Ejemplo n.º 1
0
void SelectSpider::Draw(){
	if (!spider){
		SpiderSelect();
	}
	else{
		PlayerSelect();
	}
}
Ejemplo n.º 2
0
void CAI_PlayerAlly::AlertFriends( CBaseEntity *pKiller )
{
	CBaseEntity *pFriend = NULL;
	int i;

	// for each friend in this bsp...
	for ( i = 0; i < TLK_CFRIENDS; i++ )
	{
		while (pFriend = EnumFriends( pFriend, i, true ))
		{
			CAI_BaseNPC *pNPC = pFriend->MyNPCPointer();
			if ( pNPC->IsAlive() )
			{
				// If a client killed me, make everyone else mad/afraid of him
				if ( pKiller->GetFlags() & FL_CLIENT )
				{
					pNPC->SetSchedule( SCHED_TALKER_BETRAYED );
#ifdef ALLIES_CAN_BE_PROVOKED
					pNPC->Remember( bits_MEMORY_PROVOKED );

					if( IsSelected() )
					{
						PlayerSelect( false );
					}
#endif
				}
				else
				{
					if( IRelationType(pKiller) == D_HT)
					{
						// Killed by an enemy!!!
						CAI_PlayerAlly *pAlly = (CAI_PlayerAlly *)pNPC;
						
						if( pAlly && pAlly->GetExpresser()->CanSpeakConcept( TLK_ALLY_KILLED ) )
						{
							pAlly->Speak( TLK_ALLY_KILLED );
						}
					}
				}
			}
		}
	}
}