Ejemplo n.º 1
0
	PatchMesh getTesselatedPatchMesh() const
	{
		IPatchNodePtr patchNode = boost::dynamic_pointer_cast<IPatchNode>(_node.lock());
		if (patchNode == NULL) return PatchMesh();

		return patchNode->getPatch().getTesselatedPatchMesh();
	}
Ejemplo n.º 2
0
    //-----------------------------------------------------------------------
    PatchMeshPtr MeshManager::createBezierPatch(const String& name, const String& groupName, 
            void* controlPointBuffer, VertexDeclaration *declaration, 
            size_t width, size_t height,
            size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel,
            PatchSurface::VisibleSide visibleSide, 
            HardwareBuffer::Usage vbUsage, HardwareBuffer::Usage ibUsage,
            bool vbUseShadow, bool ibUseShadow)
    {
        if (width < 3 || height < 3)
        {
            OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
                "Bezier patch require at least 3x3 control points",
                "MeshManager::createBezierPatch");
        }

        MeshPtr pMesh = getByName(name);
        if (!pMesh.isNull())
        {
            OGRE_EXCEPT(Exception::ERR_DUPLICATE_ITEM, "A mesh called " + name + 
                " already exists!", "MeshManager::createBezierPatch");
        }
        PatchMesh* pm = OGRE_NEW PatchMesh(this, name, getNextHandle(), groupName);
        pm->define(controlPointBuffer, declaration, width, height,
            uMaxSubdivisionLevel, vMaxSubdivisionLevel, visibleSide, vbUsage, ibUsage,
            vbUseShadow, ibUseShadow);
        pm->load();
        ResourcePtr res(pm);
        addImpl(res);

        return res.staticCast<PatchMesh>();
    }