PatchMesh getTesselatedPatchMesh() const { IPatchNodePtr patchNode = boost::dynamic_pointer_cast<IPatchNode>(_node.lock()); if (patchNode == NULL) return PatchMesh(); return patchNode->getPatch().getTesselatedPatchMesh(); }
//----------------------------------------------------------------------- PatchMeshPtr MeshManager::createBezierPatch(const String& name, const String& groupName, void* controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, PatchSurface::VisibleSide visibleSide, HardwareBuffer::Usage vbUsage, HardwareBuffer::Usage ibUsage, bool vbUseShadow, bool ibUseShadow) { if (width < 3 || height < 3) { OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Bezier patch require at least 3x3 control points", "MeshManager::createBezierPatch"); } MeshPtr pMesh = getByName(name); if (!pMesh.isNull()) { OGRE_EXCEPT(Exception::ERR_DUPLICATE_ITEM, "A mesh called " + name + " already exists!", "MeshManager::createBezierPatch"); } PatchMesh* pm = OGRE_NEW PatchMesh(this, name, getNextHandle(), groupName); pm->define(controlPointBuffer, declaration, width, height, uMaxSubdivisionLevel, vMaxSubdivisionLevel, visibleSide, vbUsage, ibUsage, vbUseShadow, ibUseShadow); pm->load(); ResourcePtr res(pm); addImpl(res); return res.staticCast<PatchMesh>(); }