// PX2PlatformSDKEventType.hpp #ifndef PX2PLATFORMSDKEVENTTYPE_HPP #define PX2PLATFORMSDKEVENTTYPE_HPP #include "PX2SimulationPre.hpp" #include "PX2EventSystem.hpp" namespace PX2 { PX2_DECLARE_EVENT_BEGIN(PX2_EXTENDS_ITEM PlatformSDKSpace) PX2_EVENT(Login) PX2_EVENT(Buy) PX2_DECLARE_EVENT_END(PlatformSDKSpace) } #endif
// PX2EditEventType.hpp #ifndef PX2EDITEVENTTYPE_HPP #define PX2EDITEVENTTYPE_HPP #include "PX2EventSystem.hpp" namespace PX2 { PX2_DECLARE_EVENT_BEGIN(EditEventSpace) PX2_EVENT(NewProject) PX2_EVENT(LoadedProject) PX2_EVENT(SavedProject) PX2_EVENT(CloseProject) PX2_EVENT(NewScene) PX2_EVENT(LoadedScene) PX2_EVENT(SavedScene) PX2_EVENT(CloseScene) PX2_EVENT(NewUI) PX2_EVENT(LoadedUI) PX2_EVENT(CloseUI) PX2_EVENT(NewLogic) PX2_EVENT(LoadedLogic) PX2_EVENT(RefreshRes) PX2_EVENT(ObjectTransformChanged) PX2_EVENT(ObjectSizeChanged) PX2_EVENT(SetTheme)
/* * Phoenix 3D 游戏引擎 Version 2.0 * * Copyright (C) 2009-2011 http://www.Phoenix3d.org/ * * 文件名称 : PX2GameEventType.hpp * * 版本 : 1.0 (2011/04/03) * * 作者 : more * */ #ifndef PX2GAMEEVENTTYPE_HPP #define PX2GAMEEVENTTYPE_HPP #include "PX2GamePrerequisites.hpp" namespace PX2 { /// Game事件空间 PX2_DECLARE_EVENT_BEGIN(GameEventSpace) PX2_EVENT(MAINPLAYER_TRANS) PX2_DECLARE_EVENT_END(GameEventSpace) } #endif