX pixI0 = boxFull.Min()(1);
  PIX pixI1 = boxFull.Max()(1);
  return PIXaabbox2D(PIX2D(pixI0, pixTop), PIX2D(pixI1, pixTop+pixSize));
}
Ejemplo n.º 6
0
static PIXaabbox2D GetMsgSliderSpace(void)
{
  PIX pixSizeI = _boxMsgList.Size()(1);
  PIX pixSizeJ = _boxMsgList.Size()(2);

  PIX pixSliderSizeI = _pixMarginI*2;
  if (pixSliderSizeI<5) {
    pixSliderSizeI=5;
  }
  return PIXaabbox2D(
    PIX2D(pixSizeI-pixSliderSizeI, 0),
    PIX2D(pixSizeI, pixSizeJ));
}
Ejemplo n.º 7
0
PIXaabbox2D CBrushPaletteWnd::GetBrushBBox( INDEX iBrush)
{
  CRect rectClient;
  // get window's client area
  GetClientRect( &rectClient);
  PIX DX = (rectClient.Width()+1  - 2*CLIENT_BORDER)/BRUSHES_PER_X;
  PIX DY = (rectClient.Height()+1 - 2*CLIENT_BORDER)/BRUSHES_PER_Y;
  // calculate starting pixel for current Brush
  PIX pixXS = CLIENT_BORDER + (iBrush%BRUSHES_PER_X)*DX;
  PIX pixYS = CLIENT_BORDER + (iBrush/BRUSHES_PER_X)*DY;
  // return calculated box
  return PIXaabbox2D( PIX2D(pixXS, pixYS), PIX2D(pixXS+DX-1, pixYS+DY-1) );
}
Ejemplo n.º 8
0
static void PaintScreen()
{
  if(_pdpDrawPort==NULL) {
    return;
  }
  _pdpDrawPort->SetAsCurrent();
  // clear browsing window
  _pdpDrawPort->FillZBuffer( ZBUF_BACK);
  _pdpDrawPort->Fill( C_GRAY | CT_OPAQUE);

  if(_pfdCurrentFont!=NULL && _pfdCurrentFont->fd_ptdTextureData!=NULL && _ptdGrid!=NULL) {
    PIX pixWidth = _pfdCurrentFont->fd_ptdTextureData->GetPixWidth();
    PIX pixHeight = _pfdCurrentFont->fd_ptdTextureData->GetPixHeight();

    PIXaabbox2D rectPict;
    rectPict = PIXaabbox2D( PIX2D(0, 0), PIX2D(pixWidth, pixHeight));
    if(_bShowTexture) {
      // Show texture
      _toPreview.SetData(_pfdCurrentFont->fd_ptdTextureData);
      _pdpDrawPort->PutTexture(&_toPreview,rectPict);
      // if grid must be shown
      if(_bShowGrid) {
        // Show character grid
        _toPreview.SetData(_ptdGrid);
        _pdpDrawPort->PutTexture(&_toPreview,rectPict);
      }
      // Show texture grid
      _pdpDrawPort->DrawLine(0,0,pixWidth,0,0xFFFF00FF);
      _pdpDrawPort->DrawLine(0,0,0,pixHeight,0xFFFF00FF);
      _pdpDrawPort->DrawLine(0,pixHeight,pixWidth,pixHeight,0xFFFF00FF);
      _pdpDrawPort->DrawLine(pixWidth,0,pixWidth,pixHeight,0xFFFF00FF);
      _toPreview.SetData(NULL);
    } else {
      char strSampleText[2048];
      GetDlgItemText(_hWnd,IEC_SAMPLE_TEXT,strSampleText,2047);
      _pdpDrawPort->SetFont( _pfdCurrentFont);
      _pdpDrawPort->PutText( strSampleText, 0, 0, 0xFFFFFFFF);
    }
  }

  if(_pvpViewPort!=NULL) {
    // swap it
    _pvpViewPort->SwapBuffers();
  }
}
Ejemplo n.º 9
0
void CBrushPaletteWnd::OnLButtonUp(UINT nFlags, CPoint point) 
{
  PIXaabbox2D boxPoint( PIX2D( point.x, point.y), PIX2D(point.x, point.y) );

  // for all brushes
  for( INDEX iBrush=0; iBrush<CT_BRUSHES; iBrush++)
  {
    if( (GetBrushBBox( iBrush) & boxPoint) == boxPoint)
    {
      theApp.m_fCurrentTerrainBrush=iBrush;
      break;
    }
  }
  // destroy brush palette
  _pBrushPalette = NULL;
  delete this;
  theApp.m_ctTerrainPageCanvas.MarkChanged();
}
Ejemplo n.º 10
0
void CBrushPaletteWnd::OnRButtonDown(UINT nFlags, CPoint point) 
{
  PIXaabbox2D boxPoint( PIX2D( point.x, point.y), PIX2D(point.x, point.y) );
  // for all brushes
  for( INDEX iBrush=0; iBrush<CT_BRUSHES; iBrush++)
  {
    if( (GetBrushBBox( iBrush) & boxPoint) == boxPoint)
    {
      // destroy brush palette
      _pBrushPalette = NULL;
      delete this;
      // invoke edit terrain dlg
      CDlgEditTerrainBrush dlg;
      dlg.m_iBrush=iBrush;
      dlg.DoModal();
      break;
    }
  }
}
Ejemplo n.º 11
0
void CMGTrigger::Render(CDrawPort *pdp)
{
  SetFontMedium(pdp);

  PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
  PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
  PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
  PIX pixJ = box.Min()(2);

  COLOR col = GetCurrentColor();
  if (!mg_bVisual || mg_strValue == "") {
    CTString strValue = mg_strValue;
    if (mg_bVisual) {
      strValue = TRANS("none");
    }

    if (mg_iCenterI == -1) {
      pdp->PutText(mg_strLabel, box.Min()(1), pixJ, col);
      pdp->PutTextR(strValue, box.Max()(1), pixJ, col);
    } else {
      pdp->PutTextR(mg_strLabel, pixIL, pixJ, col);
      pdp->PutText(strValue, pixIR, pixJ, col);
    }
  } else {
    CTString strLabel = mg_strLabel + ": ";
    pdp->PutText(strLabel, box.Min()(1), pixJ, col);
    CTextureObject to;
    try {
      to.SetData_t(mg_strValue);
      CTextureData *ptd = (CTextureData *)to.GetData();
      PIX pixSize = box.Size()(2);
      PIX pixCX = box.Max()(1) - pixSize / 2;
      PIX pixCY = box.Center()(2);
      pdp->PutTexture(&to, PIXaabbox2D(
        PIX2D(pixCX - pixSize / 2, pixCY - pixSize / 2),
        PIX2D(pixCX - pixSize / 2 + pixSize, pixCY - pixSize / 2 + pixSize)), C_WHITE | 255);
    } catch (char *strError) {
      CPrintF("%s\n", strError);
    }
    to.SetData(NULL);
  }
}
Ejemplo n.º 12
0
void CWndTerrainTilePalette::OnLButtonUp(UINT nFlags, CPoint point) 
{
  PIXaabbox2D boxPoint( PIX2D( point.x, point.y), PIX2D(point.x, point.y) );
  // for all tiles
  for( INDEX iTile=0; iTile<m_dcTileInfo.Count(); iTile++)
  {
    if( (GetTileBBox(iTile) & boxPoint) == boxPoint)
    {
      CTerrainLayer *ptlLayer=GetLayer();
      if(ptlLayer==NULL) return;
      if( ptlLayer->tl_ltType==LT_TILE)
      {
        ASSERTALWAYS("Undone");
        // ptlLayer->tl_iSelectedTile=iTile;
      }
      break;
    }
  }
  DestroyWindow();
  DeleteTempMap();
}
void CDlgCreateSpecularTexture::DrawPreview( CDrawPort *pdp, FLOAT fExp)
{
  BOOL bErrorOcured = FALSE;
  
  if( (m_moModel.GetData() == NULL) || (m_moModel.mo_toTexture.GetData() == NULL) ||
      (m_moModel.mo_toSpecular.GetData() == NULL) )
  // obtain components for rendering
  try
  {
    DECLARE_CTFILENAME( fnBCGTexture, "Models\\Editor\\SpecularPreviewBCG.tex");
    m_toBackground.SetData_t( fnBCGTexture);

    DECLARE_CTFILENAME( fnTeapotModel, "Models\\Editor\\Teapot.mdl");
    DECLARE_CTFILENAME( fnTeapotTexture, "Models\\Editor\\Teapot.tex");
    m_moModel.SetData_t( fnTeapotModel);
    m_moModel.mo_toTexture.SetData_t( fnTeapotTexture);
    m_moModel.mo_toSpecular.SetData_t( CTString("temp\\SpecularTemp.tex"));
  }
  catch( char *strError)
  {
    (void) strError;
    bErrorOcured = TRUE;
  }

  if( !bErrorOcured)
  {

    ((CModelData*)m_moModel.GetData())->md_colSpecular = m_colorSpecular.GetColor();
    PIXaabbox2D screenBox = PIXaabbox2D( PIX2D(0,0), PIX2D(pdp->GetWidth(), pdp->GetHeight()) );
    //pdp->PutTexture( &m_moModel.mo_toSpecular, screenBox);
    //return;
    pdp->PutTexture( &m_toBackground, screenBox);
    pdp->FillZBuffer( ZBUF_BACK);

    CRenderModel rmRenderModel;
    CPerspectiveProjection3D prPerspectiveProjection;

    a3dObjectAngles += a3dObjectRotation;
    a3dLightAngles += a3dLightRotation;

    m_plPlacement.pl_OrientationAngle = a3dObjectAngles;
    AnglesToDirectionVector( a3dLightAngles, rmRenderModel.rm_vLightDirection);

    prPerspectiveProjection.FOVL() = AngleDeg(50.0f);
    prPerspectiveProjection.ScreenBBoxL() = FLOATaabbox2D( 
      FLOAT2D(0.0f,0.0f),FLOAT2D((float)pdp->GetWidth(), (float)pdp->GetHeight()));
    prPerspectiveProjection.AspectRatioL() = 1.0f;
    prPerspectiveProjection.FrontClipDistanceL() = 0.05f;

    prPerspectiveProjection.ViewerPlacementL().pl_PositionVector = FLOAT3D(0.0f,0.0f,0.0f);
    prPerspectiveProjection.ViewerPlacementL().pl_OrientationAngle = ANGLE3D( 0, -20, 0);
    prPerspectiveProjection.Prepare();
    CAnyProjection3D apr;
    apr = prPerspectiveProjection;
    BeginModelRenderingView(apr, pdp);

    _mrpModelRenderPrefs.SetRenderType( RT_TEXTURE|RT_SHADING_PHONG);
    m_plPlacement.pl_PositionVector = FLOAT3D( 0.0f, -0.19f, -0.35f);
    rmRenderModel.SetObjectPlacement(m_plPlacement);
    rmRenderModel.rm_colLight = m_colorLight.GetColor();
    rmRenderModel.rm_colAmbient = m_colorAmbient.GetColor();
    m_moModel.SetupModelRendering(rmRenderModel);
    m_moModel.RenderModel(rmRenderModel);
    EndModelRenderingView();
  }


  /*
  pdp->Fill(C_GREEN|CT_OPAQUE);
  PIX pixSizeI = pdp->GetWidth();
  PIX pixSizeJ = pdp->GetHeight();
  for (PIX pixI=0; pixI<pixSizeI; pixI++) {
    for (PIX pixJ=0; pixJ<pixSizeJ; pixJ++) {
      FLOAT fX = pixI*2.0f/pixSizeI-1;
      FLOAT fY = pixJ*2.0f/pixSizeJ-1;
      FLOAT fZ;
      FLOAT fZ2 = 1-fX*fX-fY*fY;
      if (fZ2<0) {
        fZ = 0;
      } else {
        fZ = Sqrt(fZ2);
      }
      FLOAT fZN = FLOAT(pow(fZ, fExp));
      ASSERT(fZN>=0 && fZN<=1);
      UBYTE ub = UBYTE(fZN*255);
      pdp->Fill(pixI, pixJ, 1,1, RGBToColor(ub,ub,ub)|CT_OPAQUE);
    }
  }
  */
}
Ejemplo n.º 14
0
// update screen geometry
static void UpdateSize(CDrawPort *pdp)
{
  // get screen size
  PIX pixSizeI = pdp->GetWidth();
  PIX pixSizeJ = pdp->GetHeight();

  // remember new size
  _pixSizeI = pixSizeI;
  _pixSizeJ = pixSizeJ;

  // determine scaling
  _fScaling = 1.0f;
  _fScaling2 = 1.0f;
  if (pixSizeJ<384) {
    _fScaling = 1.0f;
    _fScaling2 = pixSizeJ/480.0f;
  }

  // remember font size
  CFontData *pfd = _pfdConsoleFont;
  _pixCharSizeI = pfd->fd_pixCharWidth  + pfd->fd_pixCharSpacing;
  _pixCharSizeJ = pfd->fd_pixCharHeight + pfd->fd_pixLineSpacing;
  _pixCharSize2I = _pixCharSizeI*_fScaling2;
  _pixCharSize2J = _pixCharSizeJ*_fScaling2;
  _pixCharSizeI = _pixCharSizeI*_fScaling;
  _pixCharSizeJ = _pixCharSizeJ*_fScaling;

  _pixMarginI = 5*_fScaling2;
  _pixMarginJ = 5*_fScaling2;
  PIX pixBoxMarginI = 10*_fScaling2;
  PIX pixBoxMarginJ = 10*_fScaling2;

  PIX pixJ0Dn = pixBoxMarginJ;
  PIX pixJ1Up = pixJ0Dn+_pixCharSize2J+_pixMarginI*2;
  PIX pixJ1Dn = pixJ1Up+pixBoxMarginJ;
  PIX pixJ2Up = pixJ1Dn+_pixCharSize2J*6*2+pixBoxMarginJ;
  PIX pixJ2Dn = pixJ2Up+pixBoxMarginJ;
  PIX pixJ3Up = _pixSizeJ-pixBoxMarginJ;

  PIX pixI0Rt = pixBoxMarginI;
  PIX pixI1Lt = pixI0Rt+_pixCharSize2I*20+pixBoxMarginI;
  PIX pixI1Rt = pixI1Lt+pixBoxMarginI;
  PIX pixI2Lt = _pixSizeI/2-pixBoxMarginI/2;
  PIX pixI2Rt = _pixSizeI/2+pixBoxMarginI/2;
  PIX pixI4Lt = _pixSizeI-pixBoxMarginI;
  PIX pixI3Rt = pixI4Lt-pixBoxMarginI*2-_pixCharSize2I*10;
  PIX pixI3Lt = pixI3Rt-pixBoxMarginI;

  // calculate box sizes
  _boxTitle = PIXaabbox2D( PIX2D(0, pixJ0Dn-1), PIX2D(pixI3Lt, pixJ1Up));
  _boxExit  = PIXaabbox2D( PIX2D( pixI3Rt, pixJ0Dn-1), PIX2D(_pixSizeI, pixJ1Up));
  PIX pixD = 5;
  PIX pixH = (pixJ2Up-pixJ1Dn-pixD*(CMT_COUNT-1))/CMT_COUNT;
  INDEX i;
  for( i=0; i<CMT_COUNT; i++) {
    _boxButton[i] = PIXaabbox2D( 
      PIX2D(0,       pixJ1Dn+(pixH+pixD)*i),
      PIX2D(pixI1Lt, pixJ1Dn+(pixH+pixD)*i+pixH));
  }
  _boxMsgList = PIXaabbox2D( PIX2D(pixI1Rt, pixJ1Dn), PIX2D(pixI4Lt, pixJ2Up));

  if (GetSP()->sp_bCooperative) {
    _boxMsgText = PIXaabbox2D( PIX2D(pixI2Rt, pixJ2Dn), PIX2D(pixI4Lt, pixJ3Up));
    _boxMsgImage= PIXaabbox2D( PIX2D(pixI0Rt, pixJ2Dn), PIX2D(pixI2Lt, pixJ3Up));
  } else {
    _boxMsgText = PIXaabbox2D( PIX2D(pixI0Rt, pixJ2Dn), PIX2D(pixI4Lt, pixJ3Up));
    _boxMsgImage= PIXaabbox2D();
  }

  FLOAT fSlideSpeed = Max(_pixSizeI, _pixSizeJ*2L);
  FLOAT fGroup0 = ClampDn((1-fComputerFadeValue)*fSlideSpeed-_pixSizeJ, 0.0f);
  FLOAT fGroup1 = (1-fComputerFadeValue)*fSlideSpeed;
  // animate box positions
  _boxTitle -= PIX2D( fGroup1, 0);
  _boxExit  += PIX2D( fGroup1, 0);
  for( i=0; i<CMT_COUNT; i++) {
    FLOAT fOffs = ClampDn(fGroup1-(CMT_COUNT-i)*_pixMarginJ*10, 0.0f);
    _boxButton[i] -= PIX2D(fOffs, 0);
  }
  _boxMsgList -= PIX2D(0, fGroup0);
  _boxMsgText += PIX2D(fGroup0, 0);
  _boxMsgImage+= PIX2D(0, fGroup0);
  _ctMessagesOnScreen  = (_boxMsgList.Size()(2) - _pixMarginJ*2)                 / _pixCharSizeJ;
  _ctTextCharsPerRow   = (_boxMsgText.Size()(1) - _pixMarginI*4)                 / _pixCharSizeI;
  _ctTextLinesOnScreen = (_boxMsgText.Size()(2) - _pixMarginJ*2 - _pixMarginJ*4) / _pixCharSizeJ;
}
Ejemplo n.º 15
0
void CWndDisplayTexture::OnPaint() 
{
  { CPaintDC dc(this); } // device context for painting
	
  if( m_iTimerID==-1) m_iTimerID = (int)SetTimer( 1, 50, NULL);

  if( m_pViewPort==NULL && m_pDrawPort==NULL)
  { // initialize canvas for active texture button
    _pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
  }

  // get texture data
  CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
  BOOL bAlphaChannel = FALSE;
  // if there is a valid drawport, and the drawport can be locked
  if( m_pDrawPort!=NULL && m_pDrawPort->Lock())
  { // if it has any texture
    if( pTD!=NULL) {
      PIX pixWidth  = pTD->GetPixWidth();
      PIX pixHeight = pTD->GetPixHeight();
      // adjust for effect texture
      if( pTD->td_ptegEffect != NULL) {
        pixWidth  = pTD->td_pixBufferWidth;
        pixHeight = pTD->td_pixBufferHeight;
      }
      // get window / texture factor
      if( pixWidth >= pixHeight) {
        m_fWndTexRatio = FLOAT(m_pDrawPort->GetWidth())  /pixWidth;
      } else {
        m_fWndTexRatio = FLOAT(m_pDrawPort->GetHeight()) /pixHeight;
      }
      // get width and height of texture window
      m_pixWinWidth   = pixWidth *m_fWndTexRatio;
      m_pixWinHeight  = pixHeight*m_fWndTexRatio;
      m_pixWinOffsetU = (m_pDrawPort->GetWidth() -m_pixWinWidth ) /2;
      m_pixWinOffsetV = (m_pDrawPort->GetHeight()-m_pixWinHeight) /2;
      // determine texture's alpha channel presence
      bAlphaChannel = pTD->td_ulFlags&TEX_ALPHACHANNEL;
    } else {
      // whole screen
      m_fWndTexRatio  = 1.0f;
      m_pixWinWidth   = m_pDrawPort->GetWidth();
      m_pixWinHeight  = m_pDrawPort->GetHeight();
      m_pixWinOffsetU = 0;
      m_pixWinOffsetV = 0;
    }

    // clear window background
    m_pDrawPort->Fill( C_GRAY|CT_OPAQUE);
    // if chequered alpha flag is turned on
#define CHESS_BOX_WIDTH  16
#define CHESS_BOX_HEIGHT 16
    if( m_bChequeredAlpha && bAlphaChannel) 
    { // create chess looking background
      for( INDEX iVert=0; iVert<(m_pixWinHeight/CHESS_BOX_HEIGHT)+1; iVert++) {
        // create chess looking background
        for( INDEX iHoriz=0; iHoriz<(m_pixWinWidth/CHESS_BOX_WIDTH)+1; iHoriz++) {
          COLOR colBox = C_WHITE;
          if( (iHoriz+iVert)&1) colBox = C_lGRAY;
          // fill part of a drawport with a given color
          m_pDrawPort->Fill( iHoriz*CHESS_BOX_WIDTH +m_pixWinOffsetU, 
                             iVert *CHESS_BOX_HEIGHT+m_pixWinOffsetV,
                             CHESS_BOX_WIDTH, CHESS_BOX_HEIGHT, colBox|CT_OPAQUE);
        }
      }
    }

    // if it has any texture
    if( pTD!=NULL) {
      // create rectangle proportional with texture ratio covering whole draw port
      PIXaabbox2D rectPict = PIXaabbox2D( PIX2D( m_pixWinOffsetU, m_pixWinOffsetV),
                                          PIX2D( m_pixWinOffsetU+m_pixWinWidth, m_pixWinOffsetV+m_pixWinHeight));
      // draw texture
      m_pDrawPort->PutTexture( &m_toTexture, rectPict);
    } 

    // draw line on left mouse move
    if( m_bDrawLine) {
      m_pDrawPort->DrawLine(m_pixLineStartU, m_pixLineStartV, 
                            m_pixLineStopU,  m_pixLineStopV, C_WHITE|CT_OPAQUE, 0xCCCCCCCC);
      m_pDrawPort->DrawLine(m_pixLineStartU, m_pixLineStartV, 
                            m_pixLineStopU,  m_pixLineStopV, C_BLACK|CT_OPAQUE, 0x33333333);
    }

    // unlock the drawport
    m_pDrawPort->Unlock();
    // swap if there is a valid viewport
    if( m_pViewPort!=NULL) m_pViewPort->SwapBuffers();
  }

  // if this is effect texture
  if( pTD!=NULL && pTD->td_ptegEffect!=NULL)
  { // display rendering speed
    DOUBLE dMS = pTD->td_ptegEffect->GetRenderingTime() * 1000.0;
    // only if valid
    if( dMS>0) {
      char achrSpeed[256];
      CDlgCreateEffectTexture *pDialog = (CDlgCreateEffectTexture*)GetParent();
      sprintf( achrSpeed, "Rendering speed: %.2f ms", dMS);
      pDialog->m_strRendSpeed = achrSpeed;
      pDialog->UpdateData( FALSE);
    }
    // reset statistics
    STAT_Reset();
  }
}
Ejemplo n.º 16
0
void CBrushPaletteWnd::OnPaint() 
{
  {
  CPaintDC dc(this); // device context for painting
  }
  // skip if already drawing
  extern BOOL _bInTestGame; 
	if( _bInTestGame) return;

  if( m_iTimerID == -1)
  {
    m_iTimerID = (int) SetTimer( 1, 10, NULL);
  }

  POINT ptMouse;
  GetCursorPos( &ptMouse); 
  ScreenToClient( &ptMouse);

  // if there is a valid drawport, and the drawport can be locked
  if( m_pDrawPort != NULL ) {
    m_pDrawPort->SetAsCurrent();

    CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
    ASSERT( pWorldEditorView != NULL);
    // clear background
    m_pDrawPort->Fill( C_lGRAY|CT_OPAQUE);
    // erase z-buffer
    m_pDrawPort->FillZBuffer(ZBUF_BACK);
    // for all brushes
    for( INDEX iBrush=0; iBrush<CT_BRUSHES; iBrush++)
    {
      // get current brush's box in pixels inside window
      PIXaabbox2D boxBrush = GetBrushBBox( iBrush);
      RenderBrushShape( iBrush, boxBrush, m_pDrawPort);

      TIME tm=_pTimer->GetRealTimeTick();
      // if we are drawing selected brush
      if(iBrush==theApp.m_fCurrentTerrainBrush)
      {
        m_pDrawPort->SetAsCurrent();
        FLOAT fFactor=sin(tm*8)/2.0f+0.5f;
        COLOR colSelected=LerpColor(C_lGRAY,C_RED,fFactor);
        m_pDrawPort->DrawBorder(boxBrush.Min()(1)-1, boxBrush.Min()(2)-1, 
                                boxBrush.Max()(1)-boxBrush.Min()(1)+2, boxBrush.Max()(2)-boxBrush.Min()(2)+2,
                                colSelected|CT_OPAQUE);
      }
      PIXaabbox2D boxPoint( PIX2D( ptMouse.x, ptMouse.y), PIX2D(ptMouse.x, ptMouse.y) );
      if( (boxBrush & boxPoint) == boxPoint)
      {
        m_pDrawPort->SetAsCurrent();
        INDEX iRot=((ULONG)(tm*25.0f))&7;
        ULONG ulLineType=0x0f0f0f0f<<iRot;
        m_pDrawPort->DrawBorder(boxBrush.Min()(1)-1, boxBrush.Min()(2)-1, 
                                boxBrush.Max()(1)-boxBrush.Min()(1)+2, boxBrush.Max()(2)-boxBrush.Min()(2)+2,
                                C_BLUE|CT_OPAQUE, ulLineType);
      }
    }

    // if there is a valid viewport
    if (m_pViewPort!=NULL)
    {
      m_pViewPort->SwapBuffers();
    }
  }
}